Greetings Sea Mayors!
Today we don't have an update, but while next batch of improvements is being worked at, there is something we wanted to cover a little bit.
From a large amount of data we received by players in recent months, we realized our players out there are employing s lot of very different tactics to complete goals in Aquatico. That is perfectly ok, we left the game open intentionally so players can use all sorts of tactics to advance through the game.
Looking at your playthroughs we also learned a lot about various possibilities, about what you prefer, like or dislike. And we also learned about several mechanics that some of you find more difficult then others
To address these difficulties, we tried to cover several tips & tricks in following video. They are related to mid and later game content, and to cover early game difficulties we'll be preparing another video concentrated at first couple of ingame years alone.
A few highlights among advices for later game content would revolve around a single point – plan ahead. Once your underwater city becomes extensive, number of challenges will increase, but if everything is properly set, you shouldn't be in too much trouble:
- While you'll probably have sufficient space to physically expnd your city on most maps, beware of how you expand. Some buildings have bonuses related to other buildings, resources are dependent on depot and warehouses locations… As your city grows, distances can become more troublesome and workers and drones spend more and more time going between larger distances. Place your depots strategically, relative to sources of produced gooda and places of consumption
- By later game, you'll be fully aware of your consumption, but when you expand production further, don't overdo it. Sometimes attempts to secure a very comfortable excess of some resource can lead to shortage of something else, or to a shortage of drones producing them
- When you build in upper domes section, be mindful that at one point you'll likely have a lot of independent domes. People will need to travel between them to use various amenities. It's unlikely you'll have everything in a single dome, so plan to buil a connections via cable car between domes
- Multiple underwater farms will likely be a necessity, and if that is the case, it is wise to randomize what farms are producing. More various food resources can open a path to more complex products, and amend the emerging needs for advanced food diversity later on
- As your city becomes bigger, your pipeline system will expand too. Creating an automated repair building for pipelines is highly recommended
- There are also some options that you might not want to explore too early. For example, when you build an expedition house, expedition submarines become available. Each expedition you send will be a drain to your resources until they complete their task. Remember that before you commit to explore beyond your colony
- If you end up in trouble regarding any of your resources or production chains, don't forget you can always adjust your input/output by temporarily shutting down any building or reallocating production elsewhere
- When colony is large and contains dozens of buildings, remember you can paint each one individually, or paint all buildings of the same type in a certain manner. It helps finding your way around
https://www.youtube.com/watch?v=bveatbOBZSY
Hopefully, some of you will find this useful. We're looking forward to your continuous feedback!
Maintain your oxygen level and until next time!