A major update for A.I. Invasion was just released.
In 2 brand new missions the fight against the A.I. advances to the next level!
For the first time players will visit Duvoo, an A.I. infested desert planet, to retrieve cargo from a shot down A.I. flag ship. With an even bigger team players will then revisit the ice planet Alkonost to fend of the biggest A.I. army to date while retrieving valuable intelligence from the depths of the "frost fortress".
Additionally the journey through the planetary system gets even more dangerous as 4 new A.I. enemy types are in production. The deadly "Suicide Bomber" for example is looking to blast his enemies and himself into orbit!
To fend off the growing hordes of A.I. robots, a new special item made its way into the arsenal of mankind. The Shield Generator spans an area and blocks off all incoming projectiles while soldiers from inside can still shoot incoming foes.
Many more minor changes and bug fixes are contained within the update.
Consult the full list for details:
Features
- the Mission "Cargo Hunt" was added to the game. The team is fighting its way through a canyon on the new "Desert Planet" to retrieve cargo from a broken A.I. flag ship
- the Mission "Snowball FX" was added to the game. This mission plays on Alkonost and requires the mission "Cold Base" to be completed
- the special item "Shield Generator" was added to the game. The globe protects an area from incoming projectiles. It can be unlocked by completing the mission "Cargo Hunt"
- 4 new enemy types were added to various missions: Elite Levitant, Boss Levitant, Quick Flyer, Bomber
Changes
- the user interface now shows more info and icons especially on the equipment screens, mission briefing and in missions
- the weapons "Laser Rifle" and "Submachine Burst" were adjusted to be more even in terms of damage per second
- radio transmissions from the commander are now centered
The A.I. Invasion Team