News Liste Tribes: Ascend

Tribes: Ascend 1.3 - Patch Notes
Tribes: Ascend
30.03.16 18:17 Community Announcements

Gameplay


  • Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
  • Votekick percentage increased to 45%, up from 35%
  • Changed votekick message to include player who initiated the votekick.
  • "Vote by [votekick_starter]: kick [kickable_player]?"
  • Ammo pickups now yield the same 400 hp heal on all armor types when
  • [list]
  • Light - Heals for 400 HP, up from 300.
  • Medium - Heals for 400 hp, down from 462.
  • Heavy - Heals for 400 hp, down from 520.
  • picked up.

  • Blueshift has been removed from map rotations by community request. This map will still be available to play on custom servers.[/list]
  • Equipment Changes


  • Automatic Weapons
    • All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
    • The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons.
    • [list]
    • Falcon
    • NJ4
    • X1 LMG
    [/list]
  • Saber Launcher
    • May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
    • Tracking Missile
    • [list]
    • Target vehicle is locked with the same previous method and timing
    • Damage increased to 1350, up from 1200
    • Impulsed increased to 85000, up from 80000
    • Range increased to 360, up from 220
    [/list]
    • Dumbfire Missile [list]
    • Impulsed increased to 85000, up from 80000
    • Range increased to 360, up from 220
    • Damage set to 370
    • Direct impact damage multiplier set to 2.0

    • Impulse set to 85000
    • Range set to 300
    • Speed set to 3000
    • Inheritance set to 50%
    • Size set to 15
    [/list]
  • Mortar Launcher
    • Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
    • When hitting a vehicle the shorter timer is now used.
    • Damage lowered to 1300, down from 1400.
    • Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact.
    • Minimum damage decreased to 600 damage at max range.

  • Thrown Disks
    • Decreased damage to 350, down from 600.
    • Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.

  • Heavy weapons impulse reduction
    • The following weapons have had their impulse values reduced to 85,000 down from 90,000. [list]
    • Heavy Spinfusor
    • Heavy Bolt Launcher
    • Heavy Blinksfusor
    [/list]
  • Plasma Gun
    • Fire interval reduced to 0.5, down from 0.6
    • Damage reduced to 270, down from 280.

  • NJ5 returns to Medium armor.
    • Fire interval set to 0.2
    • Damage set to 150
    • Falls off to 80% damage at at max range of 6000.

  • Impact Nitron
    • ncreased radius to 400, up from 350.

  • Shocklance
    • Damage increased to 600, up from 500.
    • No longer drains energy for up to 250 bonus damage.
    • Damage dealt from behind remains at 2x.
    • Removed impulse given to hit target.

  • Fixed a long standing issue where beams from sniper rifles would not connect with a target when successfully hit at long distances.
  • Fixed an issue preventing players from equipping a repair tool at a repair station when they have the ELF gun equipped.
  • Fixed an issue where the Flak Cannon / EFG would not reload at various stages in its clip.
  • Fixed an issue where the Flak Cannon / EFG would award multiple kills on a single target.
  • [/list]

    Vehicles


    • Vehicle ejection speeds have been increased. [list]
    • Light ejects at 50% vehicle speed, up from 40%
    • Medium ejects at 40% vehicle speed, up from 35%

  • GravCycle
    • ealth reduced to 1400, down from 2200.

  • Shrike
    • Health reduced to 1400, down from 2800
    • Energy regeneration per second reduced to 10, down from 20
    • Reduced impulse from weapon to 2500, down from 10,000
    • Explosion radius reduced to 200, down from 250

  • Fixed an issue where many projectiles were being killed on direct impact with a vehicle and not dealing damage to them, especially while stationary.[/list]
  • Misc.


    • Additional network optimizations to improve performance.
    • Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
    • Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
    • Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
    • Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
    • Fixed an issue where empty perks were being shown in the spectator hud.