I've started working on the level editor for Vertigo 2 and have decided to make even this early version public for people to try out, stress test, and give feedback on.
Please note, the editor is subject to major changes and I cannot guarantee that levels you make now will not break later. Don't make any masterpieces yet!
At its current stage, the level editor has:
- Most props and models from the Vertigo 2 campaign
- Most enemies and bosses from the Vertigo 2 campaign
- Basic event triggers to control level flow
- Basic control over enemy AI and allegiance
- A small set of environments
More features and content will be coming soon! If you're interested in joining the beta, all you need to do is switch to the "sandbox" beta branch. I've set up a discord server to organize discussions, bug reports, and feature requests.