Warhammer Quest
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Über das Spiel
Lead your group of brave adventurers through the perilous dungeons of the Warhammer World in the search for wealth and glory!
Level up your party of heroes. Loot weapons, armour and mysterious artefacts from fallen enemies. Crush Orcs, Goblins, Trolls and more ferocious enemies!
What perils lurk in the darkness? Only the mightiest warriors will survive.
The standard edition includes 4 heroes, 3 game areas and a special Vampires and Zombies tileset & enemies pack. There are additional in game options to buy up to 7 more heroes, 5 extra weapons and a Skeletons & Necromancers enemy pack. The Warhammer Quest Deluxe pack includes all of these extras.
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4671 Std. insgesamt
Verfasst: 25.11.20 00:53
Also liebes Chilled-Mouse-Team: Fasst euch ein Herz, holt euch in Nottingham eine Lizenz, und entwickelt Teil 3!
+++ PROs +++
- Ein Warhammer Fantasy Spiel, leider eine Seltenheit!
- Warhammer Feeling
- Wesentliche Karrieren sind abgedeckt
- Angenehm schwer, bis manchmal unfair was absolut okay ist
- Soundtrack ist okay. Ein zwei Stücke mehr zu entwickeln wäre aber nicht geprotzt gewesen.
- Tatsächlich finde ich einige der Quest-Texte gar nicht mal schlecht
- Die Karte haut mich nicht vom Hocker, ist aber okay (und besser als in Teil 2)
--- CONTRAs---
- Die Anmitaion wenn man eine Stadt betritt erinnert mich an Games Ende der 90er. Mir wäre eine stimmungsvolle, schlichte Illustration lieber gewesen als das.
- Chaosbarbar! Hallo. Wir sind nicht mehr in den 80ern. Bitte keinen Chaosbarbar mehr. Das erinnert wirklich an MB Spiele
- Grafik ist nicht alles. Aber sowas??? Junge junge. Die Anmitaionen sind unterirdisch.
- Ich habe jetzt knapp 80 Stunden und das Gefühl bald durch zu sein; Liefert doch eine DLC mit einer neuen Region! Besser: Macht euch an Teil 3
- Generell ist die Grafik wirklich scheiße. Holt euch doch einen Illustrator ins Boot der stimmungsvolle Zeichnungen macht statt das (Avatare, Intro für Stadt etc.
- Man braucht ja nicht Berge an Beute. Aber das ist wirklich etwas mager
- Liefert doch mal ne neue Karriere nach (z.B. einen Langbart)
Ich finde das Spiel wirklich okay, auch wenn es unangemessen scheiße gemacht ist (technisch). Ich spiele es hin und wieder wirklich gerne. Warhammer Fans können ruhig einen Blick riskieren. Leute die nicht schon Warhammer-Fans sind und einfach ein tolles PC Game suchen würde ich eher abraten. Dafür kann es wirklich zu wenig, da gibt es massig bessere Lösungen.
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1093 Std. insgesamt
Verfasst: 13.08.15 12:23
In den zu besuchenden Städten kann man seine Helden ausrüsten, aufleveln und in Tempeln lassen sich Buffs beziehen. Beutegut lässt sich auf dem Markt verkaufen und neue Items kann man dann natürlich auch dort erstehen.
Soviel zum Guten.
Dann mal das Negative:
WQ setzt auf Mikrotransaktionen und zerstört damit ein wenig das Spiel und den Spielfluss. Alles im Spiel dreht sich um Gold; zum Kaufen selbstverständlich, aber auch fürs Beten und Aufleveln werden die goldenen Taler benötigt. Leider ist der Goldsegen nicht besonders reichhaltig und insbesondere in den Städten wird man durch permanente Zufallsereignisse schnell um sein Erspartes gebracht. Entweder grindet man nun Dungeon um Dungeon ab oder man investiert Echtgeld. Man kann sich das Leben aber auch sehr viel einfacher machen, indem man direkt zur Deluxe-Edition greift. Dort ist der mit Gold/Geld zu erstehende Inhalt direkt verfügbar, es handelt u. a. um Items, ein neues Gebiet und weitere Charaktere. Trotzdem wird man um viele Dungeonbesuche nicht herumkommen. Und auch hier ist nicht alles Gold, was glänzt.
Die Dungeon sind erfreulich klein, nach 10-15 Minuten ist man meist schon am Ende angelangt. Die ohne besondere Taktik zu meisternden Kämpfe können mitunter nervtötend sein, weil niemand trifft. Fernkämpfer z. B. taugen m. E. nichts und auch die Zauberer können kaum kämpfen und haben nur alle 2-3 Runden mal etwas Magiepunkte übrig, um dann mit lächerlichen Schadenwerten anzugreifen. Besser direkt zu Nahkämpfern greifen und vielleicht noch den Hexenjäger, der gegen Untote eine sichere Bank ist. Leider kann man immer nur 4 Mann mitnehmen und genau nur diese 4 von allen 12 Charakteren in der Gruppe erhalten am Ende Erfahrungspunkte und das auch noch danach gestaffelt, wer am meisten Viehzeugs umgebracht hat.
Ein Wechsel zwischen allen Mitstreitern kann dann dazu führen, dass man für die Dungeons zu schwach ist und da heißt es erneut, Nebendungeons abzuklappern. Besser auf 4 spezialisieren und diese hochleveln. Erspart viel Zeit.
Die Grafik ist schwach, altbacken und irgendwie sieht alles gleich aus. Die Kämpfe gegen die immergleichen Gegner können schnell ermüden, auch wenn die Besuche wie geschrieben recht kurz sind. Die Bedienung durch die Maus scheint zudem immer irgendwie einen Klick zu umständlich zu sein. Dies liegt wohl darin begründet, dass das hier eine iPad-Konvertierung ist. Auch der eine Grafikbildschirm in den Städten ist immer gleich, egal, wo man ist. Immerhin gibt es eine Animation beim Betreten der Stadt, die an das Game of Thrones-Opening erinnert.
Jetzt habe ich soviel Negatives geschrieben und gebe doch den Daumen-hoch. Warum? Das Spiel ist in der Deluxe-Edition kein kompletter Reinfall, für ein paar Dungeons zwischendurch ist das immer noch gut genug. Die Kämpfe können trotz der Macken und der nüchternen Grafik Spaß machen und noch ein weiterer Dungeonbesuch geht eigentlich immer. Auf lange Sicht wiederholt sich aber zuviel, weswegen eine Langzeitmotivation kaum gegeben ist.
Vom Vollpreiskauf kann ich allerdings nur abraten, bei einem Sale und wenn man was für rundenbasierte RPGs übrig hat, kann man aber durchaus mal zuschlagen...
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1612 Std. insgesamt
Verfasst: 08.01.15 09:42
Ich denke 95% des Preises macht die Warhammerlizenz aus....
Ausserdem sind die INGAME Transaktionen eine Frechheit! Sehr teuer für kaum Content.
Wenn ich ein Free-to-Play Spiel spiele erwartet ich genau was ich hier vorgesetzt bekomme -> Low-Grafik, kaum Aufwand ins Spiel gesteckt und einen InGame Shop. Aber doch nicht wenn ich ein Haufen Geld für das Spiel ausgebe!
Man hätte aus dem Spiel viel mehr machen können. Mehr Warhammer, mehr Details, Sprecher, mehr Sorgfalt etc.
Kauft es im Sale... wenn man nichts erwartet ist es trotzdem ganz nett.
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40442 Std. insgesamt
Verfasst: 05.03.22 15:53
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1980 Std. insgesamt
Verfasst: 19.11.21 22:30
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522 Std. insgesamt
Verfasst: 18.09.21 18:34
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269 Std. insgesamt
Verfasst: 25.07.21 20:32
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5715 Std. insgesamt
Verfasst: 14.06.21 06:27
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4710 Std. insgesamt
Verfasst: 14.06.21 04:33
While the gameplay is objectively terrible, I recommend the game for warhammer fans who are looking for a great world to explore. You command a band of adventurers that travels from inn to inn, from settlement to settlement, carving their bloody way through dungeons jampacked with orcs, undead and skaven. The devs did a great job with the overall storytelling - collecting items inspired by the warhammer fantasy universe really hammers in the immersion.
7/10. Great storytelling, terrible gameplay, lots of fun overall for fans of warhammer fantasy. I have sunk close to 80 hrs (and plan to play more) in this - the game is truly a diamond in the rough (the rough being the loads of shitty warhammer titles in Steam).
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575 Std. insgesamt
Verfasst: 07.04.21 13:42
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607 Std. insgesamt
Verfasst: 02.04.21 11:38
Think again
You think now you will be able to access regions that were locked on the vanilla version ?
WRONG !!!!
Deluxe pack add some characters you don't need....
To help you complete a game that cannot be finished due to the devs not giving a damn about maintaining a system they actually designed.
Deluxe DLC is a scam... don't waste your money on this.
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896 Std. insgesamt
Verfasst: 27.03.21 13:18
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599 Std. insgesamt
Verfasst: 27.10.20 12:00
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898 Std. insgesamt
Verfasst: 16.10.20 20:13
Gameplay is simple, fun on short runs and incredibily repetetive. Classic mobile game, you CAN farm missions to gather gold to train heroes or buy stuff, or you wanna drop a dollar or 2 and skip that hassle?
Weird concept, paying for NOT playing,
Quest descriptions are pretty well written, but there is NO story and nothing really pushes you forward other then getting item that has +2 toughness rather then +1 for quest reward.
Sound meh.
All and all , pretty bad mobile port that loves you for your wallet much like Russian mail order bride. It can be fun but you'll lose your money, self esteem and learn to swear in multiple Slav languages.
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2834 Std. insgesamt
Verfasst: 28.09.20 08:59
For a start I’m a big Games Workshop (GW) fan but I’ve also not played the table top version of Warhammer Quest so this review is purely based on this game.
To start you can tell this is a (somewhat poor) port from mobile. Pretty much everything has to be done with the mouse as doing something as simple as re-naming your character can result in the inventory screen opening if your new name has the letter “i” in it.
You also have to click and hold on certain pieces of text to find out further information. What text you can do this on is never explained so you can be pressing and holding on text that won’t do anything but you don’t know that. On the flip side, something such as an ability or spell might have useful information behind it but you could easily be missing this.
When you can click and hold on this text changes as well. So you may click and hold on one word in one instance (such as the world map) and nothing happens. But when you’re in the dungeon or a town, clicking and holding will reveal more information.
A lack of information is a bit of running theme for this game. Even though there is a Journal which “explains” everything, some information is either unclear or just missing/very well hidden.
Like most GW games, there are a lot of stats and pretty much every action relies on RNG. This isn’t a bad thing but the majority of stats are not fully explained, if at all. Also you don’t get to see the RNG results as you would in GW games such as Blood Bowl or Space Hulk where the results are displayed in a panel. So you may be trying to hit an enemy and have literally no idea how close or far away you are from doing so.
For example you have stats for your characters such as Ballistic Skill (BS) and Weapons Skill (WS). Both determine how likely you are to hit from ranged (BS) or melee (WS) combat. The game explains that BS ranges from 1 to 6 with 1 equalling a 15% change to hit and 6 equalling an 85% chance to hit. And that’s all the information you get. No information on what 2 to 5 equal or if anything else effects this chance to hit. All I know is my main ranged hero have a BS of 5 and misses the vast majority of his ranged attacks. As I can’t see any dice rolls or stats during combat I can’t really be sure why this is.
WS is even worse. You have to compare you heroes WS to the enemies WS. When you initial click on an enemy you do get very limited info about them, such as Name, Hit Points (HP), number of attacks but WS is not one of them. So you have to click and hold on them to bring up another info panel to find this out.
If you and your enemies WS are the same you have a 50% chance of hitting. After that the games says higher WS can increase your chance to hit up to 85%, while lower WS can decrease the chance to hit to 15%. Again, that’s all the information you get! Nothing to say how much the chance to hit increase/decrease depending on the difference or what else, if anything, can effect thigs.
Things really get frustrating when you enter a dungeon where most of the game takes place.
When you do encounter enemies you have to fight them (obviously). The ambiguity around the stats as mentioned earlier plus the lack of any sight of the RNG makes this very frustrating. You’ll do a lot of missing and I mean a lot. Be it either ranged or melee. The enemy will also but this means combat really drags and there’s hardly any skill involved. You just have to hope you get more hits than the enemy.
Early on in the game you can kill enemies with just one hit but as the game progresses the HP of the enemies go up meaning you’ll need half a dozen hits to kill an enemy.
Some of the enemies are also pretty annoying as well, bordering on unfair. You get enemies that can stun your hero(s) meaning they miss a turn. Others can mass heal or even summon more enemies. Given the ropey combat and spongy HP enemies later on, this makes a steep up-hill climb pretty much vertical!
To make this even worse (yes, it does get worse) there is a random chance of a “Surprise Attack”. This results in more enemies joining in to attack you. The chance of this happening are never explained (surprise-surprise!) and this can make a difficult fight borderline impossible.
I’ll give you an example of the last dungeon I went into:
For this dungeon I had to find and kill a necromancer.
I got to the last room where there was my target, another necromancer and 8 skeleton champions. After a couple of rounds one Necromancer would try (and usually succeeded) in stun locking my whole party. The other would then use that turn and his next turn (seeing as I would miss my turn) to summon more skeleton champions.
Even though I killed 3 skeleton champions, thanks to the summoning I was now facing 15, up from 8. This didn’t include the two necromancers. I then had a “surprise attack” from a Vampire Lord and 3 more skeletons. I had so few attacks during my turns and the enemy had some many (purely due to having more units) I lost. By the time my last hero died there were nearly 30 enemies on screen.
There was literally nothing I could have done to win this one. My melee units couldn’t get into melee with my main target due to the number of enemies in the way and my heroes unable to hit a cow’s back-side with a banjo. My ranged hero also didn’t land any of his 3 ranged attacks per turn on the Necromancer. In melee, even concentrating on one enemy usually didn’t result in a single kill due to high HP and low number of landed hits. Plus all the stunlock/summon cheese I was on the receiving end of turned the tide very much against me.
This doesn’t happen with every encounter but more often than not. Combat is a slow, laborious slog mid to late game.
There are other games in the game, such as the towns where you can buy equipment and level up your heroes after gaining enough XP but this isn’t anything we haven’t seen done before. Useless equipment is cheap and the most useful stuff is so overpriced you probably won’t be able to afford it.
The magic is also so-so. It’s actually one of the few things that gets a detailed explanation although some spells are redundant/useless as soon as you get them so you’ll probably only stick to using one or two spells per magic user.
There are a lot of dungeons and quests to do but as with the previous two points, it’s nothing extraordinary as most missions are going unto a bland unremarkable dungeon and killing something.
Conclusion:
I wouldn’t be surprised if this game, coming from mobile, was stuffed full of micro-transactions to overcome this sort of thing, i.e. making the game so unbalanced the only way to progress is to buy extra things. The micros aren’t present in this version but the balancing issues haven't been addressed. They haven’t even bothered doing a decent port from mobile to PC. You seem to win or lose purely based on luck, chance and how cheesy the AI is with hardly anything explained and all the RNG results being hidden from your sight.
It’s a shame as there is potential underneath all this. If more time had be spent explaining how things work, RNG results being displayed and a few balances made this would be an enjoyable game.
But as it is I cannot recommend this game. There are far better GW games out there but there are even more superior squad based games.
If you’re a massive die-hard Warhammer Quest fan then I guess this game is for you. Otherwise I suggest you look elsewhere.
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531 Std. insgesamt
Verfasst: 15.09.20 17:14
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2593 Std. insgesamt
Verfasst: 05.09.20 20:25
The Game is well designed and i found i did want to get the levels and gear but a little too slow to play, very grindy and the random spawns extremely annoying that can swing a fight against you in an instant
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8068 Std. insgesamt
Verfasst: 27.06.20 17:21
That being said, there are a few things in the game that are very poorly balanced and as such, I don't recomend the permanent death mode. (A mode that I play in every game that allows it.) A good example of this is the spell Crystal Maze that some of the Necromancers use. This removes one of your characters from the game and if the caster dies during this spell the removed character is gone forever. It shouldn't be that hard once you realise this, however there is another problem. If anyone is occupying the square in which they dissapear, they can't come back and they are lost forever. In a game where your characters often can't leave melle combat, it can easily just mean instant death and there's nothing you can do about it. There is another balance issue with the fight in the sewers under Null mission. There are two high HP casters with magic resistance that spam stuns on your entire party and another until that every few turns locks everyone down so they can't move. This makes it very hard to close on the casters to remove the effect and if one of your units isn't stunned, the entire room glomps them and you can't revive them because everyone else is stunned. It's not an impossible fight, but it is so RNG dependent that it gets incredibly frustrating since best case scenario you have to restart the long level and worst case your whole party is permanently dead.
These cases are the outlayers though and overall the game is well paced and fun, it a tad repetitive.
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54 Std. insgesamt
Verfasst: 31.05.20 08:48
Dungeons are a dull slog where usually nothing happens when you slowly traverse hallways, so why not just teleport me directly to the next fight right away?
You find little of interest and even the combat is rudimentary and standard. I don't get the appeal of this game. Here's a list of games you should go and play instead:
Wizardry 1-8
Heroes of a Broken Land
Nethack
Curse of Yendor
Legion's Crawl
Legend of Grimrock
any Might & Magic game
the 3 original Realms of Arkania games
and so on, and on, and on...
This game is a mobile game and it shows in the worst way.
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541 Std. insgesamt
Verfasst: 30.05.20 17:28
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41 Std. insgesamt
Verfasst: 30.05.20 09:18
Deluxe = actual game
I hate microtransactions in a game that I've already bought... and when they're as prominent as this it's a straight negative review from me: I won't play Free To Play games and I'm not happy to see the same mechanics appear in any other games.
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2651 Std. insgesamt
Verfasst: 18.03.20 15:53
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18199 Std. insgesamt
Verfasst: 14.02.20 17:43
The game has an overarching storyline quest that you get pulled into ( sometimes by force). More than just grind to get gear. Easy to play one mission and leave game or keep on a roll.
Hardcore is much harder - death is dead and some game effects last a lifetime, not just a dungeon.
Game is turn based so if you have to leave for a bit - it will wait on you. Single player so no pvp jerks to worry about.
Very luck based and whim of dice - strategy only takes you so far.
Music gets old after a bit but easy enough to mute. Limited inventory means making tough choices. Cities have different specialty stores so you have to keep up with who has potions and who has scrolls - annoying can't get info about towns you have been to before but you have to travel there.
If you played the boardgame - fear not travel. Much fewer travel random events and not nearly as brutal as in the original game.
Warhammer Quest was how I introduced my son to the basics of DND and miniature gaming - this online version will work as well.
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4264 Std. insgesamt
Verfasst: 12.01.20 05:09
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699 Std. insgesamt
Verfasst: 04.01.20 10:34
when I was a young teen but so many deep, unspoken emotions. The wild rustic tone of the melody reminds me of home.
-Just when you believe you have a situation figured out you're grabbed by the hand
and taken aback by the twists that may befall you. And so I'm often left with a smile on my face for it's sly way of concluding quests.
-Decisions hold weight, like in the real world; one shouldn't always trust strangers...
you may regret it.
Then again there is meaning in seeing your mistakes through,
for the interesting places they will lead you to.
-Very eloquent dialogue, the wordplay is charming, 'tis easy to feel invested in whatever story is presented to you, both great and small.
-Suitable options of difficulty; you can tailor the experience to suit your preferred way of fun
-Ideal for those who enjoy tabletop games but don't always have the energy to be a part of a live social-oriented group
Verdict
The atmosphere captures the essence that I wholeheartedly desire. It never seems to miss a note.
10/10
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99 Std. insgesamt
Verfasst: 25.12.19 20:18
Then you go to the settlement and sell your stuff or in one case get swindled by the person you've helped.
If that sounds exciting knock yourself out. I've completed two missions and that's it.
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2257 Std. insgesamt
Verfasst: 09.11.19 20:54
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11391 Std. insgesamt
Verfasst: 01.11.19 07:41
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Release:07.01.2015
Genre:
Rundenstrategie
Entwickler:
Rodeo Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:Steam
Franchise:keine Infos
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Kein Prisoner hat oder wartet auf das Spiel