Our team had a meeting right after the event and here’s a list of things we will change:
- Shorten the wind-up animations between saber attacks
- Shorten the wind-up animations between deflecting and dodging
- Extend the i-frame for deflecting and dodging
- Significantly increase the flying speed of feathers and extend the window for interrupting enemy critical attacks
These alone should drastically improve the fluidity of the basic combat. Besides that, we have so much to do before launch.
*Please note
The demo featured the tutorial segment of Thymesia, offering a limited selection of combat. You can upgrade talents extremely quickly in-game, enhancing dodge/deflect abilities in no time, at all.
Thymesia releases August 9th
https://store.steampowered.com/app/1343240/Thymesia/