News Liste Unrecord

Post-reveal: Response to questions and concerns from players.
Unrecord
20.04.23 12:26 Community Announcements

1. Scam or Real Gameplay Footage?



There have been many doubts raised about the authenticity of the gameplay. The game is developed on Unreal Engine 5, and the game footage is captured from an executable and played using a keyboard and mouse. It is not a VR game. In reality, it seems rather flattering to compare the graphics of Unrecord to reality, but fortunately, we know that a game first focuses on gameplay and universe on which we primarily concentrate. Considering the high production costs of a video game and our global reputation at stake, if Unrecord were a scam, it would be a blockbuster scam. Therefore, it is logically not one. We do not use any real videos or external rendering to Unreal Engine for the creation of Unrecord. Unrecord is (un)real.

2. Pro-police or Anti-police?



As a French studio addressing a global audience, the game does not engage in any foreign policy and is not inspired by any real-life events. The game will obviously avoid any undesirable topics such as discrimination, racism, violence against women and minorities. The game will have no biased or Manichaean take on criminal acts and police violence. We also respect and understand people who may feel disturbed by the game's images. Art cannot fight against interpretation.

Justifying the undisclosed content of the game would be a spoiler, and you will discover the direction of the themes for yourself. The public generally trusts film, series, and novel writers on the intelligence of the point of view when it comes to detective, gangster, or police stories. Why not for a video game? If the game presents political messages, they will be made consciously or in your interpretation. If the game aims to be subversive in certain countries, we will assume the label.

3. Release and Timing?



In reality, the unexpected success of Unrecord's 2022 video prompted us to accelerate development so as not to lose our momentum and to establish our identity in the market. We are currently only an independent studio that self-funds. It is rare to see a first game in pre-production with such enthusiasm, and we have adapted our communication logic to an uncontrolled success. We accept our chance and must, in turn, play the early announcement card. Therefore, there is no release date or even an estimated year of release at this time.

4. Optimization?



At our current stage of development, it is difficult to speak about final optimization, but it is just like any other game and we see no issue in following an optimization process. Realistic effects do not solely rely on textures or polygon count, therefore it will be possible to experience immersion on less powerful machines. We cannot guarantee a perfectly optimized game, as it would be presumptuous given the challenges that ambitious studios face today, but we will meet the expectations of gamers and deliver accordingly. However, it is possible that older generations of PCs may not have sufficient performance to fully enjoy a next-gen game powered by Unreal Engine 5.

5. Porting?



Currently, the game runs smoothly with both keyboard and controller. We don't see any issue with porting to consoles. However, we haven't yet decided on the specific platforms and consoles for release, but we will keep you updated during development. Unfortunately, it is not a VR game. We are also considering a global localization, at least making the subtitles available in the most requested languages.

PS : Don't ask us about the beta testing anymore, we'll inform everyone when it takes place.

Thank you for your attention and feedback. See you soon.
Logo for Unrecord
Release: Genre: Ego-Shooter Entwickler: DRAMA Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop