This ????massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
????Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
Note: Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!
Check out full patch details below...
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Patch Highlights
- Upgrade to 64-Bit | A much needed upgrade for modern machines— this improves system compatibility
- 7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
- 11 New Character Portraits | New character portraits to customize your hero’s look
- Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
- Improved Pathfinding | Smoother party movement and navigation
- New Localizations |
- Baldur’s Gate II: Enhanced Edition | Added French text localization (beta)
- Baldur’s Gate: Siege of Dragonspear | Added French (beta), Italian, German, Ukrainian and Polish text localizations
- Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations
Attention! Known Issues
- New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
- Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
- OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenAL— the installer "oalinst.exe" can be found in the root of the game install folder.
- Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)
- French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!
- Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place
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Updates | All Games
These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Baldur's Gate: Enhanced Edition can be found further down the list
Upgrade to 64-bit
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
New Character Options
- 11 New Character Portraits | New character portraits to customize your hero’s look
- 7 New Character Voice Sets | New player voice sets to customize your hero's battle cries
- Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
- CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!
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Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)
Multiplayer Improvements
- Area Names | Area names now display correctly on multiplayer saves
- Character Imports | Fixed issue with multiplayer character imports, specifically thief skills
- Chat Hotkey | Added a hotkey for multiplayer chat: hit “T” to open the chat
- Crash Fixes | Fixed several multiplayer crashes
- Client Connection | Fixed a few conditions preventing client connection
- Error Handling | Improved internal error handling
- Host Reload | Hosts reloading no longer cause clients to get stuck in level-up
- New Characters | New characters joining multiplayer sessions no longer receive default equipment
- Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games
- Time Played | Fixed error in multiplayer time played information
- Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets
General Fixes
- Character Imports | Advanced AI now loads correctly with character imports
- German Font | Fixed German text font size in menu for character voice selection
- Item Comparison | You can now disable item comparison
- Map | Fixed visual issues in map area backgrounds
- Text Input | You no longer need to click before typing in text inputs— the cursor will remain active
Abilities, Spells & Magic
- Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
- Bigby’s Hand Spells | Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand
- Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
- Detect Illusion | Corrected the casting range on Detect Illusion
- Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
- Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
- Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
- Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
- Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
- Club Proficiency | Club proficiency now displays correctly on character records
- Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
- Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
- Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
- Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
- Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
- Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
- Hit Dice | Spells affecting creatures based on their hit dice now work as expected
- HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
- Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
- Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
- Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance
- Melf's Minute Meteors | Updated damage type from piercing to missile
- Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
- Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
- Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
- Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
- Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
- Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
- Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
- Projectile Speeds | Updated projectile speeds so they are more consistent
- Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
- Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
- Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
- Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
- Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
- Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
- Regeneration | Updated Regeneration status icon used on portraits
- Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells
- Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
- Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range
- Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors
- Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
- Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
- Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
- Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
- Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
- Spell Target Glow | Creatures targeted by spells now glow consistently
- Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
- Spirit Armor | Spirit Armor saving throws now work as expected
- Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells
- Time Trap | Trap projectile for thieves’ Time Trap ability now plays audio
- Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
Modding
- Missiles | Corrected a handful of labelling inconsistencies for missile ids
- Missiles | MISSILE.ids now accurately label projectiles
- SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions
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Updates | Baldur’s Gate: Enhanced Edition
New Localizations for Siege of Dragonspear DLC
- Added French (beta), Italian, German, Ukrainian and Polish text localizations
- Note: We consider the new French text localization to be a beta release. We welcome feedback from the community!
Abilities, Spells & Magic
- Burning Hands | Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature
- Chant | Detrimental effects play graphics and sound on opponents
- Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
- Confusion | Confusion no longer causes Sarevok to become invincible
- Darkness 15’ Radius | Darkness 15’ Radius' visual effects now blend to make it appear more realistic
- Death Ward | Death Ward now blocks the special version of Power Word: Kill used by the Death Knight
- Ethereal Retribution | The effect message for Ethereal Retribution now displays as expected
- False Dawn | Updated graphical effects of False Dawn to match its listed description more closely
- Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune
- Incendiary Cloud | Incendiary Cloud now uses consistent visual effects, regardless of the caster’s level
- Level Drain | Reported levels and actual levels drained now align correctly
- Otiluke’s Resilient Sphere | Aligned school of magic for Otiluke’s Resilient Sphere parent and child spells
- Polymorph | Corrected icon and damage for Brown Bear Polymorph
- Polymorph Self | Casting Polymorph Self into a brown bear no longer causes crash if a record screen is open
- Summon Monsters | Monsters summoned via wand will now behave the same as those summoned directly via spell
- Tiax | Fixed an issue where Tiax would sometimes fail to search for traps when the option was selected
Achievements
- Water, Water Everywhere | When flooding the mines at Cloakwood, you will now receive the 'Water, Water Everywhere' achievement if you open the plug via dialogue with the miner.
- Fisherman’s Foe | Fixed an issue in Tenya's area that prevented the 'Fishermans Foe' achievement from being awarded
Adventuring
- Adoy’s Enclave | Added experience reward when killing Magreb and completing Adoy’s Enclave quest
- Adoy’s Enclave | Adoy's Enclave is now accessible from the Gullykin to its north on the world map.
- Adoy’s Enclave | Fixed an issue where nearby goblins would sometimes attack and kill the bear in Adoy's Enclave
- Bassilus | Bassilus’ skeletons now correctly attack along with Bassilus when players choose any of the hostile dialogue options
- Black Pits | Splitting slimes in the Black Pits can no longer kill the party in Story Mode
- Black Pits | When replaying the Black Pits battle with Llyrk (Tier 1, Battle 3), his Crumbling Skeletons will no longer die immediately
- Beregost | Fixed a bug preventing players from entering a home near the Red Sheaf in Beregost.
- Doppelgangers | Doppelgangers at the Seven Suns no longer lose their loot when transforming out of their human disguises
- Doppelgangers | Aldeth now recognizes when you have completed the quest to clear out the doppelgangers at Merchant’s League
- Dorn | Dorn is no longer too easily killed when you meet him in his initial ambush
- Dorn | When approaching Kryll, Dorn will no longer jump to a new position before initiating dialogue
- Dradeel | Dradeel should now remain dead if you kill him in his hut, and will no longer turn up later as you try to escape the island.
- Drizzt | Fixed an issue where players could stand close enough to activate gnolls attacking Drizzt without activating Drizzt to fight back
- Drizzt | Drizzt will now properly acknowledge the player's help in the gnoll ambush
- Ducal Palace | The entrance to the Ducal Palace is now only available once the bars are open
- Durlag’s Tower | A handful of traps in Durlag's Tower and the Dark Moon temple are no longer flagged as already discovered
- Durlag’s Tower | Fixed an issue in the basement of Durlag’s Tower where killing the initial fission slime prematurely sent the party to the chessboard
- Dynaheir | Dynaheir no longer comments on Edwin’s death if he is killed before you meet her
- Elfsong Tavern | In Chapter 7 in the Elfsong Tavern, Husam no longer appears and disappears repeatedly
- Nashkel | Fixed an issue where killing Brage would not result in his body being dropped, which prevented players from being able to collect his bounty in Nashkel
- Mutamin | Fixed an issue occurring when Mutamin is hidden: one of his basilisks could be attacked and killed without turning hostile and fighting back
- Prism | If you complete the Prism quest before talking to Oublek, he will no longer list Prism as an outstanding bounty
- Ramazith | Ramazith now returns inside if he finds himself coaxed outside his home during the completion of his quest
- Rasaad | The female monk in Rasaad’s quest no longer uses a male avatar and some male sounds
- Rasaad | Fixed an issue during Rasaad's quest where the party will encounter Gamaz but not 'officially' kill Gamaz, so he would never be added to the party stats (such as the 'most powerful vanquished')
- Scar | Reworked Scar’s rewards for completing the investigation into the Seven Suns
- Story Mode | NPCs (non-player characters) who leave the party now lose their invincibility, as expected
- Tazok | If you join the bandits with Kivan in your party, you will no longer get trapped in a loop if you choose to attack Tazok in the Bandit Camp
- Tenya | Reworked Tenya’s rewards for returning her bowl
- Tutorial | Fixed an issue preventing Belt from moving to the next floor in the tutorial.
- Waukeen’s Promenade | Fixed a crash when checking area background in Waukeen's Promenade
- Items
- Arrows | In Chapter 6, Arkanis and Deder now carry normal arrows, not special arrows
- Baeloth’s Ring | Fixed message displayed when clicking Baeloth’s non-removable ring in his inventory; message now correctly reads “This item cannot be removed”
- Blinding Powder | Removed redundant combat feedback when using Blinding Powder
- Dwarven Runestones | Multiple copies of dwarven runestones can no longer be pickpocketed from Ike
- Eldoth’s Poison | Eldoth’s Poison Arrows no longer do 50% more damage than expected
- Elemental Bullets | Elemental Bullets of Fire, Ice and Electricity now use unique icons to distinguish them from other bullets
- Elemental Bullets | Increased the price of elemental darts due to their higher damage potential over +1 darts
- Rilsa’s Ring | Added Rilsa’s Ring item description
- Shield of the Falling Stars | Multiple copies of the unique item Shield of the Falling Stars can no longer be looted from Varci
- Journal Entries
- Dorn | Failing to discover Gorion’s letter in Candlekeep no longer prevents the journal entry for Dorn’s quest from closing; the entry now closes with the death of Simmeon
- Melicamp | Melicamp’s journal entries are now filed together under one header, rather than separate quests
- Kagain | Interrupting Kagain’s dialogue when he finally sees the destroyed caravan no longer causes the journal entry to remain open
- Rasaad | Several notes from Rasaad's side quest are now flagged as critical so they will no longer disappear from ground piles and prevent the completion of the quest
- Rising Tensions with Amn | The journal entries filed under 'Rising Tensions with Amn' now close as expected once you complete Chapter 4 and discover the true source of the conflict
- Tandem in Extremis | The “Tandem in Extremis” journal entry will now close when you meet Winski at the end of the Thieves Maze, rather than remaining open.
- Tazok and the Bandits | Informational journal entries for “Tazok and the Bandits” journal entries now appear in the Info section of the journal, rather than the quest section
- Display, Dialogue & Audio
- Adoy’s Enclave | Added the missing footstep sounds in Adoy’s Enclave and Dark Moon Temple
- Ambush Cutscene | Cutscene of Gorion’s ambush now correctly shows the player’s familiar fleeing along with the player
- Baldur’s Gate Creatures | Some hidden creatures in the City of Baldur’s Gate in Chapter 7 no longer display a string of code when they disappear
- Baeloth | Fixed an issue where Baeloth’s dialogue after the Margarine of Evil fight could interrupt the party’s return from the arena, breaking the campaign
- Bruel | Bruel’s retort now displays correctly
- Dialogue Choices | Dialogue choices now display correctly, without cutting off longer text blocks
- Gandlor | Removed superfluous dialogue option causing conversation with Gandlor to repeat
- Fog of War | Fog of War and map features now reset as expected when players reenter the area where Dorn gets ambushed
- Inn Screens | Inn screens now display properly in the center of the screen
- Iron Throne | Fixed missing weather on the Iron Throne roof
- Neera | Fixed an issue where Neera starts her post-fight dialogue despite remaining enemies
- Play Button | Corrected code for the “Play” button when choosing a character voice
- Thieving Message | When caught thieving, the message “Someone has noticed you! You hear the guards being summoned” will now only appear when guards are actually summoned
- Russian TLK Table | Added Russian Female TLK table to resolve some grammatical issues
- Spell Sound Effects | Less intrusive sound effects play for numerous area of effect spells
- Waylay Areas | Fixed missing combat music in many waylay areas
General Fixes
- >
- Fixed crash when players attempt to load after idling
Modding
- Aec’Letec’s Death Gaze | Fixed an issue where if the player mods the game to allow the protagonist to die, the game would still end if Player1 is turned into a ghast via Aec'Letec's death gaze