• Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.
  • Yaga: Screen zum Spiel Yaga.

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  • Plattform: PC Veröffentlicht: 12.01.2021
20,99€
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Preis Update 15.05.23

Über das Spiel

Verprügle und schlage mörderische Legenden der slawischen Mythologie in diesem düsteren und witzigen Action-Rollenspiel, das jedes Mal eine andere Handlung bietet. Spiele Ivan, einen einhändigen Schmied mit unglaublichem Pech, der unmögliche vom Zar gestellte Aufgaben erledigen muss. Dabei wacht die ganze Zeit die mysteriöse Hexe Baba Yaga über sein Schicksal.

Die Welt von Yaga ist von slawischer Folklore und alten heidnischen Überzeugungen geprägt. Das Spiel beinhaltet einen zum Kopfwippen animierenden rumänischen Hip-Hop-Soundtrack von Subcarpa?i und markante, handgezeichnete 2D-Kunstwerke. Yaga ist ein authentischer Liebesbrief an Fabeln aus der Kindheit des rumänischen Indie-Entwicklers Breadcrumbs Interactive.

  • Töte Monster mit einem riesigen Arsenal von Ivans selbst geschmiedeten Hämmern und Werkzeugen.
  • Deine Handlungen ändern Ivans Geschichte, seinen Ruf und die wählbaren Upgrades.
  • Im komplexen Schmiedesystem fertigst du besondere Waffen, wie z.B. teleportierende Blitzhämmer und Enterhaken-Mistgabeln.
  • Kombinationen von Talismanen, magischen Items, Segnungen, Vorteilen und Flüchen ändern das Spiel.
  • Mehrere Enden und Begegnungsabläufe, eine sich ändernde Karte, viele aufzusuchende Charaktere und verborgene Geheimnisse animieren dazu, Yaga immer wieder zu spielen.
  • Ivans Oma möchte, dass er eine Frau findet. Enttäusche sie nicht!

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel CPU Core i3-2500K 2.0GHz+ / AMD CPU Phenom II 570
  • GFX: GeForce 8800 GTX, GT640, GT730, Radeon HD 5850, HD Graphics 530
  • RAM: 4 GB RAM
  • Software: Windows 7, 8, 10
  • HD: 3 GB verfügbarer Speicherplatz
  • SFX: Stereo
  • DX: Version 10
  • LANG: Englisch, Französisch, Deutsch, Spanisch Türkisch, Russisch, Italienisch, Chinesisch (vereinfacht), Arabisch, Niederl?ndisch, Japanisch, Koreanisch, Brasilianisches Portugiesisch, Rum?nisch, Chinesisch (traditionell), Türkisch, Polnisch, Spanisch
  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Intel CPU Core i3-2500K 2.0GHz+ / AMD CPU Phenom II 570
  • GFX: GeForce 8800 GTX, GT640, GT730, Radeon HD 5850, HD Graphics 530
  • RAM: 4 GB RAM
  • Software: Windows 7, 8, 10
  • HD: 3 GB verfügbarer Speicherplatz
  • SFX: Stereo
  • DX: Version 10
  • LANG: Englisch, Französisch, Deutsch, Spanisch Türkisch, Russisch, Italienisch, Chinesisch (vereinfacht), Arabisch, Niederl?ndisch, Japanisch, Koreanisch, Brasilianisches Portugiesisch, Rum?nisch, Chinesisch (traditionell), Türkisch, Polnisch, Spanisch

Steam Nutzer-Reviews

81 Produkte im Account
54 Reviews
Empfohlen
1027 Std. insgesamt
Verfasst: 30.04.22 11:07
War ok, war witzig und irgendwie kurz, manchmal cringe manchmal wie stinkender Furz. Ich könnte am Ende die Story wieder zocken, klar, mit anderen Entscheidungen von vorne rocken, doch das erscheint mir ziemlich fad, ich lass es lieber sein und nimm ein heisses Bad. ;) Die Reime im Game sind nett gemacht und nach 17 Stunden hab ich dann auch genug gelacht.

PS: Und wenn er nicht gestorben ist, dann hat Ivan bestimmt auch eine Frau gefunden. Ups, kein Reim, dafür eine Ladung Rezensionsschleim.
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195 Produkte im Account
74 Reviews
Nicht Empfohlen
62 Std. insgesamt
Verfasst: 26.10.21 18:54
Great story, good artstyle, great music, awful gameplay
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90 Produkte im Account
20 Reviews
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747 Std. insgesamt
Verfasst: 14.01.21 03:13
Ich habe Yaga nun schon ein bisschen gespielt um zu sagen, dass es echt Laune macht.
Die verschiedenen Dialogmöglichkeiten machen das Spiel in jeden Durchgang verschieden und deinen Ivan zu einem ganz anderen Schmied.
Das Schmiedesystem macht auch einiges her, so kannst du dir sogar Thors Hammer schmieden, wenn du die richtigen Materialien zusammen gesammelt hast.
Ich denke ich werde noch einige Freude am Spiel haben.
Wenn du Spielszenen interessiert bist, kann du gern mal in mein Let's play reinschauen.
https://youtu.be/eXV11vH53Ls
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129 Produkte im Account
6 Reviews
Nicht Empfohlen
414 Std. insgesamt
Verfasst: 16.10.22 18:11
The game stopped loading the next day after I've played ~5 hours, so I even cannot charge it back...
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321 Produkte im Account
6 Reviews
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653 Std. insgesamt
Verfasst: 30.09.22 06:04
For me, the positives of Yaga outweigh the negatives.
The style of the game is amazing.
The music captivating.
The voice acting is great.
And the story (for the most part) is pretty good.

I didn't like the dungeon crawler repetitiveness that started to wear me down at the 2/3's point of the game. It became pretty repetitive and I just stopped caring about trying to do side quests and just sped through levels as quickly as I could to hurry up the story.
The combat also gets to be the same thing after a while, and once you get your hands on a few of the axes that chain fly around in groups and you can melt pretty much everything while cheesing bosses from a safe distance.


SPOILERS!!!


The story is mostly fetch quests. The Tzar wants you to find him three things, Strength Beyond Measure, Bottled Youth, and a Bride. By the time I got to the Bride quest line I was starting to feel the repetitiveness and then when Maria starts up another three quests for you to accomplish I was at the point of just skipping through dialogue to hurry up with the story.
What really let me down was the multiple-ending scenario. All through the story, they set up Ivan's grandma wanting him to find a wife and settle down and it becomes really obvious near the end that Ivan and Maria are what they're setting up for. But I played as a Righteous Ivan with a side of Aggression and this didn't allow for the ending where he and Maria marry each other and he ends up an advisor to her instead.
Felt a little cheated on that ending, not going to lie and I don't really want to play through the entire game again just to get it because of the repetitiveness.

So while disappointed that they didn't have the payoff to the ending that I was anticipating, I do still think that this is a wonderfully crafted game and in an age of soulless remakes and uninspired sequels, I have to praise them for doing something new and unique while being familiar.
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1122 Produkte im Account
18 Reviews
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816 Std. insgesamt
Verfasst: 15.04.22 19:54
A coven of crones gathers around a magic mirror to dabble in the fate of a one-armed blacksmith, Ivan, struck with the curse of bad luck. They spin his story as he journeys throughout evil-ridden lands to resolve a series of hopeless tasks handed over to him by the tsar. In this isometric action RPG infused with the spirit of Slavic mythology, you’ll form uneasy alliances, craft various tools and weapons, gather magical talismans and blessings, battle bandits and monsters alike, and shape your destiny with the choices you make.

THE GOOD
  • Slavic mythology, one of Yaga’s selling points, has a pretty good representation in the game’s world. Encountered characters, whether friendly, hostile or indifferent towards your struggles, are deeply rooted in this very specific lore and display strong emphasis on traits that are a common drive for fairytale-like storytelling. Turning points within the plot, monsters that mirror people’s fears and flaws, wisdom intertwining with superstition and foreshadowing of events by dubious characters are a norm in Yaga, just like they are in a typical Slavic fable.
  • The game looks really pretty with its hand painted environments. Animations are quite basic, but perfectly fitting for the presented visual style. Character and monster designs are unique. There is enough eye candy to keep the game’s world fresh despite limited diversity of landscapes. On the visual side, Yaga does its job quite well.
  • As much as the attributes and personality traits you develop don’t feel impactful on their own until the very end of the game – they are just out there, you’ll be perfectly fine without paying any attention to them – it’s an interesting idea that the choices you make shape more than just outcomes of your interactions with NPCs. Every time you level up, and you do so after gaining enough experience and finishing a stage, you pick an extra skill based on your actions throughout said stage. Being righteous, aggressive, foolish or greedy – four stances you can take – actually impact your gameplay in addition to just the story part of the game.
  • One of the more important aspects of the game’s mechanics, crafting, allows for quite of lot of diversity. While scarcity of metal ores, the mandatory material for any weapon or tool, may initially scare you away from smacking that anvil, you’ll eventually get enough of these to try and pick your favourite combinations of properties for your inventory. And because there’s many, many ingredients to choose from, each hammer or hook you smith can vary significantly from the previous one.
  • Most of the soundtrack is comprised of songs that reach out to traditional Eastern European folk music and mix it with modern sound. For majority of time it works really well. You get to enjoy more laid back and cosy tunes when strolling through fields or forests and some sick, hype beats when it’s time to fight. The further you go the better the music gets, though because of more frequent, faster paced battles closer to the finish line, it also switches too often between roaming and combat tracks.
  • If you’re a fan of purposely bad puns and over the top humour, you shouldn’t be disappointed in what Yaga is serving. Writing is overall okay, but it’s the joyful, hilarious moments that tend to overshadow their more solemn counterparts.
  • There is a dog in your hometown that you can pet :)


THE I SEE THIS AS SOMETHING GOOD
    >
  • No idea whether that was the developers’ intention or I’m reading too much into this, but I still want to see playing as a one-armed blacksmith as a nod to inclusivity. The man doesn’t seem to be hindered at all by his handicap and proceeds to become a hero of the tsardom. How cool is that?


THE SO-SO
  • There’s usually multiple options to choose from during your quests and dialogues, and each shapes your personality (that influences some things in the game, like quest rewards and further options), but in the end, most of the times there’s no clear indication of what exactly your choice brought upon you and the world. Even though you see some of the consequences of your actions right away, in the overarching story they are very hard to pinpoint.
  • In addition to your weapon, there’s a couple of tools to use in your journeys. While it’s great to have variety in terms of equipment (among other things), you probably won’t be using most of these anyways, since they are extremely situational. In a way, there’s a choice. In reality, though, there’s a chance you’ll only make it once and then stick to it through the whole game.


THE BAD
  • Once you’re done uncovering new stuff, the gameplay becomes a necessary evil to serve as a filler for the story. Last quarter of the game was a seemingly endless loop of very short walking/combat sequences, with an occasional loot chest every now and then. That’s unfortunate, because even though an interesting tale is still being spun, segments between its consecutive parts, known as gameplay, become increasingly tedious.
  • And speaking of tedious, the worst offender here is the combat. It’s very stripped back, with only a couple of actions available – that is attacking, tumbling and using a tool. Such a simple system wouldn’t necessarily be a problem if it weren’t for the fact that you’re forced to go through hundreds of fights that play exactly the same. Boss encounters bring in a sprinkle of freshness here, but there’s only several of these in the entire game.
  • Map layouts are uninspired, and after a couple of levels you’ll have seen all of them. It’s pretty much just corridors that branch out occasionally, with battling arenas everywhere and a few of extra locations, like teleporting ovens (what a cool design, by the way), anvils for crafting, secret areas which aren’t that hidden at all, or NPCs giving you unimpressive side quests that often finish in less than a minute
  • Last, but definitely not least: the most interesting part of the game’s mechanics, Bad Luck, which also serves as the core of the game’s story, is also the most disappointing. Bad Luck increases each time you use a magic item (that is, every one-use item in the game, even food) or behave against your personality, resulting in increased experience gains, but also higher chance of breaking your weapon. In reality the difference is unnoticeable, since there are no numbers to signify any of these boosts/debuffs, you can easily get a full level – and that is all you can get in a single stage – even with no Bad Luck, and your weapons and tools break anyways. To be fair, the game doesn’t do a good job explaining some of its other features, like shrines. Yeah, you can interact with them in a couple of different ways, but what’s the purpose? No one knows.


OVERALL

It’s a decent game with a very interesting setting, many details that add to its Slavic charm, likable characters, nice visuals and a banging soundtrack. It’s also held back by its mechanics quite heavily, to the point where being strongly engaged in a story, or at least wanting to see its conclusion, is a necessity to overcome tediousness that comes from the lacking combat and uninspiring levels. In the end, though, it’s worth giving a shot for what it does right, and I feel there’s more of this than of what it does wrong.
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104 Produkte im Account
3 Reviews
Nicht Empfohlen
748 Std. insgesamt
Verfasst: 11.03.22 20:31
I very much enjoy the graphics, the music, the voice acting and the story, however the game play, itself, becomes repetitive after the first few hours of play. Combat is messy and mostly a button mash. Enemy difficulty seems random - ranging from challenging to insta-death.

The details on the effects of magic items are vague. It's not always clear to what the descriptions are referring.

The crafting system is interesting, however, it's a resource sink and said resources drop randomly with no way to steadily acquire the basic components.

Luck is another system that is new and inventive, but could use some tweaking.

Character advancement, while present, is vague and never really offers the sense that your character is progressing.

Yaga has much potential to be delightful. For now it needs another pass or two to get it there.
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490 Produkte im Account
65 Reviews
Nicht Empfohlen
666 Std. insgesamt
Verfasst: 17.01.22 05:22
Despite having a great pick of songs and nice artwork, it's repetitiveness gets tedious quick.
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377 Produkte im Account
25 Reviews
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98 Std. insgesamt
Verfasst: 27.11.21 14:02
The gameplay can get a wee bit boring

But you probably came here and will stay here for the charming visuals, humor and story.
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497 Produkte im Account
3 Reviews
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705 Std. insgesamt
Verfasst: 26.11.21 15:30
Yaga is a very artistic RPG with a wonderful soundtrack based in Romanian folk that matches magically with the game, that is based in Slavic Folklore. Although there are room for improvement in the combat mechanics, it is not the core of the game.
As my parents came from the former country Yugoslavia, which has Slavic culture, I felt a very strong emotional connection with the game.
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159 Produkte im Account
24 Reviews
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308 Std. insgesamt
Verfasst: 24.11.21 00:04
this game is exactly how my parents described their childhood
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459 Produkte im Account
72 Reviews
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871 Std. insgesamt
Verfasst: 09.10.21 21:41
Not great, not awful. Got it to support my fellow Romanian devs.
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638 Produkte im Account
8 Reviews
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695 Std. insgesamt
Verfasst: 26.07.21 21:11
Pros:
- Nice visual design
- Interesting story based on multiple slavic myths + full english voice acting (don't expect it go deep into slavic lore, but is a nice point to meet most popular creatures and characters)
- Awesome music that is rather interesting modern spin on slavic-like tunes


Cons:
- Combat can be repetitive and boring after few hours and with right blessings and items Ivan becomes unstoppable.
- Boss battles are all the same. Get close and smash the attack button :(
- I am not a fan of equipment that breaks and combat in this game is mostly based on this mechanic and luck (or rather lack thereof). At first it was really annoying, almost a deal breaker. Weapons can break at random moments leaving you empty handed. But after some time, few skills/blessings and few upgrades to anvil this becomes almost non issue.


Conclusion:
I would recommend this game if:
- you can ignore some flaws in combat mechanics
- you are looking for a good story based on weird slavic lore
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617 Produkte im Account
31 Reviews
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3632 Std. insgesamt
Verfasst: 11.07.21 23:05
One of the best games I've played recently, it has an amazing soundtrack which goes great with the beautiful style of the game and the fantastic story, definitely a game worth recommending especially if you are interested in Slavic folklore
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398 Produkte im Account
20 Reviews
Nicht Empfohlen
199 Std. insgesamt
Verfasst: 02.06.21 13:32
A mind-numbing, shallow experience.

Yaga tackles themes of Slavic mythology, which sounds interesting on paper, especially since these themes don't get explored in media enough, but the execution in this game is done very poorly.

The story is bland, there's nothing really happening to grab my attention, but that isn't the main problem. The gameplay loop and the mechanics introduced in this game are very poorly done. Combat is abysmal, it's boring, doesn't feel rewarding and isn't snappy or fun.

Crafting is useless. Sure, it can help you progress in the game, but it's never properly explained, it's filled with annoying variables that never make it worth the effort to use the system, since weapons break easily anyways.

The game also has roguelike mechanics such as upgrades to skills depending on what moral choices you make throughout the game, or how areas will reward you depending on what time of day you choose to tackle them. Problem is, it never feels like anything actually changes with these choices, it isn't apparent enough to make it feel as if your specific choices even matter.

The best part of the game is that it genuinely seems that dialogue/moral choices matter. It's a shame that this is the one single thing that this game does right. Everything else ranges from mediocre to straight up bad.

2/10
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187 Produkte im Account
64 Reviews
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231 Std. insgesamt
Verfasst: 01.06.21 06:05
Came for the game, stayed for the music
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397 Produkte im Account
308 Reviews
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74 Std. insgesamt
Verfasst: 29.05.21 15:18
7/10 - Very charming tale full of lore and wonder
+ Poem like dialog spins a satisfying melody
+ Artstyle and setting gorgeous and inviting
+ Story and characters fully realized
+ Upgrades varied and expansive
+ Humor well crafted and much appreciated
+ Distinct Slavic setting

- Gameplay split into very small chunks that reduce the overall experience to levels
- Combat stiff and unsatisfying - least polished area of the game

Really fun indie that captures the lore and setting really well but drops the ball in gameplay
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95 Produkte im Account
24 Reviews
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194 Std. insgesamt
Verfasst: 20.05.21 20:16
Honestly ... he was surprised at the presence of the Arabic language ...
If this proves anything, it is the developer
He wants everyone to understand the dialogues in the language of the player
Because the whales play a mighty role here
honestly, this game is a piece of art
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46 Produkte im Account
9 Reviews
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653 Std. insgesamt
Verfasst: 18.05.21 21:46
-pretty
-funny
-amazing music
+knows what the word baba means (I'm looking at you, John Wick and every other piece of Western cinematography)
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277 Produkte im Account
5 Reviews
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658 Std. insgesamt
Verfasst: 14.05.21 12:26
I bought and played this game because it seemed to have an interesting concept and aesthetic and because it was made by Romanian developers. What I can say is that I was not disappointed. Yaga delivers on every front, from the beautifully crafted art and visuals to the soundtrack by Subcarpați and the gameplay.

The storyline unfolds like a Eastern European folk story, combining elements of Romanian and Slavic folklore and weaving them into a beautifully narrated fairytale. The narration and some of the dialog comes in very well written rhymes building up to a tale that you can easily read to your kids before bed. It intrigues you until the very end and makes you want to see where it goes. Will Baba Yaga be a villain or a helper through your journey as the unlucky blacksmith? Will you find a wife as your grandma keeps asking (in true Balkan traditional fashion) or will you make your own destiny?

The gameplay is smooth using a controller, the combat is dynamic, if a bit hectic at times, but makes for a welcome adrenaline rush. The various environments seem to be randomly generated each time, as are the packs of enemies. The only complaint I have is that at times it can become a bit repetitive running the same routine of coming into a clearing, killing baddies and looking for treasure. But this isn't much of a deterrent, as the story and visuals more than make up for it.

The visuals are simply close to perfect. They are obviously made with all the care and love that befit a work of art and fit in perfectly with the fairytale atmosphere. Everything looks beautifully painted, like the old books that we used to read or have read to us by our parents.

Yaga is an amazingly crafted experience which I'd recommend that everyone try if they love exploring folklore and stories. Great job!
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258 Produkte im Account
34 Reviews
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405 Std. insgesamt
Verfasst: 13.05.21 23:04
I could write an essay about how poor the system of combat and crafting is in Yaga, but it's a problem of the very core of the game and it's not fixable.
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424 Produkte im Account
25 Reviews
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928 Std. insgesamt
Verfasst: 13.04.21 21:20
Artwork is amazing, story and dialog are really fun. Combat is boring as hell
All pozitives - combat = 8.5/10
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1062 Produkte im Account
122 Reviews
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186 Std. insgesamt
Verfasst: 06.04.21 12:21
Beautifully Crafted Game
Charming Story
Crafting Variety of weapons
Cursed Blacksmith
Every Adventure
Witches Giving Buffs
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203 Produkte im Account
26 Reviews
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351 Std. insgesamt
Verfasst: 28.03.21 13:22
The soundtrack of this game is fire plus the story & gameplay is very good too you should definitely try this game
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71 Produkte im Account
18 Reviews
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970 Std. insgesamt
Verfasst: 26.03.21 02:53
Fun game, hammer man doing multiple smacks with some magic on the side. :3
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14 Produkte im Account
1 Reviews
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742 Std. insgesamt
Verfasst: 25.03.21 12:21
With a simple menu, fun character and the best soundtrack in a short story RPG, Yaga is a solid recommandation!!!
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662 Produkte im Account
17 Reviews
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47 Std. insgesamt
Verfasst: 23.03.21 00:00
Trailer song made me buy this game.
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60 Produkte im Account
1 Reviews
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3008 Std. insgesamt
Verfasst: 12.03.21 06:45
Overall good game. Decent work was made. 7/10 (Recommended)
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18 Produkte im Account
3 Reviews
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4923 Std. insgesamt
Verfasst: 10.03.21 11:35
Very positive with great soundtracks and slavic atmosphere
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673 Produkte im Account
75 Reviews
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624 Std. insgesamt
Verfasst: 01.03.21 05:08
Ivan has learned much on his quest, how will he review this game after he has had some rest?
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113 Produkte im Account
6 Reviews
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1364 Std. insgesamt
Verfasst: 23.02.21 11:58
I really like the little story parts in this game. Combined with the overarching story, they really breathe life into the world.
I had to get used to the combat at first. For example did I not realize that i could equip a new hammer mid fight when my current one broke.
Replayability is also really good, because every choice has the possibility of a different outcome but you only get to choose one per playthrough.
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97 Produkte im Account
6 Reviews
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111 Std. insgesamt
Verfasst: 12.02.21 14:10
Pros:
A game with great Slavic mythology lore and engaging fun to listen story.
The combat is fun and challenging.
Uniqueish drawn cartoony style graphics.

Cons:
Almost un-enjoyable because of resource/crafting/currency/items/luck system:
The good luck / bad luck system is confusing, as how to loose bad luck and what bad luck actually does is unclear, and it
deters you from playing the game normally using abilities and items (to kite, deal damage, heal, etc.)
The currency system (with gold and bones) makes no sense and it feels like gold is close to useless
Crafting has way to many use components and the items have a wear which you cant see.?
Blessings are basically a scam, you pay for them with gold and they expire after some (unknown) time
There are way too many Items, talismans, and other gizmos for a simple, fun, trivial game like this, as one is not entirely
sure what to do with all of them, or where and how to use them.
Consumables, you can have 1 consumable equiped and you cant buy bread with gold or buy healing at all which is weird
to say the least

Overall I immensely respect and value that they choose to go with a less known or even fringe Slavic mythology instead of tried-and-true Norse, Egyptian or Greek mythologies. But it feels like the game bit more than it can chew as it packs a complicated and unnecessarily vast array of items/luck system/crafting/currency - so an afternoon game that wants to be something more. I would suggest imitating Jotun - Valhalla edition's system which is simple, clear, and story focused and perhaps adding a simple inventory and/or crafting feature.

TL;DR: Play if you like the uniqueness of the Slavic mythology otherwise there are better gameplay options.
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114 Produkte im Account
7 Reviews
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1875 Std. insgesamt
Verfasst: 11.02.21 19:39
Absolutely the best. Dark humor RPG in Russian folk settings is unique.
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284 Produkte im Account
9 Reviews
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1007 Std. insgesamt
Verfasst: 07.02.21 22:49
Amazing beat, simple but a bit unbalanced gameplay. Overall very fun game.
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233 Produkte im Account
12 Reviews
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180 Std. insgesamt
Verfasst: 20.01.21 21:36
The presentation of this game is excellent, but it is utterly joyless to actually play. I love the atmosphere and storytelling and the silly dialogue, the music had me jamming, and the art style is wonderful to look at, but the game's mechanics let it down, and let it down hard.

The gameplay is painfully tedious - combat is dull and repetitive and doesn't have much depth. Hit detection/understanding when attacks will connect is some of the worst I've ever seen, and dealing with packs of enemies basically involves endless kiting and whittling down with ranged attacks, since the stamina system + the basic melee mechanics make it impossible to trade blows for very long without spamming limited healing items. Enemies are either pushovers or murder machines, with no difficulty curve to speak of.

Environment design is very basic and adds to the tedium. Maps are made up of hallways and intersections, with occasional fast travel points or rewards at dead ends. You walk down a hallway to an intersection where enemies will spawn and you get locked in until you kill everything, then the room opens up and you travel other hallways and repeat the process until you've cleared the map (or get stuck in environmental objects and get killed).

The other major gamplay mechanic I couldn't pick up was crafting. The crafting system in the game is put front and center, and there's a lot of item permutations to be built, but I must be missing something because I have only seen enough ore (the requirement of all crafts) for three items in as many hours of play. Oh - and your items are supposed to break, so the majority of my time was spent swinging the basic hammer after running out of durability on the items I've crafted, or swinging the basic hammer to preserve the items I had crafted. No fun here.


Sorry baba, I don't think I'll be getting Ivan his wife any time soon. I really wanted to like this one.
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169 Produkte im Account
10 Reviews
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741 Std. insgesamt
Verfasst: 19.01.21 08:44
I really wanted to like this game. unfortunately the negatives outweigh the positives.

PROS:
The game has an absolutely amazing soundtrack and was the main reason I purchased the game.

I loved the art style.

Decent voice acting.

Has a choice system and multiple endings.

CONS:
The game starts off by giving you zero information on how anything works, forcing you to resort to the wiki which also doesn't tell you how anything works.

Throughout the game you are stuck with a hammer that has only 3 attacks. One of which you can't even pull off without getting hit 3 times during the attack animation that you can't cancel.

You get a little variety when it comes to tools, however the only one I found useful was the grappling hook which allows you to speed up the jog you have to take when going back and forth across the boring ass levels.

The game is very strange when it comes to difficulty, as it's so easy that it's boring. Then you meet the spiders which kill you 3 times in a row from 4 of them gangbanging you in a corner without consent which uses up all of your ballsack twigs which basically act as zelda fairies in this game.

I was hoping the bosses would be challenging and fun, however most of them were easier than the normal enemies. The final boss was among the easiest. The only exception was the guitar bear. That guy kicked my ass.

CONCLUSION:
I got this game on sale while it was $15, and even for that It wasn't worth it. I really wanted to like this game mainly because the soundtrack is top notch, however it was just an absolute pain in the ass to play and it was more of a chore to play than it was fun.

2/5
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14 Produkte im Account
1 Reviews
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649 Std. insgesamt
Verfasst: 19.01.21 01:41
It's a cool premise, with a bumping soundtrack, and a lot of lore to learn. But it's just the same exact game mechanics repeated over and over for each level on a map that only has a few variations and is reskinned every so often, with increasingly difficult enemies. It's not that it's not fun, it just gets old pretty quickly.
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94 Produkte im Account
7 Reviews
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305 Std. insgesamt
Verfasst: 18.01.21 17:39
If you enjoyed the village sections of Witcher 3 or Crones story line, you'll love this game.

The main attraction is the story and atmosphere. I was surprised at how polished the game's presentation is. Most of the dialogue is voiced, the designs of the characters are great and the music is mostly great, but it also has my biggest gripe with the game. It's a mix of traditional Balkan folk music and more modern remixes and elements. The worst thing about the music is that it sometimes descends into a dubstep wub-wub-wub and I dislike that a great deal. It would be like mixing 80s synthesizers into it, makes it about as dated. I'd prefer it if they scraped the wub-wubs.

The combat is a mix of Dark Souls and Hades. It has stamina management, weapons upgrades and so on. It's a competent, but basic combat system that's fun enough to play.

Other than that, I like the game and it does a lot more to illustrate the nature of Slavic grandmas than games outside of Witcher 1 ever did.

Buy it if you enjoy that sort of thing, it's not that expensive and you'll be supporting a small studio that's obviously very talented.
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951 Produkte im Account
23 Reviews
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33 Std. insgesamt
Verfasst: 17.01.21 21:27
The presentation and general concept of the game are great, but the gameplay is basic and stilted, with stiff controls, boring map layouts, and a lack of responsiveness in combat. There were often times I would take damage without realizing it until looking at my mysteriously lowered health bar as there was no noticeable response when I got hit.

When making an action roguelike/lite, the two things that need the most attention are the map design and the feel of combat. Maps in this genre are typically made of interlocking tiles, and if those tiles are nothing but corridors, open spaces, and open spaces with the occasional impassible hole, like in Yaga, maps will get old quick. Likewise, combat is the main thrust of the genre, and if it feels awkward and unresponsive, it will make the rest of the game, no matter how nice the presentation, not worth the time. In both of these respects, Yaga feels like a game made by graphic artists with game design as an afterthought.

I typically go for games with good premises over polish, which has led me to recommend some really flawed games before, but they typically have something in the game play to keep them interesting. Yaga does nothing new and, once you get past the presentation, feels like a dollar bin budget title. I can't recommend it.
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108 Produkte im Account
6 Reviews
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79 Std. insgesamt
Verfasst: 17.01.21 14:45
Really charming world with great voice acting and characters from what I have played in over an hour.
Tying progression to your character's attitude seems cool but doesn't seem to matter all that much.
I tried it on the hardest difficulty and it was alright for the first two levels, I felt like it rewarded my careful positioning and use of resources.

However, I can't bring myself to play pick this up again, combat seems repetitive and not really all that deep. I heard that it gets better later but it just doesn't capture me.
[For context, I love action games like PlatinumGames titles, Monster Hunter, Nioh, and Vermintide 2]

If action gameplay mechanics isnt a deal-breaker for you, I would recommend it, but as it stands for me it's a no.

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918 Produkte im Account
531 Reviews
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809 Std. insgesamt
Verfasst: 17.01.21 12:15

Information / Review English



Yaga is an Action role-playing game developed by Breadcrumbs Interactive.

https://steamcommunity.com/sharedfiles/filedetails/?id=2364736914

Gameplay / Story



In Yaga you play Ivan, the blacksmith, the hapless and also single, wanted to forge a few needles for his grandmother and went into the forest to collect the necessary material. A forest is a bit like Little Red Riding Hood and the Big Bad Wolf, but here it's something completely different. You will then meet Lihka in the forest, a bloodthirsty figure who sees us as a meal. On the run from her we find a golden ax cut into a tree. When trying to pull it out of the tree, we get caught on it with our hand and are now easy prey for Lihka. Our luck in misfortune is that it only caught our arm when we hit and we can still escape. We then wake up at home with a bandaged arm and although that would actually be enough, we are no longer lucky. The witch Baba Yaga, disguised as a beggar, wanted bread from the king, but the king was heartless and wanted to throw her out and so he did not pass her test. The result of his act was a curse that was uttered and said the entire kingdom would fall. In addition, the witch said that the unfortunate will bring ruin. Now you can guess who she means. Correct! Our blacksmith Ivan. The king sent for him and gave him one of many tasks that he was to get. Impossible tasks that were supposed to kill him and keep the kingdom safe from the curse. But nobody expected that the blacksmith would be supported by the witch Baba Yaga and that's how our adventure begins. In Yaga we work our way through constantly newly generated worlds with different possibilities to write our story and to act out different character traits of Ivan. In the course of the game we find different materials for Ivan with which he can make new weapons, equip his missing hand with various utensils like Hook's, or make talismans and other items that may or may not help us. You have to claim that, because when Ivan dies you lose objects and I have to say: I died very often! Although after your first death you have the opportunity to return to life again weakened. If you die again, you go back to a camp that you always come into when you have either passed a level, died or want to go back to town. Like a kind of stopover similar to Greedfall, if you've played it. There you can create objects on an anvil, interview a raven or decide where to go. Main and side quests only await us in Yaga that you have to get something strange here, like a person's sweat for example. I also have to say about the story and the tasks, this is not a game for children, even if you could think of folklore as that. If you have several tasks to do, you will be asked which task you want to do when you leave town. The level is generated accordingly.

https://steamcommunity.com/sharedfiles/filedetails/?id=2364736935

Pro



+ numerous choices
+ Main and secondary tasks
+ humorous staging
+ matching graphic style and background music
+ atmospheric dubbing and localization
+ Production of individual equipment
+ many setting options
+ Achievements

Contra



- no adjustable level of difficulty
- Font kept very small

Conclusion



Yaga offers you a very amusing and well staged Action role-playing game, which scores with its Charm and Humor. Clear buy recommendation.

PS: First of all, many thanks to the developer who provided us with this key for the group. Here you can find more good reviews from others and me at https://store.steampowered.com/curator/26335619-Adult-World-Gamers/.



Information / Review Deutsch



Yaga ist ein Action-Rollenspiel, welches von Breadcrumbs Interactive entwickelt wurde.

https://steamcommunity.com/sharedfiles/filedetails/?id=2364736914

Gameplay / Geschichte



In Yaga spielst du Ivan, der Schmied, der Glücklose und auch Alleinstehende, wollte für seine Großmutter ein paar Nadeln schmieden und ging in den Wald um das nötige Material zu sammeln. Ein Wald erinnert ein wenig an Rotkäppchen mit dem bösen Wolf, aber hier ist es was ganz anderes. Du triffst im Wald dann auf Lihka, eine blutrünstige Gestalt, die uns als Mahlzeit sieht. Auf der Flucht vor ihr finden wir eine in einen Baum geschlagene goldene Axt. Bei dem Versuch diese aus dem Baum zu ziehen bleiben wir mit unserer Hand an ihr hängen und sind nun leichte Beute für Lihka. Unser Glück im Unglück ist, dass sie beim Zuschlagen nur unseren Arm erwischt und wir so noch flüchten können. Wir wachen dann Zuhause mit verbundenem Arm auf und obwohl das eigentlich schon reichen würde, haben wir fortan auch keine Glück mehr. Die Hexe Baba Yaga als Bettlerin verkleidet wollte vom König ein Brot doch der König war herzlos und wollt sie rauswerfen und so hat er ihren Test nicht bestanden. Das Resultat seiner Tat war ein Fluch, der gesprochen wurde, und den Untergang des gesamten Königreiches besagte. Zusätzlich sagte die Hexe noch, dass der Glücklose den Untergang bringen wird. Jetzt dürft ihr raten, wen sie wohl meint. Richtig! Unseren Schmied Ivan. Der König ließ nach ihm schicken und gab ihm eine Aufgabe von vielen, die er noch bekommen sollte. Unmögliche Aufgaben, die ihm eigentlich den Tod bringen sollten und dafür sorgen sollten, dass das Königreich vom Fluch verschont bleibt. Doch niemand hat damit gerechnet, dass der Schmied von der Hexe Baba Yaga unterstützt wird und so geht es los, unser Abenteuer. In Yaga arbeiten wir uns durch immer neu generierte Welten mit verschiedenen Möglichkeiten unsere Geschichte zu schreiben und auch verschiedene Charakterzüge von Ivan auszuleben. Im Laufe des Spiels finden wir für Ivan verschiedene Materialien, mit denen er neue Waffen herstellen, seine fehlende Hand wie bei Hook mit verschiedenen Utensilien ausstatten oder Talismane und weitere Gegenstände herstellen kann, die uns helfen oder auch nicht. Das muss man auch in Anspruch nehmen, denn wenn Ivan stirbt, verliert man Gegenstände und ich muss sagen: ich bin sehr oft gestorben! Obwohl man nach seinem ersten Tod die Möglichkeit hat noch einmal geschwächt wieder ins Leben zurückzukehren. Stirbt man dann wieder geht es zurück zu einem Lager, in das man immer rein kommt, wenn man entweder ein Level geschafft hat, gestorben ist oder zurück in die Stadt will. Wie eine Art Zwischenstation ähnlich wie in Greedfall, falls ihr es gespielt habt. Dort könnt ihr an einem Amboss Gegenstände herstellen, einen Raben befragen oder entscheiden, wo es hingehen soll. Haupt – und Nebenquests erwarten uns auch in Yaga nur, dass man hier etwas seltsame Dinge beschaffen muss, wie den Schweiß einer Person zum Beispiel. Ich muss auch sagen von der Geschichte und den Aufgaben ist dies kein Spiel für Kinder, selbst wenn man das bei Folklore denken könnte. Wenn man mehrere Aufgaben zu erledigen hat, wird man beim verlassen der Stadt gefragt, welche Aufgabe man erledigen möchte. Dementsprechend wird das Level generiert.

Pro



+ zahlreiche Entscheidungsmöglichkeiten
+ Haupt und Nebenaufgaben
+ humorvolle Inszenierung
+ passender Grafikstil und Musikuntermalung
+ stimmungsvolle Vertonung und Lokalisierung
+ Herstellung individueller Ausrüstung
+ viele Einstellungsmöglichkeiten
+ Errungenschaften

Kontra



- kein anpassbarer Schwierigkeitsgrad
- Schrift sehr klein gehalten

Fazit



Yaga bietet dir ein recht amüsantes und gut inszeniertes Action-Rollenspiel, welches durch seinen Charme und Humor punktet. Klare Kaufempfehlung.

PS: Zunächst einmal vielen Dank an den Entwickler, der uns diesen Schlüssel für die Gruppe zur Verfügung gestellt hat. Hier findest du weitere gute Bewertungen von anderen und mir unter https://store.steampowered.com/curator/26335619-Adult-World-Gamers/.
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462 Produkte im Account
52 Reviews
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288 Std. insgesamt
Verfasst: 14.01.21 17:18
A charming isometric action RPG mildly roguelite that so far has good combat, excellent art, animations, voice acting, music, interesting upgrades and crafting and little twists and a lighthearted tone.
It's lovely to see that indies can make RPG dialogue scenes feel pretty neat that you want to follow along even without massive AAA budgets, I much prefer this way that reminds of Hades' way of handling dialogue instead of the massive walls of text boxes some RPGs opt for instead.
Combat is pretty satisfying, handles well, talismans can help to tweak it a lot, and crafting weapons seems to have a lot of potential for interesting combinations. Can sometimes get a bit repetitive though.
Could be fun replaying with a completely different personality, certainly changes the humour around and probably the ending.
Seems to be really polished, works well with M&KB, lets you rebind stuff, runs well, no problems so far.
I'm no fan of the Epic Game Store, but as I've said often, I understand that devs like some job security and the EGS offers an easy place to polish things up for a more robust wider release that will more easily woo players. I treat Epic like a tiny itch.io like corner for devs to prepare themselves for the big leagues and am just pleasantly surprised when quality games do eventually hit Steam in a robust state.
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1328 Produkte im Account
71 Reviews
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45 Std. insgesamt
Verfasst: 13.01.21 23:46
Yaga is a game with exactly one problem, and that problem kind of ruins the entire experience. The problem is that combat is a slog.

To be clear, the game itself isn't bad - the hand-drawn graphics are nice and the music is pretty good, it's just that the combat is a slog and that kind of brings everything down.

Here's the problem with the combat. Your character has a stamina bar, which goes down every time you perform a dodge roll. By itself, this wouldn't be an issue, since for the most part combat consists of hitting an enemy, dodge rolling to get behind it while it wastes time trying to hit you, and then hitting it again - repeating until it's dead. It's not challenging so much as it is just kind of repetitive, but even then, that's not really my problem.

The problem is the mechanic where most human enemies have shields. Shields will block most of your attacks (your attacks have a little bit of an AOE to them so they can bypass shields if you're not attacking head-on) and have to be removed using your grappling hook. The problem is that the grappling hook costs stamina to use.

Naturally, it isn't long into the game before you get into fights with groups of human enemies who all have shields and blob up, making stamina management kind of a nightmare. It doesn't help that enemies do like a third of your health in damage per hit, and using healing items increases a bar that eventually kills you.

If the fights were re-balanced and made a little more varied, I wouldn't have a problem recommending this game, but as-is it's kind of too samey.
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632 Produkte im Account
11 Reviews
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124 Std. insgesamt
Verfasst: 12.01.21 23:03
Bought it on Epic for a steal price-wise. So obviously I had to buy it again on Steam. We need more slavic inspired games. There is so much to love here. The artwork, the dialogue, the character design. And above all: one-armed doesn't mean unarmed. A vaguely rogue-like action rpg that hits all the right boxes (with a hammer).
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109 Produkte im Account
90 Reviews
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54 Std. insgesamt
Verfasst: 12.01.21 22:45
What an incredibly charming game from a talented romanian team.

Yaga's story explores traditional eastern eurpean folklore. The graphics are beautiful 2D rendered with smooth animations.

The music is really good, a combination of traditional romanian folk with occasional modern beats. The voice acting is top notch though both the voices and some of the writing seem... british.

The gameplay is fun. There are a number of compelling systems at play that intertwine in very interesting ways. The crafting system is simple but offers good variety. The bad luck mechanic (which causes your weapons to break if you fill the bad luck meter by using magic) requires careful balancing and adds a new dimension to encounters.

So far i fell in love with Yaga and can't wait to explore the world more. Definitely a buy.
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1502 Produkte im Account
40 Reviews
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84 Std. insgesamt
Verfasst: 12.01.21 21:48
Sadly I only had an hour and half to play so far, but it is a lot of fun to play.

- Art is great
- Music is amazing
- Voice acting is very well done
- Controls are responsive
- Many perk choices possible
- You can pet the dog
- Ultra widescreen compatible
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Logo for Yaga
Rating auf Steam Sehr positiv
84.43% 141 26
Release:12.01.2021 Genre: Actionspiel Entwickler: Breadcrumbs Interactive Vertrieb: Versus Evil Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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