On release, the Invite Code system and crossplay party functionality as a whole will be in Beta. This means that players should expect that there may be some functionality that does not work 100% of the time. We want to be transparent with the community in saying that there may be cases where invites or parties do not work as intended.
We also wanted to share a brief explanation of how exactly the new crossplay party feature functions. In order to play in a party with someone on a different platform than you, you will need to add them as a friend via the new Invite Code system. This is the simplest way for us to connect everyone’s player profile data over multiple consoles and platforms.
First, navigate to the Social menu.
From the Friends list you will be presented with an Invite Code. You and your friend will exchange your codes with each other. Both you and your friend need to be online at the same time for the invite to be successful.
You will add your friends using their Invite Code and the Send Friend Request option, by pasting in their Invite code and sending the request. Once you’ve added each other you will both appear on your friends lists and can easily be added to parties with each other.
All of your friends across all platforms will appear on the existing Friends list in the Social menu.
As part of the beta period, we have a list of minor issues currently present that we are already working on resolving in the future which include:
- A crash occurs when accepting a party invite after immediately being kicked from a party
- New leader's name does not display for other clients on pop-up banner when old leader leaves
- In game UI may be missing some players
While we don’t have a definitive timeline on how long this beta period will be, we are committed to improving the system during this beta period by ironing out these known issues (and more) while allowing players to play with and make use of crossplay parties.
We hope to provide you all with a more concrete release date as soon as we’re able to, but until then we’ll be marching towards finally releasing this feature as well as our upcoming 2.8 content update in the not so distant future.