This update brings 12 new mini-modes, such as the long awaited True Endless mode where you go up against an (almost) endless amount of waves on just one map or the Reverse Siege mode where you are the attacker.
There are new quality of life features, such as a game-speed hotkey, automatic detection of controller versus keyboard controls, support for some additional controller devices, bug fixes and color-blindness settings.
We also added support for 4 new languages: Korean, Italian, Ukrainian and Czech!
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12 New Mini Modes!
Mini-modes are very difficult, often almost puzzle-like, bonus challenges with modified rules that heavily mix up the gameplay. We initially had only 15 of them (for the levels we had at the time). Now we're delivering the remaining 12!
Mini-Modes are now always accessible, even before completing the main campaign, however we highly recommended that you complete the campaign before playing any mini-modes due to their often very high difficulty!
Every mini-mode is different and has unique rules to explore. Remember that completing mini-modes is entirely optional and does not grant achievements. They're little gameplay experiments we made to explore the untapped potential of the game and to provide some additional end-game content for those who already know the game inside out.
There are a few new mini-modes that we'd love to highlight here...
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True Endless
This is a mini-mode for Totend where you go up against an almost enless amount of random enemy waves. As opposed to the Eternal Trials mode, in this mode you stay on Totend only and the only way for the game to end is for you to lose or surrender.
There are new tier 4 Castle Center upgrades as well as additional upgrades for some other buildings, that are only available in this mode!
This has been the most requested mode since we launched and we're excited to finally deliver "something" that goes beyond what Eternal Trials already offers. We put a lot of work into it, but we're also aware it's not as built-out as it could be. Yes, it'd be even cooler with more maps, more upgrades and so on. However we're slowly moving on to new projects so we had to make a cut somewhere. It is meant as a way for you to scratch that true endless itch, but in the most straightforward implementation we could find. It's a mini-mode! It's quite cool. Give it a go! :)
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Reverse Siege
In the reverse siege mode, you are the attacker on Freifort. Rally your troops, raid your opponent's base and take out their castle center if you can.
You gain gold by destroying economy buildings. You destroy all enemy buildings by destroying the castle center. This is the only mode where you can not regenerate any of your health. If you run out of health, the night is immediately over. During the day you get to spend your gold on additional troops to attack with.
This has been requested a lot a, so we hacked it in and it and it turned out to be surprisingly fun, even though the difficulty is certainly more on the spicy side here as well. It would probably make for a great standalone game with more content. Feels very fresh. You saw it here first, folks!
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Summoner Gold
What if nobody attacked you at night, unless you want to?
This mini-mode challenges you to collect as much gold as possible but your only income source are the summoning circles that are available all over the map. You design your own enemy waves, you decide your own difficulty. How much gold can you gather?
There are more new mini-modes that you'll have to explore for yourself. Some you'll love, some you won't. That's okay. We just want to provide a way to mess around with our game in some unusual ways. We hope you enjoy!
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Quality of Life
Nothing groundbreaking, but important nevertheless:
- Color blindness settings: Option to change enemy colors
- Speed toggle hotkey: Allowing you to speed up time, unbound by default
- Better controller detection: Tutorial tooltips automatically switch icon depending on your input method (should have been there a long time ago, sorry) and updated support for more controller devices
- 4 New Languages: Korean, Italian, Ukrainian and Czech
Bug Fixes
Some smaller fixes here as well:
- Fixed the enemy tooltips in the pause menu to always work with the mouse, even after navigating to check out other waves.
- Fixed a bug with the save/load system of the Eternal Trials to sometimes load the incorrect save file. (Sorry if you lost your progress to this!)
- Fixed ghosts being stuck mid-air when using the God of Afterlife mutator.
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What's Next?
A new game. The content for Thronefall is hereby officially complete. We'll continue to support the game with bug fixes, solving urgent issues whenever and if they occur, but besides that we're excited for new adventures.
If you'd like to stay in the loop and potentially help us play-test future games, join us on Discord: https://discord.gg/gVYctptyg8
Thank you for the incredible journey, and what a journey it has been. Thanks for all the constructive feedback and support ever since the Early Access launch. You've done amazing and serving you was a blast. This is not a goodbye, we'll see you around, either in Thronefall or for whatever comes next!
Cheers,
Jonas & Paul