Happy Monday, everybody!
It's time for another patch for the EA 0.6 Preview Branch!
We have continued to received bug reports and feedback from all of you, which is helping the team polish this huge update! Thank you for the continued responses!
Changelog
- Removed "reset all queues" button from the Interior Designer Queue Tool.
- Fixed issue causing Interior Design to charge twice for the first item
- Fixed issue with Interior Designer achievement not being triggered properly
- Rival factories are no longer counted on the leaderboard, or contribute toward their income
- Fixed factory machine animations
- Fixed issue if you sell a factory machine without ever using it
- Fixed Consumer Goods Assembly Machine not working
- Fixed factory blueprints not working
- Fixed issue preventing boxes on the floor from being used to restock
- Reverted minimum game speed to 20%
- If you move to a building that currently has items in its delivery spot, those items are retained, instead of sold.
- Fixed issue with Headquarters plans not being deleted if you change the building to a different type.
- Added missing delivery spot to some warehouse layouts
- Fixed can drive scooter while holding a flatbed or hand truck
- Add more intensity to stage lights
- Fixed issue preventing access to the top floor of car parking
- Fixed cannot place an order on the casino boat
- Fixed cannot buy a single box in wholesaler
- Fixed issue causing vehicles to be considered "illegally parked" when they weren't
- Improved Performance: [list]
- When receiving a large number of similar notifications, they are now grouped together
- While skipping time, several tasks are now calculated once at the end, instead of every hour
- For UI that requires two clicks (example: entering a vehicle), we added a "double-click" option, to allow quick access for common actions
- Removed extra click required when grabbing a hand truck
- Fixed UI issue that could stop player from entering vehicle
- Clicking outside a UI overlay automatically closes the overlay so you can move
- Fixed warning icons layering, so they don't block other UI elements
- Fixed "buildings for rent filter" not resetting after being disabled
- Fixed map icons not updating after using the moving service
- Added Employee information to input and output machines UI
- Input and output machines now show their assigned item on the BizMan Schedule
- Fixed dealbreakers points not resetting when changing what skill the headhunter is recruiting
- Removed "no employees assigned" warning for warehouses
- Fixed the addresses not displaying properly in IRS and moving dialogs
- Fixed showing full overlay while driving scooter
- Fixed/Updated Localization and help files
Keep the bug reports coming and we'll keep making this the best update ever! ????
Thanks again for all the continued feedback!
~Hovgaard Games