As we are looking into the instability issue with the new match making code, the more players that can get on the better will the testing go. So we ask of all of you if possible to log on to help us with this testing!
Here are the notes for Matchmaking Improvement:
- With this build, we have deployed new code based on the existing matchmaking functionality on Live. We have changed the way data is interpreted, used, and calculated with multiple players, but the underlying individual skill rating formulas are the same.
- Matchmaking has been moved from District to World.
- Matchmaking will only function in the same district - at least for now. We plan on expanding matchmaking to function cross-district within the next coming weeks.
- Attempting to ready up cross-district will fail without any errors. This is a known issue and we are tracking it.
- Threat is visible for testing purposes, but may disappear in the future once we are certain the build works as intended and we have proper analytics to ensure our players are always getting the highest quality matches.
- Backup is disabled for this build and will not function. This will be added in a future deployment.
- Unopposed missions are no longer present in this build, and all missions are instantly opposed.
- Team alliance is non-functional and will be re-implemented.
- The matchmaker will no longer attempt to make matches that are unequal in size. You will be matched exactly according to initial mission sizes - 2v2, 3v3, and 4v4.
- Fight Club, Social and Minigame Districts will be unaffected by these changes and are outside the scope of our testing. However, they may be present.