Greetings Sea Mayors!
Today is a great day to finally release a second part of our major update for Aquatico. We’ve already announced s few major elements of this expansion, but complete package is now here!
Since we’re mostly talking about pure additional game content here, it took us a little bit longer to prepare and test everything, but we are excited to finally share everything we did in recent weeks and months. Crucial goal with today’s update was to expand the gameplay, add more value and replayability to your experience and also allow broader insight into overall backstory and goals you’re attempting to achieve in your underwater adventure.
Let us walk you through some of the highlights from today’s menu:
GAME MODES
When starting a new game, you’ll now have a selection of three different game modes. Each is different in terms of what is available and expected during gameplay.
Sandbox mode is pretty much the “regular” game mode familiar from previous game version (all game rules apply, resources have to be secured and managed for the success of your own colony, and all challenges are present).
Storyline mode is basically sandbox mode + Atlantis Project campaign (all game rules apply, resources have to be secured and managed for the success or your own colony, as well as for participation in construction of Atlantis Project, all challenges are present).
Creative mode is something completely different. It’s a mode that allows players to fully explore the lengths of their imagination by simply having an option to build the underwater vision unhampered by anything (game rules are modified, resources are infinite, people/drones replenished as needed, all researches and buildings are open, challenges and disasters are disabled).
ATLANTIS PROJECT CAMPAIGN
This is essentially a long quest chain that spans through the entire game. It is available only when starting a new game and selecting Storyline mode. Atlantis Project questline will become available the moment you research and build your Expedition house and get an option to explore global underwater map. On that map you’ll have access to start the Atlantis campaign with all of the missions it includes. Missions are manually accepted so you can execute them whenever you feel you’re ready. Before you accept these missions, make sure your logistics can support it without causing too much problems for your own colony.
Without spoiling too much, suffice to say that Atlantis Project is an incredible endeavor led jointly by all scattered underwater colonies. There are many such colonies created after chaos engulfed Earth surface, and underwater city player is building is only one such colony. Even your colony wasn’t the first attempt at this on your specific location (there are previous failed attempts that you can see from derelicts across the sea floor). Atlantis missions include separated objectives, introduce players to some specific new characters, add several unique researches and ultimately, if fully completed, brings the satisfaction of creating something capable of ensuring a lasting future of humanity.
To better explain what Atlantis is all about, we've made a short video with some additional details:
https://www.youtube.com/watch?v=evLvYBLCOgE
In purely technical terms, today’s update also introduces new voiceovers, some new cutscenes, new sub-selections in buildings menu, refinement to recently added new biome maps and a new map, additional balancing tweaks and ofcourse a bunch of improvements to existing features as well as bugfixes…
CHANGELOG
- ADDED: 3 different game modes for new game: Sandbox, Storyline, Creative
- ADDED: Atlantis Project campaign system
- ADDED: New character portraits related to Atlantis missions
- ADDED: New voiceovers related to Atlantis missions
- ADDED: New global map location related to management of Atlantis Project objectives
- ADDED: New researches linked to progression and unlocking of Atlantis missions
- ADDED: Several new cutscenes
- ADDED: Additional new map in recently added Polar biome
- ADDED: Colony advisor character to assist in certain stages of the game
- ADDED: New separate tab for Energy production buildings only
- IMPROVED: Upgrade bonuses display info now has correct calculation and gives more precise information to player
- IMPROVED: Rebalancing of environment points requirements by individual citizens
- IMPROVED: Hotel building stats and useability tweaked
- IMPROVED: Intro cutscene on Polar biome map
- FIXED: Numerous text and language errors, as well as several reported visual glitches
We’d also like to mention that almost entire content for this update was crafted based on suggestions and feedback we received from players. Thank you for your continuous input, it really has been invaluable!
And naturally, all of the improvements released today aren’t the end. There are more things in the pipeline and updates will continue into the coming weeks and months!
Enjoy the update and until next time,
Stay well and keep monitoring your oxygen levels!
Digital Reef Games team