Victoria 2
Sammlung
Du musst angemeldet sein
Über das Spiel
Führen Sie Ihre Nation vorsichtig von der Ära der Absoluten Monarchien im frühen 19. Jahrhundert durch Expansion und Kolonisation, um zur Morgendämmerung des 20. Jahrhunderts eine wirkliche Großmacht zu werden. Übernehmen Sie die Kontrolle über ein Land und führen Sie es durch Industrialisierung, politische Reformen, militärische Eroberungen und Kolonisation. Erleben Sie eine tiefgehende politische Simulation, in der jede Ihrer Handlungen verschiedenste Konsequenzen auf der ganzen Welt nach sich zieht. Die Bevölkerung reagiert auf Ihre Entscheidungen, abhängig von ihrem politischen Bewusstsein, ihrer sozialen Klasse sowie ihrer Bereitschaft, die Regierung zu unterstützen - oder gegen sie zu revoltieren.
Spielstände können in Hearts of Iron 3 importiert werden!
Addons zum Spiel
Victoria 2: Heart of Darkness | 15.04.2013 | ka | |
Victoria 2: A House Divided | 01.02.2012 | 9,99€ |
Systemanforderungen
Steam Nutzer-Reviews
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25582 Std. insgesamt
Verfasst: 23.07.21 22:21
Alles in allem ein gelungenes Strategiespiel mit interessantem historischen Zeitpunkt, aber leider alles andere als zeitgemäß.
78/100
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5094 Std. insgesamt
Verfasst: 15.01.21 09:00
Haspel
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5877 Std. insgesamt
Verfasst: 15.04.22 08:00
☐ You forget what reality is
☐ Beautiful
☐ Good
☑ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ Cyberpunk 2077
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
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25027 Std. insgesamt
Verfasst: 12.04.22 18:43
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5513 Std. insgesamt
Verfasst: 06.04.22 12:18
If you're coming from another pdx game and you find this game tough to get into, a couple tips.
1) Every pdx game has sort of a core focus. Eu focuses on map painting, hoi focuses on tactical combat, ck focuses on kingdom management within feudalism. In Vic, you focus on pops and economy. So if it's stressing you out that you're not constantly warring like in eu4, that's perfectly fine.
2) A few fundamental truths about the game. This is set during a period of rapid industrialization. This means...
- You want your farmers and labourers (people who work the land) to become craftsmen (people who work in factories). Get technology that makes your farms/mines more efficient, and encourage people to join your factories.
- This means artisans (people who make specialized goods prior to industrialization generally speaking) will occasionally starve to death. Don't worry, this is normal. Fuck the poor
- Capitalists are retarded and have no concept of supply chains or making use of your RGOs (a good the province produces), so build your own factories early on, and match them with corresponding RGOs and create supply chains within the same state. After your core economy is established, it's not as important to build anymore (save for new techs). To do this, you need a government that allows you to build factories (State Capitalism)
- One slightly less intuitive thing about this game is that being really successful doesn't correlate quite as strongly with how big your country looks on a map compared to other pdx titles. You want prestige, industry score and military score, so things like literacy rates, technology, population density, good raw materials like iron/coal are more useful than blobbing if you want to become stronk.
- If your factory isn't getting a critical resource, there's a very good chance that its in very high demand on the world market. Check the trade screen and connect the dots.
- Everything is incentive based in this game. In eu4 and ck3, you can just conscript people into your army at the drop of a dime if you have the money. In vic2, you need to convince people that joining the army is worthwhile, so drag that slider up!
Hope these tips help.
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39219 Std. insgesamt
Verfasst: 04.04.22 04:58
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3418 Std. insgesamt
Verfasst: 25.03.22 18:35
⠀⣞⢽⢪⢣⢣⢣⢫⡺⡵⣝⡮⣗⢷⢽⢽⢽⣮⡷⡽⣜⣜⢮⢺⣜⢷⢽⢝⡽⣝
⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇
⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏⠀
⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁⠀⠀
⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉⠀⠀⠀⠀
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂⠀⠀⠀⠀
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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4026 Std. insgesamt
Verfasst: 18.07.21 17:08
>be me, Russia
>managed to get an alliance with both Prussia and Austria at start of game
>they both have a political dispute and declare war on each other
>i back up the Austrians to prevent Prussia from forming Germany early
>war ends and in the treaty i turned Rhineland into an independent country
>Rhineland being grateful they wouldn't exist without me becomes my bff
>through mods I had a Beethoven concert event start and normally Prussia gets the event every game but they didn't own the province Beethoven lived in, it was Rhineland
>Rhineland through all the prestige they got from Beethoven and all the factories I was building in their country (turns out Rhineland is one of the best Iron/Coal provinces in Europe) they turn into a secondary power
>After turning into a secondary power they figure the best way to flex their muscles is to declare war on a one province country that is in Austria's sphere
>As I'm fighting Austrian troops on my polish border, Prussia decides it wants its best provinces back and declares war on Rhineland
>It's 1850-1860 Austria and Prussian troops are pushing into my polish lands as im scrambling troops to try and create a frontline
>Then, the ai with its 5-head logic, Austria and Prussia decide to kick off the brothers war while all of their troops are in poland kicking my ass
So you got Russia, Austria, and Prussia all fighting each other in a 3 way war, freeforall style, its battleroyale poland
This literally can't get any more crazy
pOlIsH iNdEpEnDeNcE
Polish rebels spawn in every polish province and start slaughtering EVERYBODY
10/10 would free rhineland again
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20729 Std. insgesamt
Verfasst: 16.06.21 09:02
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1734 Std. insgesamt
Verfasst: 16.06.21 04:04
>immediately justify against Austria to take Venice
>kick their ass, take Venice
>Viva Italia
>Invoke Italia Irredentia, and claim a lot of Austrian land
>sit back, build up industry and rail lines
>ally with Spain against Portugal, and take their African colonies
>Viva Italia
>Fight Austria again for Illyria and Dalmatia, easily defeat them
>Viva Italia
>Back Poland in polish liberation crisis
>end up in a war against France and Russia, allied with Britain and Germany
>beat France, and take Marseille and Nice
>Viva Italia
>USA declares war on me because of huge infamy
>Viva Italia
>Former allies declare war on me because of huge infamy
>Viva Italia
>Kill 300 thousand brits in the alps before finally surrendering and losing great power status
>VIVA ITALIA
RIP Italian empire
9/10 they should add sex to the game
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10795 Std. insgesamt
Verfasst: 14.06.21 05:48
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27512 Std. insgesamt
Verfasst: 31.05.21 05:46
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5453 Std. insgesamt
Verfasst: 25.01.21 00:29
not many games that get a positive review....
But if I had to give someone
A golden medal.
I would give it
to youuuuuuuuuu
Because I love you
Because you fight for it is right
Because you are best game
Because you saved me when I needed you
Everyday, I look at you
And you are so good
You never wronged me
And you never wronged anyone
Because you're a game
The game to be played
The game to live by and to love so much, because you are the best game
I would give it
to youuuuuuuuuu
Because I love you
Because you fight for it is right
Because you are best game
Because you saved me when I needed you
WHY? WHYYYYYYYYYYYYY ARE YOU
SO PERFECT AS A GAME? WHY NO ONE IS LIKE YOU?
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYAYAYAYYAYYYY?
Everyday, I look at you
And you are so good
You never wronged me
And you never wronged anyone
Because you're a game
The game to be played
The game to live by and to love so much, because you are the best game
I would give it
to youuuuuuuuuu
Because I love you
Because you fight for it is right
Because you are best game
Because you saved me when I needed you
I would give it
to youuuuuuuuuu
Because I love you
Because you fight for it is right
Because you are best game
Because you saved me when I needed you
Because I need youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu-
uuuuuuuuuuu.-<
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6394 Std. insgesamt
Verfasst: 22.01.21 00:13
In all seriousness Victoria 2 is one of the best paradox games out there. Although it has it's problems, and is dated in many ways, it still holds up as a solid grand strategy game.
Pros:
1. Pops. The Pop system makes this game truly awesome and gives each nation a unique feel. Pops represent your actual population and their statistics determine how your nation functions. For example, a nation such as the UK has high literacy and a well established industrial base, which allows for faster industrialization, whereas a country like Columbia has a relatively low literacy and poorly established industry, which makes the early game about educating and establishing industry, which gives it a much different feel than the UK. It also gives each nation a concrete way to tell how well off a nation is, which differs from games like Hoi4 where each nation has similar levels of development or EU4 which can sometimes feel like just stacking modifiers.
2. Conquest. Both EU4 and HOI4, for as great as they are, feel very much like map painting. Vic2, however, discourages map painting, and instead offers alternative methods such as sphereing, which prevents conflicts over regions from escalating to full scale war at points. Additionally, units take up real pops, so fighting a large war can cost you much of your army, which taps into your real population, aka wars cause you to lose pops which requires you to spend time at peace to recover from wars.
3. Economy. The economy in Vic2 feels realistic and encourages the acquisition of new sources of RGOs, or Resource Gathering Operations. This enourages things like building a large sphere, or in cases of non world powers, specializing your industry to fit the resources available to you. This can make different nations follow different paths of conquest. For example, a nation like the USA has an abundance of RGO to build industry, whereas nations like Japan will have to expand to get what they want, making each nations economic situation unique. Additionally, the fact that goods are sold on an open market makes things like wars have massive effects on world trade.
There are numerous other pros, such as modability.
Cons:
1. UI. The UI feel really dated, and fails to notify you of many things. For example, countries will break alliances, and you can only see that in a little area on your screen, so you often miss important information. Additionally, I feel the game should better notify you of major changes like shifting great power alliances.
2. Rebels. They are crazy. Like I get that you have to keep your population happy, but I should not be having nationwide revolts as a stable nation cause my pops dont have a bit of wool. There are ways to fix this, but it can still be a problem.
However, the pro far outweigh the cons. A couple suggestions however:
1. GET. ALL. DLC. Seriously get all the dlc and the game on sale. You dont need all the unit packs, just Heart of Darkness and House divided. Most mods require both.
2. Start with vanilla, but I recommend switching to HPM soon. HPM is kinda like Vanilla+ and adds a lot more historical content while still keeping it vanilla like.
Overall, great buy!
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378 Std. insgesamt
Verfasst: 14.01.21 13:37
I clocked dozens of hours in my non-Steam copy, but to be honest I played a lot less than the original Victoria, even though, in my opinion, this sequel is an improvement in all regards. In the late 90's was a mega fan of the old Imperialism game and the Victoria series were the only games that managed to keep the same spirit and tackle the same historic period, so I naturally fell in love with them. Anyway, for those who don't know, the Victoria series play more or less like other Paradox grand-strategy games but with insane micromanagement :D
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1736 Std. insgesamt
Verfasst: 30.11.20 19:43
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219 Std. insgesamt
Verfasst: 27.10.20 01:15
After their second meeting in 1844, Karl Marx read and was profoundly impressed by the book.
Contents
Summary
In Condition, Engels argues that the Industrial Revolution made workers worse off. He shows, for example, that in large industrial cities such as Manchester and Liverpool, mortality from disease (such as smallpox, measles, scarlet fever and whooping cough) was four times that in the surrounding countryside, and mortality from convulsions was ten times as high. The overall death-rate in Manchester and Liverpool was significantly higher than the national average (1 in 32.72, 1 in 31.90 and even 1 in 29.90, compared with 1 in 45 or 46). An interesting example shows the increase in the overall death-rates in the industrial town of Carlisle was before the introduction of mills (1779–87), 4,408 out of 10,000 children died before reaching the age of five, and after their introduction, the figure rose to 4,738. Before the introduction of mills, 1,006 out of 10,000 adults died before reaching 39 years old, and after their introduction, the death rate rose to 1,261 out of 10,000.
Engels' interpretation proved to be extremely influential with British historians of the Industrial Revolution. He focused on both the workers' wages and their living conditions. He argued that the industrial workers had lower incomes than their pre-industrial peers and they lived in more unhealthy and unpleasant environments. This proved to be a very wide-ranging critique of industrialization and one that was echoed by many of the Marxist historians who studied the industrial revolution in the 20th century.[1]
Originally addressed to a German audience, the book is considered by many to be a classic account of the universal condition of the industrial working class during its time. The eldest son of a successful German textile industrialist, Engels became involved in radical journalism in his youth. Sent to England, what he saw there made him even more radical.
In 1844, in Paris, Engels met and formed his lifelong intellectual partnership with Karl Marx. Engels showed Marx his book; [2][3] convincing Marx that the working class could be the agent and instrument of the final revolution in history.[4][5]
W. O. Henderson and W.H. Chaloner, who edited a recent edition of The Condition of the Working Class in England, say that the book was based on incomplete evidence but that it established Engels's reputation among socialists.[6]
The German original
In the original German edition he said:
The condition of the working class is the real basis and point of departure of all social movements of the present because it is the highest and most unconcealed pinnacle of the social misery existing in our day. French and German working class Communism are its direct, Fourierism and English Socialism, as well as the Communism of the German educated bourgeoisie, are its indirect products. A knowledge of proletarian conditions is absolutely necessary to be able to provide solid ground for socialist theories, on the one hand, and for judgments about their right to exist, on the other; and to put an end to all sentimental dreams and fancies pro and con. But proletarian conditions exist in their classical form, in their perfection, only in the British Empire, particularly in England proper. Besides, only in England has the necessary material been so completely collected and put on record by official enquiries as is essential for any in the least exhaustive presentation of the subject. We Germans more than anybody else stand in need of a knowledge of the facts concerning this question. And while the conditions of existence of Germany's proletariat have not assumed the classical form that they have in England, we nevertheless have, at bottom, the same social order, which sooner or later must necessarily reach the same degree of acuteness as it has already attained across the North Sea, unless the intelligence of the nation brings about in time the adoption of measures that will provide a new basis for the whole social system. The root-causes whose effect in England has been the misery and oppression of the proletariat exist also in Germany and in the long run must engender the same results.[7]
English editions
The book was translated into English in 1885 by an American, Florence Kelley (also known as Florence Kelley Wischnewetzky). Authorised by Engels and with a newly written preface by him, it was published in 1887 in New York and in London in 1891. These English editions had the qualification in 1844 added to the English title.
Engels in his 1892 preface said:
The author, at that time, was young, twenty-four years of age, and his production bears the stamp of his youth with its good and its faulty features, of neither of which he feels ashamed. The state of things described in this book belongs to-day, in many respects, to the past, as far as England is concerned. Though not expressly stated in our recognised treatises, it is still a law of modern Political Economy that the larger the scale on which capitalistic production is carried on, the less can it support the petty devices of swindling and pilfering which characterise its early stages.
Again, the repeated visitations of cholera, typhus, small-pox and other epidemics have shown the British bourgeois the urgent necessity of sanitation in his towns and cities, if he wishes to save himself and family from falling victims to such diseases. Accordingly, the most crying abuses described in this book have either disappeared or have been made less conspicuous.
But while England has thus outgrown the juvenile state of capitalist exploitation described by me, other countries have only just attained it. France, Germany and especially America, are the formidable competitors who, at this moment – as foreseen by me in 1844 – are more and more breaking up England's industrial monopoly. Their manufactures are young as compared with those of England, but increasing at a far more rapid rate than the latter; and, curious enough, they have at this moment arrived at about the same phase of development as English manufacture in 1844. With regard to America, the parallel is indeed most striking. True, the external surroundings in which the working class is placed in America are very different, but the same economical laws are at work, and the results, if not identical in every respect, must still be of the same order. Hence we find in America the same struggles for a shorter working-day, for a legal limitation of the working-time, especially of women and children in factories; we find the truck-system in full blossom, and the cottage-system, in rural districts, made use of by the 'bosses' as a means of domination over the workers.
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3272 Std. insgesamt
Verfasst: 21.09.20 23:58
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14957 Std. insgesamt
Verfasst: 11.09.20 15:05
There are 2 majors problems with Victoria 2.
1. Windows 10 and Vicky2 don't always mash together, if the game doesn't launch, you need to search the internet/steam discussions for a fix.
2. While I've played 250 hours, this game seriously lacks content. I wish paradox hadn't abandoned it and tried to release a few more expansions.
All in all, if you like Grand Strategy Games, I recommend Victoria as a side game.
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14704 Std. insgesamt
Verfasst: 02.09.20 16:18
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3322 Std. insgesamt
Verfasst: 24.08.20 08:05
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3166 Std. insgesamt
Verfasst: 19.07.20 01:08
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2200 Std. insgesamt
Verfasst: 29.06.20 19:32
In all seriousness Victoria 2 is one of the best paradox games out there. Although it has it's problems, and is dated in many ways, it still holds up as a solid grand strategy game.
Pros:
1. Pops. The Pop system makes this game truly awesome and gives each nation a unique feel. Pops represent your actual population and their statistics determine how your nation functions. For example, a nation such as the UK has high literacy and a well established industrial base, which allows for faster industrialization, whereas a country like Columbia has a relatively low literacy and poorly established industry, which makes the early game about educating and establishing industry, which gives it a much different feel than the UK. It also gives each nation a concrete way to tell how well off a nation is, which differs from games like Hoi4 where each nation has similar levels of development or EU4 which can sometimes feel like just stacking modifiers.
2. Conquest. Both EU4 and HOI4, for as great as they are, feel very much like map painting. Vic2, however, discourages map painting, and instead offers alternative methods such as sphereing, which prevents conflicts over regions from escalating to full scale war at points. Additionally, units take up real pops, so fighting a large war can cost you much of your army, which taps into your real population, aka wars cause you to lose pops which requires you to spend time at peace to recover from wars.
3. Economy. The economy in Vic2 feels realistic and encourages the acquisition of new sources of RGOs, or Resource Gathering Operations. This enourages things like building a large sphere, or in cases of non world powers, specializing your industry to fit the resources available to you. This can make different nations follow different paths of conquest. For example, a nation like the USA has an abundance of RGO to build industry, whereas nations like Japan will have to expand to get what they want, making each nations economic situation unique. Additionally, the fact that goods are sold on an open market makes things like wars have massive effects on world trade.
There are numerous other pros, such as modability.
Cons:
1. UI. The UI feel really dated, and fails to notify you of many things. For example, countries will break alliances, and you can only see that in a little area on your screen, so you often miss important information. Additionally, I feel the game should better notify you of major changes like shifting great power alliances.
2. Rebels. They are crazy. Like I get that you have to keep your population happy, but I should not be having nationwide revolts as a stable nation cause my pops dont have a bit of wool. There are ways to fix this, but it can still be a problem.
However, the pro far outweigh the cons. A couple suggestions however:
1. GET. ALL. DLC. Seriously get all the dlc and the game on sale. You dont need all the unit packs, just Heart of Darkness and House divided. Most mods require both.
2. Start with vanilla, but I recommend switching to HPM soon. HPM is kinda like Vanilla+ and adds a lot more historical content while still keeping it vanilla like.
Overall, great buy!
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11413 Std. insgesamt
Verfasst: 17.05.20 13:44
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24736 Std. insgesamt
Verfasst: 06.04.20 19:21
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26337 Std. insgesamt
Verfasst: 28.03.20 18:56
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2126 Std. insgesamt
Verfasst: 01.03.20 22:45
play tutorial
learn game
start on 1861
play as italy
don't do much
try to take rome, but back off cause france
try to take some land from austria, south germany tells me to fuck off
sit around and build army
oman does something stupid now i can declare war on it
turn oman into a colony
feelsgood
take djibuti cause i can
take out zanzibar too
war with austria starts
they suck now
take all the land i want, form a great italy
>1870
nothing much happens
1888
get army ready to invade ethopia
1889
belgium declares war to 'contain italy'
france joins
i try to fight
switzerland declares war to 'contain italy'
get my ass kicked
most of army destroyed
last remaining units guarding colonies and boats disappear because '50% less army'
rebels rise
sweden declares war to 'contain italy'
denmark declares war to 'contain italy'
spain declares war to 'contain italy'
russia joins spain
belgium declares war to 'contain italy'
FUCKING BELGIUM
france joins belgium
ottoman joins france
america declares war to 'contain italy'
switzerland declares war to 'contain italy'
can't build army for 5 years
in those five years italy was carved up
10/10
mfw i bought a game and all of it's dlcs for around 25$ and now I'm not going to play it for a month or two now because of belgium
I hate belgium now
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1768 Std. insgesamt
Verfasst: 21.02.20 18:42
You can see how they developed the game with passion and care compared to Imperator which is just sad.
If you are a fan 4X strategy games, like history, or politics, war, or just changing the history, this is a jewel that Paradox doesn't want people to get into because it is better than their new games -therefore we still don't have a Victoria III. Maybe it's for the better.
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Release:13.08.2010
Genre:
Echtzeitstrategie
Entwickler:
Paradox Interactive
Vertrieb:
Paradox Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel