Admirals!
We’re incredibly pleased to announce the release of the Chaos Campaign Expansion, coming with a massive free update featuring many improvements for all players!
Bring the galaxy to its knees in the Chaos Campaign Expansion, and enjoy a whole slew of new features coming in the free Campaign Improvements Update. These include new secondary objectives, in-depth campaign options, enemy A.I. Ultimate Powers, vastly improved fleet management (removing and moving ships as you please), and much more!
For a more detailed overview of what you can expect to see in the Chaos Expansion and Campaign Update, take a look at out our Chaos Expansion and Campaign Update feature overviews. Alternatively, you can check out the complete patch notes below for all the raw numbers and balance changes.
With the roadmap completed, we are now concentrated on the release of the New Chaos Campaign. Our next update will focus on making sure all this new content is working smoothly, so please continue to share your feedback - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D
Season 3 Starts Today!
For all you multiplayer warmongers, we have more good news! We’re delighted to launch season 3 of competitive play today. Top the ladders for portraits and unique frames to show off your rank and victories. The Season 3 rules are available here.
https://store.steampowered.com/app/1032370/Battlefleet_Gothic_Armada_2__Chaos_Campaign_Expansion/
PATCHNOTES
CHAOS Expansion specific - NEW FEATURES
- New Chaos Grand Campaign!
- Gifts of Gods unique feature
- Chaos campaign secondary objectives: [list]
- Khorne: Blood For The Blood God!
- Nurgle: Infectus Mission
- Slaanesh: Dark Ritual
- Tzeentch: Veiled Portal
[/list]
NEW FEATURES
- Swap ships between fleets
- Dismantle an entire fleet
- New Admiral upgrades at maximum fleet level
- Admirals’ skills and upgrades can be customized
- Invasions can be cancelled with Battleplans
- Advanced System Panel
- New campaign customization settings
- New AI Ultimate Powers
- New secondary objectives: [list]
- Assassination
- Data recovery
- Escort
- Breakthrough
- Siege
- Take No Prisoner
[/list]
BALANCING
General Aircraft/Asteroid
- Strike craft (Bomber, Fighter, and assault boat) speed raised by 50 points (except the Impaler ordnance which had its speed reduced by 50 points)
- Imperial Navy Starhawk Bomber damage increased from 30 to 40
- Space Marines Thunderhawk Annihilator Bomber damage increased from 60 to 80
- Adeptus Mechanicus Starhawk Bomber damage increased from 30 to 40
- Chaos Doomfire Bomber damage increased from 30 to 40
- Corsair/Asuryani Eagle Bomber damage increased from 40 to 50
- Drukhari Razorwings Bomber damage increased from 40 to 50
- Tau Manta Bomber damage increased from 90 to 120
- Demiurg Automated Bombing drone damage increased from 30 to 40
- Asteroid fields damage increased from 10 to 20
- Asteroid field now reduces the precision of any ship targeting a vessel inside of it by 20%
- Overload Generator critical chance reduced from 300% to 50%
- Reduced Lock-on critics bonus reduced from 100% to 50%
- Reduced Tracking Sense critics bonus reduced from 100% to 50%
Imperial Navy
- Imperial Navy Battleship Oberon cost decreased from 301 points to 286
- Imperial Navy Battleship Emperor cost decreased from 343 points to 300
- Imperial Navy Grand Cruiser Exorcist cost decreased from 300 points to 268
- Imperial Navy Grand Cruiser Vengeance cost decreased from 261 points to 242
- The order "Scanner" has been added to the Imperial Navy battleships Oberon and Emperor
Admech
- Every Adeptus Mechanicus Cruiser troops number increased from 9 to 10 for every troop step
- Adeptus Mechanicus Battleship Ark Mechanicus troops number increased from 15 to 16 for every troop step
Chaos
- Chaos Double Barrel Heavy Lance Artillery damage increased from 12 to 14
- Chaos Double Barrel Heavy Lance Artillery reload time increased from 8 to 16
- Chaos upgrade "Warp Powered" morale damage increased from 50 to 75
- Chaos Cruiser Carnage cost decreased from 178 points to 174
- Chaos Cruiser Devastation cost decreased from 193 points to 178
- Chaos Battlecruiser Acheron cost decreased from 224 points to 216
- Chaos Battlecruiser Hades cost decreased from 195 points to 190
- Every Chaos Grand Cruiser speed increased from 160 to 170
- Chaos Battleship Despoiler speed increased from 160 to 170
Ork
- Ork Mega Kannon Artillery reload time increased from 12 to 14
- Ork Double-Barrel Mega Kannon Artillery reload time increased from 12 to 14
- Ork Escort Brute cost increased from 32 points to 33
- Ork Escort Ravager cost increased from 27 points to 28
- Ork Escort Savage cost increased from 28 points to 29
- Ork Escort Onslaught cost increased from 29 points to 30
- Ork Light Cruiser Basha OrdzDaka cost increased from 95 points to 98
- Ork Light Cruiser Basha OrdzGargDaka cost increased from 100 points to 102
- Ork Light Cruiser Basha Urd Unki cost increased from 122 points to 126
- Ork Cruiser Killa cost increased from 138 points to 141
- Ork Cruiser Killa Stompa cost increased from 133 points to 137
- Ork Cruiser Terror cost increased from 162 points to 167
- Ork Cruiser Terror Stompa cost increased from 157 points to 163
- Ork Battlecruiser Hammer cost increased from 158 points to 162
- Ork Battlecruiser Hammer Stompa cost increased from 153 points to 158
- Ork Battlecruiser Hammer Smaka cost increased from 150 points to 154
- Ork Battleship Deadnot cost increased from 196 points to 202
- Ork Battleship Deadnot Urd Unki cost increased from 311 points to 322
- Ork Battleship Deadnot OrdzGargDaka cost increased from 210 points to 214
- "Fragile" ship attribute now raises the critical chance suffered by the ship by +50% instead of +100%
- "Fragile" ship attribute now raises the ramming damage endured by the ship by +50%
Asuryani
- Asuryani Light Cruiser Wraithship II cost decreased from 197 to 187
- Asuryani Light Cruiser Wraithship IV cost decreased from 197 to 187
- Asuryani Cruiser Dragonship II cost decreased from 276 to 256
- Asuryani Cruiser Dragonship IV cost decreased from 268 to 248
- Asuryani Battlecruiser Phoenixship cost decreased from 352 to 332
Necron
- Reactive Hull" attribute now cancels light critical effects every 30s instead of every 60s
Tyranid
- Tyranid Double-Barrel Pyro-acid Artillery reload time increased from 5.5 to 6
- Tyranid Heavy Pyro-acid Artillery reload time increased from 5.5 to 6
- Tyranid Light Pyro-acid Artillery reload time increased from 5.5 to 6
- Tyranid Pyro-acid Battery reload time increased from 5.5 to 6
- Tyranid Super Heavy Pyro-acid Artillery reload time increased from 5.5 to 6
- Tyranid Double-Barrel Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
- Tyranid Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
- Tyranid Light Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
- Tyranid Pyro-acid Battery accuracy decreased from "efficient accuracy" to "poor accuracy"
- Tyranid Super Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
- Tyranid Escort Caustic Drone cost increased from 29 to 32
- Tyranid Escort Strangler Drone cost increased from 27 to 30
- Tyranid Escort Bio Plasma Drone cost increased from 29 to 33
- Tyranid Escort Corrosive Vanguard cost increased from 33 to 37
- Tyranid Escort Strangler Vanguard cost increased from 34 to 38
- Tyranid Escort Corrosive Kraken cost increased from 44 to 48
- Tyranid Escort Clutch Kraken cost increased from 38 to 43
- Tyranid Escort Bio Projectile Kraken cost increased from 30 to 37
- Tyranid Battleship Hiveship cost increased from 320 to 337
- Tyranid Battleship Bio Tentacles Hiveship cost increased from 305 to 323
- Tyranid Battleship Acid Infestation Hiveship cost increased from 371 to 392
- Tyranid Battleship Bio Acid Hiveship cost increased from 317 to 336
- Reduced Predator instinct Tyranid upgrade decreased from 50% to 20%
Tau
- Tau upgrade "Experimental Thruster Manifold" now raises the speed of Tau Line ships to +15 instead of +25
- Tau Protector Transport ship speed increased from 160 to 170
- Tau Protector Escort Castellan speed increased from 200 to 210
- Tau Protector Escort Warden speed increased from 200 to 210
- Tau Protector Light Cruiser Il'Porrui "Emissary" Dal'Yth speed increased from 160 to 170
- Tau Protector Light Cruiser Il'Porrui "Emissary" Bork'An speed increased from 160 to 170
- Tau Protector Light Cruiser Il'Porrui "Emissary" Sa'Cea speed increased from 160 to 170
- Tau Protector Cruiser Lar'Shi'Vre "Protector" T'Olku speed increased from 160 to 170
- Tau Protector Cruiser Lar'Shi'Vre "Protector" Vior'La speed increased from 160 to 170
- Tau Protector Battleship Or'Es El'Leath "Custodian" speed increased from 160 to 170
- Tau Merchant Escort Orca speed increased from 160 to 170
- Tau Merchant Escort Messenger speed increased from 200 to 210
- Tau Merchant Escort Defender speed increased from 160 to 170
- Tau Merchant Light Cruiser Il'Fannor Ke'Lshan speed increased from 120 to 130
- Tau Merchant Light Cruiser Il'Fannor Dal'Yth speed increased from 120 to 130
- Tau Merchant Cruiser Lar'Shi Vash'Ya speed increased from 160 to 170
- Tau Merchant Cruiser Lar'Shi Tolku speed increased from 160 to 170
- Tau Merchant Battleship Gal'Leath Vash'Ya speed increased from 120 to 130
- Tau Merchant Battleship Gal'Leath Bor'Kan speed increased from 120 to 130
- Tau Auxiliary Escort Nicassar speed increased from 160 to 170
- Tau Auxiliary Cruiser Demiurg Bastion speed increased from 160 to 170
- Tau Auxiliary Battleship Demiurg Stronghold speed increased from 120 to 130
- Tau Auxiliary Battleship Kroot Warsphere speed increased from 120 to 130
- Tau Railgun Battery Weapon damage increased from 8 to 10
- Tau Railgun Artillery damage increased from 4 to 5
- Tau Light Ion Cannon Battery Weapon damage increased from 8 to 10
- Tau Ion Cannon Turret damage increased from 4 to 5
- Tau Ion Cannon Coaxial damage increased from 4 to 5
- Tau Ion Cannon Artillery damage increased from 4 to 5
- Tau Heavy Railgun Coaxial damage increased from 4 to 5
- Tau Heavy Railgun Battery Weapon damage increased from 16 to 19
- Tau Heavy Railgun Artillery damage increased from 16 to 19
- Tau Heavy Ion Cannon Coaxial damage increased from 4 to 5
- Tau Double-Barrel super heavy Railgun damage increased from 8 to 10
- Tau Double-Barrel Railgun turret damage increased from 4 to 5
- Tau Double-Barrel Light Railgun Turret damage increased from 3 to 4
- Tau Double-Barrel Light Railgun Artillery damage increased from 3 to 4
- Tau Double-Barrel Heavy Railgun Turret damage increased from 8 to 10
- Tau Double-Barrel Heavy Railgun Coaxial damage increased from 4 to 5
- Tau Double-Barrel Heavy Railgun Artillery damage increased from 12 to 14
- Tau Double-Barrel Defensive Heavy Railgun Turret damage increased from 12 to 14
- Tau Merchant Cruiser Lar'Shi Vash'Ya cost decreased from 200 to 190
- Tau Merchant Cruiser Lar'Shi Tolku cost decreased from 210 to 200
RETAKES / ADDS / FIXES
- Rework of the Invasions spawn probability and occurrence based on the player’s level
- Tutorials (Prologue and Campaign) are not mandatory anymore to have access to all the campaigns
- Replaced 'Attuned Lenses' with 'XV-46 Vanguard Battlesuit' - Manta bombers deal 1 assault action upon bombing
- Fixed ShadowField bug when generator was in critical status
- Rework of the Seeker Turrets upgrade: now applies to all Battleships
- Rework of the Identification range upgrade: The ships that leave the range after an identification are marked and still visible
- Reworked the fragile attribute: +50% crits taken instead of +100%
- Corsairs take +50% ramming damage
- Reworked Starpulse: Moved from Hull to Deck
- Reworked the Tentacle skill: now applies a “marked” status to the targeted ship
- Added new order column in stat unit + skill scanner on Emperor and Oberon
- AI Action "Repair fleet" cost increased from 3 to 4
- AI Action "Build defenses" cost increased from 4 to 5
- AI Action "Assault trigger" cost increased from 4 to 5
- Added a sound when the Impaler spawns
- Chaos Blackstone Fortress Chaos Campaign cost has been reduced from 1035 to 517points
- Improvement on the feedback regarding Regen (Hull + Troop & Upkeep not met)
- Rework: Daemonic ritual can now be launched on target in "no casualties step" (green troop step)
- Added: At least 1 Battleplan is now spawned in the end (victory) of a scripted mission that requires Battleplans in order to be achieved.
- Modification of the number of battles waged for each ship level: [list]
- lvl 2: from 2 to 3 Battles
- lvl 3: from 5 to 7 Battles
- lvl 4: from 9 to 12 Battles
[/list]