News Liste 7 Days to Die

V1.0 b312 EXP Update
7 Days to Die
02.07.24 20:37 Community Announcements
Hello Survivors!
Today we have the 1.0 b312 EXP update for you.

How to participate:
[olist]
  • Right click on the game in steam
  • Click on properties
  • Click the “betas” tab
  • The drop down menu will now have latest_experimental available <— you want THAT
  • Select that and wait for the game to download
  • [/olist]


    Here is what changed from b309:

    Added
    • Hazmat zombie SFX
    • Inventory UI Audio Grandpa's Special Elixirs
    • Inventory UI Audio Knuckles
    • Inventory UI Audio Wraps
    • Inventory UI Audio Medical Items
    • Set of small POI terrain parts
    • rwg_tile_gateway_straight3a / rwg_tile_gateway_straight3b
    • Scout zombies can now spawn one or two and will be feral or radiated at higher game stages
    • Allow manual line breaks with "\n" in ServerDescription
    • Added a sidewalk part for store_hardware_01 in navezgane
    • The Fun Pimps song while showing credits
    • All languages for new entries and updates
    • New hair colors and fixes
    • Info about allowed characters in serverconfig.xml comment for GameName
    • Inventory UI Audio Drinks


    Changed
    • Updated the description of Magnum Enforcer Vol 2 to call out the Enforcer Outfit
    • Updated bicycle slide and bounce sounds
    • Changed ShowQuestClearCount to 3 on base_military_01
    • Increased the HP of player coolers
    • Updated flags, tags, harvest, xp, and max health of Dire Wolves
    • Increased damage, infection, and abrasion settings for meleeHandAnimalDireWolf
    • Updated several entity groups to include Dire Wolves
    • Hordestone now adds more zombies per party member
    • Dire Wolf behaves like a zombie
    • QA issues addressed
    • All loot room chests now use new groupArmorPartsChests with no cloth/leather and chances for 1 to 3 of the other armor crafting parts
    • Removed required held item from harvest challenges
    • Tagged more harvestable props for some harvest challenges
    • Reduced the tracking distance for some harvest challenges
    • Updated tag for lock pick loot boost from Lock Picking perk
    • Forge Ahead magazine loot boost from Lock Picking perk is now capped at level 15 of workstation crafting
    • Updated explosion radius stat displays for grenades and other throwables
    • Harvest Challenge short descriptions to match updated parameters
    • Harvest Rotted Meat Challenge description to match updated parameters
    • Updated descriptions for Hordestone Twitch Game Events
    • Updated salvaging XP stat on Scavenger Hat to prevent any confusion of the XP type
    • Updated localization for dew collector description
    • Iron storage crate texture balance for low light levels
    • Ingame texture balance
    • Updated archetypes.xml with the new hair color swatches
    • Lock Pick perk level 1 no longer has a lockpick loot bonus
    • Lock Pick perk level 2 now gives 1 extra lockpick when found in loot
    • Lock Pick perk level 3 now gives 2 extra lockpicks when found in loot
    • Updated localization for modArmorTreasureHunterDesc to reflect values in xml
    • Armor Plating Mods and Banded Armor Plating Mods can no longer be installed into heavy armor to prevent immunity to damage due to stacking issues
    • Very small reduction to max Physical and Elemental Damage Resist on heavy armor to prevent immunity to damage due to stacking issues
    • Reduced Q6 Preacher outfit Undead Damage Resist from 20 to 15% to prevent immunity to damage due to stacking issues
    • Updated localization for plating mods to reflect installation changes
    • Updated Boomstick perk long descriptions with missing loot bonus verbiage
    • Adjusted weighting of resource cloth to allow proper scraping of items like bandages and duct tape
    • Splints now scrap for cloth instead of wood
    • Moved store_hardware_01 to countrytown, with necessary driveway parts
    • rwg_tile_gateway_straight3 removed broken bridge parts to work with straight3a and straight3b until the imposter issue is solved


    Fixed
    • Inventory window is accessible for dropped loot bags that have disappeared
    • Failing Steam Group validation can lock up the login process
    • Navezgane blem in road
    • Soft lock when joining multiplayer game from launch intent and then declining EULA
    • Changing display settings messes with UI sizing
    • Added workarounds and fixes for several POI reset issues
    • Bicycle could play slide sound from forward motion when not sliding
    • Vehicles would often not play slide sound from braking
    • Game crash related to EOS_Achievements_UnlockedAchievement_Release
    • Rolling NRE spam if upgrading block as zombie breaks it
    • base_military_01 infestation chest & missing texture
    • downtown_filler_07 QA issues addressed
    • Fixed the ability to get incomplete quest on base_military_01 from bypassing switches
    • Errant challenge hint for Place Door Challenge
    • Wrong challenge hint for Place Land Claim Challenge
    • Effects Textures do not refresh after quality settings change
    • Hordestones do not respawn correctly
    • Fixed Minifills should now use cylinders and spheres
    • Pressing W to remove an armor piece doesn't update the character
    • Damage from clients does not trigger the hordestone spawning
    • Vehicle, drone and turret placement could duplicate them
    • Light Array exception in chunk generation
    • Equipment Stack calling slot change twice when handling move to preferred location
    • Trader protection was removed for clients without data
    • #rename_signs no longer worked with the new player containers
    • Twitch GameEvent block buffs now give credit for kills correctly
    • Electrical items that contain inventory lose all inventory on breakdown
    • BlockVendingMachine and BlockSleeper were not properly clearing their TileEntity counterparts
    • Consumables exploit using a charged bow
    • the grenade pin reappears in grenade after it has been tossed
    • Chunk Persistence tooltip localization inconsistency
    • Fixed terrain blending with flat ground in rwg_tile_rural_corner_02
    • Fixed terrain density issue on rwg_tile_rural_corner_02
    • Fixed nonclimbable rope in abandoned_house_07
    • store_gun_01 missed trigger volume
    • Formatting on campfire placement challenge
    • Picking up forge leaves behind unit_ resources
    • Conditional evaluation in XUi XMLs
    • ServerDescriptions were escaping BB codes
    • Stuck toolbelt tooltip
    • Unable to filter for XP only death penalty in server browser


    Logo for 7 Days to Die
    Release:13.12.2016 Genre: Zombie Survival Game Entwickler: The Fun Pimps Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

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