Hello, friends!
Our team is intensely getting ready for the Steam Next Fest, preparing a new demo—the old one is deactivated and isn’t available anymore. Besides, we have finished the battles for all the games and will announce the search for players for a closed testing. If you want to be among the first who will see what we have made in new tournaments, join our Discord channel, please—we will post an announcement there, when the time comes, and we’ll also collect feedback there.
And today we’ll tell you about other important updates which make our game better.
Cinematics
We have already shown our progress with new cinemanics. As you remember, a lot of images were black and white, and they had a lack of details.
We’ve considerably moved forward finishing our work with separate images and making them much more colourful and rich.
Every clip sets the atmosphere of the places where Finn goes and reveals the characters he has to meet much better—and also shows emotions and relations between characters.
Almost all the cinematics are already put together, and we’ll start adding sounds and music to them. But you will see a refreshed version of the intro in a new demo—not a final one, we’re planning to elaborate on sounds and music.
New looks
As you know, when in Rome, do as the Romans do. That’s why we’ve «redressed» Finn’s companions into Frisian costumes so that they wouldn’t outtand from the crowd.
They also got new poses and animations to look more alive. That’s how, for example, Raylo will move and look:
New animations of battlefields
We also go on revitalising battlefields—adding different effects, things and animals. By the way, according to the number of locations and the variety of animations, The Way is far richer than Redemption. We’ll make one more update a bit later, and now here are some cats deciding what to do with a fresh-caught lizard.
Animation of cards
New visual effects have become one more important detail of fights. We consider it important to highlight «free» cards—the ones that don’t make you spend a turn when playing. It’ll help the player identify them faster among the usual ones.
Menu
We have also redesigned the menu: we’ve changed the concept and the colour scheme to make it more suitable for the theme of the game. But regretfully it won’t probably be in a new demo—there is plenty of work with animations ahead, to revitalise the picture and to make it more warm and cosy.
That’s all for now. Be sure to add the game to your wishlist, subscribe to the updates to follow the news and join our Discord channel to talk to us and share your feedback. See you!