- [b]Controller Remapping.[/b] You can now customize your controller inputs. Put potion on a face button! Put dodge on a stick press! The world is your oyster!
- [b]Audio Puzzle Assistance.[/b] Turn this option on if you want to add a visual element to puzzles that are otherwise audio-only.
- [b]A new accessibility option.[/b] Secrets! At a certain point, a new button will appear in the accessibility options to help with the physical demands of some late-game puzzles.
- [b] Speedrun Mode.[/b] Turning on Speedrun Mode gives you an in-game timer, as well as a “finish line” end-game collection summary. Shoutouts to the [url=https://discord.gg/HXkztJgQWj]TUNIC speedrun community[/url], who helped work on this!
- [b]Combat difficulty setting.[/b] For folks who want a breezier time with the combat, but don’t want to turn on No Fail mode, there’s now reduced combat difficulty mode.
- Reduced likelihood of a late-game combat gauntlet becoming unbeatable when certain enemies are distracted.
- Fixed a UI issue where the game could get stuck in an item submenu.
- Fixed the behaviour of a certain boss, making his movement more consistent across different framerates.
- Fixed an issue where choosing violence could show the wrong ending.
- A bunch of little optimizations! Porting the game to other platforms means that we can find more little performance gains and make things a little smoother for everyone.
