This update brings you four brilliant new fighters, a new licensed venue, a variety of gameplay changes, and more.
Below are the patch notes for the Women's Revolution Update, shipped on 7 December 2023 - 12883141.
Fighters
- Claressa Shields added to the game. Shields joins the women’s welterweight division.
- Franchon Crews-Dezurn added to the game. Crews-Dezurn joins the women’s welterweight division.
- Heather Hardy added to the game. Hardy joins the women’s lightweight division.
- Seniesa Estrada added to the game. Estrada joins the women’s lightweight division.
Venues
- Added Micky Ward’s Box2Burn, a licensed venue that mirrors boxing legend Micky Ward’s gym in Westford, Massachusetts.
- Updated lighting in the WBC Arena, Turner’s Gym, Coldwell Gym Day, Kiritsu Arena and St Andrew’s Sporting Club.
- Updated lighting and made venue changes to CompuBox Academy, Coldwell Gym Night, and Lighthouse Theatre.
General Changes
- Added branding for our new partners Everlast and Riyadh Season into the game.
- Punch sounds, block sounds, grunts/exhales, venue background audio, and crowd sounds updated.
- Adjusted how we handle sending data in online play and other optimisations.
- Added the option to skip the fight results timeline.
- Added a UI element to display the fight results within the fight results timeline.
- Visual damage improvements:
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Gameplay Changes
- Block improvements
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- Health system updates
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- Trait updates
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- Reduced tracking on punches thrown when the opponent dodges.
- The input for feinting punches has changed. To feint a punch, players must now toggle a feint punch by pressing left on the d-pad, which will make the next punch thrown a feint punch.
- Added new stumble animations.
- Further slowed boxer movement when a boxer is dazed.
- Increased damage dealt when a punch lands in a critical zone.
- Stamina recovery between rounds is now based on how you performed in the previous round, allowing players to better manage their stamina through the course of a fight.
- Reduced the targeting range for uppercuts.
- Players can no longer see their opponent’s dazed health bar in online play.
- Reintroduced the ability to feint in online play.
Fighter Changes
Nigel Benn and Kell Brook
- We’ve added a different backstep straight animations to these fighters. Players have told us that the backstep straight we’re using across most fighters in the game currently is overpowered – we’re eager to get your feedback on the two variations we’ve added to these two fighters.
Roy Jones Jr
- Updated his moveset to move more fluidly.
Oleksandr Usyk
- Slightly increased the speed of his step out jab and step out straight.
Katie Taylor
- Added to welterweight division.
Sugar Ray Robinson
- Changed his moveset from the ‘Oldschool’ moveset to our standard moveset.
Deontay Wilder, Scott Quigg, Katie Taylor, Sophie Alisch, and Patrick Rokohl
- Updated outfits to make the gold elements more prominent.
Carl Froch
- Added the ‘Rise Again’ tier 3 trait.
Larry Holmes
- Slightly slowed his punches and dodges.
David Adeleye
- Added the ‘Bombs Away’ tier 1 trait.
George Davey
- Added the ‘Straight Shooter’ tier 1 trait.
George Groves
- Added the ‘Straight Shooter’ tier 1 trait, and the ‘Bulldozer’ tier 1 trait.
Jordan Gill
- Added the ‘Straight Shooter’ tier 1 trait.
Lyndon Arthur
- Added the ‘Reckless Finisher’ tier 1 trait.
Michael McKinson
- Added the ‘Distance Keeper’ tier 1 trait.
AI Changes
- AI boxers now track their own 'Frustration' and 'Under Pressure' levels.
- AI boxers can now use headbutt and low blow when 'frustrated'.
- Punch selection takes stance into account.
- The AI’s weave abilities have improved, the AI can now pair weave with block.
- AI is now more selective on timing and punch selection for counter punches.
- AI can now jab and straight from block.
- AI has improved punch selection relative to elapsed fight time, which hit of a combo they’re on, etc.
- AI has improved boxer positioning & approach.
- AI boxers can now choose to retreat when under pressure.
- Adjusted decision making around when the AI chooses to push.
- Adjusted decision making around when the AI chooses to clinch.
- A dazed AI boxer is less likely to block on easier difficulty settings.
- AI boxers are less likely to take a knee upon getting dazed.
- AI boxers will perform their passive block less frequently on easier difficulty settings.
- AI boxers will delay their block for longer periods on easier difficulty settings.
- Further differentiated behaviours for different fight styles (outboxer, slugger, etc).
- Added experimental ‘switch hitter’ AI behaviours to Tyson Fury. We’ve love your feedback on this in our Discord.
Bug Fixes
- Fixed an issue with a camera NPC in WBC arena that meant the NPC was blocking players’ views of their fights.
- Fixed some bugs around traits not activating/deactivating correctly.
- Fixed a bug where Philly shell wasn’t blocking correctly.
- Fixed an issue where the punch timer within the tutorial was misaligned.
- Fixed an issue where some ringside characters were overlapping in multiple venues.
- Fixed an issue in settings where the game could hang for too long and break.
- Fixed an issue where being disqualified while getting knocked out would break the flow of the fight.
- Updated multiple boxers shorts to fix some issues within the cutscenes and fight.
- Fixed an issue where a cut check could interrupt a knockdown happening.
- Fixed clipping issues across multiple boxers.
- Fixed an issue where targeting was activating while far away from the opponent.
- Updated titles and descriptions on multiple traits to better reflect what the traits do.
- Fixed an issue with the skip instant replay text going out of bound when the language of the game is set to Espanol.
- Fixed an issue where the boxers’ pupils were too static within some cutscenes.
- Fixed an issue where the cornermen would change places within the ringwalk cutscene.
- Fixed an issue where input would stop working when opening the steam overlay during a transition screen.
- Fixed an issue where in fight UI would disappear while the game was paused.
- Fixed an issue where the instant replay was starting too early.
- Fixed an issue where the counter punch indicator would only appear on a single users’ screen when playing online.
- Fixed an issue where you couldn’t enter inside fighting after getting dazed.