Additions
- Added a popup to hire a babysitter that displays when every adult is out of town
- Added a makeup character creator category and simple blush makeup
Improvements
- Disallow locking the curtain door and staff-only doors
- Increased the notification history from 512 to 1024
- Don't force-save the game on important events like death
- Made fooling around take a random amount of time
- Slowed down the eating animation
- Allow accessing options and notifications from within the character creator
- Don't bob the gamepad selection outline when UI animations are disabled
- Made the gamepad selection outline a bit wider when a text paragraph is selected
Fixes
- Fixed a crash when removing objects that are out of bounds on a higher floor
- Fixed money being charged even when the phone case color is not actually changed
- Fixed the Travel to World action being available if there is only one world in a save
- Fixed gravestones without a person in them disappearing on load
- Fixed hiring one-off employees causing a crash if there are no people in exported households
- Fixed duplicate exported people being able to be added to the map at once
- Fixed fooling around between aro and non-aro people failing when it shouldn't
- Fixed various panels not selecting a default element when using a gamepad
- Fixed the mailbox flag's rotation being inconsistent
- Fixed households being able to be auto-generated with no relations between members
Removals
- Removed the very incomplete traditional chinese translation for now. If you want to help get it back into the game, please check out the community localization docs.
API
- Added SaveHandler.OnBindToType event for overriding type deserialization behavior
- Updated door type names to be less confusing
- Added events for modifying the visit priorities of lots and maps
- Added IUpdatingMemory to make updating memories with custom types optional
- Goals and choice prompts now also require the mod id to be present in their names