News Liste Victoria 3

Hotfix 1.8.6 is now LIVE!
Victoria 3
11.12.24 10:02 Community Announcements
Good Day Victorians!

Hotfix 1.8.6, is now live, this hotfix was previously called 1.8.5 when talked about however we also released an opt in beta patch addressing the assimilation and occupation issues - that has been rolled in to this patch somewhat alongside other fixes, balancing and improvements!

Check out the full patchnotes below! Checksum is `9358`. We wait for the next funny checksum with bated breath.

As always please report any bugs on our bug reporting forums! We have also updated the Known Issues post for 1.8 with fixed issues and more known issues!

The following changes have been made to the game compared to 1.8.4:





Hotfix 1.8.6 Patchnotes​




Improvements​


  • Insurrectionary countries are now allowed to reform their government, so that they don't get stuck at low legitimacy
  • Herat historical characters now have Pashtun culture and Sunni religion



AI​


  • The AI will now generally avoid declaring bankruptcy while at war, as the effect of doing so is often worse than staying in default
  • Fixed an issue where the AI would overvalue labor savings on PMs, resulting in it keeping those PMs active even when they resulted in shortages
  • Fixed an issue where the AI would sometimes fail to reform to the government they wanted



Balance​


  • Reverted the change that allowed cultures to assimilate in their homelands, as this resulted in far too much ahistorical assimilation in places like British India. We plan to revisit this in the future to see where it makes sense to allow it, but for now we have added defines to allow modders to re-enable it if so desired
  • The "Total Separation" law now correctly blocks all conversion again
  • The "Freedom of Conscience" law no longer allows for conversion of pops of Acceptance levels 4 and 5
  • Britain will no longer force successful player East India Companies to become the Raj
  • After a civil war ends, there is now a 6 month grace period before another one can start, to give the deradicalization impact of civil war ending a chance to take effect on movement activism
  • Reduced the construction needed to build gov. admin buildings, to make it easier to fix otherwise unresolvable ADM shortages
  • Reduced the base number of individuals radicalized when declaring bankruptcy
  • Reactionary movements can no longer appear at the same time as Legitimist movements in France
  • Enabled Enlightened Royalists to agitate for more causes
  • Reduced the impact of country turmoil on activism of the Reactionary movement
  • Reduced the impact of active laws on activism of the Anarchist and Fascist movements, to compensate for the large number of law groups those ideologies care about



Modding


  • Whether cultures can assimilate into different heritages is now controlled by the ALLOW_ASSIMILATION_ACROSS_HERITAGES define
  • Whether cultures can assimilate in their homelands is now controlled by a the ALLOW_ASSIMILATION_IN_HOMELANDS define



Bugfixes


  • Fixed a bug where a player could not disband units after civil war has broken out
  • Fixed a bug where occupation weren't flipped back after enemy occupation
  • Fixed a bug where armies defending against naval invasion on occupied land would not get any units participating in the land battle
  • Fixed an issue where Interest Groups could end up rebelling together with Political Movements despite being significantly ideologically opposed to those movements
  • Fixed a bug where the country budget showed the wrong income value
  • Fixed another crash during updating shipping lanes
  • Fixed a random crash when closing or switching lenses
  • Fixed Literacy tooltip data missing in Russian localization
  • Fixed an instance of Error spam occurring in Spanish localization in the Movement tabs related to concept_political_movement_pressured_short
  • Removed an old string in STATE tooltips in Russian localization
  • Fixed inverted modifier causing bankruptcy to increase institution change speed instead of decreasing it
  • The beginning of Reconstruction will no longer unincorporate Washington D.C.
  • Researching Pan-Nationalism no longer blocks Religious Minority movements from spawning everywhere instead of just British India
  • Fixed an issue where inappropriate events could fire and immediately cancel during secessions
  • Fixed a bug where political movement success chance wasn't applied until the law started being enacted
  • Fixed a bug that could result in a Lobby Demand targeting the wrong country
  • The Fascist movement can now correctly attract Agitators to its cause
  • Fixed an issue where abdication could cause enacting a null law if a revolutionary tag already existed
  • Fixed an issue where natural interests from subjects would not properly propagate to overlords of overlords
  • Fixed a bug where abdicating the throne during a civil war could cause a ruler switcheroo with the insurrectionary country due to the heir joining the insurrection but remaining heir to the loyalists
  • Divided Monarchists coups no longer incorrectly occur at 75% progress
  • Fixed an issue where religion wage discrimination modifiers weren't being applied.
  • Characters sent on the Tibetan Expedition will now return to service properly
  • Fixed a bug where a player could get multiple lobbies against the same country after independence war
  • Fixed the radicalism prediction for movements tooltip being incorrect when starting or canceling the enactment of a law
  • Fixed a bug where the Sacred Civics III principle did not give the reduction to Liberty Desire unlocked in Sacred Civics II
  • Fixed an issue where abdicating the throne could result in ending up in a personal union with a civil war country
  • Added Quetta to the formable India
  • Fixed an issue affecting the way interest groups and movements calculated relative stances on ideologies, resulting in problems such as the law_enactment_stance trigger not returning correct results and insurrectionary countries selecting the wrong laws
  • Fixed princely state characters with child traits
  • Fixed an issue where the Extradition events could not fire due to secessions
  • Fixed an issue, which occurred in the Opt in Beta 1.8.5, where the ALLOW_ASSIMILATION_ACROSS_HERITAGES define wasn't working correctly when disabled
  • Fixed an issue where Joshua Norton could be unable to agitate, causing null scopes in his event
  • Removed an old Culture string in Russian Localization in the Culture Tooltip






How to Rollback your Game



If you are on an older save you may want to continue an the save, you can roll back to a previous version of the game e.g. 1.7.7 via following the steps below!

[olist]
  • Right click the game in Steam
  • Go to Properties and select the tab called "BETAS"
  • Pick the version you want to play and close.
  • Allow the game to update
  • Make sure, before you load any save, that the version number in the game is the one you want.
  • If the previous step fails, exit the game, right click -> properties -> local files -> Verify integrity of game files and wait for all files to be verified before going back to step 5.
  • [/olist]

    Note: You can freely swap between the latest version and previous versions this way. By selecting "NONE - opt out of all beta programs" you go to the latest released version.
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    Release:25.10.2022 Genre: Simulation Entwickler: Paradox Interactive Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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