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Welcome trailblazers to another exciting update for Age of Empires III: Definitive Edition! It’s the festive season of the year! That is why we gifted many civilizations new and improved Team cards so that you and your team can have a merry time together. We are also reworking walls to address your feedback and make visitors feel more welcome: Deer, Moose, Grenadiers, etc.
Of course, there are many other sweet fixes and balance changes in this patch. For further gift receivals you may want to set your home city shipment point to the nearest and prettiest tree!
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Please note: As this is a Data Patch, your game will NOT need a full update for these changes to take effect. The patch will begin to install once you first launch Age of Empires III: Definitive Edition. Please wait approximately 30 second to a minute after launching into the Main Menu, then these changes will be made and viewable.
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[h4]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming! [/h4]
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Civilization Balance
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General
Units & Buildings
- Culverin: Damage multiplier of 1.5x against Siege Elephants replaced by 1.75x against Siege Units like the Arrow Knight, Huaraca or Humbaraci.
- Granary: Increased the displayed aura range to 20 to match the range of the farming bonus. Note that all other gather rate auras keep their range of 17.
- Hand Shock Infantry: Cover mode removed from all Hand Shock Infantry units.
- Nootka War Chief: Fixed a glitch with the unit’s death animation.
- Silver Mine: Now use their correct icon.
- Tatar Archer (Tengri Shrine): Ranged ROF slowed down to 1.25 (from 1.0) and Artillery multiplier decreased to 2x (from 2.5).
- Zouave: Population cost reduced to 2 (from 3).
- Walls: Reduced hitpoints of all wall pieces to 1000 (from 1500) and increased costs to 6w (from 5).
- Wall Pillar: [list]
- Now increases its own hitpoints and that of adjacent wall segments by +50% back to the original hitpoint value of 1500. This bonus does not stack.
- Construction time reduced to 1s (from 5s).
- LOS increased to 2 (from 1).
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Developer Note: With these wall changes we intend to make wall pillars a vital part of every wall and encourage players to keep them. While deleting wall pillars is still possible it will now result in reduced hitpoints for your wall. If you keep the pillars the walls will be as strong as ever. To facilitate this change the base hitpoints of walls had to be reduced. Improvements to wall cards and technologies in this patch are therefore only counterbalancing these lost base hitpoints and should not be understood as a boost to walls in general.
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Cards & Technologies
- Bastion, City Walls, Redoubts (IV): Now increase Wall hitpoints by an additional +200% to ensure upgraded Walls retain the original amount of hitpoints if wall pillars are present.
- Crossbowmen shipments: Fixed the non-functional shipments for the French and Maltese.
- Flying Battery (Revolutions): Now also affects Li’l Bombards.
- Improved Cannon Trade (IV): Fixed a glitch that resulted in the technology disappearing when certain Age-up alliances were picked.
- Sumptuary Laws (I): Resource trickle rates increased for wood, coin and food to 0.35/s (up from 0.3/s).
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[h4]This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming! [/h4]
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38625628/bf09ab3121552ccbb40788a7d24fdbfefc6082d9.png)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/38625628/bf09ab3121552ccbb40788a7d24fdbfefc6082d9.png)
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:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.For the latest updates and announcements, please visit our social channels.