This War of Mine
Sammlung
Du musst angemeldet sein
Über das Spiel
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them to endure the hardships. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Systemanforderungen
- CPU: Intel(R) Core(TM)2 Duo 2.4, AMD Athlon(TM) X2 2.8 Ghz
- GFX: Geforce 9600 GS, Radeon HD4000, Shader Model 3.0, 512 MB
- RAM: 2 GB RAM
- Software: Windows XP SP3 (32 bit) / Vista
- SFX: DirectX compatible
- DX: Version 9.0c
- LANG: Englisch
- CPU: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
- GFX: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
- RAM: 4 GB RAM
- Software: Windows 7/Windows 8
- SFX: DirectX compatible
- DX: Version 9.0c
- LANG: Englisch
Steam Nutzer-Reviews
Empfohlen
991 Std. insgesamt
Verfasst: 29.01.22 20:38
Am Ende habe ich überlebt. Klar einer ist erfroren, der andere abgehauen, nur um dann an der Grenze erschossen zu werden, nachdem ich ihm die Tage vorher noch mit meinen letzten Wundverbänden und Medikamenten versorgt hatte, die treulose Tomate! Und eine andere Figur ist verblutet. Aber die 4. Person hat überlebt!
Natürlich ging es ihr nicht so gut, sie war etwas traumatisiert von all dem, aber egal, sie hat überlebt! Strike!
Weiterlesen
Empfohlen
3046 Std. insgesamt
Verfasst: 17.11.20 18:23
My first and for me the very best survival game so far. The game is about getting a small group of people through a fictional war. Objects have to be collected in order to build something from them or these objects can be traded or used. The seasons change - in winter it is especially difficult. The group of people can change. Hard decisions have to be made. And at the end of the game you find out how the survivors went after the war (if you manage to get at least one person through the war) and win the game. The game has a very depressing and realistic atmosphere and can make you think. Graphics, sound and controls are great and suitable. There is also a story mode for the main game and the Steam Work Shop is also integrated. For me the game is a masterpiece!
Weiterlesen
Empfohlen
7322 Std. insgesamt
Verfasst: 14.11.20 18:29
Weiterlesen
Empfohlen
7221 Std. insgesamt
Verfasst: 20.02.22 18:21
The story of the game is based on the 1994 Balkans Conflict, particularly during the Siege of Sarajevo which lasted at least a year before broken and relief was sent to the people although in the game, the war would last around 30-60 days depending on the character set you start with.
Regarding the characters, barring one (Roman) they are civilians with different qualities, emotions, stories and strengths and you unlock more of their background story as the game progresses. You build your shelter in the day, you scavenge for supplies in the night.
The key to enjoying this game is not winning. Its surviving and as I've mentioned above, empathizing with the soldiers, civilians, even the thieves.
Weiterlesen
Empfohlen
808 Std. insgesamt
Verfasst: 15.02.22 12:18
With it's atmosphere itself and Stories DLC's, This War of Mine allows players to play chill and see war as a painful process than a historical event. Recommended <3
Weiterlesen
Empfohlen
406 Std. insgesamt
Verfasst: 30.01.22 17:39
It has a Simple but satisfying survival gameplay.
It makes you feel for the characters and their struggles and needs
If you are interested in survival games that isn't about zombie apocalypse, you need to play this game.
Weiterlesen
Empfohlen
2262 Std. insgesamt
Verfasst: 03.01.22 11:55
It's bleak and gruelling, as you try to figure out what you're doing, but upon completion I have to say it's a really immersive, emotionally affecting, strategic survival/resource management platformer, which while not perfect, has a great deal to offer, the likes of which are few and far between.
As the game days go steadily by you become strangely attached to your people, such that any death, accident or illness feels genuinely urgent and tragic. As with 11-bit Studio's later masterpiece, Frostpunk, the early game punishes you mercilessly for getting a poor start, and there will come a point, if you're careful, where you can sit back, and take it easy. It's fail hard or win hard.
As the credits roll with Polaroids of the major events of your play-through, you realise what a fucking Hero Boris was, for the time he saved that girl in the abandoned bakery, and for the time he snuffed it in the siege of Mary's church, after which you don your helmet, tactical vest, automatic rifle, and avenge his honour.
That's what this game will do to you. Just be prepared to take your time to learn the game, don't take unnecessary risks, and always keep a stash of 'high-quality roll-ups'.
After all, in modern war, you will do like a dog for no good reason.
Weiterlesen
Empfohlen
2788 Std. insgesamt
Verfasst: 30.12.21 23:25
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☑ Check if you can run paint
☐ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☑ Difficult
☐ Dark Souls
---{ Grind }---
☑ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second live for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☑ Short
☐ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☐ 9
☑ 10
Weiterlesen
Empfohlen
926 Std. insgesamt
Verfasst: 11.11.21 18:38
10/10 Game. I Never felt so sad...
Weiterlesen
Empfohlen
13729 Std. insgesamt
Verfasst: 08.11.21 03:14
Weiterlesen
Empfohlen
8352 Std. insgesamt
Verfasst: 27.08.21 15:57
Because this game is truly an art (in term of graphic, stories,...) , great gameplay and can deliver the atmosphere of wartime, in this the goal is not winning the war, getting the most headshots but surviving, helping and loving. As i could say that 11 Bit Studios had done an excellent job.
Btw, 11 Bit Studios also an admirable game studio because of raising fund for War Child by creating charity DLC. In my opinion, this should be a great example for other game studios.
So, that is the answer and i think other fans of This War of Mine will think the same.
10/10 worth the price
11/10 worth the time spent playing
Playing in lockdown for best experience
Weiterlesen
Empfohlen
3050 Std. insgesamt
Verfasst: 26.08.21 08:43
TWoM is a truly, one of a kind experience.
Weiterlesen
Empfohlen
56 Std. insgesamt
Verfasst: 25.08.21 09:00
I stole medical supplies from the last hospital in the city so that I could survive.
I stole all the food from a neighbors house so that I could eat.
I let one of my people die so that I wouldn't have to feed them.
I burned books for warmth.
I turned away children in need.
I killed an elderly couple for no good reason. Than committed suicide because I murdered the elderly couple
Weiterlesen
Empfohlen
4691 Std. insgesamt
Verfasst: 20.08.21 17:51
A friendly tip for beginners: Don't google any controls and tips, jump in without complete knowledge. It really fits into the mood of the game.
Weiterlesen
Empfohlen
610 Std. insgesamt
Verfasst: 05.08.21 01:30
Weiterlesen
Empfohlen
5507 Std. insgesamt
Verfasst: 25.07.21 08:06
To skip the obvious part, this game is about the reality of war, the one what the average people would and have to experience as civilians.
The game can be ‘pleasantly’ depressing, if you have sympathy and value human life.
You can complete the game without killing anyone nor stealing anything, but you WILL see suffering which you can have an impact on.
Gameplay wise it is very enjoyable, it will take a bit of time and practice to master the mechanics, but once you do, you can build up a pretty profitable alcohol, bandage, tobacco business, so your survivors can live a pretty decent life.
What I also like about the game that there is no save scumming, so it gives you a challenge deciding what to do, what to risk. (Of course you can alt+tab the game, to reset the day, but what’s the fun about that?)
Overall, It is a fantastic game which captures the true nature of war (based on siege of Sarajevo) and by buying it, a portion of the money will go directly to children/people in need so I recommend this game to anyone who like this genre and wants to do a good deed.
Weiterlesen
Empfohlen
8991 Std. insgesamt
Verfasst: 23.07.21 15:28
---------
If you somehow missed this game back in 2014, get it. This War of Mine is a survival game without the zombies, the dinosaurs, the fantasy. This is a game grounded in reality, inspired by the Siege of Sarajevo.
Yes, it's grueling and depressive. For civilians, war is devoid of glory and nobility. But you don't have to do cruel and inhumane things to survive as a civilian. Not with mastery of the game's mechanics. Perhaps getting too good at the game takes away from the key messages of helplessness and the need to make evil choices in order to survive. I don't care. My survivors would rather eat rats everyday than rob the elderly couple living nearby. We're resolved to come out of the war with our conscience intact. And we came out of the war alive.
I couldn't ask for more. This game is very much deserving of all the awards it earned (over 100).
Weiterlesen
Empfohlen
237 Std. insgesamt
Verfasst: 10.07.21 00:19
Weiterlesen
Empfohlen
2033 Std. insgesamt
Verfasst: 27.06.21 04:00
Weiterlesen
Empfohlen
1796 Std. insgesamt
Verfasst: 21.06.21 22:16
It's a very nice game, and you could easily maximize the efficiency of your shelter if you just ignored the moral dilemmas and focused only on your own survival, but the point of the game is clearly much more about exploring humanity in a hopeless setting. The DLC stories are much more linear and focused further on those themes of humanity, and are a nice addition overall. The game overall is pretty good, it just wears out over time, I think the first few weeks are the best part and the enjoyment just starts to decline after that.
Weiterlesen
Empfohlen
549 Std. insgesamt
Verfasst: 15.06.21 18:28
Not friendly for newcomers especially if you are new to this hardcore survival platform game, this game limits your action and all of it has a consequences. Oh by the way, your character whines a lot. Do not steal, do not kill and help your neighbours otherwise you just gonna sit in front of your computer screen watching them go sad, depressed, broken and letting them die a slow and painful death which you have no control whatsoever. Beware.
8/10 Recommend.
Weiterlesen
Empfohlen
2365 Std. insgesamt
Verfasst: 12.06.21 12:38
???? My 90 year old grandma could play it
???? Easy
???? Normal
✅ Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
???? Graphics don't matter in this game
???? Good
✅ Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
???? Not special
???? Good
✅ Beautiful
~ STORY ~
???? This game has no story
???? Like playing Temple Runners for the story
???? It's there for the people who want it
???? Well written
✅ Epic story
???? Imagine Kingdom Hearts but on crack
The outcomes differ every step of the way but you need to survive is the goal of the game
~ PRICE ~
???? Free
???? Underpriced
???? Perfect Price
✅ Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
✅ You can run it on a microwave
???? Average
???? High end
???? NASA computer
~ LENGTH ~
???? Very Short (0 - 2 hours)
✅Short (2 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
???? Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
???? Actually pretty amusing
????The kind of fun you'll remember
✅ Ride of your life
~ REPLAYABILITY~
???? It's a one-time experience
???? Only for achievements
???? If you wait a few months/years
???? Definitely
✅ Infinitely replayable
~ WORTH BUYING ~
???? No
???? Wait for sale
✅ Yes
Weiterlesen
Empfohlen
6944 Std. insgesamt
Verfasst: 08.06.21 21:44
This game works well both as a medium strategy game and an engrossing survival sim. I highly recommend it to those who like those games and who enjoy hard-hitting minimalist storytelling that takes into account the impact of your choices. This is a game that feels very different to play than it does to watch.
Weiterlesen
Empfohlen
548 Std. insgesamt
Verfasst: 25.04.21 08:13
Weiterlesen
Empfohlen
36 Std. insgesamt
Verfasst: 09.04.21 17:25
Weiterlesen
Empfohlen
2279 Std. insgesamt
Verfasst: 07.04.21 15:21
>Unique dark atmosphere and setting.
>Unique art style.
>Unique playable characters.
>Unique & well done crafting system.
>Unique base management system.
>Unique story.
Cons:
>Game itself can become tedious & frustrating at times due to the serious unforgiving nature of the game.
>Can become repetitive.
A unique mix of base management game & a survival game which can be both intense
& casually fun at times.A must play for both serious & causal gamers alike.
Overall I give it a 8/10
Weiterlesen
Empfohlen
1222 Std. insgesamt
Verfasst: 28.02.21 16:50
One of my all time favourites. Excellent atmosphere and engaging survival mechanics aside, TWOM excels at capturing the fragility of morals in a war zone. Are you starving, cold, and dying on the inside? You can do the right thing, stick it out, and feel stronger in the long run. Or you can succumb to instant gratification, prey on those who are weaker than you, and gradually succumb to your own conscience. A great example of art imitating life.
I recommend this game to players who enjoy survival games where choice is an integral part of game play.
Weiterlesen
Empfohlen
1083 Std. insgesamt
Verfasst: 20.02.21 19:42
Pros:
-Interesting NPCs and interactions.
-Emotional downfalls and impacts when it comes to certain decisions or taking a life.
-Survival in which heat, shelter, food, and medicine are crucial.
-Great graphics. Very gritty and represents a solid image of surviving during a war.
-Intriguing stories and dlcs. There are also custom stories you can download from workshop for additional gameplay and fun plots.
-Alternate endings and not just one linear storyline.
Cons:
-A few bugs here and there. Funniest one is when your character gets hit and phases through a grate.
-A bit of slow interactions or no interactions when clicking a few times. Kind of a pain when it comes to tense situations or danger ones.
-A few more ideas to throw in this game would be nice. Always pained me how we cannot throw things to distract someone or find ways to create noise to divert attention.
Weiterlesen
Empfohlen
459 Std. insgesamt
Verfasst: 17.02.21 00:25
Weiterlesen
Nicht Empfohlen
1214 Std. insgesamt
Verfasst: 03.02.21 00:19
It is actually a solid game. You search for resources in a great variety of detailed and unique settings, and use those to build up your home in a way that'll help you survive the war. There's a lot of freedom in how you do this, and a lot of flexibility. That's great.
The art style is really fitting, and very tasteful. It's grim without being dark, it's busy without being cluttered, and it's simple without being dull. Honestly, presentation is 10/10.
But where it falls down, for me, is when the game starts to punish you for playing in a way that is seen as immoral. Here's how it works:
You have a shelter, three adults and a kid. You're starving. The kid is sick, and you have no meds. All the safe places have been picked clean, and you're faced with a choice: You can go and risk scavenging in an extremely dangerous area where there's a good chance you'll die way before you find food or meds. You can go and try to rob a few thugs and probably get your shit wrecked in the process, or you can sneak into a rich house and steal some of their shit. Guess which choice the game punishes?
Yup, stealing. A minority of characters are OK with it, but the majority will get sad and eventually depressed if you steal or murder, which makes them sleep badly, refuse to work, or just leave one night. This is annoying for a few reasons:
-NPC's are always more important than the more moral PCs. Doesn't matter how tough things are, stealing is never OK, and boy does the game shove this down your throat with little speech boxes appearing every two minutes where the guy is ruminating on how terrible your choice was. 'Did we really need to steal from those poor people?' YES, the kid is seriously ill and we have no food. YES we needed to steal. Next time we'll just eat your sanctimonious ass.
-The aforementioned sadness mechanic. There are a whole list of things that can increase PC sadness, but very little that can decrease it. Being well fed and warm isnt enough to make your guys 'content', they also need to be helping other people every couple of days. Meanwhile, steal one can of meat and WHAT HAVE WE BECOME??
-Finally, why is my guy always going back to the shelter in the morning and just telling everyone that he brained some crazy old guy with a crowbar to steal his meds? He went out alone, he came back alone with a bag of goodies. At least give me the option to lie to the other folk and maybe avoid the sadness.
So that's why I can't recommend this game; they want you to play a game set in a besieged, war torn city in the depths of winter, with a collection of people who have had their families and homes torn apart, but they want you to retain the moral standards of a wealthy, church going suburban American family. Thou shalt not kill, thou shalt not steal, thou shalt not play this game any way that would upset the developers.
Oh and if someone dies because you didn't steal those meds, guess what? Everyone gets depressed anyway. Fuckin...
Weiterlesen
Empfohlen
244 Std. insgesamt
Verfasst: 30.01.21 18:32
Story/Concept :
Single Player | War | Emotional | Multiple-Stories | [/tr]
---|---|---|---|
Drama | Depressive Atmosphere | Strategic | Anti-War message | [/tr]
This War of Mine is a one-of-a-kind single player game that tries to pass deep-meaning messages like the consequences and effects of war. The player will have to live the maelstorm of war and try to survive under difficult circumstances.
Gameplay :
Survival | Scavenging | Exploration | Crafting | [/tr]
---|---|---|---|
Upgrading | Resource Management | Day-Night Cycle | Every choice matters | [/tr]
Starting the game you have to choose between different stories.Every story describes a different character with its own unique abilities and habits. As soon as you enter the shelter , you start gathering resources. You start from day 1 where you have to clean your shelter from trash and broken barricades. When every day ends , night comes and you have to choose wisely who of your characters is better scavenger,in order to send him to gather resources (Meds,Food,Tools,Components).You try to survive each day,until the next one comes.
But beware of your actions and decisions, as it is a choices-matter game and everything will affect your characters' progress .
Visuals/Graphics :
2.5D | Dark | Atmospheric | Depressive | Great Art style | [/tr]
---|
Sounds/Soundtrack :
Atmospheric | Soft | [/tr]
---|
Strongest Points :
Atmosphere that sucks you in | Emotional-Heartbreaking | How your choices affect your character's fate and progress | How your choices affect your emotions | [/tr]
---|---|---|---|
High Replay Value | Unique Concept | [/tr]
Summary/Conclusion :
“A unique war-survival game with dark and depressive atmosphere where every choice matters.Every choice has consequences,so choose wisely.Great art style and music.Highly recommended''Score : 9/10 | Highly Recommended | [/tr]
---|
Weiterlesen
Empfohlen
1905 Std. insgesamt
Verfasst: 29.01.21 12:22
A great survival perspective from a civilian’s POV, in a besieged city during a civil war, where your choices will impact their lives drastically. Will you hold on to your humanitarian values and help those in need or pursue survival at all costs, facing its’ horrors and moral implications? There aren’t right answers. Wrong things don’t happen to good or bad people, they happen to people who did the wrong thing at the wrong time. Even if you think you’re getting the hang of things and actually have supplies and food, the game reminds you that war and its cruelty will get you no matter how much you plan or organize. It can and will break your soul to the point where, even if survival is possible, it’s not wanted anymore.
I found myself emotionally exhausted after finishing each game, which I see as an incredible achievement from the developers. Your play through will stay with you even after you’ve turned off the game hours ago, as survival is of upmost importance and seeing your characters not make it is heartbreaking. The way their faces look so real and their eyes close when they pass away is gut wrenching, as we see them as real people who we failed.
The Little Ones DLC adds to the challenge as children are now involved. They won’t naturally know how to do most things and you can teach them while also spending time playing with them, since their happiness and spirit also affect the rest of the team. It’s a constant battle to maintain the little innocence they have left while living in an active war zone, their memories and thoughts being of better times in the past.
The stunning artwork and soundtrack lift this game to another level, as despair isn’t only conveyed by your actions but also through the existing atmosphere. A low saturated world where happiness feels like a foreign thought, listening to depressing and revenge anthems whilst trying to live just another day.
Immense replayability with different scenarios, characters and traits. Simple game mechanics for any type of player. High recommendation for its loud meaningful message.
Weiterlesen
Empfohlen
814 Std. insgesamt
Verfasst: 20.01.21 01:13
It is an emotional game that makes you understand some of the frustrating parts of war.
I had to see a friend of mine die because I couldn't get some stupid bandages!
Normally I don't like war games, but this game shows the human side which speaks to me and makes me enjoy this game.
You might also enjoy it, but prepare to feel some heartbreak and having to make some VERY difficult choices.
I am very glad I am able to play this game (and not really living it).
Weiterlesen
Empfohlen
10918 Std. insgesamt
Verfasst: 11.01.21 19:44
Weiterlesen
Nicht Empfohlen
19 Std. insgesamt
Verfasst: 08.01.21 04:15
Weiterlesen
Empfohlen
1275 Std. insgesamt
Verfasst: 26.12.20 10:05
Managed to beat it on my first attempt, but it wasn't easy. Had many close calls, and nearly starved during winter after two of my people were heavily wounded after scavenging went bad, then lost someone to bandits at day 31. It was so sudden too, I felt genuinely bad for the character. After his passing the rest of the group began fighting each other as depression set in. Two of them managed to recover, but one was never the same afterwards.
Genuinely great game, glad I got the complete edition so I can play the DLC and stories. Rest in peace Marko, you risked your life countless times for the group and our neighbours, and your death was untimely and heartbreaking.
Weiterlesen
Empfohlen
1089 Std. insgesamt
Verfasst: 23.12.20 02:24
???? My 90 year old grandma could play it
???? Easy
???? Normal
✅ Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
???? Graphics don't matter in this game
???? Good
✅ Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
???? Not special
???? Good
✅ Beautiful
~ STORY ~
???? This game has no story
???? Like playing Temple Runners for the story
???? It's there for the people who want it
???? Well written
✅ Epic story
???? Imagine Kingdom Hearts but on crack
The outcomes differ every step of the way but you need to survive is the goal of the game
~ PRICE ~
???? Free
???? Underpriced
???? Perfect Price
✅ Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
✅ You can run it on a microwave
???? Average
???? High end
???? NASA computer
~ LENGTH ~
???? Very Short (0 - 2 hours)
✅Short (2 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
???? Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
???? Actually pretty amusing
????The kind of fun you'll remember
✅ Ride of your life
~ REPLAYABILITY~
???? It's a one-time experience
???? Only for achievements
???? If you wait a few months/years
???? Definitely
✅ Infinitely replayable
~ WORTH BUYING ~
???? No
???? Wait for sale
✅ Yes
Weiterlesen
Empfohlen
68 Std. insgesamt
Verfasst: 15.11.20 02:38
Weiterlesen
Empfohlen
1785 Std. insgesamt
Verfasst: 03.11.20 22:25
Weiterlesen
Empfohlen
6532 Std. insgesamt
Verfasst: 21.10.20 18:52
Weiterlesen
Empfohlen
1177 Std. insgesamt
Verfasst: 19.10.20 18:18
A really great game to enjoy for the story, characters and mechanics (at last in the first playthrough).
I hate games that are overly ambitions in attempts to send a deep message but, by the way that the mechanics tell the story in this one, I think this one totally deserved it's intended deepness. Bellow I will try to tell more about that.
While I think the mechanics are great, they are not deep enough to convince me to repeat the playthrough the several times needed to see the story of all the characters. Maybe they could've strived for a better balance between gameplay options and number of characters, so I could enjoy all the content, but I certainly don't need to play the entire game to feel it was worthwhile.
***
POSSIBLE SPOILERS AHEAD
***
I always try to be the good guy in the games I play, which is very hard to be in this one.
The first time I got a lot of supplies from a occupied house I didn't realized the bad I had done with the people living there and the characters made a great job making me feel guilty about that.,
Following that I saw how some armed people were abusing woman inside a place and I used my character to kill all the abusers and free the woman (which is what I would do in most games), but after that the game didn't game celebrate it. While some of the characters living in the house praised what I did, the character that actually did it spent days feeling like shit because, you know, it's actually hard for non psychopaths to kill people, even if they are doing a very messed up thing.
Weiterlesen
Empfohlen
13790 Std. insgesamt
Verfasst: 18.10.20 09:28
Weiterlesen
Empfohlen
3251 Std. insgesamt
Verfasst: 07.10.20 01:44
Gameplay is split into two phases, daytime and nighttime. During the daytime, you take care of your survivors' needs and improve their shelter. At nighttime, you decide if your survivors will sleep or guard the shelter, and if you want to you can send one out to scavenge for supplies. You'll have to make some tough decisions as the game goes on: who gets the food and medicine when supplies are scarce, what to prioritize in improving your shelter, whether or not to help other needy folk when the opportunity presents itself.
Survival is really difficult the first few times you pay the game, when you don't know what your survivors' strengths are and you don't know what buildings are especially important. However, after playing through it a few times, you'll get a good sense of what is important to build, what you're likely to find in each location, and how to protect against the threats you'll face.
Aside from the DLC episodes the game doesn't really tell a direct story, but the information you can get from the game gives you a sense of a really well-built and interesting world. You get a sense of what Pogoren and many of the characters were like before the war, as well as a sense of what the two fighting sides are like and the tone they take towards civilians. A huge theme of the game is civilian losses in war, and you see a lot of that too. Good people getting hurt or having to fight each other for scraps, property damage and destruction of culture, and the dehumanization of others in times of desperation. While it isn't always a pleasant game, the themes are very well-told, and they make the lighter, happier moments you can get all the nicer by contrast.
There are a couple of things about the game that I'm not a huge fan of. I've found a lot of bugs in the game, not enough to be unplayable, and they definitely don't show up in every session, but often enough that they've been realy noticible. I'm also not a huge fan of the combat system. I've found it to be somewhat confusing and difficult, especially the first few times I played when I suddenly found myself in an unexpected combat situation. However, neither of those made the game unplayable or too much less enjoyable.
Overall, This War of Mine is a very enjoyable gaming experience. It has a couple of minor flaws, but those are easily overshadowed by everything else in the game, which is excellent. I don't normally enjoy survival games, but I found this one to be very good. 9/10
Weiterlesen
Empfohlen
401900 Std. insgesamt
Verfasst: 18.09.20 16:10
There is no tutorial in life. When you start the game, you are thrown into a ruined building and must find your own way to survive in a city turned into a war zone. If any one person survives to the end, or when there are none left survivors, then a game ends.
In the war zone, not everyone is useful. Some characters have great talents, while others are almost useless. Even in the case of the former, they almost always have disadvantages in exchange for powerful advantages. And it's not just the soldiers who pose a threat. You are constantly faced with tough decisions to make in a harsh situation where there is a shortage of not only medical supplies and food, but even supplies to keep the warmth alive. You can help someone, or you can take it away from someone else. What would you do?
戦争を題材にしたゲームに戦時下の民間人の生活という新しい視点を取り-
れた傑作。私の総プレイ時間がおかしいだけで、実際に楽しめる時間は-
十時間から数百時間くらいでしょうか。初めて遊ぶ時はもちろん、システ-
ムを忘れた頃に再開しても夢中になれるゲームだと思います。-<
人生にチュートリアルはありません。ゲームを始めると廃墟と化した建物-
中に放り込まれ、戦場と化した街で生き残る方法を自分で見つけなけれ-
なりません。誰か一人でも最後まで生き残れば、あるいは全滅してしまえ-
ば、そのゲームは終了です。-<
戦場では、誰もが役に立つわけではありません。素晴らしい才能を持った-
ャラクターもいれば、ほとんど役に立たないキャラクターもいる。前者-
場合でも、強力なメリットと引き換えにデメリットを持つことがほとんど-
です。そして、脅威となるのは兵士だけではありません。医療品や食料は-
ろか暖をとる物さえも不足している過酷な状況下では、常に厳しい決断-
迫られます。誰かを助けることもできるし、誰かから奪うこともできる。-
あなたならどうしますか?-<
Weiterlesen
Empfohlen
14404 Std. insgesamt
Verfasst: 16.09.20 03:02
Weiterlesen
Empfohlen
808 Std. insgesamt
Verfasst: 03.09.20 13:04
Weiterlesen
Empfohlen
956 Std. insgesamt
Verfasst: 28.08.20 20:26
Weiterlesen
Empfohlen
1060 Std. insgesamt
Verfasst: 28.08.20 15:01
War... War never changes.
Weiterlesen
Empfohlen
2949 Std. insgesamt
Verfasst: 26.07.20 20:17
Moral dilemas abound and that comes from someone who likes Doom :)
I bought it after thinking Frostpunk was great. This is superb.
Well worth buying.
Weiterlesen
Empfohlen
4984 Std. insgesamt
Verfasst: 17.07.20 23:59
This War of Mine was one of those games for me. My reasoning for this was that the description and videos made me think it was gonna be really depressing. I was mostly wrong, it can get bleak occasionally but for the most part tragedy is avoidable (or, you can intentionally neglect some of your people if you want).
Its rough when you first start, there are a dozen things you need to craft in your home base from the very start but you can only scavenge so many materials each day, so you spend a lot of time juggling resources to best handle what your group of survivors need most at the time.
When you scavenge (which you can only do at night, daytime is all about upgrading your base and taking care of your people), you sometimes run into situations where you can rob and kill innocents, and different player-characters react differently, some are appalled at unwarranted murder, others dont care, others still are glad to have more food/water/bullets at whatever cost.
If one of your survivors gets mentally stressed enough, they can steal supplies and leave, or even commit suicide, but you have plenty of warning beforehand that you have an unhappy survivor and need to do something about it. Often, its just a matter of getting some cigarettes and coffee, or making sure they have a bed (that you have to craft) to sleep in.
A good game about resource and time management, it reminds me a lot of zombie-survival games, just without zombies.
Weiterlesen
Empfohlen
4530 Std. insgesamt
Verfasst: 12.07.20 16:28
Security vs full belly? Who gets the one bandage you have when your survivor is injured but the neighbor's house just collapsed on them? Those are some of the decisions you are gonna have to make through the course of your survival. You will be uncomfortable, you will be sad, you will be frustrated (especially when one survivor is constantly sick no matter how warm you keep your shelter), but you will also be relieved when you find that one loot pile that has what you need.
Now on to the bad. The gameplay mechanic is decent but could be better. But there is one gamebreaking thing that will definitely make your experience a little too easy: security. The moment you fix up all the holes in your wall, build the alarm system and get a rifle with a handful of bullets, that's it. Your shelter becomes impenetrable. As there are no more updates to come out, I wish the developers would have made crime sprees a little more severe to combat this aspect of the game.
Weiterlesen
Empfohlen
1501 Std. insgesamt
Verfasst: 08.07.20 12:24
[ ] Toddler ( 0 - 6 years)
[ ] Kids ( 6 - 15 years)
[X] Teen ( 15 - 18 years)
[X] Adult (18+ years)
[ ] Everyone
===[Genre]===
[X] Action
[X] Adventure
[ ] Casual
[ ] Horror
[ ] Music
[ ] Mystery
[ ] Platform
[ ] Open World
[X] Point & Click
[ ] Puzzle
[ ] Roleplay
[ ] Shooter
[ ] Simulation
[ ] Sport
[X] Strategy
[X] Survival
[ ] Virtual reality
===[Story] ===
[ ] It doesn't have
[ ] Bad
[ ] Average
[X] Good
[ ] Fantastic
===[Difficulty]===
[ ] Easy
[ ] Normal
[X] Hard
===[Game time/length]===
[ ] Short ( 0 - 6 hours)
[X] Few hours ( 6 - 20 hours)
[ ] Long ( 20+ hours)
[ ] Endless
===[Graphics]===
[ ] Really bad
[ ] Bad
[ ] Ok
[X] Good
[ ] Beautiful
===[Audio]===
[ ] Really bad
[ ] Bad
[ ] Ok
[X] Good
[ ] Masterpiece
===[Bugs]===
[ ] Nothing
[X] Few bugs
[ ] Many bugs
[ ] Bugs destroying the game
===[Price/quality]===
[ ] Don't do it
[ ] Wait for sale
[X] Full price
===[Requirements]===
[ ] 90' PC
[X] Minimum
[ ] Medium
[ ] Fast
[ ] High end
===[Others]===
[X] Singleplayer
[ ] Multiplayer
[ ] Co-op
[X] Steam Workshop
Follow us: https://store.steampowered.com/curator/37946097/
https://steamcommunity.com/groups/TheReviewBrothers
Weiterlesen
Empfohlen
1037 Std. insgesamt
Verfasst: 06.07.20 04:07
Zitat:
Paradise Lost
There’s a reason why war is among the most familiar backdrops in media. Within it, it’s easy to manage succinct objectives out of very complex situations, without tons of expository legwork. In video games we see war often. In real or fictional wars, war easily creates “good guys” and “bad guys” of us all. Everyone knows how devastating war can be, so using it can be an artificial way to manufacture empathy. An example would be Wolfenstein, a game in which you play as a Jewish-American solider in a Nazi-seized world. The premise, by itself, is probably enough to motivate most players through an entire narrative. You don’t need more. And you probably wouldn’t expect more. But in a way, that is kind of easy, isn’t it? Isn’t killing Nazis just a hall pass for murder?
Recently, what games have lacked in good narratives they’ve attempted to remedy with their imagery. For instance, anti-war messages in video games have existed for a long time. But since Schindler’s List and Casablanca don’t make good video games, it’s been extremely difficult for game creators to enforce anti-war messaging that doesn’t go one or two ways: (1) Portray the violence in the game so intensely that it makes you want to vomit, or (2) Display the psychological impact war has on the game’s protagonist. Both are valid and both have worked.
But the irony in this sort of anti-war messaging is that those video games’ objectives almost always involve killing people. Anti-war, pro-murder.
That’s why This War of Mine is evolutionary.
https://steamcommunity.com/sharedfiles/filedetails/?id=2155859829
Anti-War and Anti-Murder?
The story revolves around a group of survivors mixed up in a conflict coming to a neighborhood near you. The character Bruno, for instance, used to own his own restaurant before all this happened. Pavle, well, he used to be a star footballer. Katia, a reporter. And so on. The game - still being a game - notifies us of this for our survival purposes. So, the implication is that Bruno is probably a good cook, and Pavle is probably a fast runner. Katia’s interpersonal skills could make her a good bargainer. All of which will come in handy throughout this war of yours.
Circumstances for this conflict vary wildly. The given scenario changes with each play-through, as does the cast you’ll control. Sometimes the war starts in winter. Sometimes not. Sometimes it lasts 25 days. Sometimes 50. Everyone is just stuck waiting, and praying, that one of the great militaries of the world will save these people from themselves.
https://steamcommunity.com/sharedfiles/filedetails/?id=2155860197
In the meantime, however, you need to survive. You’re going to need supplies, warmth, food, and weapons. And the true game is figuring out how to manage it all. And through the process of managing it, you’ll become hyper-aware of just how desperate these people are. Not just the player characters - the entire surrounding populace. Whether or not to risk your best scavenger’s life to save a woman from being ravaged by a solider, or to just keep walking, has a way of developing the characters and underlining the hell they’re in. It also brings a full-stop to any attempt of oversimplification. History is written by the victors, sure, but those people don’t exist yet. For now, it’s just a town of inhabitants, rolling around in the mud, fighting to exist.
Hell For Certain
At first, when someone tries to kill you, you’re going to feel like you’re playing a game. “Good guys” and “bad guys” clearly defined. But when the time comes when YOU kill someone to survive, or steal from the sick to survive, or pour resources into your most valuable survivor first, to the peril of the rest - you begin to understand. There are no Nazis here. It’s demeaning, but thoughtful. Dehumanizing, but practical. In my game, if Pavle died - we all could.
And he did.
Some characters you meet reject the game’s experiment, forever convinced that looting is wrong, that killing is wrong. Others, however, are more understanding. Regardless of where the player falls on the spectrum, you’ll eventually have to face reality: Your characters are stuck here and help may not be coming. This means reevaluating previous lines you never thought you’d cross. Outside of this, Pavle played a kid’s game for a king’s ransom; inside of this, all that means is that he’s faster than most of his would-be murderers.
Differing Priorities
The actual game mechanics are a Venn diagram of genres. It meshes survival horror, real-time strategy, with point-and-click adventure. Aside from its lofty concepts, the game is actually quite simple. If it’s cold, burn wood. When you’re hungry, cook food. At night, someone can scavenge for supplies to use or trade. Others stay to sleep or guard the base. The issue is that these decisions usually result in rather mundane gameplay - hours of watching someone sleep will do that. Prioritizing the day is what actually makes it interesting. The problem is that the safer you are (being safe is obviously the goal), the less fun there is to be had. Managing your base poorly, however, forces you to make more interesting choices. Choices like, Who gets to eat for the day? Playing the game well can result in a lot of sitting and waiting for one character to finish a nap so you can take yours. Not a triumph.
https://steamcommunity.com/sharedfiles/filedetails/?id=2155860997
At night, things change. This is when you scavenge for supplies. A beautiful cat-and-mouse game unfolds that perfectly balances risk and reward. Moral dilemmas constantly arise. As an example, you can donate to the hospital or steal from it. Maybe you need the supplies more? Maybe someone at base is dying? Do you value your lives above strangers? You’ll find yourself defending every hard choice, probably not unlike real survivors would in similar circumstances. Nothing is about what you want, it’s what you need. How do you judge someone that did what they had to do to survive?
While these characters are mostly silent in a story stuffed with game-y inventory management (like how everyone just happens to know how to build a radio, provided you have the parts), they still feel like genuine three-dimensional characters that I want to know more about. If they survive this hell, do they keep in touch? It’s that type of thinking that the game asks of the player, and is willing to sacrifice a lot the fun-factor for, in order to drive the points home. Does that make it a better game? No. Not really. But it is what makes it important and innovative. Sometimes that can be preferable.
Conclusion
This War of Mine is, at times, a profound experience. It never really becomes a great game, but it is still a game I absolutely recommend. It’s not for everyone. But if you do decide to take the plunge, you’re going to find it more rewarding if you just let it wash over you. It’s not about the heroes with the highest body count. And while the game’s proposition is better than the game itself, rest assured there’s enough here to keep you interested long after a cease-fire arrives.
7/10 (Good)
Weiterlesen
Empfohlen
994 Std. insgesamt
Verfasst: 01.06.20 18:26
It's simple, but it does have strategical and tactical depth.
Currently on sale for $3.99, and it's worth every penny.
Weiterlesen
Empfohlen
1286 Std. insgesamt
Verfasst: 25.05.20 23:16
Weiterlesen
Empfohlen
628 Std. insgesamt
Verfasst: 20.05.20 07:23
Weiterlesen
Empfohlen
5882 Std. insgesamt
Verfasst: 05.04.20 23:17
Weiterlesen
Empfohlen
12320 Std. insgesamt
Verfasst: 04.04.20 15:10
Weiterlesen
Release:14.11.2014
Genre:
Action-Adventure
Entwickler:
11 bit Studios
Vertrieb:
Koch Media
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop