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Ep 3: Finding your way through Grant
Black Legend
03.03.21 09:01 Community Announcements


In Grant there was a division between populations, and so a difference between nobles and commoners arose. These commonors are usually craftsmen, artisans and cheap labor. The Commoners District houses a mixture of these people, leading to a mixture of both common and poorer housing making up the district. This District is among the largest of Grant, but mostly inhabited by the poorer people.

One of the city gates leads directly to this very district, starting at a checkpoint where guards check the goods entering and exiting the city.



The Harbour District is considered among the most important districts in the city. Hardened labourers and skilled merchants both made it their home, creating a diverse atmosphere. Ships carrying goods or currency would enter and exit here.

This district also holds one of the two large towers that hold up the harbour chain. The cult raised this chain again to keep people in the city, preventing escape by water.

After the outbreak, all of the larger ships were taken by the few lucky survivors in an attempt to escape the city. Their success is unknown.



The shipyard lies beyond the infamous bridge. “They had to cross the bridge” is a phrase that, when uttered, yielded reactions of worry and pity. Crossing the bridge implies someone had sunk deep into debt, either failing as a merchant or maintaining their business properly. The result is them crossing over the bridge into the Shipyard District, where harsh labour is expected to pay for the bills.

The buildings here house the shipyard workers and are made of cheap materials. The entire district carries a sense of purpose and functionality, as the workers have no need or time for distractions of their labour.

The second harbour tower holding up the chain is by far the most advanced constructed building in the area.

The second gate leads to a small island with a forest, but the mechanism is broken.



The Graveyard District houses some religious figures but mostly citizens of mediocre standing and wealth. Close proximity to the graves is often preferred by families who wish to tend to the graves of their ancestors, which has led to the interesting development of families in other parts of the city asking the citizens here to tend to their graves as well.

At the center of the graveyard stands a memorial bearing a massive ceremonial blade. The memorial bears the names of fallen soldiers and guards who have either protected Grant, or were born and raised in Grant before joining a foreign army. Maintenance of this memorial was done by Grand Piers instead of the Graveyard District citizens.



Entering the Church District, you can’t look past it, the big Cathedral of Grant. Religion is a vital part of everyday life for the inhabitants, mostly to pray for a better future. The Church District houses the clergy and their most devoted supports. Because of the high maintenance cost of the buildings, one tends to find some wealthier citizens living here, to more easily make donations to their religious leaders.



The City Center is situated in, how else can it be, the center of Grant, adjacent to the road leading to the City Council Hall. Due to its location it was crowned as the perfect marketplace, entirely due to its connections to all other districts.

Economically speaking, the City Center is Grant's most important district. On a typical day the market would be flooded with craftsmen and merchants selling their goods to a sea of customers. People would come from all over the place, inside and outside the city, to check out the goods. How times have changed. The market is no more and the place is mostly roamed by the Cult.




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Release:25.03.2021 Genre: Strategie Entwickler: Warcave Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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