Strategic and tactical decision-making are key cornerstones in the Crew game series.
No two playthroughs are ever the same, as every strategic choice you make, large or small, will shape your playthrough and decide the fate of your crew. In Badlands Crew, these decisions will have a more significant impact than in Bomber Crew and Space Crew, so it’s more important than ever that you make the right choices at the right time.
Each of your playthroughs will unravel the story of a unique crew, recruited and trained specifically by you to have a unique set of skills, while operating a custom-built battle wagon, specially crafted by you, detailed with bespoke weaponry and tactical enhancements that will enable you to establish your legend throughout the Badlands.
Let’s take a look at how smart (and poor...) decision-making will impact your chances of survival!
Choose Your Path via the Dynamic Campaign Map
For the first time in the Crew game series, Badlands Crew presents players a dynamic, living map, populated by active enemy factions and strongholds. Your mission is simple – set off from the safe-haven of the Citadel in the West, traversing across the wild and dangerous Badlands to the East to take on the ultimate warlord ‘The Orator’. You must subvert his dastardly goal of taking command of the four crazed cult-like enemy factions that occupy strongholds across Badlands. If The Orator succeeds, he will destroy what little hope remains for humanity’s survival...
It’s all up to you. How you decide to plot your route will have a significant impact on the world around you.
Capturing strongholds from controlling warlord factions directly impacts their influence on the map, reducing enemy patrols and skirmishes, enabling you to move and operate more freely.
Alternatively, leaving them unchallenged will allow them to grow stronger and wreak more havoc. As you continually traverse the Badlands, it is therefore up to you to strategically weigh up the cost and benefit of putting your crew and battle wagon at risk to engage in combat.
Strategically Train Your Crew - Jacks-of-all-trades or elite specialists?
As another first-time feature in the Crew game series, crew members are no longer limited to having fixed primary roles. Instead, crew members can now be dynamically trained to have multiple Skills and Perks – all depending on how you tactically and creatively approach shaping your team’s specialties.
Intricately tailoring your crew will enable you to test new offensive or defensive approaches by strategically leveling your crew members across the range of skills: Vitality, Strength, Agility, Driving, Weapons, Engineering, Leadership, and Wastelander. As you increase your crew’s skill ranks, they will automatically unlock special Perks that will further enhance their capabilities.
For example, a crew member with a significantly high Vitality skill will unlock a perk that allows them to revive themselves instantly after being incapacitated.
Are you one to hedge your bets and train all of your crewmates’ skills evenly, so if your driver perishes in combat, your front gunner could swiftly take the wheel? A crew with broad yet average-level skills may seem less optimal, yet a team of 9 specialists capable of handling any challenge thrown at them would be an adaptable team able to survive the unpredictable and hostile environment.
On the other hand, focusing fully on a more headstrong approach with a crew of intimidating specialists also has significant benefits – for example, having a gunner solely focused on their unmatched Weapons skill with dead-eye precision will greatly improve your performance in combat. Paired with a driver with all of their Skill Points thrown into the Driving skill, and you have a battle wagon capable of attacking, defending and outmaneuvering your opponents, although any casualties in the heat of battle could be devastating for the survivability of your entire crew.
Tactical Battle Wagon Construction
For the first time in the crew series, you will be able to build and customize your vehicle, creating the ultimate harbinger of speed and destruction. Your battle wagon build will directly determine how capable you are of completing your campaign’s strategic objectives.
Shape your vehicle to be lean and lightweight with a powerful engine for more agile handling, or go heavy and steady with stacks of armor and bulky weapon stations, such as an unforgiving range of gatling guns, scrap cannons and flamethrowers.
The garage will be the center of your engineering excellence, providing you with a workshop in which to build your battle wagon from a wide and evolving range of vehicle components, such as shields, weapon and defense stations, engines, cabs, trailers, wheels, building blocks, ladders and bridges, as well as the always-essential battle decals, decorations and more.
The vehicle-building system in Badlands Crew now gives you more hands-on control in the designing stage of your battle wagon, with ability to position, rotate and edit items live onto your build. You can even extend the size of your battle wagon with additional trailers, which could help to increase your firepower, or provide space for a life-saving medical station. Either way, you can build your way to meet your campaign objectives.
The garage also contains a decal station where you’ll be able to get creative with the cosmetic decoration of your battle wagon – with options ranging from a free-hand painting tool, to a sticker library, the ability to import custom images, and more.
Badlands Crew will force you to make strategic and tactical decisions at every turn – from crew and battle wagon development in the safety of the Citadel, to the path you choose and missions you seek to complete throughout the Badlands, and the way you command your crew and make game-changing calls in the heat of battle. Life or death, and success or failure relies on the quality of your decision-making, Commander!
Stay tuned for more updates by following and wishlisting Badlands Crew. We’ll see you again soon for more updates!
https://store.steampowered.com/app/2078230/Badlands_Crew/