- Controller Remapping. You can now customize your controller inputs. Put potion on a face button! Put dodge on a stick press! The world is your oyster!
- Audio Puzzle Assistance. Turn this option on if you want to add a visual element to puzzles that are otherwise audio-only.
- A new accessibility option. Secrets! At a certain point, a new button will appear in the accessibility options to help with the physical demands of some late-game puzzles.
- Speedrun Mode. Turning on Speedrun Mode gives you an in-game timer, as well as a “finish line” end-game collection summary. Shoutouts to the TUNIC speedrun community, who helped work on this!
- Combat difficulty setting. For folks who want a breezier time with the combat, but don’t want to turn on No Fail mode, there’s now reduced combat difficulty mode.
Additionally, we’ve squashed a bunch of little bugs, but there are a few bigger ones worth mentioning:
- Reduced likelihood of a late-game combat gauntlet becoming unbeatable when certain enemies are distracted.
- Fixed a UI issue where the game could get stuck in an item submenu.
- Fixed the behaviour of a certain boss, making his movement more consistent across different framerates.
- Fixed an issue where choosing violence could show the wrong ending.
- A bunch of little optimizations! Porting the game to other platforms means that we can find more little performance gains and make things a little smoother for everyone.
That's it for now! See you next time ♥