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157 Std. insgesamt
Verfasst: 01.07.21 17:34
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345 Std. insgesamt
Verfasst: 24.05.21 17:00
Dafür macht das grundlegende Gameplay und Ballern nicht genug Spaß. Turok 2 ist deutlich besser gealtert meiner Meinung nach.
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52 Std. insgesamt
Verfasst: 21.11.20 21:46
Aus Nostalgiegründen gestartet und weiter gespielt als gedacht - sehr kurzes game und für 19,99.. probably nicht, aber im Angebot oder wenn ihr es sowieso in der Bibliothek habt, go for it!
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18 Std. insgesamt
Verfasst: 16.03.20 21:22
Turok war mit all seinen Teilen nie eine Glanzleistung an Shooter. Wild durch hässlich designte Labyrinthlevels laufen in furchtbar schlecht gealteter Grafik mit random platzierten Feinden - das kann vielleicht 1997 mal geil gewesen sein, weil eines der ersten Shootergames in echter 3D-Grafik, aber mehr als eine zeitgeschichtlich mal relevant gewesene Grafik-Demo (war und) ist Turok heute nicht mehr.
10 Minuten hab ich das mit 20 € überteuerte Produkt aus der gruseligen Anfangs-3D-Ära an gehabt - dann folgte die Deinstallation.
Wäre die Deinstallation das eigentliche Produkt Turok, hätte es meine Empfehlung bekommen.
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770 Std. insgesamt
Verfasst: 22.04.22 06:56
Turok is a fun piece of history for the era of First Person Shooters on the Nintendo 64. It is not a particularly stellar game by any means- let's get that out of the way. It is no Golden Eye, it is no Perfect Dark. I would recommend it in general for a casual play-through to one who is interested in either reliving some nostalgia, filling an afternoon with a retro shooter, or curious to learn where this IP began its FPS origins.
Performance
Absolutely nothing game-breaking happened to me during my playthrough. NightDive did well to provide a very smooth experience
Design
This game follows a hub-world system wherein the first level you enter (level 1) is actually a hub in which you can explore, gather keys ( those blasted keeeys), and find the level selection zone. I wish I knew this after running around level 1 for 10 minutes trying to figure out where level 2 was.
What I did not expect is that Turok is both an FPS and a pseudo-collectathon game. There is a save system, but you do also collect lives. You can also gain more lives by collecting.... triangles (Super Mario style). It is a fairly enjoyable design choice as the combat is not particularly challenging (I'm sure it was more difficult with the N64 controller and at 15fps). The collecting and combat you do is spliced up with some exploration and platforming. The big sticking point with the exploration aspect is that it is actually mandatory to explore thoroughly because in order to access each successive level, you will need to have found all the keys for that level. This makes exploration a little more paranoid inducing than it could have been for me.
https://steamcommunity.com/sharedfiles/filedetails/?id=2797925856
(A save shrine)
Sadly if you want to finish this game without doing a healthy amount of backtracking and wall rubbing [spoiler] (many secret areas are behind noclip walls which is usually not in good taste)[/spoiler], you'll just want to look at a guide to find the few tricky key locations.
Gameplay
The arsenal in this game is actually not too bad. You gain many weapons over the course of the game, with some having some kind of alternate ammunition type to use, which is a pretty neat thing for the time. Sadly, the arsenal of weapons seems almost a waste when you consider the arsenal of baddies the game has you fight. There is some visual variety to the enemies, though functionally many of them are the same, or very similar. The game isn't good at giving you interesting combat scenarios. Which is the case for a few reasons...
Part of what makes the combat generally uninteresting is the plethora of supplies you seem to have at all times. This is done in some clever ways though such as having optional portals scattered throughout all levels that teleport you to a (usually safe) platforming zone that give you a chance to stock back up on some health, armor, or ammunition (and triangles). This is a pretty neat concept which in theory would help to break up the gunplay with some platforming while also giving some difficulty padding to those who need/want it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2797925865
(Trippy Platforming zone that is typical of these portals)
I really didn't find myself using these portals though as they just slowed my progress through the level down, and I was virtually always stacked with supplies.
Levels
I found the first 3 levels pretty boring. Lots of big open areas that seemed generic. Though once level 4 hit, each level had a very distinct style and flavor, with some levels actually being pretty fun or interesting to explore due to added visual identity and more meaningful or intricate level design.
Art
The game is not pretty. Remember that this game was for the N64 console. Plenty of memory-saving tactics are at play here such as a limited number of sound effects, music (you'll love it if you like 3-second loops of drum circles), color palette, and draw distance. Of course chunky polygons are to be expected for an N64 game as well. I'll admit, there is some definite charm there.
https://steamcommunity.com/sharedfiles/filedetails/?id=2797925832
This guy actually seems like he's having an all right time:
https://steamcommunity.com/sharedfiles/filedetails/?id=2797925821
Nothing spectacular visually is really going on in this game. The first 3 levels in particular are drab to look at. There are some amusing enemy designs here and there, and a handful of instances that will have you bat an eye but only because it stands out from the rest of the usually visual-pace of the game which is just varied enough to be entertaining.
Conclusion
If you've played a first person shooter like DOOM or Quake before, Turok will not surprise you. It is a great port of a mediocre game that will still be worth a try for some. What NightDive Studios has done is help to preserve some console FPS history that many remember fondly. With FPS being a console niche at the time, I can see why this game was memorable and enjoyable to those who played it. Given its shortcomings, it may still be worth a gander or some nostalgia. For me having never played it before, it was worth the 6 or so hours it took to 100% the game (with guides for secrets of course).
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1369 Std. insgesamt
Verfasst: 17.04.22 14:01
He can also jump.
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1634 Std. insgesamt
Verfasst: 24.01.22 17:05
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824 Std. insgesamt
Verfasst: 09.12.21 11:01
Its a shame really. That I waited so long to play it.
For an N64 FPS game from 1997, it holds up well. Having never played it when it first released (due to not having the console it came out on. Or a PC) I cant be entirely certain how much of that is due to the original game, or the remaster.
Either way, it plays well. The jumping took a few minutes to adjust too, but the sheer level of control you have over your own height, speed and movement angles mid air is refreshing and very satisfying.
Jumping large distances at a sharp diagonal to run a little a faster, and subsequently landing on a tiny rocky platform is a surprising thrill. I really must replay Mirrors Edge now I think on it...
Improved graphics aside, it runs smoothly, and has a large number of quality of life features. Those who want to crank the field of view so high you can see both inside yourself and to the moon, rejoice, you lovable weirdos have the option. You can enable a crosshair, or keep it off, disable the head bob and body sway from running left/right. Although I must admit a guilty pleasure to the way the camera bobs and weaves almost drunkenly. It kind of helps to convey a sense of speed. Improved render distance is another option, I played only with it on, and thus have no opinion on how it impacts things.
Yes its a game that shows its age (my god some of the goofy animations are laugh inducing, looking at you third person view of the main character running) but its charm and gameplay speak for themselves. Well they would, if they could speak.
A final note must be made about the music however. It is absolutely fantastic, each track, whilst a little simple, has immense character and impact. Each track standing on its own. Some of them may stick with me long after. Perhaps even joining a playlist to be re-enjoyed.
Older but with plenty of life in its bones, Turok achieves the most important goal of all. Its damn fun.
So if you like older games, like the idea of dispatching some dinosaurs, or feel like something new (from.. an old game) give it a try.
If its your thing.
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202 Std. insgesamt
Verfasst: 10.11.21 02:11
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757 Std. insgesamt
Verfasst: 29.10.21 15:33
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108 Std. insgesamt
Verfasst: 23.10.21 17:55
It aged like fine wine and i'm glad i bought it alongside Turok 2.
The game still holds up nice and i just love it.
It's really worth you time and the game it's just so fun.
The game may be old but it's great.
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334 Std. insgesamt
Verfasst: 17.10.21 11:57
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470 Std. insgesamt
Verfasst: 19.07.21 06:19
Turok is actually a really good game, even for today's standard of crazy graphics and in depth complicated stories. This brings you back to a simpler time where you just go from point A to B killing whatever is in your path. Why is a Native American man running around killing dinosaurs and humans with a knife, bow, machine gun and other crazy weapons? I have no idea but it was fun as hell.
There is a nice weapon variety in Turok (even though some weapons share ammo), decent enemy varieties, and RAPTOR CYBORGS. That's right, dinosaurs with lasers! Freaking awesome! The level design is nice, I always love games that have an overworld hub where all the levels are accessible. The map is extremely useful and I like the dev's choice where you don't see a crosshair. If you're not a fan of it or have trouble aiming, I learned pretty fast that the tip of the icon representing you on the map lines up perfectly with the center of the screen. Boom, instant crosshair!
This game is extremely nostalgic for me, totally worth a buy for anyone who remembers this game from their childhood or is just curious about hype of older games. Definitely a gem in my book and I loved every minute of it.
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541 Std. insgesamt
Verfasst: 04.06.21 22:16
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790 Std. insgesamt
Verfasst: 06.05.21 17:11
With that said, I had so much fun playing this. You just have to wrap your head around the fact that this game is 25 years old.
There is no bullshitting around, you hit play and get right into the action. You're a time-traveling american native and there are some bad dudes making dino-cyborgs that need to be stopped. There's nothing else you need to know.
Controls are smooth and almost every aspect of the game can be modified in the options menu until it fits. You can have old-school auto-aim shooting or modern precision with a crosshair. Even though it's a shooter it highly encourages exploration of every corner of every level with its key-finding system. If there's a path, there's a reward for taking it: Ammo, health or a new weapon. You start with a bow and a knife, and by the end of the game you go around annihilating hordes of soldiers with plasma cannons.
Good stuff. Wishlist it and wait for a sale though.
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370 Std. insgesamt
Verfasst: 03.05.21 04:51
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31 Std. insgesamt
Verfasst: 13.04.21 19:18
Don`t buy it, if you are only playing triple A video graphic cheater games. What u see is rudimentary but full of creativity in the earlier years of game developing.
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393 Std. insgesamt
Verfasst: 11.04.21 22:09
Gunplay: Hitboxes ar so big that it makes enemies hard to miss. Special weapons spices things up.
Platforming: There is too much platforming. But since movement and jumping is so clean, it is never hard.
Collectables: You have to find keys to unlock the next missions. The fast movement speed from the 90s makes it less annoying to look for them though.
Level design: A bit maze-like, but less so than the sequel
Story/engagement: There is not much here. I listened to youtube videos while playing Turok 1.
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636 Std. insgesamt
Verfasst: 14.03.21 13:27
Turok 2 was a HUGE evolution but this one is fun too even being a humble old-school fps. The amount of platforming you have to do here is the nightmare to anyone who can't do some precise jumping hahaha
Anyway the last boss AI is quite impressive, really fun to fight.
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458 Std. insgesamt
Verfasst: 08.03.21 20:39
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792 Std. insgesamt
Verfasst: 25.02.21 17:56
Tal'Set took on aliens, demons AND dinosaurs.
Turok is a remaster of the N64 FPS classic Turok: Dinosaur Hunter, featuring a Native American badass named Tal’Set on his quest to put a stop to the Campaigner’s ambitions of conquest. You must search for keys, fight hordes of hostiles, and try not to fall to your death through 8 levels set in the perilous Lost Lands.
Right off the bat, this game is unique from other old school FPS games I’ve played recently in that it borrows from N64 and PS1 platformers. You are tasked with traveling to one of the various levels from a hub and finding special collectibles(keys in this case) that grant you access to other levels, which is akin to games like Super Mario 64. Besides that, it has some ‘coin-like’ collectibles scattered about and an extra life system; you collect 100 ‘coins’ and get an extra life. I’ve been playing several classic FPS games for the first time recently, and it’s quite refreshing to play one that differs this greatly.
On your quest, you will face off against the diverse and hostile denizens of the Lost Lands, who will certainly give you something to do as you search for keys and secrets. Among those baddies are the Campaigner’s soldiers, robots, hostile tribesmen, alien invaders from another planet, demon invaders from another dimension, and some of the local fauna simply looking to get their claws and fangs on some tasty human flesh. As it is often the case with classic FPS games, I found blasting through these enemies to be quite fun, even during scenarios in which they posed little to no threat. Most regular enemies go down with a few shots but can still deal some damage if they gang up on a careless player. Besides that, certain enemies will respawn a short while after getting killed, which is of benefit to the game’s pacing. Honestly, I didn’t like the respawning at first, but by having enemies come back to life and continue their attack, the player is forced to keep moving, least they keep spending more ammunition and time than they have to. Just because enemies are easy to dispatch doesn’t mean you can doze off, so pay attention!
To complete his quest, Tal'Set will obtain and utilize various weapons along the way, which are not exactly the most unique, but still fun to use. You start off with a regular knife and the bow, but as you progress, you obtain more practical weapons such as the Shotgun, the Minigun, the Pulse Rifle, the Fusion Cannon(which is just Doom’s BFG 9000), and my personal favorite, the Grenade Launcher. You will also run into explosive ammo for your shotguns and your bow, which are nearly essential for properly dispatching certain types of enemies. Worried about ammo? You shouldn’t be. This game is very generous with the amount of ammo conveniently scattered through the Lost Lands, so as long as you don’t waste time with enemy respawns, you should be fine.
In the end, this was my first time playing Turok, and it was pretty fun. I wouldn’t say I enjoyed this classic to the fullest, since I only played it on Normal difficulty....Perhaps playing it on Hard difficulty would be a good incentive for me to revisit it in the future.
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387 Std. insgesamt
Verfasst: 26.01.21 06:17
I loved this game as a kid (had it for N64) but couldn't progress far at all because I had no idea wtf I was doing. Now returning to this as an adult, this game is still awesome.
You have to give it a go if you like DOOM/Duke Nukem/Quake/Half-Life/etc.
Would love to see a 2020s remake/continuation of this series.
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551 Std. insgesamt
Verfasst: 02.01.21 03:13
You basically shoot your way through the eight levels and search for new weapons, secret areas and keys to unlock the next level. Occasionally there are platforming sections and some levels have a boss fight at their end. But that's pretty much it. No big cutscenes or storytelling. It's as basic as an FPS from that time can be.
However thanks to this remaster it can still be fun to play this old shooter. You just need to be open to classic FPS gameplay and really old visuals.
The game also worked flawlessly on Linux. Thanks Icculus and Nightdive Studios for the excellent port.
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348 Std. insgesamt
Verfasst: 11.12.20 18:26
On a technical level, Nightdive have done a really good job. The game hasn't crashed on me once, no artefacts, glitches, and correct me if I'm wrong, but I think they increased the render distance compared with the original.
As for the gameplay itself, gunplay feels satisfying, there is a good feedback when you hit an enemy. The theme is interesting (or should I say, wacky) - it's not everyday you see a game about a Native American fighting dinosaurs and aliens.
A huge flaw of the game is its level design. It's from 1997, from the days of early 3D. There isn't much detail on the maps and they mostly feel like they were done from the same pieces copy-pasted together. Tunnels are the worst, basically being made out of the same cube copy-pasted over and over to create a longer structure.
The keys that are required to progress to the next level are often hidden in locations that in normal games would count as secrets. Funnily enough, on some maps I'd accidentally find secrets first while looking for the obligatory keys. The levels are complex, with lots of forks that instead of flowing from one to another are often dead ends you go into just to get one required item. Combine that with the copy-paste architecture and you end up with maps that are really easy to get lost in. Having to backtrack and wander feels like a waste of time. The enemies respawn quite quickly, but that's not a problem since you can just usually just run past them.
At first I was willing to discount the repetitiveness of level design due to Turok being a 1997 3D shooter... But then I remembered that you had plenty of games released in 1996 and 1997 where levels didn't look all copy-pasted. Quake 1, Quake 2, Tomb Raider, Legacy of Kain to name a few.
I wouldn't recommend it unless you just want to play it to see how your average 1997 shooter looked like.
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1338 Std. insgesamt
Verfasst: 27.11.20 22:38
The player takes control of Turok, a Native American time-traveling warrior.
You begin in a central hub level, from there you are able to reach seven other stages by using portals. You have to find keys scattered across the stages to unlock levels and progress and while doing so, you have to deal with different type of enemies, like humans and dinosaurs.
Turok is a remaster which has support for high resolutions, widescreen and an improved gameplay and level design.
The remaster also has OpenGL, Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more.
You can freely rebind all keyboard, mouse, and gamepad inputs. As it is not enough already, it also has the Steam Workshop support. So you can easily download community created content like textures packs and more. There you will also find a model replacement to have robot enemies instead of humans (Germans will love it, as in Germany it was released in a censored version with robots).
This is exacly how a remaster should be done from my point of view, very well done by Nightdive Studios.
I can highly recommend Turok for people who loved the N64 (or PC) version in the 90s and are on the seek for some nostalgia.
If you liked my review, please feel free to follow me and/or my curator group:
http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides
https://steamcommunity.com/groups/Ov3RlusioN/curation
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49 Std. insgesamt
Verfasst: 22.11.20 01:05
The game itself, come on, it is a shooter released in 1997. But if you wanna put yourself back in that time & play an N64 game you might have skipped. This might be one of the easiest ways to do so. (with some quality of life tweaks thrown in)
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3968 Std. insgesamt
Verfasst: 13.10.20 09:41
On the N64, this game was a technological marvel at the time but it pushed the hardware too much and as a result, the controls were extremely slow and unresponsive. This remaster fixes all of it. Much better visuals and controls paired with the pumping soundtrack really make your blood going while you're literally speedrunning through this amazing classic!
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2214 Std. insgesamt
Verfasst: 09.09.20 18:34
It can be a bit difficult in some areas, but what game isn't?
You do need to turn on the crosshairs if you wanna aim proper, though; they're off by default.
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1400 Std. insgesamt
Verfasst: 09.08.20 05:13
Modern game companies just lost touch with what makes these games great.
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112 Std. insgesamt
Verfasst: 02.08.20 08:31
+ Gameplay is fast. You move fast, and you shoot fast. Fast, unimpeded movement is one of the reasons I vastly enjoy older FPSes over new ones, and Turok is a great example of this.
+ Levels are wide and open, giving you lots of space to enjoy the game's movement in.
+ Lots of weapons.
+ I know many people won't share this opinion, but I think the game looks great for an N64 title. Obviously, this is the remastered version, so it should, but Nightdive did a great job making the game look decent at higher resolutions while still retaining the SOUL of the original game.
+ I like the game's design. It's fun exploring the worlds and finding all the keys so that you can open up the next ones. It's also fun looking for the pieces of the Chronoscepter, the game's ultimate weapon.
- The levels can get confusing. You'll spend a lot of time running around the vast, open areas just trying to figure out where you are. You'll probably also spend a lot of time running around with the map open.
- The platforming segments are terrible. The fast movement, while otherwise a strength, is a weakness here. It can be very difficult to land on small platforms without overshooting them. In many areas, I would open up the map and use that to gauge jump distances, but in some platforming sections later in the game, it can be difficult to see the map because of bright, red lava in the background.
- Not all of the weapons are very useful. The shock rifle feels particularly pointless.
- I had a hard time with the first boss, but then the bosses in the rest of the game were laughably easy. You simply spam bullets. The only real chance you get to use the Chronoscepter in the game is the final boss, because you find the final piece of the weapon right before it - but if you use it, the boss is trivially easy.
Overall: 7/10. It holds up reasonably well, and is a great nostalgia trip if you played it as a kid.
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524 Std. insgesamt
Verfasst: 19.07.20 00:13
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1070 Std. insgesamt
Verfasst: 12.07.20 08:55
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1075 Std. insgesamt
Verfasst: 03.07.20 11:07
+ Very fast gameplay. Movement speed is fast and enemies always respawn, so you're always on the run. Basicly you never stop running. The gameplay is literraly Run and Gun genre definer.
+ There's lots of platforming for an fps game. Kind of ruins the pace sometimes, but it's fun.
+ Levels are so huge and open. You're free to explore at the cost that it's easy to get lost. Some levels are labyrinths, level 5 is the most confusing of them all. Gladly, map is extremely useful it shows only the areas you've already visited, so if you don't know where to go just check the map and go the the missing ends.
+ Fun and fast boss battles.
+ Tons of weapons and enemy variety for it's time.
- Graphically this is one of the worst looking 3d first person shooters. The fog in the distance, ugly textures, empty environments. It's understandable considering it's age, but other games like Quake aged much better graphically.
- All keys must be collected for level unlocking, but most of them are hidden like secrets and some of them are really easy to miss. You may be forced to use walkthrough depending on how much you explore the environments and how unlucky you are by accidently missing some.
- Lives/save system is annoying. If you die you lose a live and a backback (backpack let's you have double ammo capacity), checkpoints which are not saves, they just respawn you at location after death. The saving locations are seperate. There's not much difference in backtracking from checkpoints and save lacations, so I suggest to load the game after each death other than just keep playing without backpack. There are plenty of backpacks, but not too many and it's much easier with backpack, so it's better to load saves unless you want it more challenging.
9/10
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844 Std. insgesamt
Verfasst: 01.07.20 18:56
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408 Std. insgesamt
Verfasst: 01.06.20 15:23
+ Very fast gameplay. Movement speed is fast and enemies always respawn, so you're always on the run. Basicly you never stop running. The gameplay is literraly Run and Gun genre definer.
+ There's lots of platforming for an fps game. Kind of ruins the pace sometimes, but it's fun.
+ Levels are so huge and open. You're free to explore at the cost that it's easy to get lost. Some levels are labyrinths, level 5 is the most confusing of them all. Gladly, map is extremely useful it shows only the areas you've already visited, so if you don't know where to go just check the map and go the the missing ends.
+ Fun and fast boss battles.
+ Tons of weapons and enemy variety for it's time.
- Graphically this is one of the worst looking 3d first person shooters. The fog in the distance, ugly textures, empty environments. It's understandable considering it's age, but other games like Quake aged much better graphically.
- All keys must be collected for level unlocking, but most of them are hidden like secrets and some of them are really easy to miss. You may be forced to use walkthrough depending on how much you explore the environments and how unlucky you are by accidently missing some.
- Lives/save system is annoying. If you die you lose a live and a backback (backpack let's you have double ammo capacity), checkpoints which are not saves, they just respawn you at location after death. The saving locations are seperate. There's not much difference in backtracking from checkpoints and save lacations, so I suggest to load the game after each death other than just keep playing without backpack. There are plenty of backpacks, but not too many and it's much easier with backpack, so it's better to load saves unless you want it more challenging.
7/10
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685 Std. insgesamt
Verfasst: 16.05.20 06:11
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106 Std. insgesamt
Verfasst: 30.04.20 23:19
The biggest problem is that Turok is chaotic and incoherent, in (some) good and (mostly) bad ways. There is zero plot. There is zero reasoning. There is a jungle, and in this jungle are dinosaurs, ogres, men with guns, men with sticks and men dressed as skeletons with guns and/or sticks. And running incoherently through the jungle with a shotgun worked for me, for a little while.
Indeed I was quite taken with the idea of a hub area a la Super Mario 64, where you gather keys hidden inside levels to unlock newer and scarier levels. It's a proven structure and it's very neat to apply this gimmick to an FPS. Credit where credit is due.
But man, the levels themselves are buck wild in terms of design. There's no rhyme or reason, no memorable areas, no continuity—but lots of forks. You basically careen through the jungle and/or ruins and step on warps to other sections of similar jungle and/or ruins, with little cohesion or sense to it. There are blue warps that take you to spooky bonus areas, but different warps often take you to the same already cleared out bonus areas. And the key gimmick I liked sure came back to bite me when I realized they were hidden in the levels. I barely understood how to get through a level, there was no way I could scour it for items.
And wandering around lost is compounded by the way enemies just teleport in randomly in a bright light, with what seems like no end of reinforcements. Teleporting enemies is big mark against an FPS for me, because it's lazy. An enemy placed to ambush as you come around a corner is good game design—it makes every corner a little twitch reaction moment for the player. An enemy appearing from nowhere behind you and mowing you down is bad design—it's a lame cheap shot.
The nail in the coffin is that a lot of actions in the game just don't feel good. Guns work the same at nearly any range, so barring a few rate of fire tweaks they all feel samey. Spending literal minutes listening to our hero grunt as he scales walls is dull and occupies way too much time. Momentum is weird—you accelerate and decelerate very strangely, but your speed doesn't seem to translate when you jump through the platforming sections. Oh, and there are platforming sections, which are never a point in an FPS game's favour.
I'm sure if I had gotten Turok for Christmas when I was 10 I'd think it was incredible, just like I still think Episode 1 Racer and Space Station Silicon Valley are way more incredible than they are. I'm glad someone did the work to make Turok available in a modern format. But for people like me without that nostalgia connection, I think there's better jungles filled with guns to spend your time in.
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545 Std. insgesamt
Verfasst: 23.04.20 14:23
And i am sooo glad finally to play it :)
Just finished the game. It was amazing. Brought me back to era of good games :)
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80 Std. insgesamt
Verfasst: 17.04.20 15:30
First of all, having the chance to use any control configuration you want totally changes the experience with the game, making it way easier to play than the original (and some of you may remember how weird the N64 version control was). This is specially critical when talking about the platforming sections, and in a less degree when aiming at the enemies (the OG wasn't that strict in this sense).
Second, the graphic improvements (higher resolution, chance to configure your POV, the amount of fog, increased and more stable framerate) breathes new life to the game's visuals, showing what the devs probably had in mind when making the game back in the day. Sure, the enemies' models remain the same and the textures were just slightly improved, but at least IMO the game has aged decently.
Music and sound effects are basically the same, even though they were already very good from the original.
If you played the original N64 version and loved it, I suggest you to get this, you'll be greatly surprised.
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1130 Std. insgesamt
Verfasst: 26.03.20 14:43
I'm 30 now and this game is still great in my opinion.
The level design and platforming, weapons, and the puzzles make for a great experience.
It does start off kind of slow in the beginning but keep at it cuz and try to explore every corner of each level.
Yah never know what new weapon, secret or key you might have missed.
If you grew up playing Playstation One or Nintendo 64 you'll feel right at home with this one.
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667 Std. insgesamt
Verfasst: 21.03.20 11:34
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43 Std. insgesamt
Verfasst: 19.03.20 11:03
Definitely appreciate having an old game ported so that it can be experienced, and for some may be the nostalgia they seek. Otherwise unless you're researching game history or something I'd.. steer clear..
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712 Std. insgesamt
Verfasst: 15.03.20 19:11
The key part collecting is an interesting idea, but some monsters respawn and they do it really fast.. but the ammo does not.. The developers could create a fully remastered version with better graphics also, but it not bad.. I am not saying that. :)
9/10
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338 Std. insgesamt
Verfasst: 09.03.20 12:50
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9 Std. insgesamt
Verfasst: 07.03.20 18:04
Everything feels so generic and cheap even if it's a 20+y old game, it still is not that great compared to the other games from that time.
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Release:30.04.2008
Genre:
Ego-Shooter
Entwickler:keine Infos
Vertrieb:
Disney Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop