in case you experience any issue, leave us your feedback in this thread.
Arma 2: Operation Arrowhead 1.63.131129 engine fixes:
- added hardcoded query port at UDPport+1
- added check NAN (not a number)
- fixed squad logo/xml crashes and issues
- fixed CU-RE-L exploit vs BattlEye logging
- fixed server no more loads client profile
- fixed destroyed structures damaging JIP clients
- fixed random server \KEYS\ errors with .bikey files
- optimized query traffic
- additional crash fixes
CorePatch Changelog is too long for Steam announcement so, please, check it out at our forums
CorePatch credits:
- Goliath6 for his all work on CorePatch for A2, A2: OA
- Sa-Matra for his support and help on bug fixing (+ all work on CorePatch2)
- groove_c for his support and help on bug fixing
- Schatten for his support and help on bug fixing
- .Kju who provided a (very!) long list of errors
- Rob Graham (eggbeast) who provided Dwarden's script to fix the Fire-In-The-Sky bug
- Dwarden for his Fire-In-The-Sky script bug fix and his support
- OpusFmSPol who provided a very, very long list of errors and their fixes of the warfare module
- Wolffy.au and zGuba for their BIS Module Improvement Project (https://dev.withsix.com/projects/mip) that even inspired me
- Defunkt for his Anzins mod included in CorePatch
- OMAC for his support on bug fixing
- Dimon for his support on bug fixing
- Xeno426 (Xenomorph) for his suggestions, improvements and bug fixing in the CCP Project
- All the contributors of the CCP Project
- All testers and supporters of Corepatch