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Good morrow, knights! A minor hotfix (2.11.1) has been released with Regicide at Trayan Citadel balance changes, bug fixes, and more!
Balance Changes - Regicide at Trayan Citadel
Fuse Stage
- Fuse Timer decreased from 30 seconds down to 25 seconds
- Reduced delay in Agathian spawn positioning change during the second phase of placing powder kegs
VIP vs VIP Stage
- Increased the possible final timer by 3 minutes
- Fixed bug that caused Argon's health to be slightly less than intended
- Reduced the spawn delay for Agathian troops by 1 second
Dev Notes:
We’ve loved hearing all the reception and feedback towards Trayan Citadel! We’re so glad our community has been enjoying the spectacle of the new map.
Although we love that Argon's final push to avenge his father was reflected in this difficulty for attackers, after monitoring matches and feedback since the release, we believe Argon and his troops need a little assistance, particularly in the later half of the map. Do not worry, defenders, as plenty of opportunities remain to hold back the Agathians and protect Malric from these unjust invaders.
General
- Updated Server and Client backend
- Made improvements to help prevent the “Party Creation failed” error
- Fixed a bug that incorrectly showed the amount of XP earned during boosted XP times
- Fixed a bug that would time out party members if the party host switched matches too quickly
- Fixed a bug that removed platform icons on the scoreboard after the first match
- Fixed a bug that could cause occasional client physics hitching
- Updated EOS protections
- Implemented multiple crash fixes for Servers and Clients
Combat
- Fixed a bug that allowed the spoon item stab attack, found on Trayan Citadel, to be used repeatedly too quickly
Customization
- Fixed a bug that played Mason voice lines when using the Rebel Voice as an Agathian[list]
- Although they are a "Rebel" we believe praising the enemy commander would have been going just a little too far
Map
- Fixed an issue that could allow a player to access the enemy VIP spawn on Citadel earlier than intended
- Fixed a rare bug that could prevent a VIP from spawning on Citadel
- Fixed a bug that prevented the spikes on Duel Yard from dealing damage to players
- Fixed a potential crash that could occur on Duel Yard
Unofficial Servers
- Improved server command protections
- Fixed a bug that could kick players out of the match when traveling between maps
- Added visual ban list on Nitrado interface
- Fixed a case where XP and gold weren’t being correctly awarded on unofficial servers
Console/Gamepad
- Fixed a bug that prevented a ballista from being fired again if the Arrow Cam was used in the previous shot
Additional Notes:
Due to the nature of this Hotfix, PC Players will experience a larger-than-average download size when prompted to re-download the game for proper Hotfix installation.
In addition to today's Hotfix notes, we've released a new blog about the future of Chivalry 2.