History
Currently, UnDungeon is situated at its pre-alpha stage of development. The working prototype has been already developed. It includes the combat system, map and local level generation, ability combination system, loot, and other aspects. The next one is a quest system.
At the same time we work on sound design. A part of OST is finished and the work on sounds is in progress.
It is hard to estimate the volume of work on art, texts, and level design - the game requires as much content as possible to become more flexible and saturated. But we are going to finish core of the game by the end of the year.
During the year, we plan to release an exclusive demo for Kickstarter backers - and we're looking into the possibility of creating a public demo after this.
Features
- Action / RPG / Adventure With Roguelike Elements
- Unorthodox World, Universe, & Characters
- 7 Unique Playable characters
- Modular Nonlinear Storyline & Freeplay
- Semi-Procedural Levels Generation
- Fast-Paced Dynamic Combat System
- Hand Drawn Pixelart