List of Changes:
Added:
- New Animatronic was added to multiplayer mode: : RK-1017.
- Proximity Voice chat, You can hold Q, X and T to speak.
- New items for the workshop.
- You can buy Acoins and Field Keys now.
- Settings to the multiplayer pause menu.
- In game Multiplayer achievement list
- New achievements.
- Multiplayer Stats list.
- Re-added Survivor Rag dolls after they die.
- Icons to boards to show what ability breaks or ignores the boards.
Fixed:
- Players were falling into the void, if they rejoined multiple times.
- Episode 1 Yes or No actions can be skipped by pressing E.
- Last Retar hand disappears on a specific camera angle.
- Bunker fixed a plant which disappears on close distance.
- When you selected a non-random animatronic and left a match that it shows you selected random with unfitting text.
- Survivor hair won't be shown in third-person
- Dead Survivors were able to self revive.
- Emma was able to interact with doors while being in crawl mode, when adjusting the camera to a certain angle.
- New Game won't Reset multiplayer achievements anymore.
- Last Retar head texture bug.
- Episode 1 AI Pathfinding in the Generator Room.
- Episode 1 Table Rotation bug by holding LMB and moving the mouse to rotate objects.
- Bunker map Shader.
- Animatronic Offline mode you can't Press E anymore to Remove the Timer and reset the animation.
- Steam Cloud, your CASE 2: Animatronic Survival Save games now won't be reset when you play on a different Device.
- Doing abilities like Emma Crawl and holding Shift to sprint won't remove energy anymore and instead behaves like you won't press Shift.
- Episode 1 QTE/End Post Process brightness.
Buffed:
- Nitrous Shield use time from 3sec to 4.5sec
- Nitrous Shield cooldown from 150 to 105sec
- Emma Ceiling ability cost from 55% to 25%
- Emma Ceiling ability won't be detected by the Pointer Radar anymore.
- Kestrel disguise ability won't be detected by the Pointer Radar anymore.
- Medic's Stamina is the same as the Support now.
- Kestrel disguise ability has now objects like a taser, flashlight, and mines.
- Kestrel 0-2 Disguise Start Sound is quieter now.
Nerfed:
- Nitrous dash cooldown from 45 sec to 120
- Nitrous dash cost from 35% to 65%
- Emma Anti Overload won't instantly reset after failing QTE or getting stunned by a Mine. Here how it works: Normal Taser gun won't affect timer. QTE Fails and Mines will remove 50 seconds from the cooldown.
Adjusted:
- Nitrous shield plays a sound when the shield is over.
- Sounds from Ability will follow the character and won't stay in a specific location.
- Stamina and Energy won't drain while holding shift, when you won't move.
- Survivor classes will be random now.
- Kestrel 0-2 (multiplayer) has a new shader.
- Episode 3 Dead Emma adjusted the Eyes.
- Pointer Radar.
- Animatronic Green skull radar.
- Episode 3 has Fog now.
- Episode 3 C1 door (Nitrous Chase) is now blue like Multiplayer.
Optimized/Remade:
- Workshop System.
- Search match System.
- Lobby System.
- Memory Improvements.
- Episode 4 elevator.
- Animatronic HUD color system.
Experimental/Testing (We are not sure if we will ever finish and complete it.)
- Story and Multiplayer Controller support. (some controllers may need third-party programs to use it.)