X-Blades
Sammlung
Du musst angemeldet sein
Über das Spiel
Ein Streit zwischen den Brüdern darüber, wer die Vorherrschaft haben sollte. Niemand weiß, ob es sich um das Eindringen einer fremden, bösen Macht handelte, welche den einen der Brüder erfasste, den die Legende fortan den Finsteren nannte, während sein Bruder den Namen "Der Erleuchtete" erhielt. Tatsache ist jedoch, dass eine Zeit der Finsternis das Universum erfasste. Der Streit der Giganten wirkte sich zerstörerisch auf die gesamte bekannte Welt aus. Die Zeit des Chaos wurde schließlich durch einen wahrhaft göttlichen Akt des Erleuchteten beendet. Er erkannte, dass er die duale göttliche Macht in zwei Artefakte bannen musste. Somit hätte der destruktive Streit ein Ende, die Macht des Finsteren wäre gebannt. Jedoch konnte dies nur gelingen, indem der Erleuchtete auch seine eigene göttliche Macht aufgab, da beide Gottheiten untrennbar miteinander verbunden waren.
Auf diese Weise entstanden zwei Artefakte, die in einer riesigen Tempelanlage versteckt wurden. Die göttliche Macht und damit auch das Böse, sind immer noch in den Artefakten gebunden. Die ihrer göttlichen Allmacht beraubten, aber immer noch starken Brüder bewachen jeweils das Artefakt des anderen. Zum Schutz der Artefakte wurden es mit einem mächtigen Fluch belegt .Jeden Menschen, der in Kontakt mit den mächtigen Steinen kommt, erwartet ein schrecklicher Fluch, der die Mächte des Finsteren wieder zum Leben erweckt.
Der Aufbewahrungsort der Artefakte ist unbekannt. Nur eine vergilbte Karte in einem alten Buch gibt Aufschluss über den Ort. Doch wehe dem Abenteurer, der einmal auf diese Karte stoßen sollte...
Das Spiel beginnt, nachdem die wagemutige Schatzjägerin Ayumi die Karte in einem verfallenen Tempel gefunden hat. So beginnt das Abenteuer in X-Blades. Wird Ayumi dem Fluch entrinnen und den Mächten der Finsternis widerstehen? (x-blades.com)
Systemanforderungen
- CPU: 2.0 GHz
- GFX: ATI Radeon 1650 256 MB o der nVidia GeForce 7600 256 MB
- RAM: 512 MB RAM
- Software: Windows XP mit Service Pack 2, Direct X 9.0c
- HD: 5 GB
- CPU: 3.0 GHz
- GFX: ATI Radeon x3800 512 MB oder nVidia GeForce 8800 512 MB
- RAM: 1024 MB
- Software: Windows XP mit Service Pack 2, Direct X 9.0c
- HD: 5 GB
Steam Nutzer-Reviews
Empfohlen
626 Std. insgesamt
Verfasst: 08.06.14 09:18
Story: 3/10 Die Story hat in etwa so viel zu bieten wie eins der neueren CODs. Du weißt du bist eine Schatzjägerin und versuchst den bösen Fluch den du hast wegzubekommen.
Gamplay: 7/10 Das Gameplay ist bei kleinen Gegnern meist einfach nur simples rumgemetzel was aber spaßig wird durch gute Untermalung von Musik. Ein besonderes Highlight sind die Bossfights die ohne Taktik und wissen über die Schwächen des Gegner sehr böse ausgehen können. Also die Bossfights sind alle nicht so leicht.
Grafik: 7/10 Die Grafik ist für die Zeit und den Preis ganz schön und die Lichteffekte sind auch sehr gut gemacht was mir ziemlich gefallen hat.
Design: 8/10 Das Design der Vharakter gefällt mir sehr gut und ist ein wenig Comicartig ausgefallen. Was mir besonder auffiel war die Waffe des Hauptcharakters die der Waffe von Squall aus Final Fantasy 8 extrem erinnert und die Fähigkeit Funkenflug welche der Limit Attacke von Cloud aus Final Fantasy 7 ähnlich sieht.
Für mich lässt dies drauf schließen das die Entwickler Final Fantasy Fans sind. Aber naja ich kann das Game nur empfehlen.
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169 Std. insgesamt
Verfasst: 05.03.22 21:06
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530 Std. insgesamt
Verfasst: 21.01.22 20:11
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447 Std. insgesamt
Verfasst: 03.01.22 07:03
Also: I am a bit impressed that a game could look this good way back then without requiring high-end graphics cards.
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670 Std. insgesamt
Verfasst: 26.09.21 21:09
A nonetheless good graphic and a lovely map design (small maps actually) help a little to overcome the few and repetitive actions. While the pumping metal soundtrack give it some pros, some clunky controls here and there mark out some cons.
Definitely it works best if burst all at once before nostalgia gives way to boredom.
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99 Std. insgesamt
Verfasst: 03.09.21 00:50
I am a wierdo who will go back and play old trash out of nostalgia, if you can't slap on those goggles, then chances are you're better off spending your money on a different, more superior product.
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607 Std. insgesamt
Verfasst: 31.08.21 11:14
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82 Std. insgesamt
Verfasst: 24.07.21 13:58
⠀⠀⠀⠀⠀⠀❤️⠀⠀⠀⡠⠃⠀????
⠀⠀⠀⠀⠀⠀⠘⢄⠀⢰⠁⠀⢀⣠⠜
⠀⠀⠀⠀⠀⠀⠀⠀⡆⢸⠀⠀⡏
⠀⠀⠀⠀⠀⠀⠀⠀⢇⠀⠃⠀⢈
⠀⠀⠀⢀⣤⣶⠾⠿⠛⠛⠛⠛⠛⠿⠿⣶⣤⣀
⠀⣠⡾⠋⠁⠀⠀⠀⢀⣠⣤⠤⢤⣤⣄⠀⠈⠙⢿⣦
⣸⡏⠀⠀⠀⣀⣤⠾⠋⠁⠀⠀⠀⣸⠟⠀⠀⠀⠀⠹⣷
⣿⣇⠀⠀⠀⠙⠳⢦⣄⡀⠀⠀⠈⢳⣦⠀⠀⠀⠀⣰⣿
⢹⣿⣶⣤⣀⠀⠀⠀⠈⠙⠳⠶⠶⠿⠋⠀⢀⣤⣾⣿⣿⣶⣶⣦⡀
⠘⣿⣿⣿⣿⣿⣶⣶⣦⣤⣤⣤⣤⣶⣶⣿⣿⣿⣿⣿⠋⠉⠙⣿⣧
⠀⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⠀⠀⢠⣿⡿
⠀⠀⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣿⣶⣶⣿⡿
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⠀⠀⠀⠀⠀⠈⠛⠻⢿⣿⣿⣿⡿⠿⠛⠁
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475 Std. insgesamt
Verfasst: 14.06.21 22:20
I liked...
- The music (rock fits the action well)
- The less serious tone (the setpieces, hordes of enemies and general cartoony feel made me think of Serious Sam; Ayumi's personality is lively and reckless to match)
I didn't care for...
- The gameplay (most of the game is just fighting off waves of enemies or bosses with long healthbars, with little skill required)
- The controls (it gets actively frustrating in the few segments where the game makes you cross a series of traps with a move that only works half the time)
- The plot (the latter game has too complex and wordy lore, but this game has almost no story beyond its intro)
- The skill economy (in the first half, it's hard to afford elemental attacks needed to progress; in the latter half, you will end up with literally millions of points/souls/whatever without anything to spend them on; one of the most useful things to buy is healing, but it gets more expensive the more you buy it; prices of skills make little sense as they can vary by orders of magnitude for no good reason)
Verdict
Just play Blades of Time instead, it's a much more polished experience in comparison. The basic idea of the game isn't bad, but it doesn't have the atmosphere, personality, or gameplay to deliver.
For more reviews, feel free to look at my curator page: Azar Reviews.
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219 Std. insgesamt
Verfasst: 13.06.21 10:17
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568 Std. insgesamt
Verfasst: 26.03.21 16:01
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220 Std. insgesamt
Verfasst: 01.02.21 22:25
I just want to vent about how terrible the movement (what are those jumps? why is the double jump a spin and why does the protagonist look like Sonic doing it?) and combat mechanics (imagine Dante, the guest character from Devil Summoner 3, which has Dante from the Devil May Cry series as a guest character, but braindead) are, they're actually uncomfortable and make the game practically unplayable unless you like suffering.
The music is nice, sometimes. Maybe.
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1513 Std. insgesamt
Verfasst: 28.12.20 15:23
1. You most likely allready played beter game of this genre
2. The game play is basic at best
3. The plot is eye rolling at beast too
4. Can become repetitive at the end
Did I enjoyed it? YES. Would you?
Dependes:
1. Do You like anime?
2. Does the main heroine look Good/Pretty/Sexy/Cute to you3.
3. Are you up for simple brainless heak and slash?
yes? buy it (on sale if possble)
no? YOU MONSTER! ( Im kidding :)
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155 Std. insgesamt
Verfasst: 27.12.20 17:54
Information / Review English
X-Blades is an Action adventure developed by Gaijin Entertainment.
Gameplay / Story
At the heart of X-Blades is the treasure hunter Ayumi, who finds a map at the start of the game that points the way to two mysterious artifacts of immeasurable value. The map also contains an inscription that tells of an ancient legend. As a result, from the beginning of time, two divine creatures ruled the universe - the dark and the enlightened. However, this symbiotic balance of darkness and light was disrupted when the two brothers fell out and fought for supremacy. As a result, the enlightened one banished the dual divine power into two artifacts to prevent the dark one from usurping all power and plunging the world into eternal chaos. The inscription also gives a clear warning.
Ayumi ignores this warning and goes on a search for the artifacts that are hidden in a temple complex. The action is continued in cutscenes, which are sporadically played automatically after the end of a level. The style of the videos is based on the anime look, which is achieved through greater use of cel shading effects compared to the game graphics. In the further course of the game, Ayumi has to deal with various types of opponents, some of them story-relevant boss opponents such as the enlightened and the sinister. At times she receives support from the treasure hunter Jay, the fourth central character of the game.
The player controls the protagonist Ayumi in the third person perspective via mouse and keyboard or controller. The gameplay remains primarily true to the characteristics of classic hack and slay: Rapidly staged battles against a large number of opponents. This principle is occasionally enhanced by boss opponents who are harder to defeat and usually require special strategies.
Ayumi's weapons are called gunblades or pistol blades; a combination of sword and pistol. The basic attacks can be divided into ranged combat (pistol shot) and close combat (blade blow), which can be upgraded in different upgrade levels by collecting artifact fragments distributed in the levels.
Pro
+ fast, uncomplicated action
+ nice light and magic effects
+ nice surroundings
+ multiple ends
+ Trading cards
Contra
- shallow combat system
- one looks for a story here in vain
Conclusion
X-Blades offers you Devil May Cry in small format.
Information / Review Deutsch
X-Blades ist ein Action-Abenteuer, welches von Gaijin Entertainment entwickelt wurde.
Gameplay / Geschichte
m Mittelpunkt von X-Blades steht die Schatzjägerin Ayumi, die zu Spielbeginn eine Karte findet, die den Weg zu zwei geheimnisvollen Artefakten von unermesslichem Wert weist. Die Karte enthält zudem eine Inschrift, die von einer uralten Legende berichtet. Demzufolge herrschten seit Anbeginn der Zeit zwei göttliche Kreaturen über das Universum – der Finstere und der Erleuchtete. Dieses symbiotische Gleichgewicht aus Dunkelheit und Licht wurde allerdings gestört, als sich die beiden Brüder zerstritten und um die Vorherrschaft kämpften. In der Folge verbannte der Erleuchtete die duale göttliche Macht in zwei Artefakte, um zu verhindern, dass der Finstere die gesamte Macht an sich reißen und die Welt in ewiges Chaos stürzen konnte. Die Inschrift spricht außerdem eine deutliche Warnung aus.
Ayumi ignoriert allerdings diese Warnung und macht sich auf die Suche nach den Artefakten, die sich in einer Tempelanlage verbergen. Die Handlung wird dabei in Zwischensequenzen fortgeführt, die sporadisch nach Beendigung eines Levels automatisch abgespielt werden. Der Stil der Videos orientiert sich am Anime-Look, was durch stärkere Nutzung von Cel-Shading-Effekten im Vergleich zur Spielgrafik erreicht wird. Im weiteren Spielverlauf bekommt es Ayumi neben diversen Gegnertypen immer wieder mit teilweise storyrelevanten Bossgegnern wie dem Erleuchteten und dem Finsteren zu tun. Zeitweise erhält sie Unterstützung durch den Schatzjäger Jay, dem vierten zentralen Charakter des Spiels.
Der Spieler steuert die Protagonistin Ayumi in der Third-Person-Perspektive via Maus und Tastatur bzw. Controller. Das Gameplay bleibt in erster Linie den Charakteristika von klassischem Hack and Slay treu: Rasant inszenierte Kämpfe gegen eine große Anzahl von Gegnern. Dieses Prinzip wird gelegentlich durch Bossgegner aufgewertet, die schwerer zu bezwingen sind und meist besondere Strategien erfordern.
Als Waffen dienen Ayumi die sogenannten Gunblades bzw. Pistolenklingen; eine Kombination aus Schwert und Pistole. Die Basisattacken lassen sich in Fernkampf (Pistolenschuss) und Nahkampf (Klingenhieb) unterteilen, die jeweils in verschiedenen Upgradestufen durch das Aufsammeln von, in den Levels verteilten Artefaktfragmenten aufgewertet werden können. Derart werden nach und nach neue Nahkampfattacken in Form von Schlag-Kombos sowie neue Fernkampfattacken in Form von unterschiedlichen Schießmodi freigeschaltet.
Pro
+ schnelle unkomplizierte Action
+ nette Licht- und Zaubereffekte
+ hübsche Umgebungen
+ multiple Enden
+ Sammelkarten
Kontra
- seichtes Kampfsystem
- hier sucht man eine Geschichte vergebens
Fazit
X-Blades bietet dir Devil May Cry in Kleinformat.
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240 Std. insgesamt
Verfasst: 05.12.20 03:46
Intro
X-Blades is a hack-and-slash game where you have to beat enemies and bosses in several areas.
Pros:
- 2 endings
- 3 difficulties
- A lot of skills and weapons to utilize
- Collectibles to upgrade some skills
Cons:
- The camera moves too fast even in the slowest speed
- Some levels are too repetitive
- Character tends to jump all of a sudden
- It's hard to utilize auto-lock properly
- Some areas are too bright, some are too dark
- Sometimes it's hard to find rage needed to cast spells without taking damage from the enemies
Should you buy this game?
No.
The mechanics are awful and the story doesn't make sense - I can't seem to find a good thing to recommend. I mean... I usually don't mind doing repetitive things, but this game is too boring. I'm sure there are a lot of better hack-and-slash games out there.
------------------------------------------------------------------------------------------
In-Depth Review
Graphics
The graphics aren't that bad considering that this game was released in 2007. The characters are cute-looking although there are times where the character looks odd at some point. Some backgrounds are also breathtaking if you can ignore the fact that it's an old game.
The design is a bit outdated though. The main menu doesn't look appealing and some elements take a lot of space on the screen. People with OCD might also get annoyed with the fact that the health bar and the skill display aren't aligned in a straight line.
The game also needs to work on its brightness. There are times where the screen is too dark and some times where the light is too blinding to see.
Story
Even though the game has a lot of cutscenes, I hardly could understand the story. I mean... I knew what was happening but it didn't give enough information as a story. It wasn't until I read the diary that was provided in the main menu that I understood what was going on.
As for the story itself, it sucks; it doesn't make sense and the ending is just absurd. The game seems to focus too much on the final boss throughout the game although the ending was meant for something else.
The game
Battles
The game has battle as its main focus. You'll explore one dungeon and each section of the dungeon acts as a stage that will allow you to battle. There are two kinds of battles: a boss fight and a regular fight where you have to kill enemies until a bar is depleted. The second one is more common and the game will also help you by giving a bestiary that shows the enemies' weakness to finish the battle.
However, some areas are too redundant. There was a time where I had to fight these phantom enemies in 2+ areas. It might not be a problem if the enemy doesn't respawn, but the main problem with battles in this game is that this game has a mechanic where you have to kill a certain enemy to reduce a bar that will allow you to finish the stage once it's fully depleted. Other enemies will also respawn forever until you fully deplete the bar and I found them to be annoying since the enemies that I had to kill were flying and hard to reach. The camera also doesn't help since it moves too fast when you move it around quickly even though you already lowered it in the settings.
The game also has a problem with the spell casting. You need to fill up your rage bar which can be filled either by charging it, taking damage, or slashing an enemy or a purple crystal. Some enemies are flying, making them hard to hit, and it takes time for a purple crystal to respawn. Charging the rage bar is also hardly an option since it takes time to charge and you need to stand still to do that. Your only option is to take damage, which seems to be the best option although it doesn't work in some cases where the enemy deals a lot of damage.
To be honest, I found the boss fights in this game to be more appealing than the normal battles. Some enemies have a weakness and resistance to a certain element and sometimes you need to do a certain thing to kill them. However, you need to spam your spells to kill them and I ended up circling most of the bosses until I hit a purple crystal whenever I ran out of rage.
Spells
Although there are a lot of spells that you can use, you need to purchase them and some spells are too expensive to buy. The price of the spells might seem to be unimportant after you reach the second half of the game, but you most likely don't need those extra spells at that point.
You also can spend your money buying items to replenish your health and rage although I found it to be quite expensive in the first half of the game.
Collectibles
There are some collectibles in each area that will either give you money or upgrade your damage. However, some collectibles are missable since they can only be obtained in a boss fight and sometimes it's hard to collect them in that state.
Other Areas
Although the game has a lot of areas where you have to fight monsters, there are four areas that will test your skills. Two areas will test your reaction speed by pressing two buttons at nearly the same time while the other two will test your luck since you need to pass through a rotating pole with obstacles in it. To be honest, I found these areas to be horrible and it took me several tries to finish them.
Difficulty
The game offers 3 difficulties. I played the easiest difficulty and the difficulty is just right for me. There were some levels that I found to be very easy although there were some levels where I died.
Problems
I found it weird that the character tends to jump even though I didn't do that; the main character will sometimes even jump when I walked on a stair. This also might be causing a problem with the double jump system because there were times when I couldn't double jump, especially when I jumped close to an edge of a cliff.
The game also offers auto-lock that behaves weirdly. First of all, you need to use a middle mouse button to lock on an enemy, which most of the time doesn't work, and even if it does, the auto-lock will go off after you cast a spell to the enemy. I ended up giving up using it after a few tries since it was faster to kill the enemies without it.
Conclusion
It's a hack-and-slash game with a lot of problematic mechanics and an unappealing story. The game is also too repetitive at some points.
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256 Std. insgesamt
Verfasst: 27.11.20 16:56
From the same people who made War Thunder comes: X-Blades, a fan-service, hack and slash, RPG.
Well, this was one of my first games on Steam.
I don't know if I got it for free, but paying for this? That's criminal.
Yeah you get an ass in your face while you kill some weird sheit, but man porn is free?
It's an old game filled with some game breaking bugs that include:
Game key broken, so that you can't get passed the free demo area.
With wonky keybindings, bad abilities and old graphics, this ancient steam game just ain't worth your time.
Save yourself the trouble, don't buy this. 2/10
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407 Std. insgesamt
Verfasst: 27.09.20 10:25
The graphics are okay, and that's pretty much it for the positive points. Avoid this game like the plague, it's not even worth it as a guilty pleasure, since it offers no pleasure at all.
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486 Std. insgesamt
Verfasst: 14.08.20 15:13
Intro
X-Blades is a hack-and-slash game where you have to beat enemies and bosses in several areas.
Pros:
- 2 endings
- 3 difficulties
- A lot of skills and weapons to utilize
- Collectibles to upgrade some skills
Cons:
- The camera moves too fast even in the slowest speed
- Some levels are too repetitive
- Character tends to jump all of a sudden
- It's hard to utilize auto-lock properly
- Some areas are too bright, some are too dark
- Sometimes it's hard to find rage needed to cast spells without taking damage from the enemies
Should you buy this game?
No.
The mechanics are awful and the story doesn't make sense - I can't seem to find a good thing to recommend. I mean... I usually don't mind doing repetitive things, but this game is too boring. I'm sure there are a lot of better hack-and-slash games out there.
------------------------------------------------------------------------------------------
In-Depth Review
Graphics
The graphics aren't that bad considering that this game was released in 2007. The characters are cute-looking although there are times where the character looks odd at some point. Some backgrounds are also breathtaking if you can ignore the fact that it's an old game.
The design is a bit outdated though. The main menu doesn't look appealing and some elements take a lot of space on the screen. People with OCD might also get annoyed with the fact that the health bar and the skill display aren't aligned in a straight line.
The game also needs to work on its brightness. There are times where the screen is too dark and some times where the light is too blinding to see.
Story
Even though the game has a lot of cutscenes, I hardly could understand the story. I mean... I knew what was happening but it didn't give enough information as a story. It wasn't until I read the diary that was provided in the main menu that I understood what was going on.
As for the story itself, it sucks; it doesn't make sense and the ending is just absurd. The game seems to focus too much on the final boss throughout the game although the ending was meant for something else.
The game
Battles
The game has battle as its main focus. You'll explore one dungeon and each section of the dungeon acts as a stage that will allow you to battle. There are two kinds of battles: a boss fight and a regular fight where you have to kill enemies until a bar is depleted. The second one is more common and the game will also help you by giving a bestiary that shows the enemies' weakness to finish the battle.
However, some areas are too redundant. There was a time where I had to fight these phantom enemies in 2+ areas. It might not be a problem if the enemy doesn't respawn, but the main problem with battles in this game is that this game has a mechanic where you have to kill a certain enemy to reduce a bar that will allow you to finish the stage once it's fully depleted. Other enemies will also respawn forever until you fully deplete the bar and I found them to be annoying since the enemies that I had to kill were flying and hard to reach. The camera also doesn't help since it moves too fast when you move it around quickly even though you already lowered it in the settings.
The game also has a problem with the spell casting. You need to fill up your rage bar which can be filled either by charging it, taking damage, or slashing an enemy or a purple crystal. Some enemies are flying, making them hard to hit, and it takes time for a purple crystal to respawn. Charging the rage bar is also hardly an option since it takes time to charge and you need to stand still to do that. Your only option is to take damage, which seems to be the best option although it doesn't work in some cases where the enemy deals a lot of damage.
To be honest, I found the boss fights in this game to be more appealing than the normal battles. Some enemies have a weakness and resistance to a certain element and sometimes you need to do a certain thing to kill them. However, you need to spam your spells to kill them and I ended up circling most of the bosses until I hit a purple crystal whenever I ran out of rage.
Spells
Although there are a lot of spells that you can use, you need to purchase them and some spells are too expensive to buy. The price of the spells might seem to be unimportant after you reach the second half of the game, but you most likely don't need those extra spells at that point.
You also can spend your money buying items to replenish your health and rage although I found it to be quite expensive in the first half of the game.
Collectibles
There are some collectibles in each area that will either give you money or upgrade your damage. However, some collectibles are missable since they can only be obtained in a boss fight and sometimes it's hard to collect them in that state.
Other Areas
Although the game has a lot of areas where you have to fight monsters, there are four areas that will test your skills. Two areas will test your reaction speed by pressing two buttons at nearly the same time while the other two will test your luck since you need to pass through a rotating pole with obstacles in it. To be honest, I found these areas to be horrible and it took me several tries to finish them.
Difficulty
The game offers 3 difficulties. I played the easiest difficulty and the difficulty is just right for me. There were some levels that I found to be very easy although there were some levels where I died.
Problems
I found it weird that the character tends to jump even though I didn't do that; the main character will sometimes even jump when I walked on a stair. This also might be causing a problem with the double jump system because there were times when I couldn't double jump, especially when I jumped close to an edge of a cliff.
The game also offers auto-lock that behaves weirdly. First of all, you need to use a middle mouse button to lock on an enemy, which most of the time doesn't work, and even if it does, the auto-lock will go off after you cast a spell to the enemy. I ended up giving up using it after a few tries since it was faster to kill the enemies without it.
Conclusion
It's a hack-and-slash game with a lot of problematic mechanics and an unappealing story. The game is also too repetitive at some points.
Zitat:
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94 Std. insgesamt
Verfasst: 11.08.20 23:20
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145 Std. insgesamt
Verfasst: 30.07.20 00:59
The combat feels awful and leaves a lot to be desired. It tries to copy something akin to Devil May Cry but fails and ends up being nothing more than a button-mashing simulator.
As for the writing, the characters are not interesting or unique in any way and the story is even worse.
As far as visuals go, the game as a whole is rather drab. The color palette is ugly and the domineering bloom effect on everything does not help.
All in All, you would be better off spending your money elsewhere.
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205 Std. insgesamt
Verfasst: 24.07.20 09:44
My playtime on steam does not reflect my true playtime of this game as I have it on physical disc. Anime style hack and slash third person type game with gunblades. Pretty fun with some puzzles to do and there are two different endings for the game with good and evil elements.
8/10
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585 Std. insgesamt
Verfasst: 01.05.20 14:26
This game is bad, really bad. When I first started it I did not know what to expect but that became clear soon.
X Blades looks incredible for its time and the graphics and camera run very smooth. The animations are well done and the soundtracks are wonderful. But here is where the praise ends and the horror begins.
After 4 levels I knew what was ahead of me. Forty levels of doing the same sh!t over and over, and over again. Every level is either kill a boss, destroy monster generators or kill every living soul in sight. That is literally all that’s to it.
I immediately got annoyed by the bitchy “whateva i do what i want” attitude of the main character and her unlimited stupidity throughout the “story”. Also, when mister handsome entered the game, it felt so hollow, so unnecessary, so misplaced, it is a joke.
The weapons are a complete disaster. No matter how many upgrades you find or buy, the damage stays the same. The prices for new upgrades and spells do not make any sense. Your first attacks cost 30 souls, 400 souls and then BAM! 9000000 souls. The game is too short to collect the millions, millions of souls you need to unlock all the items and even then, it is not worth it. But the biggest joke is that the worst weapons of all in X Blades, are the X blades. They kill nothing without 6 or 7 hits, even with upgrades, the pistols on the other hand kill everything with 2 or 3 shots.
You can only kill bosses with your magic attacks and because of this, I almost only used my pistols and the magic attacks, almost completely forgot that I had two big ass swords to attack with. The boss is surrounded by cannon fodder, I mean minions on which you can leech your rage.
The rage system is terrible, you NEVER have enough rage, so I found myself buying it in the store over and over and over again. I hated it. If I could transfer my own rage into this game then I would never run out of it.
I also wanted to make a special note for the hit recovery time. When you get hit by a fireball attack from an enemy, it takes hours before you can move and run again, first you must watch a sad animation of our heroin trying to stay strong and get back on her feet. By the time this happens, you got gang raped by 20 horny lizards.
The controls are horrendous, they are the worst I have ever experienced. The jump mechanics are stiff, broken and unresponsive and it does not help that there are 3 other moves and actions assigned with a magic jump + move combination. Any combo you want to make fails and when you don’t need them, they happen.
The hit detection is awful, especially with smaller enemies and small urns.
Like I said, it was a horrible chore to finish. And for what? For one of the worst endings I have ever seen in my life.
Garbage.
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1005 Std. insgesamt
Verfasst: 01.05.20 10:38
now is time to try the remake blades of time.
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185 Std. insgesamt
Verfasst: 24.01.20 02:32
I guess the fairly modern options and graphics.
I don't mind the cheesy story as well but the combat feels honestly terrible.
No clear indication you hit something, nor you get some satisfying hit sound or maybe some different animation.
You spam the attack button and sometimes it hits, you can't really tell.
As for guns everything about them is bad (animation, dps, range, targeting).
Spells looked fun, at least the aoe ones, the targeting magic is almost as bad as pistols.
Not to mention the main character is so annoying I'm rooting for the bad guys.
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711 Std. insgesamt
Verfasst: 14.12.19 14:12
If you have not checked this by now then you can probably pick this game up dead cheap.
Highly recommended
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278 Std. insgesamt
Verfasst: 30.11.19 18:19
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295 Std. insgesamt
Verfasst: 23.11.19 23:17
Often times mid-fight I'd be constantly asking myself when is this level going to be over, please let this be over! The rage meter is probably the most tedious mechanic as you find yourself constantly running out of rage unless you purposely get hit, attack with melee, rage crystal or buy more rage from the menu.
Yes you can buy rage from the menu, sometimes the bosses are so frustratingly bad and tedious that you should farm for souls and just stun-lock the boss by constantly buying rage from the menu.
Ayumi doesn't even look that great, wish there was a paper bag costume.
Trash game, play this game if you hate yourself.
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Release:06.02.2009
Genre:
Actionspiel
Entwickler:
Gaijin Entertainment
Vertrieb:
Zuxxez Entertainment
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop