Gameplay
- Hellfire is now available to play for CTF and Blitz and has been added to all appropriate server map rotations.
- Votekick percentage increased to 45%, up from 35%
- Changed votekick message to include player who initiated the votekick.
- "Vote by [votekick_starter]: kick [kickable_player]?"
- Ammo pickups now yield the same 400 hp heal on all armor types when [list]
- Light - Heals for 400 HP, up from 300.
- Medium - Heals for 400 hp, down from 462.
- Heavy - Heals for 400 hp, down from 520. picked up.
Equipment Changes
- All rapid fire weapons have had RNG based spread completed removed in favor for precise shots based on player skill only.
- The following weapons have had their damage falloff values adjusted to 80% damage at range. This is to normalize the falloff between other similar weapons. [list]
- Falcon
- NJ4
- X1 LMG
- May now fire without locking a target. This will result a dumbfire missile with no tracking ability, similar to the old Titan Launcher.
- Tracking Missile [list]
- Target vehicle is locked with the same previous method and timing
- Damage increased to 1350, up from 1200
- Impulsed increased to 85000, up from 80000
- Range increased to 360, up from 220
- Dumbfire Missile [list]
- Impulsed increased to 85000, up from 80000
- Range increased to 360, up from 220
- Damage set to 370
- Direct impact damage multiplier set to 2.0
- Impulse set to 85000
- Range set to 300
- Speed set to 3000
- Inheritance set to 50%
- Size set to 15
- Mortar direct impact timer increased to 0.75 seconds, up from 0.5 seconds.
- When hitting a vehicle the shorter timer is now used.
- Damage lowered to 1300, down from 1400.
- Direct hit bonus increased to 1.154, up from 1.0. Now deals 1500 damage on direct impact. Minimum damage decreased to 600 damage at max range.
- Decreased damage to 350, down from 600.
- Increased direct hit multiplier to 2.0, up from 1.5. Now deals 700 damage on direct impact.
- The following weapons have had their impulse values reduced to 85,000 down from 90,000. [list]
- Heavy Spinfusor
- Heavy Bolt Launcher
- Heavy Blinksfusor
- Fire interval reduced to 0.5, down from 0.6
- Damage reduced to 270, down from 280.
- Fire interval set to 0.2
- Damage set to 150
- Falls off to 80% damage at at max range of 6000.
- ncreased radius to 400, up from 350.
- Damage increased to 600, up from 500.
- No longer drains energy for up to 250 bonus damage.
- Damage dealt from behind remains at 2x.
- Removed impulse given to hit target.
Vehicles
- Vehicle ejection speeds have been increased. [list]
- Light ejects at 50% vehicle speed, up from 40%
- Medium ejects at 40% vehicle speed, up from 35%
- ealth reduced to 1400, down from 2200.
- Health reduced to 1400, down from 2800
- Energy regeneration per second reduced to 10, down from 20
- Reduced impulse from weapon to 2500, down from 10,000
- Explosion radius reduced to 200, down from 250
Misc.
- Additional network optimizations to improve performance.
- Tweaked load balancing logic to try and keep players on the same physical server between map transitions.
- Lowered minimum mip settings to allow players to adjust their INI settings for extremely low texture resolutions.
- Fixed an issue where the weapon HUD would turn back on after match completed even though it had been disabled.
- Fixed an issue where the laser targeter target location wasn’t being properly set while in 3rd person camera mode.
- Fixed an issue where empty perks were being shown in the spectator hud.