Train Valley 2
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Über das Spiel
Systemanforderungen
- CPU: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
- GFX: ATi Radeon HD 2400 or NVIDIA GeForce 7600
- RAM: 2 GB RAM
- Software: Windows Vista SP1+
- HD: 1 GB verfügbarer Speicherplatz
- DX: Version 9.0
- LANG: Deutsch, Englisch, Französisch, Italienisch,Spanisch
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Steam Nutzer-Reviews
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721 Std. insgesamt
Verfasst: 19.03.21 21:37
Building rails to send trains with goods or workers to stations, keep in balance, earn money and finish quests. I love this kind of games. Its 10-15 Minutes per level and playable just with mouse.
More Levels on Steam Workshop!
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3533 Std. insgesamt
Verfasst: 01.04.20 14:52
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145 Std. insgesamt
Verfasst: 06.03.20 13:48
Train Valley 2
???? Allgemeines:
Ein Strategie Spiel, indem es darum geht Ressourcen und Passagiere von der einen Stelle zur nächsten zu bringen. Man hat bei jeder neuen Map ein Startgeld zur Verfügung mit dem man arbeiten muss. So kann man dann seine Strecken, Brücken usw. platzieren um so voranzukommen. Jedes Level kann man mit bis zu 5 Sternen abschließen, dabei zählen unterschiedlichste Mission wie beispielsweise alle Ressourcen von A -> B zu bringen innerhalb 10min. oder auch keinen Crash mit anderen Zügen zu verursachen.
???? Gameplay:
Das Gameplay ist super simpel und leicht verständlich.
Positives / Negatives
✅ Positives:
+Schöne farbenfrohe Grafik
+Keine Bugs o.ä. gefunden
+Keine Grafikfehler
+Abwechlungsreiche Level
+Workshop Level
+Ältere Hardware kommt gut mit
❌ Negatives:
-Keinen Multiplayer
Einschätzung
???? Grafik 10/10
Die Grafik ist sehr einheitlich und farbenfroh. Sie hat einen guten Eindruck hinterlassen und ich persönlich habe nichts negatives an der Grafik auszusetzen.
???? Musik 8/10
Die Musik ist auf dauer für mich ein bissen anstregend gewesen, die Sounds allerdings sind einwandfrei und die Musik kann man selbstverständlich auch extern von den Sounds aus/an-stellen
Fazit
Ein sehr kompliziertes Spiel, was es aber nicht schlechter sondern besser macht. Eines der besten Strategie Spiele die ich jemals gespielt habe. Leider gibt es keine Möglichkeit mit Freunden zu spielen wie z.b einen COOP Modus, allerdings macht es alleine auch viel Spaß. Wenn man also eine solche Art von Strategie Spielen mag, kann ich es nur empfehlen.
Tipps
Benutzt Hotkeys
Den Review Key habe ich durch die GGC Community kostenlos erhalten.
MfG ~Amonski
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57984 Std. insgesamt
Verfasst: 27.03.22 22:02
If you like logic puzzles you will really enjoy this.
The graphics are cute and the sounds are nice but unobtrusive.
I can't say enough nice things really - a very relaxing and enjoyable game.
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8020 Std. insgesamt
Verfasst: 24.03.22 21:49
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5365 Std. insgesamt
Verfasst: 15.02.22 22:33
The first levels are very nice. It's different from Train Valley 1, but not necessarily worse (or better).
From the middle of the game, though, it's an exercise in pure frustration. 20-30 minutes levels will go to hell if you get distracted for just *two* seconds. A train will go the wrong way because another train moved a switch 30 seconds before (bad design there, BTW, it should either return to the previous way or do a honking noise so you notice), and crash, or go to the wrong station or drop the goods in a station that is already full. And, in the way, you'll fail one of your five stars. AGAIN. Extra points if you know you effed up but can't do absolutely nothing to avoid it because the level won't let you stop trains or modify tracks.
So, do you mind playing level after level without getting the best possible score? Then, there is a lot to like here.
Do you have OCD and *NEED* to do the 5 stars before moving to the next level? Prepare to be INCREDIBLY FRUSTRATED as you play the same level again and again and again (horribly spoon murderer vibes there), failing it with one minute to go, and then failing the next 5 times in the first 3 minutes because you've done them 50 times already and you are on autopilot.
You've been warned. I'm recommending it, but with a HUGE blinking warning sign.
PS.- Oh, unlike the Train Valley 1, you can't pick up a star here and another one in the next try. You need to do all 5 at once or it doesn't count. Another big mistake (IMNSHO).
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397 Std. insgesamt
Verfasst: 28.01.22 01:27
- You have to get all 5 stars at once. You can't go back and clean up single missed stars. This is super annoying.
- You basically have to play in real-time, because at any of the faster speeds you lose enough time to not be able to 5-star levels. So you can spend 10 minutes on a level, screw up a little and then have to do it all over again as slow as can be.
- The user interface is worse. I often will try to switch a track, but accidentally stop a train in front of it instead. One time like 7 minutes into a level I tried to click something, accidentally built a bridge, and then didn't have enough money left to complete the level. Just had to start it over.
- I liked the art style of the old game better. With this one it's sometimes hard to tell where you are allowed to place tracks.
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5363 Std. insgesamt
Verfasst: 04.01.22 18:06
There prolly are going to be levels that will kick my ass and make me rage but so far it's a GREAT selection of levels. Many have a unique twist to them.
Panama Canal took me around 5 tries. Long Train kicked my ass several times. I am currently playing Frankfurt and that level added another twist to the game! Very nice!
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45777 Std. insgesamt
Verfasst: 30.12.21 11:56
There is a lengthy campaign you can whizz through to finish but more likely than not you'll want to go back, repeat levels and fulfil all the conditions and achieve the full star rating. But where this game truly excels is in the community workshop. There's thousands of great maps, with some truly exceptional creators making content as good if not better than the original designers. Simple game mechanics make for some incredibly complex and high pressure puzzle solving, or you can just chill out on a more casual level and do your choo choo thing, shutting out the outside world problems like rent, jobs, stupid train-hating ex girlfriends, and so on. When I first bought this game I had just started studying a Masters in Accountancy. I used to get emails from the Uni. The alerts can be distracting so close your browser, because now, none of that matters....only choo choo....only choo choo....
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5166 Std. insgesamt
Verfasst: 27.12.21 16:14
The good:
- trains
- feels rewarding when you get it or júst nail a sequence of trains crossing each other
- looks nice, distinct atmosphere
- it still made me finish all of the fifty levels on five stars, so there must be something good about it
- thematic levels make sense
The mediocre:
- most later levels are pretty much only about finding the perfect path to lay your rail, then finish it off
- no point in earning more than you need, other than the world rankings which you'll never really top in most cases
- sometimes you forget about the stuff you're not allowed to to get the two extra stars, would be more interesting for me to just lock them out of the gameplay (e.g. not being able to stop trains and not upgrade engines)
The bad:
- terrain can be really annoying, especially when you're not allowed to destroy track tiles
- crossing tracks to get power (so without a train being able to run from one to another) is a bit of a not so logical mechanic
- no clue in game what a train will gain you upon delivering until you start that train (more annoying in later level where you need to buy the stuff the train transports as well)
- some levels I just looked up on Youtube (mostly the ones with the crossing tracks to get power; I always thought there was a way to connect the rails in a way that trains can run from one to another part)
- losing focus because it's all going to easy, then having one switch wrong and blowing it all in the final minute(s), then having to do everything over again
Plenty of people have pointed out some stuff makes no sense at all, like workers being consumed to produce goods, but if you don't think about that too much..
Overall about 7/10
Enjoyed some levels, but no real replay value for me at the moment and some levels really annoyed me
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29 Std. insgesamt
Verfasst: 16.11.21 06:52
1) No object permanence of trains. Trains only exist when on rails. You have a limited number of trains, which does not mean that you have to return it to your station to move workers, it just means that when that train enters another building, you can then resend it from your station. With that, the game starts to feel more tedious, less like a challenge of designing a network and more just one-way point-a-to-point-b.
2) Workers are a resource that is constantly required and is also consumed. You need resources like sand to make resources like glass, yeah, makes sense. But you also need workers, who only come from a station. So you send workers to go harvest sand, and now whoops, they're gone. Now you send the sand to the glass making place, AND you need an extra trip to send workers there. They just feel tedious.
Aside from that, the game is fine, it's pretty cute, the geometric style is a little bit distracting because the attention to detail put into the landscape almost draws *too much* attention.
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782 Std. insgesamt
Verfasst: 23.10.21 15:56
Here is what else you need to know:
?The game is all about delivering resources or commodities to factories or towns, respectively, which means...
?The routes for sending trains are more fixed than the first game.
?Gameplay is much more about which order and when to send trains than it determining track paths to new locations.
-As someone who enjoyed the first one game, I found it repetitive after 20 out of the 50 levels, but others may not, so I still recommend it to others. The Passenger Flow may provide gameplay that is more like the first game?
+Bridges or tunnels are new to this sequel.
+Some factories must be purchased before they are unlocked in order for them to receive or produce commodities.
+Look, feel, and function of the game is as polished as the first
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4531 Std. insgesamt
Verfasst: 22.10.21 06:52
It's a nice little puzzle game that was fun to play, Train Valley 2 does everything a good sequel should. Take what made the first game great and expand on it.
Train Valley 2 plays differently than the first one, there's no time limit like the first game but you will have to plan out your train routes in order to earn money and keep your system going. It starts out easy but gets a lot harder as it goes on.
There were times the game drove me insane but it felt so great to beat a level and figure out a solution the problem.
Great puzzle game
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105785 Std. insgesamt
Verfasst: 03.10.21 02:54
After 1629 hours playing, I finally finished all main games maps with 5 stars (just did the fearful Frankfurt this minute (: ). Now I have to finish 1 map on the DLC: New York to have them all with 5 stars.
But what I do these days, every day, is to play the workshop maps.
One of these days I will start making maps too...
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1944 Std. insgesamt
Verfasst: 15.08.21 14:17
Gameplay
You start of every level with a set amount of money and trains. You have to use your funds wisely to build your first tracks and manually send out trains to start the production of goods. At first, workers, that will be generated at your starting location (or multiple ones later in the game), need to be transported to the production facilities to bring them to life and earn you some money so you can extend your rail network to connect new production facilities and transport materials to them to craft the items needed to finish the level. Each train with workers or material that arrives at its destination ears you cash, which can be used for new rails, trains or train upgrades.
Pros and Cons
Pros:
-50 levels in different epochs
-Increasing difficult and complexity
-Different Challenges and time limits in each level to earn max rating, which increases the replayability and gives motivation to perfect your strategy and management.
-Multiple working solutions for each level
-The developers hold events regularly on specially designed challenge maps, which are free to download, and feature the winners in a news post!
-Level Editor and Steam Workshop support
Cons:
-No Automation (which wouldn’t work in this game, but if you look for something like Factorio you won’t become happy with Train Valley 2 )
Graphic and Audio
The game has a charming low poly graphic style which gives each level its own charm. I personally enjoy the stylized graphics of the game a lot but it surely isn’t for everyone.
Train Valley 2 features a relaxing soundtrack that supports the game well but won’t distract you from thinking about the solution for the level. The trains have charming sound that won’t become obnoxious even in extended playtime sessions.
Tech
I experienced no crashes or stutters so far.
Final Thoughts
Train Valley 2 is a great Management Sim that eases you well into its gameplay and explains its systems well. You never get thrown into a new challenging situation without knowing what the tools you have to solve it do. The difficult curve is well designed and increase at a good pace. From the levels I played I never felt like they were unfairly designed and the extra, non-mandatory, challenges in each level give you a lot of motivation to go back and try it again till you can reach the max rating. Especially since you can unlock new skins for your trains once you reached a certain amount of Stars!
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2168 Std. insgesamt
Verfasst: 08.08.21 18:39
- First off, the only thing TrainValley 1 and 2 have in common is they have trains and a grid system for laying tracks. After that they are very different games. Where TrainValley 1 is about getting tracks down before the trains merrily fly off their rails to the point that the map almost looks like art, Train Valley 2 is straight up sending trains to make materials then sending the materials where they need to go to win the level.
There are hills! - With hills comes tunnels and bridges. Unfortunately while this is a nice addition, it is really hard to tell hill from normal land, and a hill that can fit a track vs a hill that is just for show. So you end up spending a lot of your time, especially in the later levels, having to repeatedly test where on earth you can or can't lay track. Sometimes you'll put a bridge up to find your can't reach it. Or you'll bring tracks up a hill to find it isn't at the perfect angle and therefore you're stuck on the precipice.
Levels! - There are 50 levels total And a workshop where you can build your own or check out what others come up with. Alongside that is the DLC which, for some bonus cash, gives you 20 more levels. The Workshop is very fun and worth it.
Stars! - Like TV1, each level has 5 stars. Two challenge stars (don't let trains crash, etc), and three time limits to beat.
8.3% - Above I mentioned how the game gets too hard. This is what too hard looks like. Only 8.3% of people who got the game on steam and played it beat all 50 levels at the time of this review (based on the achievement for doing so). That means if you get this you have less than a 1 in 10 chance of getting through it all. After level 40 some of the levels do get unfortunately far too hard and even earlier than that there are a few that really tested my patience because the solution was pretty impossible to find. On a few choice levels the solution is so obscure that I had to resort to looking at youtube videos to solve it, which in turn pointed out just how much of a stretch or how broken the level design was to get to that conclusion. At one point the track I needed to access was unseen behind the graphic of the building, at another you had to arrange the tracks in such a way to get power for the map but there was no heads up or nod previous in the game on how to do it, on a few others the level's money is so strapped and the game harries your progress every step you take with obstacles that it gets overwhelming when you lose x times and can't find a way out of it.
In summary - If you have OCD and love resource management games, despite what I said above, you will heavily enjoy yourself. Normal gamers will also have immense amounts of fun on at least the first half of the game and most definitely with the workshop. In fact, if TV2 didn't have the last 10 levels, or there was a better process for weeding out the impossible few bad designs that peppered the game, I'm certain more would beat the game as a whole. However, a great game like this one does have a level of too hard to it that even 'getting gud' can't fix without the wonders of youtube to sort things.
Normally if a game is too hard to beat, I'd give it a thumbs down. But I was able to beat it with help. TrainValley2 didn't glitch out on me and there was nothing inherently faulty in the programming that bugged things out. And I did thoroughly enjoy myself. So Train Valley 2 gets a thumbs up for entertainment value. That and for not putting Detroit in a desert.
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76178 Std. insgesamt
Verfasst: 26.07.21 21:32
Thanks to the many workshop levels I played it almost each day since I purchased it in 2018 and it has become one of the very few all-time-favourites of mine.
Not only because of the fun gameplay but because of the neat community existing and devs who care about their game.
There are hundrets of player-made workshop levels, there are weekly challenges organized by the devs and level-creation contests on a regular basis.
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138 Std. insgesamt
Verfasst: 22.07.21 12:03
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9543 Std. insgesamt
Verfasst: 18.06.21 00:52
Solve the puzzle!
Every level is a puzzle: several towns require goods in order to finish the level. Those towns produce workers, which are required in most crafting stations. For instance, if the town needs glass, you first send workers to a sand excavation station. There workers are converted into sand over time. The sand then is transported to the glass factory, along with a new supply of workers. Finally the glass is transported to the town. The ratio is always 1:1. So before you start the level you can calculate how many workers need to go where.
Aside from finishing the level, there are goals to earn stars. Stars unlock locomotive skins and achievements only. Three stars are awarded for beating the level in three margins of time. And two times one star is awarded for variable goals, such as not stopping trains, or not arriving at wrong stations. Unless you crash the final product, the times are never an issue. The other goals can be tricky. When you finish a level with five stars, your ingame time, money left, and realtime time is compared to other players as a percentage.
Community created levels & Let's Play Together!
Besides the 50 levels from the base game, there is a large community publishing levels in the Steam Workshop. It works pretty well!
The developers organise a weekly competition for the community. They nominate a level from the community, and the players compete for the fastest ingame time. Usually between 70-150 join in on the competition. The top three and several random players are rewarded a physical card via the (oldskool) mail, if they want. I have received one such card, and it's a very nice idea! All this is done via Discord. It's too bad this is not completely done via the game itself, but this is probably a resource and infrastructure issue.
My time with TV2
When I started the game, I was very confused. From TV1 I learned to spam the trains as fast as possible from the stations. This game is totally different, which I knew in the back of my mind, the first reception of the game back when it launched was also confused. If you liked the first game that can be a thing, however I do applaud the devs for choosing a unique path.
Level design is very good! There is a lot of variety in levels, some have a script to alter the layout during playing. Fifty levels is guaranteed to provide many hours of entertainment!
The community is one of the friendliest on Steam! My TV2 Discord is always open, they only give an alert when a new challenge is issued.
Now some discomforts I have noticed.
- sometimes when you switch tracks you hear the switch sound, but the tracks don't change.
- in some angles the exits of the stations aren't visible or selectable. The levels in the game avoid these situations, but you can encounter player made levels that didn't avoid this situation.
- the game registers releasing of mousebuttons instead of mouseclicks. I find this weird. I even reinstalled TV1 to check, and that one does respond to clicks.
- the scoring is very vague. I wish it was just a scoreboard. Furthermore I would love to see a combination of ingame time and money left. Both are indications of efficiency. While a combination would make it more complicated, it would make it more interesting I think.
Games I enjoy and play thoroughly always make me more involved and critical, so in a way it's good to have these.
I enjoyed my playthrough very much, and I will stick around for the Let's Play Togethers! This sale I will get the DLC that adds passengers to the game! Good to mention that the DLC is not required to play levels of the community with elements of the DLC.
I can also recommend TV1. A very different game, but equally good!
86/100
My review of Train Valley 1!
More reviews at Omnivore Gamer, games that are easy to control (for handicapped gamers). | [/tr]
If you end up buying this, or already own it, I would be honoured if want to play a level I created! https://steamcommunity.com/sharedfiles/filedetails/?id=2489501218
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5525 Std. insgesamt
Verfasst: 12.06.21 04:16
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651 Std. insgesamt
Verfasst: 09.06.21 17:38
This requires a lot more planning, particularly in the later levels, where you also need to build bridges and tunnels. The game gets even more complex when some factories require power, which means you have to provide power stations with fuel and people at the right time. Levels also get more dynamic with for example canals being build while you're playing making certain parts of the level inaccessible later on.
While building tracks, you also have to consider investing in more or faster trains with more capacity. This will become necessary later on, but timing your purchases is important if you don't want to run out of money.
The goal is still to complete missions as quickly as possible for stars, with some bonus objectives to add to the challenge. Going back to get all 5 stars will definitely keep you playing for many hours. Train Valley 2 is every bit as fun as the first part, and is one of the best sequels I've seen in a long time.
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2051 Std. insgesamt
Verfasst: 05.05.21 22:20
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2329 Std. insgesamt
Verfasst: 04.05.21 00:15
Train Valley 2 is thematically more of a tycoon game (There are production chains! Money actually matters this time!), but somehow even more puzzle-y than before!
Unfortunately, this game has had a bizarre experience curve. It took a couple of scenarios to really warm up to. Then they became a lot of fun! Unfortunately, as they grew in complexity, the later missions became criminally unfun. About halfway through the game, the maps become incredibly contrived and each puzzle only has one solution - usually something really arcane and fiddly about getting the order and timing exactly right. And some of the scenarios are very long and involved - a single mistake can force you to throw away an otherwise perfect mission and start over.
In short, it starts out boring, and ends miserably. But for a bit in the middle it's a whole lot of fun.
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1028 Std. insgesamt
Verfasst: 13.03.21 10:23
- is kinda addicting
- is a bit different (and maybe harder) than the first game
Gameplay-
☐ Very good
☑ Good
☐ Nothing special
☐ Okay
☐ Bad
Graphics-
☐ Masterpiece
☐ Beautiful
☑ Good
☐ Will do
☐ Bad
☐ Awful
Audio
☐ Amazing
☐ Very good
☑ Good
☐ Decent
☐ Not too bad
☐ Bad
Audience
☐ Kids
☑ Teens
☑ Adults
☐ Everyone
Story-
☐ Lovely
☐ Good
☐ Average
☐ Not great
☑ None
Difficult-
☐ Just press a bunch of buttons
☐ Easy
☐ Significant brain usage
☑ Easy to learn / Hard to master
☐ Not so easy
☐ Difficult
☐ Dark Souls
Grind-
☑ Nothing
☐ Only if you care about leaderboards/ranks
☐ Isnt necessary to progress
☐ A bit grindy sometimes
☐ Average grind level
☐ Too much grind
☐ Insanity
Game Time-
☐ Short
☐ Average
☐ Long
☑ Depends on you
☐ Endless
Price
☐ Just buy it
☐ Worth the price
☑ Wait for sale
☐ Maybe if you have some spare money left
☐ Not recommended
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99 Std. insgesamt
Verfasst: 12.03.21 03:27
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825 Std. insgesamt
Verfasst: 11.03.21 05:34
When I look at games like The Sims, Planet Zoo, Roller Coaster Tycoon, etc... where construction is a core game play mechanic, I expect an undo/redo function.
I'd also still like to see a four-way track switch instead of having to manage this weird cross-pattern, 4-point section that consists of up to 8 three-way switches. Micro managing switches at junctions that need to break off in more than 3 routes gets very chaotic to manage, and it hurt my enjoyment of the first game.
I'd also want to express my disagreement with the cap on stacking resources at a station. I think I should be able to stack as many resources I see fit for strategical reasons. That way it makes sense to make stuff in stages like deploying all the workers you need to make stuff right at the beginning, then all tier 1 resources, then tier 2, etc, etc...
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178 Std. insgesamt
Verfasst: 09.03.21 22:04
You're graded primarily on how fast you can complete each level, but you can pause as much as you want, build while paused, and the clock stops while the game is paused. So what's important is building efficient layouts, not high APM or anything like that.
There's a minor economics side to this puzzle as well, as transported goods generate money, building rails cost money, and you can also use money to upgrade locomotives or buy additional locomotives. This can open up different strategies on how you tackle some of the larger levels.
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7585 Std. insgesamt
Verfasst: 05.03.21 17:02
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15217 Std. insgesamt
Verfasst: 03.03.21 00:26
It's also a fairly casual game you can get playing quickly, many challenges can be done within half an hour and it is just easy to get playing quickly. It's also a game you can pause for a long time or simply turn off and come back to later when you get the itch again. That can also be a bit of a trap because when I fire up the Steam Platform (see what I did there.... analogy... trains.... :) ) and start to look through my games collection to work out what to play, particularly if I just want to get into something reasonably fast, invariably I end up playing TV2 because it is easy and addictive.
There is also about 40+ challenges or levels to play going through different industry periods so early ones have steam engines, later ones as you progress through have diesel and electric trains, so there is enough content to enjoy the game itself.
What also got me sold on this game is that there is the ability to create your own user maps and upload them for others who have the game to play in the game's workshop menu. This is pretty damn good because there are literally dozens and dozens of user maps with their own challenges that all have user star ratings and you can subscribe to a map and then play it. This makes the replayability of this game almost infinite in many ways as more user maps keep coming out. As I have progressed through about half the main game - that's with over 200 hours clocked - I find myself often going to the user maps and having a go at those challenges.
Enjoy this game quite a bit as clearly said above. I was a little reluctant at first because I really liked TV1 and the changes from coloured trains matching stations to different goods and passenger combinations didn't really appeal to me but once I played and got used to the changes it's much better. If you liked TV1 I think this game is a must but otherwise still recommend for anyone interested in simple but addictive puzzle type games that have a bit of a train theme.
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3171 Std. insgesamt
Verfasst: 25.01.21 17:56
It constantly comes up with new concepts all the way to the end, has workshop support including a ton of excellent levels, and the single music track is perfectly chill and never got old even after 50 hours (campaign completion took me this long).
The level layouts usually imply a single solution, but not always, and even within that there is freedom in creating varying track exchanges. This gets combined with deciding how/when to send trains, to form the puzzle mechanic. It's satisfying. It also has plenty of challenge, and very rarely does it feel unfair.
It does have a few minor problems, the chief of which is that sometimes the mental load gets too high when there are trains all over the place and too many track branches. Coming back on another day has helped me avoid this though. The rest are too insignificant to mention.
I've only seen 1, maybe 2 bugs.
Overall, it's a delight.
I have not played the first but plan to pick up that and the DLC for this one too.
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4248 Std. insgesamt
Verfasst: 24.01.21 16:17
The best way I can categorize this game is as a puzzle train management game. The game is much different then train valley 1, but I enjoyed it more than the original. To sum it up, you have to build your railroads so that you can deliver people to make goods, then send those good to either your main cities or to another train station to build something different. The game continues to add different mechanics to the game as you go higher in level. You can either play the game just to beat it, or try and 5 star the level which means you complete it quickly and completing the 2 objectives that they give you per level. If you like to fully complete everything (5 Star!!!) this game will cause you soooooo much trouble! Haha!
I have attached some game play above just so you can see if you would like it!
Overall an awesome game, which will kills soooooooo much of your time!
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5080 Std. insgesamt
Verfasst: 22.01.21 12:28
It's pretty much crack. With trains. And star ratings.
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2949 Std. insgesamt
Verfasst: 02.01.21 03:59
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218 Std. insgesamt
Verfasst: 23.12.20 22:42
Also, the controls don't feel intuitive. For example, selecting the right train is very important and the selection pane is very far away from the action but it could be my ultra wide setting.
It's not a bad game. I definitely don't like the changes. It doesn't feel fun for me any longer.
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780 Std. insgesamt
Verfasst: 19.12.20 17:05
INSTEAD OF TRAIN STATIONS, THERE ARE FACTORIES/POWER PLANTS/...
The entire concept of the game was changed, basically. This is NOT a game about managing your trains and their tracks anymore. Instead, it's a game about managing resources, electricity and transferring produced goods to cities. I guess it depends on each player's preference, but I personally don't like the new concept. As soon as the power plants were introduced, I left the game.
THERE IS NO TIME PRESSURE ANYMORE*
Meaning: Trains don't leave the train station against your will anymore if you take too long to attend them. Instead, trains will wait somewhere in the abyss (not even in the train stations you sent them to last) until you need them.
This removes most of the challenge and fun that Train Valley 2 offered.
(* There is only an optional goal to beat the level under a specific time stamp, but zero punishment if you fail.)
THE NEW MAP
The new map has a lot of disadvantages:
- it's buggy
- it's NOT in the bird perpective anymore, which negatively affects the overview the player has as well as their ability to build tracks on rough terrain
- it forces the player to put down tracks, bridges and tunnels the way the level designers intended
That being said, each level has a beautiful looking map and the new art style is - while it depends on personal preference - nice.
For me personally, the game is barely playable sadly. While I think the reinvention of Train Valley was nicely executed, I wonder if anyone really asked for this...
A plus point though for the historical timeline (+ according maps), reaching from the Steam Engine Era to the Computer Age, á la Civilization.
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1743 Std. insgesamt
Verfasst: 03.12.20 22:36
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436 Std. insgesamt
Verfasst: 25.11.20 09:42
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☐ Very good
☑Good
☐Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ All
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☐ Easy
☑ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☑ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
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2332 Std. insgesamt
Verfasst: 03.11.20 22:32
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303 Std. insgesamt
Verfasst: 10.10.20 06:20
Train Valley 2 is a much different game then it's predecessor. It has become almost only logical game with trains theme, and optional arcade action. Well it's not a bad thing in overall, but some people may not enjoy that. It is far more optimized and polished, but after longer time game becomes boring, for short runs it has it's charm however. Game itself is quite long and with steam workshop one can play almost endlessly. Multi-platform support is a nice touch too. No problems under Linux.
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1324 Std. insgesamt
Verfasst: 14.09.20 15:07
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3869 Std. insgesamt
Verfasst: 26.08.20 22:16
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2006 Std. insgesamt
Verfasst: 09.08.20 21:04
Laying down tracks is frustrating with a mouse and infuriating with a trackpad. Much of the game is going square by square to see where you can go. Losing a star sometimes for removing a track was just insult to injury.
Controlling the switches was also just way more work than it needed to be. Switches can be hidden by trees. They can also be unusable next to a station unless you zoom in.
A lot of my playtime is just from starting a level over because of some error from the previous two issues. And there's also no option to save a game's progress and come back later. That probably added a couple hours as well.
I really wanted to like this, too. The art style is way nicer. The logic and progress of each level is far more interesting than the first game. I put so much time into it because those interested me. But it just wasn't enough.
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2497 Std. insgesamt
Verfasst: 27.07.20 19:07
Took me about 42 hours to finish all 50 levels with 5 stars each. The game starts rather simple and gets more complicated and challenging with each level, especially 40 and up. With the exception of one level (which I was only able to beat the best time by a few seconds on the 5th try), all challenges are fair and managable to accomplish.
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1805 Std. insgesamt
Verfasst: 30.05.20 16:20
But much later, on a weird whim, I decided to give Train Valley 2 a try and see if it was a little bit less anxiety inducing. You may have guessed already based on my hours of playtime, but this turned out to be a fantastic idea. Train Valley 2 still has the puzzling rail network aspect of the first game, but by switching the focus from passenger to freight it neatly solves all of my lingering issues from the first game.
Now, instead of random colours and getting got by surprise stations, Train Valley 2 makes you lay out the infrastructure for supply chains, sending out workers to produce goods, using those goods to produce better goods, and then bringing them back to the city by the end. You choose when to launch a train, you can focus on what you need to, and aside from a few gimmicks in later levels the difficulty is entirely in your hands. Thanks to this, it's so much more fun to manage.
So I ended up cruising through all fifty levels (and a bunch of awesome Workshop levels to boot). You'd think it'd get old eventually, but every map has unique layouts and occasional gimmicks to keep you on your toes like expanding obstacles, customs checkpoints and, my personal favourite, the dreaded Long Train. Some of these maps end up ridiculously complicated by the end, but thanks to the relaxed goals of the game it's easy to progress but still a challenge to finish a level with 5 stars proper.
So yeah, I was pretty blown away by how much Train Valley 2 improved on its concept, taking a game I actively disliked and producing a game I was completely obsessed with for the last two weeks. You could say my low expectations were completely derailed (choo choo).
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5075 Std. insgesamt
Verfasst: 18.05.20 18:41
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2758 Std. insgesamt
Verfasst: 10.05.20 16:45
Thank you for creating it. I've played the first part, and it was very nice, but second is even better!
To tell the truth - it was one of the things that I really wanted to make myself, to create the game about cities and trains like this. Thanks for creating this game. I wish I was able to be part of development team)))
The game is very nice and friendly. It is not overly complicated and realistic, and this creates unique atmosphere. The mechanics is really good. Design and Graphics are very warm. I really likes sound and music too
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2563 Std. insgesamt
Verfasst: 10.05.20 05:11
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201 Std. insgesamt
Verfasst: 26.03.20 18:36
Review by Gaming Masterpieces - The greatest games of all time on Steam. |
---|
Is this game a masterpiece? No, but it is still rather good and relaxing.
A nice puzzle/time management game where you have to build rail tracks with limited ressources and then send workers and items to where they are required to earn money. Each of the 50 levels during 5 stages of the industrial revolution is completed when you deliver the requested goods, but this gives you only 1/5 stars. To receive more stars, you have to beat the clock and reach some other goals depending on the level, which can be rather challenging.
You are required to micromanage your trains, order them to leave the train stations, stop or reverse them and operate all track switches manually. When two trains crash, the cargo is lost and you have to repair the trains and the tracks, costing you time and money. This is not really a train company management sim, but you can upgrade your trains to transport more goods or drive faster. One really strange thing is that you can send a train from A to B, and then immediately again from A to anywhere, even though the train should be physically in B.
You can make your own levels with a level editor or download user levels with the Steam Workshop integration.
Conclusion:
Well-made puzzler in low-poly graphic and with little trains driving around.
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4095 Std. insgesamt
Verfasst: 28.02.20 04:26
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1489 Std. insgesamt
Verfasst: 10.02.20 22:16
I've played first part and was looking forward to this one. But after Zeppelin and Tunnel levels I have enough. To earn full start you have to do everything EXACTLY by the second the way the designer intended. Where is fun in this? I was thinking it was some cool and pretty casual title.
It is not. And getting stuck on the level and investing every time 15 to 20 minutes just to get to know that you was late 10 seconds. Not my cup of tea.
Only for maniacs. Don't let the graphic mislead you. It is definetly not an cool and relaxing title.
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2424 Std. insgesamt
Verfasst: 03.02.20 18:15
It is designed more as a Factory game, where you are set about the task delivering workers to the various stations via train. You must then deliver the finished goods back to the city to finish the game. Each stage has a set of 5 star goals with 3 of them being time based and two working more achievement based like the stamps in Train Valley. The DLC pack also adds levels similar to the first game where you have to get trains to their destinations while still building goods set forth in the second game.
There are 50 stages in the base game, 20 stages in the DLC, and endless community stages available, with the top 3 of the week appearing directly in game so you dont even have to go looking for community content, the developers have curated it for you.
I had a blast playing Train Valley 2 and I would whole heatedly recommend buying it with the DLC Passenger Flow.
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465 Std. insgesamt
Verfasst: 24.01.20 02:03
The first game was peaceful, almost purely about solving the puzzle of how to lay your rails so trains can get to their destination. I don't recall time mattering for anything other than bragging rights. This game is the exact opposite. Figuring out the best track layout is very straightforward; the entire challenge comes from racing against the clock, optimizing your train deployments, and maximizing your APM like it's an RTS. If you're sitting back and watching the trains run, you're probably falling behind and wasting time.
Usually, a single mistake means you have to start over from scratch, either from failing an objective or guaranteeing you'll miss the time limit, and the monotony of rebuilding the same initial track configuration for the 15th time quickly gets to you.
If you enjoy the feeling that you should've finished your current task before even starting it, this is the game for you. If you want a relaxing, train-skinned puzzle game, check out Train Valley 1.
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Release:29.03.2018
Genre:
Simulation
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop