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The free bonus DLC 1, which consists of the patches 187-194, adds two new modules as well as a number of gameplay and UI improvements to the game!
Disintegrator Beam
The disintegrator beam consists of an emitter module and one or more charger modules. While a ship part can only host one emitter module, you can add multiple charger modules to turn your disintegrator beam into the ultimate weapon of destruction.
![](https://www.eprison.de/pics/games/https://dl.dropboxusercontent.com/u/1756025/static/bcdisintegrators.jpg)
Augmentation Module
The augmentation module is a utility module which transfers its own attribute effect to a connected module.
New Features and Gameplay Improvements
- You can now set weapons and other modules to 'auto-fire'.
- Missiles now use proportional navigation.
- When you destroy all ships in a sector, all the remaining collectable items are automatically collected.
- You can now change the game speed to slow the game down to 50%.
- Numerous other balance tweaks and bug fixes.
UI-Improvements
- Modules of the same type/attribute now stack in the inventory.
- Added a "sell all"-button to the module trader.
- You can now select workshop ships when starting an exploration game.
- You can now switch between the different graphical versions of a module (e.g. armor modules).
- In the tech lab you can now also upgrade modules that are currently on your ship.
Note
This is the first of a total of 3 free bonus DLCs. The upcoming DLCs will add more modules as well as a few new gameplay mechanics to the game. If you haven't played the game yet, please have a look! :)