• Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel
  • Tower of Guns: Screenshots zum Artikel

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  • Plattform: PC Veröffentlicht: 04.03.2015
13,49€
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Preis Update 26.08.24

Über das Spiel

Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).

Key Features
  • SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy.
  • ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
  • CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
  • GUN-MODIFYING MADNESS: Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. Mix and match your gun with a dozen different Gun Mods!
  • OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back. Circle strafe your way to glory at insane speeds; Tower of Guns is all about moving fast!

Systemanforderungen

Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.

Steam Nutzer-Reviews

1250 Produkte im Account
540 Reviews
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223 Std. insgesamt
Verfasst: 09.01.18 04:50
Funny little Game!
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1146 Produkte im Account
547 Reviews
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314 Std. insgesamt
Verfasst: 04.12.17 22:12
Wer Serious Sam mochte wird auch mit Tower of Guns seinen Spaß haben. Mir persönlich war diese Ballerei allerdings etwas zu stumpf.

3/5
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142 Produkte im Account
22 Reviews
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2814 Std. insgesamt
Verfasst: 30.03.17 11:11
Theres a Tower with guns 11/10
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675 Produkte im Account
20 Reviews
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3768 Std. insgesamt
Verfasst: 08.02.15 13:38
Tower Of Guns is an awesome first person rogue-lite shooter.
The basic gist of the game is that you, as a very specific character in a very random story, climb the Tower Of Guns by destroying towers and robots and evading many enviromental dangers.
The grafical design is cartoony and I really love how it conveys some kind of cell-shaded look. The music is just great. It kind of reminds me of the score from Men In Black.
All in all the game is great and a perfect posibility to play one run. Or two.
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175 Produkte im Account
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1415 Std. insgesamt
Verfasst: 14.01.22 08:10
Played this back on the PS3 when it was on ps plus and had lots of fun. Playing tower of guns on PC now gives more control over how I can strafe, Dodge and lead bullets to my targets. Fun guns, perks, not a single playthrough is the same thanks to the rng and preciderarly generated levels and items. Only real negative I have is that the music is repetitive. If you got the spare money pick this game up. You'll put some good hours into it and I'm still hoping for a sequel
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3032 Produkte im Account
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554 Std. insgesamt
Verfasst: 06.01.22 19:11
Zitat:

Tower of Guns is a roguelike first-person shooter where you fight your way through increasingly difficult floors of enemies to reach the top of the tower.

Gameplay


Combat shares a lot of similarities with many old-school shooters: fast-paced movement, assorted power-ups, and a lack of reloading. It’s been slightly polished and refined, but it still plays about the same. I enjoyed the old-school style at first, but it did get a bit repetitive after a while, especially because of the game’s roguelike aspects, the most notable of which is the upgrade system. While playing, you will come across minor stat boosts, which can give you more health, damage, speed, and so on. Technically, this qualifies the game as a roguelike, but just barely. Outside of a handful of upgrades, each playthrough will mostly be shaped by the weapon and trait you choose when starting the game. There’s a decent variety of guns and they are fun to try out, but once you settle on a favorite, every run will play out the same way. It lacks the addictive “one more run” quality of better roguelikes. Once I beat it, I played a few more times with new guns, but I had already seen everything the game had to offer.

Visual Design


Easily my favorite part of Tower of Guns is the enemy design. Most are actually stationary turrets, almost as if you are playing a tower defense game from the first-person view of an attacker. Bosses are typically robotic behemoths and are generally well-designed, with the final boss being my personal favorite. Among standard enemies, even the smallest ones are taller than you, really making it feel like you are an insignificant person in a monstrous deathtrap. The huge, wide-open levels give you a sense of the sheer scale of the enemies you are up against. It’s a completely different vibe than most first-person roguelikes, and it works well here.

Unfortunately, while enemies may have a great theme as a group, they are repetitive individually. Even with all the different turrets you’ll face, they look and feel roughly the same. It’s not terrible, but it further exacerbates the game’s lack of replayability.

Graphics and Audio


Graphically, everything is heavily stylized, almost like a cartoon or comic book. The color palette is a bit drab, but it fits the setting, even if it doesn’t look great. All in all, it looks like a mid-range indie game and that’s enough for me.

The soundtrack isn’t one of my favorites, but it does a good job setting a different tone for each chapter/area. On the other hand, the overall sound design is a bit of a missed opportunity. Most of the sound effects are fine, but it could have really elevated the atmosphere with some better audio.

Story


This might be the only game I’ve played with a toggle for turning off the plot. It’s an odd decision, but it makes a lot of sense for Tower of Guns. The vast majority of players are here for the Unreal Tournament-esque gameplay, not a gripping narrative. Many games that focus on gameplay over story still include a narrative out of obligation, but it typically detracts from the experience. A story toggle gives the player the ability to tailor their experience to whatever they want. If they want some goofy dialogue to break up the monotony, they can have it with the touch of a button, but they also have the option to focus exclusively on the gameplay and turn off the story if they know they won’t care about it. With the dialogue enabled, a random storyline is selected and each level reveals a small piece of the plot through a text pop-up. It’s certainly an unusual idea to have a different narrative for each playthrough, but it’s only set dressing. The stories are, by necessity, surface-level; losing a run means the plot gets cut short, so it makes sense for the developer to have ~20 small stories instead of a few big ones.

Verdict


While Tower of Guns is a solid blend of retro shooter and roguelike, there’s still plenty of room for improvement. It shines when you focus on the combat, but the roguelike mechanics leave a lot to be desired. The setting and premise are surprisingly unique, especially in a genre that’s oversaturated as it is. Overall, I’d strongly recommend ToG to fast-paced shooter fans, but roguelike fans might be dissatisfied with the lack of meaningful randomization and thus, replayability.

7/10


Zitat:

No performance issues running on: AMD Ryzen 9 5900X, 16 GB RAM, NVIDIA GeForce 3070

Zitat:

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779 Produkte im Account
60 Reviews
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33 Std. insgesamt
Verfasst: 10.12.21 19:39
I want to like this, but honestly it's just not very good compared to other FPS roguelikes I've played.

Pros:
Good presentation - art and music are well done

Cons:
Guns are incredibly slow and have no feeling of weight or power to them. They all feel the same and don't change your playstyle at all.
Vertical rooms with finicky multi-directional launchpads are not what I want in a FPS of any kind, let alone a roguelike.
First boss (didn't like the game enough to try to get past it) is very poor design. It stays in a place where a couple of the starter guns can't even reach, and drops enough indestructible, damaging items onto the arena that it's pretty much impossible to avoid. I'm sure there's a way to do it, but it's so unfun I don't care.
System that punishes you for being bad. I HATE games that do this, it's a holdover from the arcade/NES days and has no business being in a modern game. Basically, if you get hit, your weapon level goes down, making it that much harder to avoid getting hit. Hey devs, you know what a good penalty for getting hit might be? How about losing health so you get closer to losing the game?

Final verdict: a decent looking and sounding game hampered by slow, ponderous gameplay and an abundance of poor design decisions that amount to being unfun and boring.

If you like FPS roguelikes, make sure you try Ziggurat, Strafe Gold, Immortal Redneck, or City of Brass, all of which I have enjoyed much more than this game.
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326 Produkte im Account
5 Reviews
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104645 Std. insgesamt
Verfasst: 12.10.21 23:42
Just a good way to waste time, is all.
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883 Produkte im Account
43 Reviews
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639 Std. insgesamt
Verfasst: 07.10.21 07:10
I really liked it. The PowerUps make this game more unique as well as being able to level up your gun. Maybe wait for a sale since for example the environments get old rather quick. For what it wanted to accomplish it succeeded in my opinion.
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148 Produkte im Account
4 Reviews
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13636 Std. insgesamt
Verfasst: 23.07.21 00:24
so much fun
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221 Produkte im Account
11 Reviews
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345 Std. insgesamt
Verfasst: 22.07.21 07:34
Very fun game, simple but juicy. Play this, you wont be unsatisfied.
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316 Produkte im Account
65 Reviews
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831 Std. insgesamt
Verfasst: 13.06.21 07:30
You basically only need to use 40% of your brain when playing, so I found this to be the perfect game to play while listening to new music or watching something in the background.

The gunplay is not particularly good so to me being an FPS didn't feel like a big selling point. Decent enough that I can recommend it though.
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366 Produkte im Account
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701 Std. insgesamt
Verfasst: 17.05.21 21:09
Its got guns...
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207 Produkte im Account
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479 Std. insgesamt
Verfasst: 17.05.21 20:25
Just a really fun shooter through and through.
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1109 Reviews
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463 Std. insgesamt
Verfasst: 07.05.21 23:12
Great little rogue lite FPS game that's perfect for killing some time. No real story to it but it's still plenty of fun. Good variety of enemies, weapons, and mods with some random power ups in the mix.
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548 Produkte im Account
119 Reviews
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222 Std. insgesamt
Verfasst: 12.04.21 21:13
Beat it on my first try, even discovered the true ending, I had fun.

it's a pretty straight forward simple shooter with randomly generated loot and levels, you pick a gun and a perk then go fight some robots.
Not a very big or impressive game, buy it on sale if you must try this, I think I got it in a bundle.
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275 Produkte im Account
22 Reviews
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6 Std. insgesamt
Verfasst: 07.04.21 04:16
Much better roguelikes and even 3d roguelikes have come out since this. Only a few minutes is enough to know if this game is for you or not.
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144 Produkte im Account
35 Reviews
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719 Std. insgesamt
Verfasst: 03.02.21 10:23
It's pretty good, I guess.

200 Hugbots Slaughtered/10
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543 Produkte im Account
35 Reviews
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348 Std. insgesamt
Verfasst: 26.01.21 02:49
Worth 5 bucks if you enjoy rogue-lites w/ variable gun mechanics. Dialogue is fun, but stopping to read it slows you down. TotalBiscuit reviewed this one and liked it, RIP dude.
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1058 Produkte im Account
241 Reviews
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602 Std. insgesamt
Verfasst: 24.12.20 22:58
I am having sooo much fun with this title right now! If you like shooting, and different guns, and robots, and differetnt perks, and different game modes, and rogulike and stuff, search no more! (Another great quite fresh title of this kind is Amored Head. Check it, too!).

10/10!
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92 Produkte im Account
14 Reviews
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162 Std. insgesamt
Verfasst: 13.12.20 21:50
Tower of Guns is transparently a game made by a man who loved the old-school shooter games of yore and wanted a game to satisfy an itch for infinite, procedurally generated action in that vein. I admire the sentiment, but the procedural generation aspect falls pretty flat.

The only thing that feels consistent about this game is the room layouts of a few endgame areas; everything else—the secrets you find, the upgrades you find, the item drops you get—you are at the mercy of the level generation for. You can have over 200 coins saved up and nothing to spend it on because the game simply won't generate a room with an item capsule for you to purchase. You can get huge, sprawling rooms full of enemies for you to build up your strength on early, or you can get minced by the first boss because the game only gave you three tiny rooms and your gun's only up to level 2 by the time you get there.

Speaking of, the majority of the bosses in the game boil down to glorified damage races. The bosses that
are more complex than being a slow damage sponge that occasionally vomits bullets in your general direction are often more fatal just because of how long they can take (I'm looking at you, Egg Scrambler). Having so much of your run hinge on getting the more unremarkable bosses makes the entire experience that much more frustrating.

I only played Tower of Guns for a couple of hours, and in my half-dozen runs, I never felt like whether I was winning or losing was the direct result of how well I was playing, but rather the result of what the game had decided to throw at me.

It wounds me somewhat to leave a negative review on a title like this—I can tell there was a lot of heart put into it, and despite everything else, I appreciate the game's art direction and the novelty of the premise (While I generally prefer a more human element to my enemies, there is a certain appeal to making your enemy the Tower itself). Overall, however, the sheer lack of ability for informed decision-making on the player's part, and consistency on the game's, leaves a lot to be desired.
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3626 Produkte im Account
28 Reviews
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1117 Std. insgesamt
Verfasst: 11.07.20 17:43
Enjoyable roguelike FPS, inspired by 90's shooters. You need constantly keep moving, avoiding barrage of bullets and trying to find secrets, upgrades and health. Unfortunately i cannot recommend it for everybody, due to repetitive nature of its gameplay loop.

Pros:
- gunplay;
- level design;
- art style;

Cons:
- short;
- weapon variety;
- sound design;
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18 Produkte im Account
1 Reviews
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460 Std. insgesamt
Verfasst: 14.05.20 08:32
Great game. 10/10 Try endless for maximum kek
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112 Produkte im Account
23 Reviews
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66 Std. insgesamt
Verfasst: 30.04.20 02:50
It's not a bad game, it just gets very boring very quickly. The story, should you keep it on, varies on each playthrough, but feels like it's just kind of pasted on more for measure than anything else. Maybe if it had more content or had a lower asking price; it feels a bit empty and lifeless to be at the price it is.
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282 Produkte im Account
69 Reviews
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235 Std. insgesamt
Verfasst: 09.04.20 03:52
I've never been done with a rogue-like game in 3 hours, and I'm not sure if that's a negative or a positive, there's not much content (even with some attempts at storytelling that don't do much) but I got my fair share of fun out of it, I finished the tower a couple of times and that was it.

6/10
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586 Produkte im Account
15 Reviews
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8518 Std. insgesamt
Verfasst: 01.04.20 21:21
i don't think i ever booted this game, how do i have 140+ hours in it
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313 Produkte im Account
23 Reviews
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207 Std. insgesamt
Verfasst: 15.03.20 16:48
Gets boring very fast
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467 Produkte im Account
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330 Std. insgesamt
Verfasst: 03.02.20 09:23
almost a good game, but some choices kept is just under the threshold. Better fps roguelikes are out there.
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1715 Produkte im Account
25 Reviews
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61 Std. insgesamt
Verfasst: 03.01.20 07:38
Gripes:
* Expects that I'm playing a controller.
* Text and UI are horribly done
* When playing there is no ability to change settings on the fly. Need to hop out, change settings and reload the game from scratch. Needed to do this a few times to get mouse sensitivity and FOV right.
* Despite 21:9 supported, it had issues with Fullscreen Mode, FOV and Text in the wrong locations.
* No Voice Acting.

Nices:
* Gun Level Up Progression felt satisfying.
* Thematically correct enemies and rooms.
* Gunplay felt satisfying.

All in All:
A cheaply made games that is worth an hour or two if gotten for free.
Otherwise, there are better Bullet Hell FPS's out there.
Might I suggest Mothergunship or STRAFE.
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699 Produkte im Account
113 Reviews
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225 Std. insgesamt
Verfasst: 30.10.19 10:07
Things about this art style are interesting, but I really can't recommend the game at all. It has some of the worst UI in a finished game; extremely floaty controls; and unforgivable audio that is not only bland, but poorly balanced. Gunplay can be varied with the amount of weapons in the game, but new weapons unlock too slowly, and actual combat lacks impact.

I'm honestly baffled by the scores this game has received from reviewers and users. Was 2014 a really strange year or something? Or is this like Saints Row 2, and this isn't the release version of the game?
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949 Produkte im Account
298 Reviews
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433 Std. insgesamt
Verfasst: 21.09.19 06:53
Recommended
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127 Produkte im Account
2 Reviews
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333 Std. insgesamt
Verfasst: 13.08.16 23:23
Fun game, havent seen many bugs. I would recommend this game to people to who The Binding of Issac as they have a similar format.
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747 Produkte im Account
19 Reviews
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1763 Std. insgesamt
Verfasst: 28.06.15 04:20
Tower of Guns is the best FPS / Procedural Death Labyrinth I've played.

There is no hitscan, every weapon requires you to lead your moving targets, and every projectile can be dodged. You are very mobile, and upgrades you find in the tower will allow you to become even faster and stay airborne longer, if you're really lucky you'll be zipping around and rarely touching the ground.

With each new run you'll chose a weapon and perk to start with. Weapon mods found in the tower will allow you to change how your weapon operates, such as giving it a shotgun spread or causing your projectiles to seek or bounce. These, in addition to the reusable items you'll find and various stat increases like health, speed, or jumps, give each run a unique feel, even when you start with the same build. If you're lucky you may even find new, unique weapons in the tower that operate unlike anything else you can start with.

The tower is partly procedurally generated. Each floor you visit has a theme and you'll fight through a random assortment of rooms in that theme before fighting a boss. While the content of each room is random, the rooms themselves are handmade with a better sense of level design than you get with most procedural games, including secret areas and easter eggs.

If you're like me and scour the levels for hidden items, a successful run will take about 35 minutes. You cannot save in the middle of the game so you'll need to finish it in a single run. Thankfully each run is fairly short and can lead to a very addictive one-more-try game session.

Check this game out if you like old-school fast-paced shooters.
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211 Produkte im Account
3 Reviews
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9643 Std. insgesamt
Verfasst: 23.10.14 21:20
A roguelite fps designed to be hard as nails, but completable in less than 3 minutes- not to mention endless runs that can span hours of explosive and exciting gameplay. The game was designed to be playable by multiple audiences, speedrunners, casuals, etc can all find enjoyment out of the game. It's designed to be a game you play while on a lunch break or between other playthroughs, and it really, truly is (which is fairly uncommon in my opinion). Great game. Stop reading. Buy it.
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685 Produkte im Account
14 Reviews
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249 Std. insgesamt
Verfasst: 27.06.14 09:55
This isn't really a review of the game (which I very much liked) but of the developer.

I had a small issue with installing the game after a patch. Specifically, my virus protection read some file as a threat. It had never done that before, so I panicked and posted something angry because I am a hotheaded jerk on the internet. Well, the developer was on top of it in a flash...literally. My post was up for about 5 minutes before s/he calmly informed me of the obvious, which is that it was a false positive, evident by the fact that I was the only one reporting it. (I run a tight ship on my PC, but I do use a weird virus program...never had a problem before now.) S/he walked me through some steps, even sending me a replacement for the single file causing the trouble.

Anyway, the game is great. But in our days of kickstarters and early access, it is a common sight to see developers and the communities at each others throats. I gotta support a team or individual who realizes that today, maybe unfortunately, game development includes a service aspect. And I was the irrate and unreasonable customer.

10/10 Would buy from again.
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1347 Produkte im Account
24 Reviews
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372 Std. insgesamt
Verfasst: 05.03.14 22:30
Who remembers Facing Worlds in Unreal Tournament? (I do! I do!) Though Tower of Guns bears little resemblance to Facing Worlds, while playing it I was nevertheless transported back to the year 2000, fondly remembering endless post-work capture the flag matches in which I would repeatedly get my butt kicked. The speedy-smooth Unreal engine is on fine display in Tower of Guns, and you've got plenty of that circle-strafey, stay-in-one-spot-and-you're-dead hyperfast shooting that UT popularized at the turn of the century. (There's even a flak cannon!) Of course, Tower of Guns is a single-player roguelike, so you won't be sniping noobs in this game. Quite the opposite: you are the moving target in a gigantic shooting gallery. As you progress up the tower, each room presents yet another assorment of turrets and robots that want to make you dead with their giant bullets and spiky balls of doom. The random map generation helps make each run feel fresh, but even still, don't expect tons of variety. This is a totally indie enterprise, after all. The visuals are interesting, vaguely reminiscent of a junkyard in Borderlands or a Death Star trash compactor level. Despite being a little lean on content, Tower of Guns is full of personality and the devs have laid the groundwork for plenty of expansion, if they so desire (and if the audience is there to justify it). Like Binding of Isaac (one of my favorite games ever), a single run usually takes 10 minutes, but I imagine it could take much longer if you get lucky (I'm not very lucky). Like firearms, Tower of Guns is best in short, controlled bursts. Highly recommended if you're looking to scratch that old school FPS itch.
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Rating auf Steam Sehr positiv
81.93% 798 176
Release:04.03.2015 Genre: Arcade-Shooter Entwickler: Terrible Posture Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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