War for the Overworld
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Über das Spiel
Steht es dir bis zum Hals, in endlos monotonen Aufgaben immer und immer wieder böse Typen zu zerbröseln, bloß um Gold und ein etwas besseres Paar Schuhe zu bekommen? Fragst du dich langsam, ob das Heldenleben wirklich deine Berufung ist? Wenn es dir so geht, dann sei willkommen bei War for the Overworld!
ESchachte den Boden aus und errichte deinen Dungeon tief unter der Oberwelt. Dieses moderne Dungeon-Management-Spiel lässt den originalen Charme des Genreklassikers ganz neu aufleben. Behüte deinen Dungeon, klapse deine Diener und errichte unterirdische Festungen, prall gefüllt mit all den tückischen Räumen, Fallen und der abscheulichen Dienerschaft ganz nach deinen Wünschen. Erlebe all das unter der Schirmherrschaft der Originalstimme des Bösen und der besten, die man sich dafür vorstellen kann: Richard Ridings!
Das Böse mag es gern vielfältig und im Rahmen der Adern des Bösen gibt es jede Menge Vielfalt! Du wählst aus mehr als 60 Räumen, Zaubern, Tränken, Ritualen, Verteidigungseinrichtungen und Bauwerken, während du allmählich Fortschritte im Spiel erzielst. Setze deine teuflischen Werkzeuge gegen die Edelmut triefenden Helden aus der Oberwelt ein und zeige ihnen, was Eindringlingen gebührt.
Du wählst aus insgesamt sechs Spielmodi aus und bestimmst, wie du deine Feinde auf ureigene Weise niederringst. Wähle unter den Modi „Kampagne“, „Scharmützel“, „Szenarios“, „Multiplayer“, „Überleben“ und der „Mein Hobby-Dungeon“-Erweiterung (kostenlose Demo über 2 Levels im Basisspiel enthalten) und entdecke, wie viel Freude es tatsächlich macht, zur Abwechslung mal für das Böse zu streiten.
Erschaffe deine eigenen Karten und Kampagnen mit dem intuitiven und leistungsstarken Karteneditor einschließlich Skriptunterstützung und teile Sie anschließend über den Steam Workshop, um zu den Tausenden benutzerdefinierter Karten beizutragen, die bereits entwickelt worden sind. Steige noch tiefer ein und ändere die Spielregeln selbst nach deinen Wünschen: Dutzende „Mutatoren“ machen das möglich. Noch niemals war es so kreativ, auf der Seite des Bösen zu stehen!
War for the Overworld wird von einem unabhängigen Team begeisterter Entwickler erschaffen, die samt und sonders mit Haut und Haaren dem Dungeon-Management-Genre verfallen sind. Seit der Erstveröffentlichung haben wir das Spiel beständig aktualisiert und mit unzähligen Patches, Neugewichtungen, Hochglanz-Überarbeitungen und einem Sack voller neuer Funktionen ergänzt. Unsere Community spielt eine wesentliche Rolle für unseren Erfolg und ohne Hilfe der Community hätten wir aus dem Spiel auch nicht das machen können, was es heute ist. Wir bedanken uns ganz herzlich bei allen.
Systemanforderungen
- CPU:Dual Core CPU at 2.0GHz
- GFX: GeForce 6600 / Radeon 9800
- RAM: 1 GB
- Software: Windows XP/Windows Vista/Windows 7/Windows 8
- HD: 2 GB
- SFX: DirectX compatible sound card
- DX: DirectX 9.0c
- INET: Broadband Internet connection
- LANG: Englisch
- CPU: Quad Core CPU @ 2.0GHz
- GFX: GeForce 8800 / Radeon HD 3850
- RAM: 2 GB
- Software: Windows XP/Windows Vista/Windows 7/Windows 8
- HD: 4 GB
- SFX: DirectX compatible sound card
- DX: DirectX 10
- INET: Broadband Internet connection
- LANG: Englisch
Steam Nutzer-Reviews
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107 Std. insgesamt
Verfasst: 16.04.22 21:35
Mein allzeit geliebtes Dungeon-Keeper erhält endlich seinen würdigen (inoffiziellen) Nachfolger. Ja, genau so kann man dieses Meisterwerk hier beschreiben. Weshalb ich diese Perle all die Jahre nicht entdeckt habe, ist fraglich. Fernab des Mainstreams, bekommen eingefleischte DK-Fans genau das, was sie von einem DungeonKeeper3 erwartet hätten. So viel dazu. Für Keeper-Fans ist dieses Spiel ein absoluter Pflichtkauf!
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1871 Std. insgesamt
Verfasst: 15.11.20 12:53
Das Spiel ist fantastisch für alle Dungeon Keeper Fans. Kauft es euch.
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28960 Std. insgesamt
Verfasst: 30.04.20 11:35
als alter Fan der Dungeon Keeper Reihe bin ich von diesem Spiel sehr angetan. Mittlerweile habe ich die letzten Jahre auch schon über 400 Stunden gespielt. Remakes von DK-Karten gibt es im Workshop zum herunterladen. Auch etliche liebevoll gestaltete Karten für Deathmatch, Coop usw sind dort zu finden. Einige nette Ergänzungen zum alten DK sind auch mit eingebaut.
Was mir negativ aufstößt, ist das gelegentlich das Spiel im Menü (und nur dort) abstürzt und die Ladezeiten besonders bei größeren Karten ziemlich lang sind. Bei den ganz großen Karten ruckelt es dann auch teilweise recht heftig. Trotz Core i5, 16GB RAM und GTX 1660Ti.
Alles in allem ein sehr gutes Spiel und ich persönlich kann es nur empfehlen ;-)
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2933 Std. insgesamt
Verfasst: 21.04.22 10:48
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630 Std. insgesamt
Verfasst: 05.04.22 13:34
This is one of those titles where, if you enjoyed the original Dungeon Keeper titles, you will not regret spending any money on this. It is by all definitions a worthy spiritual successor.
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4465 Std. insgesamt
Verfasst: 06.01.22 20:04
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9126 Std. insgesamt
Verfasst: 06.01.22 19:23
It is a really fun game with a lot of different ways to play in its top-down grid like maps and with many creatures to control under your evil rule! With cool campaigns and some very challenging computer AI in the skirmish mode, as well as some other fun game modes which includes maps made by the comunity, you can spend many hours underground against both computer and human controlled enemies.
I would recomend this to anyone that like the sort of game where you can construct your own domain in many different ways and shape the map to your will to defeat your enemies, be it good or evil!
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1262 Std. insgesamt
Verfasst: 23.10.21 20:02
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1173 Std. insgesamt
Verfasst: 18.10.21 18:25
Pros:
1) Infinite corrupted hero's:
Love corrupting hero's and turning them to the evil side.
2) Workshop support
3) Easy to understand and play
Negatives:
1) Look of corrupted hero's:
They are disappointing to look at. The Priestess is best described as a corps reanimated with red eyes, others like the high guard don't change at all, and others just get a paint job. There isn't even the option of buying a new hero skin to solve this problem.
2) A.I. can be very stupid:
From your minions to your creatures frustrating things can happen with all of them. Minions don't rescue your creatures or get the right people dragged of to your prison, to dedicating too much work force to other areas they aren't needed slowing you down. Don't even get me started on the stupid things that result due to unhappiness.
3) Lack of minions:
Only 20 max when it feels like I need more.
Final verdict:
Despite having things better in some ways than Dungeons 3, Dungeons 3 is easily the better game with it being a 9/10 to a 10/10. This game however is a solid 7/10 to 8/10 max.
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4935 Std. insgesamt
Verfasst: 14.10.21 11:05
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13326 Std. insgesamt
Verfasst: 21.09.21 22:44
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Long overdue, this review.
I note that just a few days ago, Brightrock Games dropped a complete engine upgrade, well past life of service for this game, simply to keep their game functional in future. Contrast other studios abandoning their products with ne'er a word beyond a disclaimer that the buyer may not be able to make them run while continuing to sell them well past when it is known they do not function as originally designed.
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But you came for a review, did you not? Stay awhile, and listen.
Once, there was Dungeon Keeper. Then Bullfrog died. There was no rejoicing. Today, for you old grognards - this is the closest you're going to get. It's all here. Narration, campaign, RTS and a dungeon heart. The creatures aren't the same, because obviously legality. But you're going to feel like you put on an old slipper.
If you're new, then what you're going to get is a re-envisioning of the pioneer games in the 'reverse dungeon crawl' RTS genre. One part tower defense (defend your dungeon heart or lose) and one part light management game (minions have to have needs met, be kept happy, paid, trained) and stir in a bit of Real-Time Strategy gameplay.
What comes out is a delightful experience where the player is encouraged to be their most malign self. Build traps, place rooms, slap minions to make them work harder and faster. Wave your hands and blast foes with magic, throw them into your prison, and use them as resources, or corrupt them to your cause. Lay traps in your enemy's path, capture or kill his minions, conquer the land. Don't like depending on minions, spells and traps alone? Possess a minion, recruit a warband, and go rampage in FPS mode!
If you can only get one 'evil lair' game, this should be your first choice. If you liked Evil Genius, Dungeon Keeper, or their successors, you owe it to yourself to give this one a long look.
Finish the campaign? Sandbox maps, community maps, skirmish modes, wave battles - you can even mod and create your own levels.
Get it, Underlord. Become the subcreature you were always meant to be.
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1182 Std. insgesamt
Verfasst: 27.08.21 05:05
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1384 Std. insgesamt
Verfasst: 01.07.21 13:40
There's a lot of reviews that mention other dungeon games and I haven't played any of those- so this review comes from a pretty independent place.
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735 Std. insgesamt
Verfasst: 25.06.21 16:14
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1355 Std. insgesamt
Verfasst: 18.06.21 12:11
Spawn 4 vampires and put them in the arena to win.
Made using Unity, horrible netcode, difficulty spikes, balance issues.
But I still enjoyed it.
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8220 Std. insgesamt
Verfasst: 28.05.21 12:55
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829 Std. insgesamt
Verfasst: 14.05.21 05:40
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1329 Std. insgesamt
Verfasst: 04.05.21 04:48
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6068 Std. insgesamt
Verfasst: 03.05.21 00:53
Vibe: 90's ish Slap-stick humor, not as thick as Dungeon Keeper, but thicker than your average hot mess next door.
Addiction Level: Severe for the casual Carl & Casi. Tons of modes to tickle your pickle and stifle your trifle. Great community maps & content as well.
Multiplayer: Primitive, this ain't 1997, they need to work on getting up to date on modern multiplayer ease, not connecting through back doors and firewalls.
Overall: Its clean, it's fun & it needs to go into your pretty little library.
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1157 Std. insgesamt
Verfasst: 23.04.21 18:17
Absolutely fantastic game. Unlimited maps to be downloaded from the workshop.... tons of really interesting dungeons to be made... rule your underworld in this challenging game.... it's just too good. Far exceeds Dungeons 3. You will not waste your money here....buy it and waste your dungeons treasure instead....
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345 Std. insgesamt
Verfasst: 05.04.21 03:33
It's nice that they plan to not have this issue in their future titles, but this is the title that I bought and would like to play on my system which it claims to support. Not to mention that I'll probably not be buying their future titles anyway after this.
EDIT:
I appreciate the developer response. I have not completely given up trying to get this game to work, and if I am able to actually play it, I'll be able to update my review to reflect the game's content itself rather than just its inaccessibility.
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310 Std. insgesamt
Verfasst: 03.03.21 04:37
I think I was spoiled with the Dungeons games. It is difficult when you can't control units.
I will still 'recommend' here, as I did have some great times at the beginning.
Dungeon defense felt clunky. Also, some of the levels where you could not actually mine for ANY gold. That was not my cup of tea.
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3929 Std. insgesamt
Verfasst: 25.02.21 05:38
Dig out your dungeon, build chambers and traps, attract and train creatures, research new tech, and send your forces against heroes and enemy Underlords.
The expansions are all worth it as well. New campaigns, spells, and toys to mess around with. I especially liked the Undergames where you pick a thematic Dungeon core with its own strengths and limits from fortifications to mindless beast hordes to undead and compete against rival Underlords.
If you like Dungeon management style games this is well worth a buy.
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2798 Std. insgesamt
Verfasst: 06.02.21 02:05
Also, the game has some severe performance/stability issues. When it launched originally, I couldn't even play it due to constant crashing. That seems to have been fixed mostly, but I still get occasional crashes and freezes and loading takes way too long with the game freezing up for a few seconds very often when loading a new screen (like after a mission or when going into the menu).
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2383 Std. insgesamt
Verfasst: 20.01.21 02:41
War for the Overworld is polished from beginning to end, bursting with all the content you could ask for: an entertaining campaign and DLC story, a sandbox mode, a creative mode, a battle mode, *and* a load of community created content.
The graphics are a little on the uglier side, and even with that, there can be some FPS drops in bigger battles, but WftO's fun, tactical gameplay, devilish sense of humour, and perfect sound design all come together to make it the ideal dungeon building, monster battling RTS.
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1301 Std. insgesamt
Verfasst: 25.12.20 20:10
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1016 Std. insgesamt
Verfasst: 29.11.20 00:47
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18585 Std. insgesamt
Verfasst: 24.09.20 15:42
Back in 1997 electronic arts, not yet the soulless husk it is today, teamed up with Peter Molyneux (Fable, Populous, Theme park) to make a masterpiece: Dungeon Keeper. It was one of the first ever games where you could play the Bad guy, building a Dungeon to get rich and conquer the world. It has since had many imitators, but few managed to capture the magic of the original series. The less is said about the Mobile game, the better.
While we may never be getting another official “Dungeon Keeper” game worthy of the name, Brightrock games takes everything that made the Dungeon Keeper series so great and improves on it.
Dungeon Building? Check.
Evil yet humours Minions. Check.
Awesome narrator from original Dungeon Keeper series? Double-check.
You begin as a freshly awakened Underlord who is tasked with conquering the overworld (hence the title. Starting out small, you slowly work to regain your powers, build up armies, and flatten the heroes.
In the expansions, you take the part of an enemy Underlord tasked with securing funding for the main campaign, and in the undergames prequel the Underlords compete for the right to lead the war for the overworld.
You will have a blast living out your evil overlord fantasies in the underground, flattening deranged heroes and Enemy Underlords alike. There is plenty of content; however, the game does feel a bit short (and easy) on the main campaign, regardless of which I have managed to rack up over 300 hours…
Well-polished mechanics, tongue in cheek humour and maniacal characters make this game a must have. Here’s hoping we get a sequel sometime soon.
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2609 Std. insgesamt
Verfasst: 06.08.20 22:25
As far as i'm concerned, this is Dungeon Keeper 3.
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2742 Std. insgesamt
Verfasst: 06.07.20 22:18
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1115 Std. insgesamt
Verfasst: 06.07.20 17:58
It's alright, brings back some nostalgia. Would of been fine with a spiritual remake. All the additions are kind of daunting and a little convoluted. Campaign has some mission which are down right awful, just not at all what the game was about. Tried to pull off like an RTS in one mission and the AI is just as poor as in DK2. Added so much extra rather than refining gameplay, the AI seriously needs worked on, has needed it for 20 years, you'd think it'd be a priority. Visually its nice and the creatures are interesting.
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848 Std. insgesamt
Verfasst: 29.06.20 12:05
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1639 Std. insgesamt
Verfasst: 18.04.20 20:12
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3281 Std. insgesamt
Verfasst: 05.04.20 18:43
it costs 329 pesos at full price, fantastic price for a game
then you get games that the basic version costs $4200 pesos to get it... we struggle a shitton with money so cant get any AAA games.
but i recommend this if you can afford it, you can sink a lot of hours keeping your dungeon running well, and the undergames are a very cool challenge to get trough!
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Release:15.05.2013
Genre:
Rollenspiel
Entwickler:
Subterranean Games
Vertrieb:keine Infos
Engine:
Unity
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop