Warlock: Master of the Arcane
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Über das Spiel
Drei Rassen, Untote, Monster und Menschen, stehen den mächtigen Zauberern hierbei zur Verfügung. Doch auch die Wahl des Zauberkundigen selbst hat großen Einfluss auf das Gameplay - du entscheidest u.a., ob du lieber vernichtende Kampfmagie oder heilende Zauber verwenden möchtest.
In diesem globalen, rundenbasierten Strategiespiel wird die fantastische Welt von Majesty aufs Neue lebendig. Geschätzte Verbündete und gehasste Feinde geben sich ihr Stelldichein auf der Jagd nach dem Titel "Master of the Arcane". Den Traditionen des Genres folgend, verbindet Warlock die besten Elemente rundenbasierter Hexfeld-Strategie mit einem völlig neuen Look. Zudem, ganz der klassischen Fantasy entliehen, müssen sich ambitionierte Magier auch zahlreichen Quests und umherstreifende Monstrositäten stellen.
Systemanforderungen
- CPU: Dual Core CPU
- GFX: GeForce GT240 512 MB oder vergleichbar
- RAM: 2 GB RAM
- Software: Windows Vista, Windows 7
- HD: 4 GB HD frei
- SFX: DirectX 9.0c kompatibel
- DX: 9.0c
- LANG: Deutsch, Englisch, Französisch, Russisch, Spanisch
- CPU: Quad Core CPU
- GFX: GeForce GTX460 1 GB oder vergleichbar
- RAM: 4 GB RAM
- Software: Windows 7
- HD: 4 GB HD frei
- SFX: DirectX 9.0c kompatibel
- DX: 9.0c
- LANG: Deutsch, Englisch, Französisch, Russisch, Spanisch
Steam Nutzer-Reviews
Nicht Empfohlen
1196 Std. insgesamt
Verfasst: 28.03.18 21:38
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2143 Std. insgesamt
Verfasst: 25.04.15 10:09
Es ist eine etwas schlankere Variante von Civilization in einer Fantasywelt.
Grafik: Finde ich wirklich gut
Sound: Naja
Einheiten gibt es viele und die haben Ihre Vor- und Nachteile. Zusätzlich gibt es Ritter/Helden, die besonders stark sind und mit Artefakten auszustatten sind,
Was mir nicht so eingänglich war / bzw. gefällt:
- Götter, was hates damit wirklich auf sich?
- Zauber, gehört zur Fantasywelt, aber mehr als Heilungszauber habe ich kaum eingesetzt
- Viel zu viele Monster, die halten einfach zu sehr auf.
Ich habe ca. 15 € bezahlt und finde den Preis gerecht.
Meine Wertung ca. 78 %
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1048 Std. insgesamt
Verfasst: 21.10.14 16:32
Kritisieren muss man allerdings, dass die Monster viel zu stark sind und man die Dungeons kaum clearen kann. Auch die Outsider Monster sind am Anfang viel zu stark. Mit einer langen Spielzeit und stärkeren Monster kann man allerdings die Map und die spawnenden Gegner schnell kontrollieren.
Positiv fällt auf, dass das Spiel mit zufällig generierten Gegnern immer wieder für Spannung sorgt.
Auch das gut durchdachte Zaubersystem fällt positiv aus. Für mich ein gutes Spiel für Zwischendurch.
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2319 Std. insgesamt
Verfasst: 27.11.12 16:41
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1267 Std. insgesamt
Verfasst: 13.02.22 22:03
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398 Std. insgesamt
Verfasst: 18.12.21 17:59
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1047 Std. insgesamt
Verfasst: 06.09.21 18:58
https://www.rockpapershotgun.com/union-survey-alleges-culture-of-mistreatment-at-paradox-interactive
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581 Std. insgesamt
Verfasst: 18.06.21 20:00
A Magical Civilization
What I Liked
It's basically Civilization, but, with a heavy dose of magic.
What I Did Not Like
It's a bit light compared to Civilization.
Why I Stopped Playing
I just couldn't get into it. I recommend it since it's good for what it is, but, I strongly recommend picking up the second game for a better experience.
Disclaimer
I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purchase a $60 game and play it for 2 hours or spend $10 on a game and spend 50 hours on it. Even if I played a game a short time, it does not mean it is bad. It just means another game caught my attention. I also complain about flaws in games a lot, even about the littlest of things. Keep that in mind when reading my reviews. If I do not have a complaint, then the game must be special!
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1921 Std. insgesamt
Verfasst: 08.06.21 18:37
This game reminds me of the original Master of Magic. It's not overly complex, but it's rewarding in that it has decent solid gameplay without trying to re-invent the wheel.
Still playing in 2021, graphics are crisp and it runs great eveon on my laptop
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5490 Std. insgesamt
Verfasst: 21.03.21 22:34
+Pros+
+A Fantasy 4x game
+Multiple spells
+Multiple Races
+Engaging combat
+Replayability
-Cons-
-No real campaign/storyline
-Small freezes here and there
-Too simple for some?
I enjoyed this game for a while now. Several playthroughs and I must say it’s a good 4x fantasy game. Instead of Civ games where they rely heavily on buildings, management, diplomacy, and other aspects to prolong the game; this title gets rid of most of that and simplifies it into a game where combat and casting spells is the major focus. The game uses the hex grid – which allows for flanking and back door opportunities.
You’ll get varies races to select when you begin your 4x campaign – though there is no real story or an actual campaign in terms of lore; well get into that later. You’ll construct buildings that increase your food, gold, and mana. These are the primary resources to your success. Food limits how many units you can have on the field per say. You can go crazy, but the higher your negative food is the slower or if at all – your populations will grow. Gold helps you buy new units and buildings – no gold; no building anything. The mana resource helps you to cast friendly and destructive spells and of course no mana and you’re not casting anything.
Let’s say you picked humans as the starting race and you conquer an undead town. Well, now all the inhabitants of that town are under your control. Yes, that means now from that town alone you can make undead units with your human counterparts from another town. Now, you’ll be conquering the world with undead and humans alike! Don’t fret, this happens with any and all the races that happen to be in that game. You’ll see some pretty amazing armies in the late game.
There are a lot of spells in this game and some you may never even touch. You research them and you use them. Some spells you may use at each turn and others will require some rounds to end. These spells can be anything from healing your units to terraforming the lands to help supply your buildings with profit to harming your enemy units and raining firestorm onto their lands. I enjoyed the spells because one could simply make mountains to create a chokepoint and then bait their enemy into a ridge and profit.
Now, there is no ‘real’ storyline or campaign. If anyone has ever played Majesty 2, you’ll know there was a campaign and it uses the same models of the rogue, fighter, ranger, etc. as the main driving force behind this title. I mean, it even uses the same voice actor in both titles. I would have liked to see more lore purposes in this title.
There is replayability and that comes to the fact that you can make a multiple changes to your Wizard that you pick, the size and settings of your world; how challenging you want and to even include an event called Armageddon to it to make it that much more difficult to win.
The performance as a whole for the game is bit glitchy and it can do small freezes here and there. I’m not sure if this problem happens to others out there, but I found this to be an annoyance at times, but!!! I never experienced any hard crashes to the desktop or game ending bugs.
If you’re into 4x games and you want more combat and you like a fantasy game, I recommend buying this game. It may be simple to some, but I think the simplistic aspects will make up for it for more engaging combat.
Recommended!
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2435 Std. insgesamt
Verfasst: 15.02.21 16:38
But I can't put a negative review - it does some things very well.
In the end, it got tedious, and my main gripe with it is the AI, or lack thereof.
20 caravels filling the whole bay vs 2 water-walking bois with magic swords, who would win?
2 water-walking bois, every time, 10 turns later.
The meta of this game is to create a few superhero units and buff them up like mad (a good unit costs between 120-700g, but the upgrades on it can run 2000g+ and that's without the cost of enchantments, and you have to upgrade them one at time).
So what do AI do? They spam as many units as possible, and never seem to upgrade them. So any fight is a slog through things that plink you for 1-2 damage, your guys have 40-60 hp, and one-shot most of theirs.
All the while building 40 or so farms by hand EVERY TURN in the late game. I don't even care where that farm goes, on a glacier, don't care, not my problem, handle it! Where is the governor AI?
Anyway, here's a game that has ELVES, SWORDS and PVP, and it's 3/3 stars, rights?
And I hated it.
Master of Magic and Age of Wonders do the same things but with less tedium, and the AI can be tricksy.
This was a slog. AI is dumb.
So I had to hate-play it til 4 AM just to beat it and be done.
Ugh.
The opposite of love is not hate, but indifference.
P.S. Steam insists that I received this product for free. Was it a bundle? I'm not quite sure. It sat on my to-play list for months, if not years. No idea how it ended up here. Ok Steam, whatevs.
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12961 Std. insgesamt
Verfasst: 25.01.21 18:00
Yes it looks like Civ 5 and in many ways it plays similarly, explore, expand, build cities, units and buildings, make use of the terrain and resources and on and on.
Where it differs it does so in very interesting ways. There is no tech tree as such, instead there is a split between researching spells (that don't seem to really have much relation between them as a tree would) and having a building tree where you get more and better units/bonuses available by building a series of buildings (one unlocks the next). Instead of fairly weak barbarians you have monsters, some of which are very strong and can't be cleared until the early-midgame, as well as independent cities. You have Gods you can build temples to in order to gain other units and spells and lastly you have otherworlds, accessed via portals and full of nasty monsters.
Nice ideas but the AI being awful (worse than Civ 5's ever seemed to be to me) means much of it is moot. Regardless of species it seems the pattern is this - Spend the first 20-30 turns spamming weak units (OK sometimes, not always), if spawn near independents then take those cities (good), if near opponent declare war (not always good), forget to expand or properly use resources (very bad), forget to ever apply upgrades to units (very bad), throw weak units against strong monsters ensuring a continual recycling of low-experience troops (very bad).
All of this means that the AI fail to use their territory well and fail to build a decent army at any point, you can easily outperform them purely by expanding well in the territory you have and being sensible with troop management, honestly the only threat you have is if you spawn near multiple opponents and a bunch of high level monsters to curtail your expansion.
The most disappointing thing for me though is the otherworlds, they promise a whole host of bonuses and such but they are completely pointless, if you are strong enough to get them you are more than strong enough to have rolled all the other mages anyway.
Overall nice idea, poorly executed, get if you really like 4X games just for the ideas, skip otherwise.
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27620 Std. insgesamt
Verfasst: 30.11.20 03:27
But it's poorly implemented. Clunky UI. Resource hog (5 FPS?!?). Some odd bugs.
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4148 Std. insgesamt
Verfasst: 26.11.20 21:22
Update: I have finished my first game. While I do feel it's disappointing that the easiest way to win is crush every one (Had a really good AI partner helping me here and there with fighting the others, would have liked a peaceful end, but oh well.) I still can't praise this game enough for being difficult in a fair and fun way, while also allowing me to finally finish a 4x game. I can't wait to try another map, and would love it if my friends would like to join in on this one.
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1601 Std. insgesamt
Verfasst: 07.10.20 20:46
Me: Trying to scrounge together some gold to buy a single decent unit.
Computer: Endless stream of super-badass units with all the upgrades.
Da fuq! :/
Good, but highly frustrating... :D
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557 Std. insgesamt
Verfasst: 10.08.20 02:31
In the same light-civ / combat heavy strategy games category as the equally-worthy HoMM, AoWonders, Eador, Disciples and Fantasy wars series, but still worth playing even if you own those others. So much fun for so little money.
Very much recommended.
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1060 Std. insgesamt
Verfasst: 06.08.20 12:44
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356 Std. insgesamt
Verfasst: 21.07.20 13:42
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23427 Std. insgesamt
Verfasst: 17.05.20 01:25
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66023 Std. insgesamt
Verfasst: 11.04.20 16:02
The only criticism I have of the game is the inclusion of simultaneous worlds throught portals on the main map; it turns into a big waste of time. It would have been better if adversaries actually had the HQ somewhere on the other worlds, because there is really no reason to explore there. All of your adversaries appear on the main map and they never attempt to access the portals to expand their kingdom. It is a good idea, but not execution.
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340 Std. insgesamt
Verfasst: 01.04.20 22:56
Next in the long line of Civilization-style high fantasy grand strategies, Warlock: Master of the Arcane is pretty rough around the edges. From what little time I spent with the game, I saw very little to differentiate Warlock from its peers in any meaningful way, and I found the user interface to be extremely lacking. In general, there's a noticeable lack of visual feedback. It's a small thing, in relatively speaking, but the annoyance of not having really basic, fundamental information (like unit movement range) being totally clear is omnipresent and builds up over time. I'm sure if you were very determined to eke some enjoyment out of Warlock, you could eventually brute-force your way to seeing past the interface problems, but for my money the game doesn't really do enough to establish its own identity to make that kind of effort worthwhile.
If you're up for a Civ-style grand strategy, maybe try Fallen Enchantress or Age of Wonders III instead.
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2231 Std. insgesamt
Verfasst: 27.03.20 01:03
Upfront this isn't my usual type of game. Honestly visual novels and JRPG's are more my speed but this game is different in that it has the nostalgia factor for me. It was one of the few games that my dad bought and I would play on his steam account and so when I got my own account I had to get the game myself and I think it's pretty fun. You play as a Great Mage who is competing with their fellow mages to see who gets to be the de facto ruler of the world. Sure you can make alliances or crushed them under your feet but your ultimate goal is to become the supreme ruler of the world. Fun stuff right? Honestly though the story is not really why people come to this game. The reason I play it is because all you're doing is creating cities and expanding your Empire which can be pretty fun. There's lots of varieties and troops you can own along with its own deity system and there are four core races so you can choose between having humans or monsters or even the undead or these fancy elves. There's also a variety of great mages you can choose to be with their own little blurb back stories and you can also hire elite troops called lords that can pack an extra punch to the battles. This game really does take it's fantasy setting and just runs with it. And if you happen to read some of those blurbs chances are they're probably going to be funny in some way because whoever made this game really had a sense of humor because one of the Lord you can hire is a indestructible bunny and one of the foes you can find is a horde of Mad Peasants (if you do happen to run into them they are tougher than they look).
All in all I think this is a pretty decent game and it's not too horribly priced sense it pretty much has endless replayability especially if you try the other modes like Armageddon or try to win in the various ways they offer. I've heard that it's being compared to this game called Civilization which I have never played so I can't really comment on it but I've heard that's good as well so Yah!
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4371 Std. insgesamt
Verfasst: 26.07.14 10:18
Very similar to Civilization in its core but has a lot of unique things to offer.
almost feels like a rpg with the lords and spells and stuff.
researching technologies is replaced by spells.
and you can build stuff in cities when it grows instead of the worker business.
With spells you can curse, buff, damage and move units.
You can also change the terrain and cast stuff on rival mages.
The game world can be pretty big with max 6 additional worlds which is awesome.
You could almost go play this without rival mages and fight the neutrals and the mosters in the world.
If you are concidering buying this or the second one id suggest the first one.
The second one has stuff like unhappiness and allies share vision and bunch of other stuff I personally dont like.
I have one complaint about the game atm and its the fact that enemies in mp can see how much mana/gold you have and what spells you have that they dont.
i feel like this is way too much information id like to give.
Also a minor issue is that when something that i have previously explored ( like a city) updates even when im not there to see the change.
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1900 Std. insgesamt
Verfasst: 10.03.14 01:48
Okay, really though, it LOOKS like Civ5 at first - it's a city-building game with hex tiles and units that don't stack - but it actually works fairly differently. To explain:
1: There's a whole lot less focus on cities. In particular, there's not even a research tree! Each city instead has a progression of buildings it can produce and... well, to avoid getting into details, let's just say that every city is just going to specialise in producing one resource and it's nearly always obvious what to build next. It's very simple compared to Civ5.
2: On the flipside, there's a whole lot more focus on military. In particular, constructing units does NOT slow down constructing buildings, instead costing their own resource (gold) to produce. And there's always wild monsters of varying toughness to kill. The end result is that, rather than in Civilization where peace is the most beneficial option, in this game EVERYONE has an army!
3: Spells. There's a LOT of spells, and they do a lot of stuff - from hurting and healing to buffing and nerfing to summoning units to changing the landscape to, hell, there's even city-wide buffs in this game. Spell research is what takes over regular research in the Civ games.
This is all leaving out the other big details, like heroes and gods and the nifty way you get better units. But that could go on for a while. And it's got some problems of its own because it lacks polish, things like a point where micromanagement gets annoying, and that you can't turn off animations (although you can skip them every time), and there's no synchronous multiplayer turns which it so desperately needs. The lack of polish is why I'm really looking forward to Warlock 2.
But the short of it is: I really like it! On it's own, it's really not as good as Civilization 5, it just didn't have the budget to be. But if you love playing super-aggressively in it, this is a game made all about that!
Oh, as for DLC? Elves adds a new race focused on research and Armageddon introduces a rather nifty man-vs-monster mode, so they're both great. And the rest... isn't worth it. Although really, if you haven't got the game yet, you should just get the Ultimate Edition, it's definitely worth the extra cost!
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1802 Std. insgesamt
Verfasst: 07.03.14 22:29
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Release:11.05.2012
Genre:
Strategie
Entwickler:
1C:Ino-Co
Vertrieb:
Paradox Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel
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