The universe of Chorus is about to feel that little more immersive with the free 1.6 update, out today.
A new Ray-Tracing mode is now available for all players, adding Ray-Traced reflections to all materials so that the environment, NPC and ship surfaces reflect light in a more natural and realistic way. On PC there’s also added support for NVIDIA’s DLAA.
But it’s not just a visual update, it’s tactile too. Now CHORUS supports HOTAS (hands on throttle-and-stick) accessories for the most precise and immersive controls possible.
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Patch 1.6
Visual Update and HOTAS.
- Ray-Traced Reflections support has been added for a more realistic and immersive visual experience.
- You can now use most HOTAS (hands on throttle-and-stick) controllers to map all gameplay actions and input values to buttons and axes from multiple devices. Set target velocity directly via a throttle, instead of manually controlling acceleration/deceleration. Control the roll of the player ship.
- Added support for NVIDIA’s DLAA.
Balancing and Localization.
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Balancing
- Increased time to destroy Regrowth-Seals in first temple.
- Damage from collisions with low and medium impact angles as well as medium speeds has been reduced.
- Damage from collisions against shield has been reduced by half, making it absorb four times as much collision damage as hull. First boss
- Damage over time when falling behind while flying inside the arms has been reduced, allowing potential recovery on collision.
- Picking up the hull that drops from destroying the third arm will now always restore 100% hull.
- The placement of the hull pickup that drops from destroying the third arm has been adjusted to make it easier to collect.
- Damage over time in the last phase has been reduced by half, effectively doubling the time limit to destroy the boss. Localization
- Japanese language localization is now available for full game and demo versions of Chorus on all platforms. Bug Fixes
- Various minor visual and rare mission progression fixes.