• Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.
  • Warp Frontier: Screen zum Spiel Warp Frontier.

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  • Plattform: PC Veröffentlicht: 28.09.2021
12,49€
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Preis Update 07.05.24

Über das Spiel

Vincent Cassini, decorated war hero, but still just a Captain in the police force he started, is patrolling the orbital slums of his home planet Cetus, when he stumbles across a lead in a war crime that resulted in the mysterious disappearance of thousands of Cetans, including his first wife and best friend. Captain Cassini and his robot partner MAC, must ally with morally questionable characters to stop an old enemy before their crimes are erased forever.

Players solve puzzles, in point and click adventure style, and navigate branching narratives to manage Vince’s relationships with his family, allies and enemies. Decisions players make in conversations and the order in which they undertake tasks result in outcomes that could cost the lives of thousands. Players actions ultimately decide what type of father, partner, friend, officer and saviour Vince will be.

Features:
  • Make decisions that affect the lives of thousands of people, and determine relationships between family and friends
  • A 2D point and click adventure in HD
  • 6-8 hours of gameplay with branching decisions resulting in multiple unique ending sequences
  • Authentic Australian feel voiced by a predominantly Australian cast
  • An alternate timeline of humanity branching from a castastrophic singularity event
  • Original Soundtrack by Thomas Regin
  • Explore via ship from the planet surface, through the orbital community to the outer reaches of the planetary ring

Systemanforderungen

  • CPU: Pentium or higher 1.2 GHz
  • GFX: 1920x1080, 32-bit colour
  • RAM: 1 GB RAM
  • Software: Windows 10
  • HD: 600 MB verfügbarer Speicherplatz
  • SFX: All DirectX-compatible sound cards
  • LANG: Englisch
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Steam Nutzer-Reviews

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Verfasst: 29.10.21 10:16
Technisch ist es aufgrund der Ressourcen nicht so gelungen, aber die Story ist super Interessant und spannend. Auch das Voice Acting ist gelungen und kleine Witze sind ebenfalls enthalten. Ich hatte meinen Spaß damit. :)
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Over-rated, a bit boring, slow, the tunnel puzzles get arduous and are painfully slow and the hints are useless and aggravating as the hint descriptions don't match the place descriptions.
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Verfasst: 19.11.21 22:35
An excellent science fiction point & click adventure game with good world building, great voice acting, beautiful graphics and logical puzzles. As you travel through the small galaxy, you really get a feel for space. The story is well told and the characters have unique personalities. The interface is very accessible and the help system gives you hints to point you in the right direction (if needed). The only two drawbacks were some inventory-based puzzles where I would have liked a little more feedback from the game, and some repetition in the puzzle design. The game is not incredibly long, but tells a well-developed story with a satisfying ending. And choices have real consequences. I would love to see a sequel!
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486 Std. insgesamt
Verfasst: 05.11.21 14:06

No Moon Logic Here



Believe it or not, Warp Frontier is the second independent point+click adventure of 2021 prominently featuring Aussies in Space. Coming hot on the heels of the delightful Henry Mosse and the Wormhole Conspiracy (Bad Goat Studios, February 2021), Warp Frontier is a far more serious offering, featuring a fully fleshed out hard-SF narrative, well-developed characters, puzzles that make perfect logical sense, and a huge amount of player choice. If you enjoy games like Gemini Rue, 2064: Read Only Memories, Lamplight City, Lacuna, or Whispers of a Machine, you will almost certainly like Warp Frontier.

Warp Frontier takes place several years after a terrible planetary invasion kills tens of thousands of natives and kicks the survivors offworld. We follow Vince, a middle-aged space cop with two young sons, a second marriage severely on the rocks, and a strained relationship with his teenage stepdaughter. The family lives in a cramped apartment in orbit around the planet where they once lived, and Vince has been stuck in the past for a long time. While investigating an incident, however, he stumbles across a small electronic device containing the consciousness of a living person; soon, he finds himself caught up in a Federal investigation as he tries to untangle the truth of what really happened to all of the people he used to know.

The story really sucked me in, and is the highlight of the game. It's clear that a lot of effort was put into really building the characters' backstories without hitting you over the head with them, and some of the most effective moments of the game are those that Vince spends with his family. There are tons of opportunities to affect the story and to affect the outcomes of scenes, as well, with a large number of the 69 Steam achievements being tied to those various alternate outcomes. The best implementation of this is how over time the game tracks Vince's relationship with his HAL-esque hovering robot companion, MAC, a character that develops a surprising amount of nuance by the end of the game.

This is a very polished game. The writing is very good, and fully voiced by a rock-solid cast. Much like Unavowed, Brawsome opted for a simple mouse-over hotspot feature for looking around a room which cuts out a lot of tedious clicking. This also works for combining items, so it's a really nifty little QOL feature. The game's art and animation look quite nice, too.

Puzzles in Warp Frontier are very grounded. We have an inventory, but a relatively small one; puzzles in the game tend to involve repeated use of the same handful of inventory items, but in different ways each time. The puzzles also make clever use of the game's mechanics, so you will rarely be able to progress by trying to combine every item with every other item; instead, you will have to be observant and engage in lateral thinking. As a result, the puzzles all make perfect sense, but can be a little tricky at times nonetheless. Fortunately, if you're stuck, there's a fully integrated hint system that can give you a little nudge or flat out tell you the solution, depending on your needs.

I do have two minor quibbles. First, I felt like the game could have done with more save slots and/or the ability to sort saves chronologically. Second, there are some aspects of the puzzles and navigation that are a tad fiddly. For instance, It's amazing that anything works in this universe, as there only seem to be about three fuses in the whole galaxy, and you have to constantly swap them in and out to get anything to function. Vince also has a spaceship that you need to use to get from place to place - you have to enter, then access the cockpit, then navigate through several menus to pressurize/depressurize the cabin, open/close the airlock or cargo ramp, and then leave the cockpit, and leave the ship. On one hand, it's cool that I get to drive a spaceship and there are some cool puzzles with that interface, but on the other hand, a simple fast-travel would be a lot more efficient for just getting about.

Overall, though, this is a great game. I fully recommend it. It came as a surprise to me as it was not on my radar at all prior to release, but I have enjoyed it so much that I also went and picked up the other games also made by this developer, and I am looking forward to giving those a shot as well.
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592 Produkte im Account
45 Reviews
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2119 Std. insgesamt
Verfasst: 31.10.21 17:14
Wonderful game! One would not expect this great story and excitement in the start sequence, where we just are in a cockpit - but soon unfolds the plot.

A great sci-fi story with a lot of low tones, like, how are your realtionssips (Trish, how do you treat others) and at the same time our competence on the job, combined with how correct do we act? I loved my MAC and got contrantly very bad reports ... but had still a nice relationship with him. But no spoilers

Thrilling, great story - highly recommended !
Replay value high as well
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519 Produkte im Account
38 Reviews
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490 Std. insgesamt
Verfasst: 19.10.21 00:28
A really good star trek movie in adventure game format. Great story, cool art. Decent point and clickie. Great for a weekend :)
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52 Produkte im Account
16 Reviews
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1142 Std. insgesamt
Verfasst: 14.10.21 14:54
I do not think the puzzles are good, but overall I find this game compelling, both in the story and for the meta-puzzle of 'what do I have to do differently to get the other achievement' element. One playthrough takes very roughly seven hours. I was in the beginning of my second playthrough when I started this review. I think it would need at least three playthroughs to get all the achievements. For full disclosure, I'm an immigrant to Australia. If you don't like our sarcasm, you may not like the presentation and characters.

I will start with the negatives since those are more specific. The set-piece puzzles tend to be 'walk here, pick this up, walk there, put this there'. You have to move around a lot to get one thing done and maybe do that several times. I found it annoying and sometimes frustrating the first time and tedious to do a second time. The game also assumes that you are working on the next step of a puzzle when you have just entered a scene, which can make it confusing when your characer has realised what to do next but you haven't. There seem to be some odd gaps in dialogue. At one point I was given several objectives in a conversation. I clicked the option to talk about them again, and discovered another objective that had not been mentioned. The game provides a good hint system, and simply putting the mouse over your character will give you a hint too, but I often felt it did not give me enough information on what to do next without those hints.

On the positive side, this is a game that lives up to the Choices Matter tag. Several people that you meet will die if you don't take proper action, often something you have to prepare in advance. And they will die in your presence. There are achievements for figuring out how to keep them alive. There are several confrontations where people will only die if you ignore all the diplomatic options and shoot them. In this case there are achievements both for being diplomatic or for people getting killed. You are playing a war veteran with PTSD who founded the local police because no one else would. There is a mechanic for tracking how diplomatic you are, or aren't, and thus how well you are doing mentally, although it doesn't seem to affect the endings. The main story is fairly linear, in that you have to at least try to achieve the fixed objectives before you get to the final event. But I so caught up in that investigation that I discovered you could miss most of the secondary story, dealing with your family. How you deal with them and how much you deal with them at all is almost completely up to you. One of the main conflicts in the family is how much you aren't there, and that is directly reflected in the gameplay.

I enjoyed playing this game the first time through for the compelling story, and achievement hunting has revealed elements that I missed the first time. I recommend it.
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484 Std. insgesamt
Verfasst: 13.10.21 05:19
Feels like a good old fashioned 3D characters on 2D background from 2001-ish, with more modern puzzle and design sensibilities. Good voice acting and great soundtrack.I also appreciate that it gives you a lot of different options for story branches.
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465 Std. insgesamt
Verfasst: 10.10.21 20:56

Space: the Warp Frontier. An out-of-this-world point-and-click voyage that boldly explores sci-fi concepts.



Warp Frontier is Brawsome’s first game in over ten years, but they definitely didn’t rest on their laurels in the interim, delivering a masterful science fiction creation in the point-and-click genre. The game is probably the best of the genre that I have played this year, worthy of inclusion in any point-and-click fan’s library and a great jumping off point for those wanting to experience what the genre has to offer.

Game Universe


Following a cataclysmic event called the Reset, humanity expanded from Earth, and people are divided based on their planet. Vince Cassini, COP (Cetus Orbital Police), nicknamed Tin Man for his mechanical heart, has spent the last ten years searching for people who went missing after an interplanetary war. His intense focus on this task has complicated his family relationships, and he realizes he’s forgotten his stepdaughter’s birthday just before his ship’s hull is breached by two fighting ships flying by. As Vince investigates this occurrence, he gets pulled into a discovery of massive scale and must navigate the far-reaching consequences of what he’s learned along with his personal life.

Although more realistic and serious in tone rather than comedic, there are enough jokes and puns to keep the mood from getting too dark. Since Vince has chosen not to be chipped or augmented, he operates alone out in the field except for his MAC (Machine Assisted Controller), and the recurring joke poking fun at the fourth wall that MAC makes about Vince thinking out loud is my favorite. There’s also a fun homage to Teenage Mutant Ninja Turtles in one of the puzzle solutions.

https://steamcommunity.com/sharedfiles/filedetails/?id=2619810958

Gameplay and Mechanics


In many ways Warp Frontier is a traditional point-and-click adventure game. Vince picks up inventory items, and those items can be used with characters and objects to progress the story. Rather than having Vince select from actions to look at or use an item, the player must use the item with Vince just as if they were combining two inventory items. One nice feature is that if the player hovers over an object, it will display the flavor text or available actions without needing to click on it, so the player can get worldbuilding details without needing to click on objects that aren’t going to be used.

https://steamcommunity.com/sharedfiles/filedetails/?id=2619811741

Warp Frontier manages to avoid the idiosyncratic puzzle solutions that are often a feature of classic point-and-click games. Most puzzle solutions are logical, although it was tricky at times to figure out how to cue the game to move forward. It’s nice to have many items be utilized in multiple puzzles rather than having to find similar items or items with similar functions multiple times because the character abandoned a functional multi-use tool. Sometimes this meant that the game created a third inventory item when the player combined two items. For example, if the player had Vince use glue on an item, the glue and original item were still separate in the inventory, as well as a new glue+item object. It took me almost to the end of my first playthrough to get the hang of checking my inventory for the newly created combination item.

Whether or not Vince picks up certain items and has them available to use at the right times influences the outcomes of different parts of the game, as does which dialogue options are chosen. Some dialogue or action options will time out if the player waits too long to make a choice, and unfortunately there’s nothing that lets the player know a particular sequence is time-sensitive other than the dialogue options disappearing or the story moving forward in a decisive way.

In addition to working with MAC, Vince’s ship plays a role in many puzzle solutions. I loved how immersive and realistic it felt to use different functions of the ship. The player needs to consider whether the cargo ramp is up or down, the atmospheric pressure outside compared to inside the ship, and other engineering and mechanical considerations. There was so much great technical attention to detail!

https://steamcommunity.com/sharedfiles/filedetails/?id=2619812000

The game provides many ways for players to get clues if they are stuck. Hovering over Vince shows the current goal, and talking to MAC gives additional details on the current objective. The player can use a button to show hotspots and whether they are merely flavor text (e.g., just a dot) or an action can be performed (e.g., a speech bubble or a hand icon). If all that fails to get the player’s creative juices flowing, there’s a well-designed and robust leveled hint system. If the player does need to click on the hint button, it starts by providing a very basic clue, then the player can click the right arrow to get increasing details if they’re still stuck, ensuring the player gets enough help to get unstuck but avoids spoilers as much as possible.

Art Style and Graphics


The feel of the art style and graphics will probably seem familiar to point-and-click veterans, but although they aren’t particularly innovative, the realism is exceptional. This can be seen in the technical appearance of the ship’s dashboard and airlock control and the detailed paintings in the backgrounds of some scenes, but can sometimes be disturbing depending on the content. The dark color palette is well-suited to the sci-fi world of the game. If there is one flaw in terms of aesthetics, using all capital letters in the text for location names and certain reports would be it. While the font itself is in keeping with the sci-fi ambience, the lessened readability can detract from immersion. The font for the more critical dialogue is just fine, so the all-caps is a minor annoyance.

https://steamcommunity.com/sharedfiles/filedetails/?id=2619812581

Sound and Music


The majority Australian voice acting cast is solid, and the sound effects enrich the details of each scene (e.g., breathing when Vince is using his space suit, alarms). The music evokes the ambience at every part of the game, from mysterious to noir to eerie, although it doesn’t cross over into memorable.

Extras


Warp Frontier offers Steam trading cards and 69 possible achievements. Since there are multiple choices and endings, a player won’t be able to get all achievements in a single playthrough, but there is a manual save function in addition to an auto-save. On Oct. 4, 2021, the developer increased the amount of manual save slots from four to fifteen, which will make it easier to explore the possible narrative branches while avoiding repetitiveness. The game also offers a commentary feature I’m excited to use in my next playthrough to get insight into choices made in the game design process.

Verdict


At $14.99 at the time of review and approximately 7.5 hours for an initial playthrough, plus extras for replayability, Warp Frontier provides great value at full price. Brawsome has built a detailed and immersive sci-fi universe. Although Warp Frontier perhaps isn’t the most artsy of games I’ve played in 2021, it is superb craftsmanship when it comes to worldbuilding and point-and-click gameplay. While the first ending I unlocked surprised me with how quickly it wrapped up, I hope the other endings resolve my lingering questions and plot points that seemed like loose ends in my initial playthrough. Hopefully it won’t take Brawsome as long to release another game, but if it takes place in this game universe, I’m in.

Note: This review has been condensed from its original at SaveorQuit.

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588 Std. insgesamt
Verfasst: 01.10.21 12:18
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edit: more save slots available + skippable travel animations.

warp frontier stars space cop and former drummer vince 'tin man' cassini, who kicked some ass back in the day when he wasn't on the turps or gigging with his band, but still has some juice left in him (the non-alcoholic variety). on his way home for a birthday celebration, his ship gets shot down. after some first aid to the ship he finds the attackers, killed by nothing somehow, then runs into a girl who leads him to something he's been trying to find for a long time.

not gonna spoil more of the story, there's mystery and shenanigans, your choices come with variable amounts of consequences, and you have a trusty companion in the form of a floating ball of a robot. and by trusty I mean it's a snitch, watching your every move, and being a tool of law enforcement, reporting them to the higher-ups. I didn't expect to get a 'damning' evaluation after what I guess was the first chapter, as I don't think I did anything wrong (most of the time I didn't even realize I was making any kind of choice, though that's probably on me), then the second report got even worse, even though I was helpful, professional and diplomatic (the achievements' words, not mine). fuck you, mate.

another annoyance is many conversations and npc responses feel out of place, as if the script got mixed up somehow. to give a spoiler-free example, I gave the artist girl's business card to someone, but neither calling her, nor visiting her triggered new dialog. my action was only acknowledged much later, in a completely unrelated scenario and location. another time I screwed something up (trying to be the good guy again), then fixed it, but when I talked to a certain involved individual, he only said there might be another way to fix my screw-up, and we never got to talk about it again.

what I like about interactions though is how you can treat people the way you want. while figuring out what to or not to say or do to get in somebody's good books is tricky and often misleading, you can be kind, rude, interrupt their seemingly endless and irrelevant musings, side with different characters, decide how much of the truth to tell them, etc. these all have an effect on your rating, but I still don't understand how being goody two shoes(ish) in chapter 2 yielded the worst result. oh well... I was fine with most of my choices, but not the outcomes that seemed illogical at times, leading to an abrupt and somewhat disappointing ending, and some sour taste is still lingering from the overall experience.

controls are pretty good, but not exactly what you'd expect. left click (or 'select', as the game annoyingly calls it) to move around and interact, double-click (or 'double select', yuck...) to move faster. mouse wheel scrolls available inventory items, right clicks restores the default cursor. the inventory is always barely visible at the bottom, mouseover brings it up, but with many items you'll have to click arrows on opposite ends of the screen to scroll the inventory itself, as the scroll wheel only affects the cursor. empty slots are a common occurence as well, after getting, losing or combining items, doesn't look good.

here's what's really cool: a simple mouseover shows item descriptions and (in)valid item combinations, saves a lot on clicking. no voiceovers for these though. space or clicking an icon is the hotspot indicator, hold as long as you want to see the icons, and with the mouseover functionality you can make really short work of finding what works and what doesn't. needs some getting used to, and hovering over vince shows a hint regarding the next step, which might spoil things for some. understandably so, as it's not as easy to avoid as not pressing space for hotspots.

there's a neat hint system, giving less and less subtle nudges in the right direction as you keep flipping the pages. I used it a few times because some puzzles were really tedious. the rat only a bit compared to the fucking mine, leading to pretty much the same puzzle, then further complications as a frosting on the tedium cake. and many more tunnels later. such fun...

the presentation is a bit low-budget, seen better from small teams. nothing too bad overall, but some characters look weird, with way too big heads, and facial animations are straight out of south park. movement could also look better instead of this marionette imitation, and running does not exist, it's just sped-up walking, very benny hill. space travel and docking animations were common and long enough to become annoying fast, but they were made skippable in a patch.

voice acting is mediocre at best, some of it worse. disappointing after all those announcements about the mostly australian cast (doesn't happen often) before release. it was basically spam after a while, so I had to unfollow the game. the music is excellent though, except some tracks are louder than others. music goes soft when somebody starts talking, which is nice, but volume fluctuation in general is still annoying.

settings-wise it's pretty good, or would be if everything worked as it should. separate volume settings, but with uneven audio levels they're less useful. windowed mode and resolution options, but have to click through what's available and resolution changes instantly, should be a pull-down menu or someting. toggles for the hint and hotspot indicator buttons and subtitles also available, as is a developer commentary, but unless I'm watching the occasional let's play, I don't like people talking over my game (movie, show, whatever) and I don't replay games, so never get use out of them. if they were like pop-up video on vh1 way back when, sure. I would've also liked a brightness slider and an option to only advance text with a click, not automatically.

there are occasional autosaves (no indicator) and manual saving anytime outside dialogs/cutscenes with 15 save slots after a quick patch increased it. can't name them and there's no overwrite confirmation, but they have the in-game location and date and time of saving (no location for the autosave). no confirmation, autosave or reminder to save before quitting, be very careful. this should be on the top of the list of things to fix.

it's done well enough for the most part, too bad they cut corners and made the pc version worse just because they want to release it on the nintendo switch as well. I don't care about the graphics, at least it works fine on my crappy old pc, but not much space on the switch, so best limit the number of saves in the pc version with unlimited capacity to 5 fucking slots, taking up a whopping 7 (SEVEN!) MEGABYTES by the end of the game. things like that, though the save limit was quickly raised to 16 at least. so on top of lazy mobile and console ports, now we're getting dumbed-down games optimized for handheld consoles too. what a time to be a pc gamer! the price is reasonable otherwise, and if you like choice-based point & click adventures and sci-fi, you'll most likely enjoy it, but it's not a ripper, as people down under say.
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809 Produkte im Account
33 Reviews
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379 Std. insgesamt
Verfasst: 30.09.21 11:19
Just finished the game and the first thing that came to mind was: huh, this was a fascinating experience.

You play as Vince Cassini, a man who's torn by a war where he had lost much. The setting is futuristic and while that is usually an excuse for technobabble, there's none of that happening here. There are multiple ways to play through the game and while I don't think there's a way to get a 'game over', there are instances where the game's progression differs, should the player decide to... Dally.
Other than that, it plays like most other point-and-click games, other than that the UI / interface is a little wonky.

The game's gorgeous to look at in most cases. Not everywhere, but the consistency is there. The backgrounds, character models, objects and the like are all done well. Except for the moving animations on the characters, which leaves a little bit to be desired - it's really distracting sometimes.
The voice cast - for the most part - is done really well. There are some issues with the volumes between certain characters, but it's fine for the most part. There was 1 where I was wondering what sort of accent that was, as it did take me out of the loop a little. Vince's voice was spot on though, so kudos to that.

The length of the game was... Okay'ish, and that's really where the game lacks a little, in my opinion. Without spoiling too much (I hope), the game boils down to finding certain locations after 'crashing' into the start of the plot. It's got a really nice (and decently lengthy) buildup towards said plot... And then (based on the player's choices) it's suddenly at the ending and the ending... Is a little tedious. Not to mention that the 'twist' was something I saw coming a lot earlier, but it was honestly fine enough.

What I will say as a negative though, is that the UI is a little wonky. There's 'description text' at the top of the screen, while there inventory is at the bottom. Sometimes the text at the top changes to 'hint' that something can happen, or something more is needed. The information provided isn't easily visible and thus, some text gets missed.

The puzzles aren't exceedingly hard, but they are tedious. For example, I was in a mine and I had already figured out the puzzle, but that puzzle was meant to be solved later and I had no feedback on it. In that same mine, there was an object behind a fan and the player has to get closer to find out there's something more to do there. That would be fine, were it not that it's the only time the game does that (every other item in the game is already visible on screen).
Then the 'puzzles' at the end... It was tedious, if I'm honest. I get where the developer was going with that, but it could have been either shorter, or more intuitive.

The ending was... It came out of nowhere, like a book would say 'the end'. There's a slight epilogue which doesn't explain much, other than give a 'where we stand' sort of dialogue while also hinting to a sequel.

All in all though, the game was good and I'll certainly play it again in the future to see where the alternate paths can lead to. The nitpicks I had with it were overshadowed by the (in my opinion) good quality of the rest of the game. It could have maybe lasted a little longer to give a better ending, but it's not as bad as some others.
It's not even that expensive either, so pick it up if you're a fan of point and clicks!
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Rating auf Steam Positiv
96.43% 27 1
Release:28.09.2021 Genre: Adventure Entwickler: Brawsome Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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