News Liste Battle Brothers

Update 1.5
Battle Brothers
10.03.22 16:53 Community Announcements
With the free 'Of Flesh and Faith' DLC also comes a larger update with balance changes, general improvements and fixes. Below you'll find a list explaining the most important of these.

If you'd like to continue your current campaign with the previous version of Battle Brothers, or continue to play it altogether without the DLC, you can do so as well. Find Battle Brothers in your Steam library, right-click it and select 'Properties'. Navigate to the 'Betas' tab and select the '1.4.x' branch from the dropdown menu. Steam should now update Battle Brothers, and once done, you're ready to go.

Note that most mods will not work anymore until they've been updated by their authors to work with the new version of Battle Brothers. Make sure to remove them, as otherwise the game may not work correctly or crash outright. This includes any language mods.

Changelog for 1.5.0.8


  • Changed Agent retinue member to now reveal both contracts and settlement situations, but no longer to affect relations gain or decay.
  • Changed Negotiator retinue member to have the Agent's old effect on relations gain and decay in addition to his current effect of getting you better payment for contracts.
  • Changed the 'Crack the Whip' skill of the 'Manhunters' origin to cost 10 Fatigue, down from 15.
  • Changed the 'Whipped' status effect to have a different sprite as it is about to run out.
  • Changed Indebted in the 'Manhunters' origin to get +10% XP gain, up from -25%, and Non-Indebted instead to get -10% XP gain. The origin didn't quite play out as intended, and this change should help to have the Indebted be more easily replacable.
  • Changed 'Manhunters' origin to have a Company Ledger item that helps keep track of the number of Indebted and Non-Indebted in the company.
  • Changed 'Head Hunter' perk to no longer lose stacks on misses.
  • Changed the bonus damage from the 'Throwing Mastery' perk against targets 2 tiles away to 30%, down from 40%.
  • Changed the 'Nine Lives' perk to grant between 11-15 hitpoints, up from 5-10, when saving a character.
  • Changed the fatigue cost of the 'Footwork' skill to 20, down from 25.
  • Changed the 'Pound' skill to ignore an additional 10% of armor on hits to the head, and an additional 10% with the 'Flail Mastery' perk.
  • Changed the 'Cascade' skill to cost 13 fatigue, down from 15.
  • Changed the 'Split' and 'Swing' skills to gain an additional +5% to hit from the 'Sword Mastery' perk.
  • Changed the 'Aimed Shot' skill to cost 20 fatigue, down from 25, and to cost 7 action points, down from 8.
  • Changed Two-Handed Wooden Flail to inflict 30-60 damage, up from 25-60.
  • Changed Two-Handed Flail to inflict 45-90 damage, up from 40-80, and the effectiveness against armor to 115%, up from 110%.
  • Changed the effectiveness against armor of the Handgonne to 90%, down from 100%.
  • Changed the shield damage multiplier on named weapons to 1.5x-2.0x, up from 1.33x-1.8x.
  • Changed the stats of some named armors to be more competitive.
  • Changed weapon prices. In general, high end one-handed weapons got a little cheaper, and high end two-handed weapons got a little more expensive.
  • Changed value of paint items to 75, down from 120.
  • Changed background hiring costs. Disowned Nobles and Deserters are slightly cheaper, Militia are more expensive, and Brawlers are slightly more expensive.
  • Changed relations gain for completing the 'Escort Caravan' contract with the twist about stolen goods to double of what it was before if the player chooses to fight off the noble house troops.
  • Changed wording of 'Privateer' contract to be more clear.
  • Changed Serpents to appear slightly later in the world and in contracts for the player.
  • Changed Orc Warlords to be more inspiring to lesser orcs.
  • Changed Kraken to have less health, and destroying tentacles to inflict a higher minimum damage to the Kraken as a whole.
  • Changed Ijirok to have slightly more health and slightly better stats.
  • Changed 'Chilled' status effect to last for two turns instead of one. It now applies -3 Action Points and -50 Initiative the first turn, and -2 Action Points and -30 Initiative on the second.
  • Changed Barber to also allow for the selection of scars that some character backgrounds can already start with in the tattoos category.
  • Changed various minor things for the better.
  • Fixed an issue with how targets of the 'Big Game Hunt' contract could immediately wander off and would be hard to find.
  • Fixed an issue with the 'Break Siege' contract where allied troops might chase some unrelated enemies with the player in tow.
  • Fixed an issue with how the reward of the 'Raid Caravan' contract is determined.
  • Fixed an issue with the ability of the Alchemist follower to not consume a crafting component.
  • Fixed an issue where characters would lose potion effects after battles in which they did not take part in.
  • Fixed an issue where characters in certain formation slots would not have training effects reduced or removed after arena fights.
  • Fixed incorrect interactions of the 'Fearsome' perk with some traits.
  • Fixed rare crash involving the 'Riposte' skill.
  • Fixed zone of control issue in event fights against allies temporarily becoming enemies.
  • Fixed Fangshire helm sometimes interfering with the ambition to collect a named item.
  • Fixed various minor issues with the barber.
  • Fixed tooltip displaying how many medicinal supplies were needed by the company not taking into account the 'Sickness' injury.
  • Fixed some other minor issues and typos.
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Release:24.03.2020 Genre: Strategie-Rollenspiel Entwickler: Overhype Studios Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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