Die Tendenz die schon im letzten Jahr begonnen hat, setzt sich auch in diesem fort. So wird BioShock 2 keine LAN und keine DEDICATED Server Unterstützung mitbringen.
Die Entwickler begründen dies folgendermaßen:
Zitat:
Do you support LAN play on consoles or PC? Do you support dedicated servers?
Short answer, no and no. There is always a finite amount of time for the development of a game. Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community. Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers.
Short answer, no and no. There is always a finite amount of time for the development of a game. Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community. Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers.
Was soviel heißt wie: Aus zeitlichen Gründen, habe man sich lieber gegen eine Unterstützung entschieden, da eine gutes Mehrspielererlebnis garantiert werden sollte, anstatt Featues zu bringen, die dann später unfertig wirken. Auch wird betont, das im Code von Bioshock nie ein Mehrspieler vorgesehen war.
Wer mehr zum Mehrspieler erfahren will, folgt einfach der Quelle.