Warhammer 40,000: Dawn of War - Winter Assault
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Einzelspielerkampagne
In Winter Assault haben Sie die Wahl zwischen zwei Kampagnen: Ordnung und Unordnung. In der Kampagne Ordnung befehligen Sie die Eldar und Imperiale Armee in ihrem epischen Kampf für das Imperium der Menschheit. Die Kampagne Unordnung dreht sich um die Orks und Chaos Space Marines und ihre Anstrengungen, jeglichen Widerstand gegen ihr Chaos zu brechen.
Staunen Sie über neue und verbesserte Spielfunktionen.
Ein neuer Technologiebaum, hunderte neue Animationen und endlose neue Strategien vertiefen das Dawn of War-Erlebnis noch weiter.
Befehligen Sie Ihre Truppen in riesigen Schlachten
Führen Sie sie über harsche winterliche Schlachtfelder mit verbessertem Terrain und zusätzlichen interaktiven Objekten und Strukturen.
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Die neue Plänkeloption ermöglicht das Üben von Kampftechniken gegen computergesteuerte Einheiten auf einer Multispielerkarte.
Imperiale Armee
Seit Beginn des Imperiums der Menschheit sorgt die Imperiale Armee für Schutz. Ihr gehören nun Milliarden von Menschen auf Millionen von verschiedenen Planeten an; sie ist die größte und vielfältigste Streitkraft der Galaxie.
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670 Std. insgesamt
Verfasst: 20.10.19 20:16
Die Grafik ist natürlich nicht mehr Zeitgemäß und das Gameplay ist immer noch klasse.
Schneller Basen und Armee Aufbau. Gutes Micromanagement.
KEINE Lootboxen. :)
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580 Std. insgesamt
Verfasst: 12.09.15 11:54
Storytechnisch setzt das Spiel erst lange nach dem Hauptspiel ein. Vier Fraktionen bekämpfen sich auf dem Eisplaneten Lorn V um einen Titanen zu sichern und gehen dabei kurzzeitig Zweckallianzen ein. Während die Imperialen, Chaos Mächte und Orks es lediglich auf den Titanen abgesehen haben, verfolgen die Eldar ein viel wichtigeres Ziel.
Winter Assault ist ein exzellentes Add-On, dass die Makel des Hauptspiels ausbügelt und auch fordernde Missionen zu bieten hat, bei welchen sich andere Entwickler gerne etwas abgucken dürfen. Für Besitzer des Hauptspiels sowieso ein Pflichtkauf.
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901 Std. insgesamt
Verfasst: 10.04.22 14:37
It also includes a new tiny campaign, in which you have to choose between playing Imperial Guardsmen and Eldar, or Chaos and Orks.
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664 Std. insgesamt
Verfasst: 10.01.22 20:37
1. Only playing as one race (Space Marines),
2. Lack of mission variety (Every mission was build a base from scratch and wipe everything),
3. Wonky unit pathing (Too often my units got stuck between each other, the terrain or my buildings and I would have to build new ones).
I presume that the pathing was fixed by improving the AI and its certainly improved for the 4 races from Dawn of War. You get to play as the 4 non-Space Marine factions in 2 campaigns, Order (Imperial Guard and Eldar) and Disorder (Orks and Chaos Space Marines) with the missions in each swapping between the factions.
The Imperial Guard are the new faction and they SUCK. They have no tools to deal with vehicles on an infantry-level which is odd because they're an infantry-based faction, they require constant micromanaging because of the big squad size, small unit health and reliance on leaders, and they have the same pathing issues from Dawn of War. They are not complimented by the Eldar, who also have issues of fragility and they have an abundance of units that excel at one task only, meaning loads of units that are ineffectual. Both Order factions don't even have fun personalities and combined with the poor balancing it makes the Order campaign a slog.
On the other hand, the Disorder campaign is fantastic. The Orks are a well-balanced faction with the right tools for every situation, I never had pathing issues in spite of the large squad sizes, their dialogue and unit names are hilarious and their side of each mission is a linear rampage with little base management, something sorely missing from the first game. They're paired perfectly with the Chaos Space Marines who are the perfect amount of mustache-twirling, Saturday morning cartoon villainy that I can't help but find them endearing. They aren't as strong as the Space Marines or Orks but their units are fun to use and there's a nice variety. The interactions between the Disorder faction leaders were hilarious and their sibling-like rivalry is the perfect tonal contrast with the gravity of the situation, its like playing a black comedy. Unlike Order, I wanted to get both endings for Disorder because of how much I liked the factions.
So to summarize, the Order campaign was a frustrating slog where you control two underpowered factions with all the personality of a wet rag and the Disorder campaign was a total joy where you control two competent factions with absurd amounts of levity. I give Winter Assault a 3 out 5, while it rectifies a lot of my issues with Dawn of War, it introduces others but is otherwise enjoyable enough to keep me hooked on the franchise.
relic plz buff imp guard
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1235 Std. insgesamt
Verfasst: 19.10.21 21:40
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14220 Std. insgesamt
Verfasst: 26.05.21 05:32
As for Warhammer, I grew up with this and it became a milestone in my gaming lifestyle. The newest Warhammers after Dark Crusade are different in every way. Everything after the Dark Crusade is Trash. Winter Assault was the last one to have No limits on top tier units. Truly was the most enjoyable, Classics are best.
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1389 Std. insgesamt
Verfasst: 29.04.21 17:48
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740 Std. insgesamt
Verfasst: 05.12.20 23:46
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532 Std. insgesamt
Verfasst: 27.11.20 19:00
The orc campaign (Disorder) has too many melee units, making them just collide with each other, and get blasted while trying to path find. Its just too many units.
Like vanilla DoW, the camera is WAY too close, and the resolution doesnt allow for modern settings. Still playable, but frustrating.
I really despise when Im forced back and forth between multiple factions during a single campaign, but this one even does it during a single mission. Its awful! Start as Orc, continue as Chaos, and vice versa. It doesnt give you time to learn the upgrades, and what units are good for, so you end up just throwing blobs, and hoping for the best. Unless you plan on playing multiplayer, or already know what they all do.
Mission 3, playing for the disorder campaign, was the final straw for me. I have to possess, and sacrifice some enemy units. However, even if youre able to NOT kill a few guardsmen, and actually possess them, your own units will still attack and kill them, on the long trek back to base! Including all the turrets you likely have setup to fend off the nonstop Eldar harrassment! After 90 minutes, and draining almost all requisition points, I was done. I have roughly 15-20 req points, and am only gaining about 150 req. Youre bombarded from all four corners of the map, and by the time I was down to the final one,. I was drained, and low on units. Being hit with Guardsmen rockets from FAR off screen is kinda bullshit imo.
Ive now tried the Order campaign, and it is just as bad. Youre deliberately starved of one o fthe two resources in later missions, while simultaneously overwhelmed from the very beginning. I cant even get out of my base in mission 3, with Orcs swarmed nonstop, in HUGE numbers. Meanwhile, I have no way to get power. Theres no ability to build a generator, and its just not fun. Im only playing on normal, and cant even get started. Mission 2 was no better,(as Eldar) for the exact same reason. No power, and only a single Resource node to use, while fighting Orc dreadnoughts x3.
TLDR: The campaigns are TERRIBLE!
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31 Std. insgesamt
Verfasst: 17.11.20 22:24
- the in-game graphics have held up in a surprisingly okay way, although textures are of a low quality compared with today (as to be expected).
- the sound and voice acting are good throughout, although some of the voices are a bit over-egged (still quite enjoyable).
The single player campaign this time introduced a new dynamic of controlling 2 races in each mission and allowing you to effectively play as the good and bad guys resulting in 4 different races you can complete the game with, although there is an understandably shorter story as a result.
At first I wasn't a big fan of the Order campaign, probably because you start of as the Imperial Guard which is a bland group to play as. I also found that playing as 2 races in each mission felt a little confusing and didn't allow you to fully get to grips with each race.
However, the disorder side of the campaign was thoroughly enjoyable - particularly the Orcs and I played through to complete the game with all 4 races.
Overall, different to the original but equally good and fun even 16 years later.
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493 Std. insgesamt
Verfasst: 24.09.20 19:09
On the side of order, you get the newly added Imperial Guard and the returning Eldar. On Disorder, you get Orks and Chaos. Thus combined with the Vanilla experience you pretty much get a campaign for every race (Space Marines was the previous game). It is fun and more challenging than the previous game, especially in the final 2 missions of both campaigns.
This game has some of the same problems as Vanilla on feeling dated at times, but otherwise gameplay is the same but with different races available for single player. The Imperial Guard is a great addition and feels way different than the previous Space Marines. They are really strong in large numbers, but it can be tough to get the snowball going. Lots of guardsmen will die for their emperor in this glorious campaign.
As for the problems of feeling old: the game breaks upon Alt+Tab. The solution I found is to play in Full Screen rather than Windowed. Then the problem becomes your mouse will ignore the game bounds if you have a second monitor and you can scroll into your second monitor on accident. If this happens, the solution seems to be to hit Shift+Tab, click into the second monitor. Click back into the game, and close the Shift+Tab prompt.
The other issue is the camera is pretty bad and the game doesn't support higher resolutions. There are mods to fix the camera if you do some searching. It will allow you to zoom out further.
Anyways, campaign was fun and a great continuation of the first if seeking out more Dawn of War. Only one I would recommend more is Dark Crusade.
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1650 Std. insgesamt
Verfasst: 09.09.20 16:36
Now a player will play as Imperial Guard, Eldar, Orks and Chaos in Campaign with the first two being part of Order campagin and the latter two of Disorder campagin. Also you have the freedom to choose between the two factions later in the game. Needless to say, each faction is unique.
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984 Std. insgesamt
Verfasst: 27.04.20 12:08
Campaigns
Winter Assault includes an ‘Order’ campaign, which you play as both the Imperial Guard and Elder factions, and a ‘Disorder’ campaign, where you play as both the Orks and Chaos Space Marines factions. Both stories are fashionably great. Playing as two factions in each story adds a unique twist to the strategic element because of the diverse interests of each faction.
Both stories revolve around the same idea, that each faction is wanting to locate the ‘Titan’, a powerful vehicle mentioned in the original game.
The objectives are very diverse, but again, aim for the same goal through different means. I am unsure where this expansion places into the original Dawn of War game. I suspect it is a prequel because of the appearance of certain characters, however, there is a mention of Tartarus, assuming a reference to the main game. Unfortunately, it is mute and unclear on whether it was a direct continuation. Noting this, I very much enjoyed the 'Order' campaign.
I played Winter Assault in 15 hours; approximately four hours longer than the original. The game is noticeable harder, with the addition of timed objectives and changes to unit mechanics with less upgrades across all the factions, including lesser weapon upgrades for the Chaos Space Marines. I acknowledge that this increase of difficulty could be due to common feedback that the original game was unchallenging.
However, at times, it was an incredibly frustrating experience, particularly in the latter half of the ‘Disorder’ campaign. For example, the ‘Disorder’ campaign has a bug on mission four, where the Orks commence with zero resources. They, like the other factions, should have started with over a thousand requisition and fuel. Frustratingly, I failed this mission six times, before looking to the Internet to skip it.
Factions
Winter Assault features the Imperial Guard. A common army that focuses on quantity of soldiers and the coordination of defences. I really enjoyed playing as them, particularly because of the structure of the commanders and the types of buildings to play. Also, I think that the voice acting of this faction was modern, like an army in current times, through the lack of use of futuristic language, as seen in this type of game.
In addition, you can play as the Eldar faction. The Eldars were controlled by the computer in the original game, and I am glad they are playable. They, like the Imperial Guard, are terribly enjoyable to play. Their units are simple, strong, and different, and the mobile capabilities of their bases create a sense of urgency to be flexible in completing the mission. Out of all the factions, I feel that the Eldars had the most character and relatability in their means to an end.
Last, you can play as the Orks faction. This faction is incredibly annoying. Their voice acting and ‘slang’ is tiring, unfunny, and just confuses the perspective. I noticed that you are to build a ‘WAAAGH’ banner to increase the amount of Orks you can produce, however, using this building did not make a difference to the character count of the Orks. Ultimately, they were forgettable in this campaign.
Technical Issues
Throughout my play, I encountered a few freezes. In addition, I experienced technical issues, with my computer obtaining three 'blue screen of deaths'. To be fair, I am unsure whether these issues were related to this game, however, two happened to occur while I was playing it. Be aware, but please do not ignore this game on that basis, it is merely an observation.
Conclusion
Winter Assault is a largely good game with the addition of two diverse, challenging, and plot-driven stories. This expansion also features a new faction and the ability to play three factions unlike the original game. I feel these factions are unique and fun, particularly the Imperial Guard and Eldar factions. Winter Assault felt cleaner in game mechanics than the original game, but it was noticeably simpler through a reduction in weapon upgrades and buildings. Noting this, as a standalone product, I recommend Winter Assault.
For those interested, below is a link to my review on the original Dawn of War game.
https://steamcommunity.com/id/antwog/recommended/4570?snr=1_5_9__402
Rating
7.5/10
Pros
• Imperial Guard faction expands on an already expansive faction count
• Cohesive plot within two featured stories through the viewpoint of four perspectives
• Challenging, but may be slightly too challenging
Cons
• The resource bug on mission four of the ‘Disorder’ campaign
• Some missions incorporated unhelpful mission objective text
• Various crashes and technical issues.
If you found this review helpful, please give it a thumbs up. If you would also like to follow my reviews more easily, be sure to join my group http://steamcommunity.com/groups/AntwogReviews
https://store.steampowered.com/app/9310/Warhammer_40000_Dawn_of_War__Winter_Assault/
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1018 Std. insgesamt
Verfasst: 19.03.20 05:57
Winter Assault is an awful experience. I'm just going to list the worst of it here.
1) Several glaring bugs, the worst of which was a recurring bug where my Resource income got WORSE the more points I captured.
2) Frustratingly vague objectives in the log and occasionally the game not telling you what the real objective is.
3) General poor level design
4) and I know I'm gonna get a lot of flak for this but I do not like the imperial guard commander's voice actor.
The ONLY reason to purchase this is so you can play Imperial Guard in Dark Crusade or Soulstorm. If that is why you are considering buying this DO IT, the imperial guard are a fantastic army especially for newer players.
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1308 Std. insgesamt
Verfasst: 06.12.19 21:14
I like Winter Assault too! It's not a total game changer like some expansions, but it adds a fun new single player campaign and a great new army.
First of all, the Imperial Guard are the one new team added in Winter Assault, and they're probably my favourite to play. It's a nicer alternative to the Orks for swarming armies, and they get fun powerful vehicles. There's nothing quite like mowing down the last enemy base in a Baneblade. They also have a single AdMech unit so I have to give them props for representing my robot friends, even if it is just a builder unit.
The new campaign is also fun. It's a little shorter than Dawn of War prime, but it follows all the armies OTHER than Space Marines for a change. There's a bit of repetition between the Chaos and Order faction missions, but each one has a very different gameplay approach. The story is somehow even thinner than the OG campaign, but the variety makes for an excellent compliment and the voice acting is again loud and amusing.
If you have Dawn of War already, you probably have the other expansions from some sale or bundle or what have you, but if not you should for sure pick up Winter Assault. It doesn't add a ton to the skirmish side of things outside a couple units and the Guard, but the additional campaign is worth trying for sure.
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Release:01.01.2006
Genre:
Strategie
Entwickler:
Relic Entertainment
Vertrieb:
Sega
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:
Warhammer 40,000
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