News Liste CASE 2: Animatronics Survival

Weapons Balancing Update
CASE 2: Animatronics Survival
22.01.25 08:14 Community Announcements
Hello everyone, we tested balance changes, and are sure that both sides are more fair now.
Survivor's gameplay is harder and more fun now, animatronics are harder to escape from.
You might have to change your playstyle as survivor characters, but don't worry, the changes are big only for pointer.
We recommend you to don't waste too much stamina while animatronic is not close! This might save your life.
If you think the game is still unfair, contact us through comments or discussions on steam, and tell us your problems with current balance.

Here are the new cooldown stats:

Support: 35s > 65s
Medic: 30s > 50s, she has five mines now instead of four
Pointer: 45s > 80s

Now you might ask: Why is pointer's cooldown so big now?
He has easier qte, 2 chances of escaping animatronic's claws, more stamina and an ability, so his big nerf is fair.
Him having more stamina pays out in dealing with LAST RETAR (wolf animatronic) which will let him escape him easier, while not having 2 chances of escaping him with qte minigame.

That's all we wanted to say, enjoy your BALANCED out experience:)
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Release:03.08.2018 Genre: Action-Adventure Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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