The Town Of Light
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Über das Spiel
Our goal is to recreate the experiences, the anguish and the human drama of patients living in mental institutions up to the end of the last century: both the pain of mental disease and the horrors patients underwent within the walls of the institutions where they were being “treated”.
Our story takes place in one of the biggest asylums that ever existed in Italy, which counted more than 5000 internees at one time and was located in the city of Volterra: an asylum with a most controversial though little known history.
We faithfully recreate a notorious area of this asylum, that included two pavilions called Charcot and Ferri, by carrying out “authorized” inspections on the abandoned site and by gathering the testimony of former patients, doctors and nurses.
We have been working on this discreetly for almost a year; we plan on releasing a first demo for Win, Mac, Linux compatible with Oculus Rift before the end of the year.
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Steam Nutzer-Reviews
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157 Std. insgesamt
Verfasst: 10.04.22 02:50
Der Reiz des Spiels ist vor allem die sehr gute Story, spielerisch ist das Spiel eher guter Durchschnitt und die Performance etwas holprig.
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218 Std. insgesamt
Verfasst: 11.07.21 12:50
Am Ende war es für mich schwer zu ertragen. Es ist unglaublich, was Menschen Menschen antun können und angetan haben.
Eine sehr eindrückliche Erfahrung. Spielt es!
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791 Std. insgesamt
Verfasst: 06.12.20 20:17
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133 Std. insgesamt
Verfasst: 07.11.20 12:25
Review verfasst am 7.11.2020
Normalerweise zocke in ein Game durch, bevor ich eine Review schreibe. Aber manchmal geht es nicht anders. Ich bin an einer Stelle angelangt wo es irgendwie nicht mehr weitergeht. Ich laufe im Gebäude rum und es passiert nichts. Entweder ist es ein Bug, oder es ist so vom Entwickler gewollt. Wenn es ein Bug ist, dann ist das eine Frechheit, dass dieser Bug nach all den Jahren immer noch da ist! Wenn das so beabsichtigt ist, dass man durch die Anstalt rumirrt und den Weg nicht findet, ist es für mich genauso schlimm, wenn nicht noch schlimmer. Ich meine was soll das? Ich verschwende meine kostbare Zeit doch nicht mit sowas!
Grafik, Sound und Story finde ich nur mittelmäßig. Wenn ich das Game bis zum Schluss gezockt hätte, dann hätte ich es vielleicht sogar Positiv bewertet. Aber so kann ich The Town of Light leider nicht empfehlen. Außerdem finde ich die Preis/Leistung nicht akzeptabel. Keine Kaufempfehlung meinerseits!
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417 Std. insgesamt
Verfasst: 01.11.20 20:34
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231 Std. insgesamt
Verfasst: 26.10.20 02:08
Die Soundkulisse und Bilder können einem echt psychisch fertig machen. Abartig und traurig, wie früher Patienten in Nervenkliniken den Mitarbeitern ausgeliefert waren.
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265 Std. insgesamt
Verfasst: 02.07.20 08:39
Pro:
- Bedrückende Stimmung in der Anstalt
- Berührende und krasse Geschichte (Gar nicht so abwegig für die Zeit)
- Detailreiche Grafik (Nachbildung eines realen Ortes)
Con:
- Kurze Spielzeit
The Town of Light ist ein Entdeckungsreisen-Spiel. Wirklich viel Interaktion gibt es also nicht. Störend ist dies jedoch nicht, denn die Erkundung der Anstalt und das Herausfinden der Vorkommnisse dort sind wahnsinnig spannend.
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273 Std. insgesamt
Verfasst: 30.06.20 09:45
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288 Std. insgesamt
Verfasst: 16.04.20 22:11
Rein technisch geht alles in Ordnung, Inszenierung ist auch gut und lediglich die Bewegungsgeschwindigkeit ist unter aller ...
Aber mir persönlich fehlt der rote Faden und mehr narrative Hilfestellung.
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120 Std. insgesamt
Verfasst: 30.01.20 22:00
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189 Std. insgesamt
Verfasst: 19.03.22 04:55
The visuals capture the grounds of an abandoned asylum well, though as is tradition in this type of game the decorations and furnishings rely on copy-pasting the same models over and over. I appreciated minimal the soundtrack and effects which never interrupted the story, but didn't like the English voice actress. She gave an inconsistent performance throughout the game. It was hard to tell whether her character was meant to improve in mental capacity as she relived her memories, or be pulled deeper into madness, since she seemed to bounce between the two. Probably more of an error in direction rather than her ability.
The plot averages out to be fine. It tackles a sensitive subject in a blunt way, which adds the story. I'm not sure if this was a purposeful design choice, an artifact of a first-time developer getting a feel for what works and what doesn't, or a greater cultural acceptance of the subject matter in Italy compared to USA. No matter the cause, the final scene left me with a supreme feeling of unease, so it was successful in dredging some emotion out of me. After I finished the game, I wanted to replay it to uncover the roads not taken, which is probably the best compliment I can give for the game. It kept me interested enough to want to learn more about what happened. I don't recommend this game to general audiences, but if you like feeling miserable, this game should deliver for you.
I played this game after watching the trailer for Martha is Dead to get a feel for what kind of game LKA develops. I'm curious to see how they evolved after making this, and am much more interested in following their future releases.
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106 Std. insgesamt
Verfasst: 06.03.22 19:58
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422 Std. insgesamt
Verfasst: 06.03.22 14:02
This is one of the most terrifying games I've played in a while, this is how horror is done, not being chased by some stupid monster. There are no jumpscares but you will be terrified nontheless, due to slow creepy storytelling.
The game has a great story about a little girl being brought to a mental asylum in 1938. The story unfolds while you explore the abandoned asylum in the present. The graphics are awesome and really deliver the feeling of an old mental asylum.
The game is a bit lacking in gameplay, the walking speed is too slow and you don't have to do a lot besides some minor puzzles, opening doors and exploring the asylum. Some scripted scenes are also too dragged out. The really great story makes up for that though.
In my opinion a must-play for any walking sim fan, keep in mind that this is hard stuff that won't make you feel good.
100%-Achievement-Difficulty: Easy, takes 4-6 hours if the first playthrough is unguided.
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299 Std. insgesamt
Verfasst: 27.02.22 12:24
This is a critic of society and how it treats people with handicap.
This is also a historical game showing what was what before, in our past.
The use of VR is giving you the opportunity to try to understand the world through handicap and psychiatric diseases. The immersion is made to allow you to understand what was right and what was wrong but more importantly : why it was wrong.
I won't talk about how the game was made, about graphics, about gameplay. This is an experience. Either you want to go through or you don't, anything else is irrelevant.
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383 Std. insgesamt
Verfasst: 07.02.22 00:39
I just finished it and I don't know what else to say other than that it hits hard.
Pretty goddamn hard.
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418 Std. insgesamt
Verfasst: 28.11.21 08:11
The most noticeable aspect that bothered me during my playthrough was its pace. Sometimes you find yourself walking and walking with almost no narration, and sometimes you have to read or listen for a long stretch of time.
Still, I would say it is a game worth playing if you get it on a sale. It's somewhat like Draugen, but a bit rough around the edges. It's a breath of fresh air if you are tired of PT wannabes and cheap jumpscares and if you are interested in a homespun narrative with lots of detail.
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318 Std. insgesamt
Verfasst: 13.11.21 08:22
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188 Std. insgesamt
Verfasst: 21.10.21 22:23
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185 Std. insgesamt
Verfasst: 02.09.21 15:36
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383 Std. insgesamt
Verfasst: 31.08.21 20:53
The writing is extremely well-done, the graphics are rough in spots but in a way that makes it feel more real. The voice narration is spot-on, though of course, the annunciation is super strong.
I don't usually play games more than once, but I plan to replay this one.
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81 Std. insgesamt
Verfasst: 30.08.21 18:14
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246 Std. insgesamt
Verfasst: 26.08.21 05:02
This is not the type of game you will play for the gameplay but more of playing it for the story. It may seem a little bit boring but once you start playing you will get more into it and to see what happens next.
The graphics in this game are incredible and so detailed where you can see each leaf on each plant or tree and especially the buildings and environment.
Pay close attention to the monologue if you play this game as they are sometimes the clues to your next step.
Pros:
-incredible graphics and environment
-emotional voice acting
-beautiful song
-realistic storyline
-presses on sensitive issues that are often overlooked
Cons:
-no option to save game on your own (have to play whole chapter from the beginning if you stop)
-clues are sometimes too vague
-no bigger map for open areas
-no replay value
-fairly short (about 3 to 5 hours of gameplay)
This game may not be for everyone but most people who have played it will most probably appreciate it whether for the graphics, voice acting or for the story.
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254 Std. insgesamt
Verfasst: 15.08.21 11:41
The good
Sensitive and knowledgeable treatment of its subject matter
Excellent music and sound effects
Well-drawn and produced, a good use of the Unity engine
Doesn't rely on cheap thrills or jump scares to get its story across
Branching story encourages chapter replays
Emotive voice acting
The bad
Long load times
Game saves per chapter progress, quit halfway through a chapter and you need to start it again
Unrelentingly bleak
Sometimes left with little clue what to do
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384 Std. insgesamt
Verfasst: 08.08.21 20:54
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214 Std. insgesamt
Verfasst: 02.08.21 17:51
The game was a grim reminder of the past and upon completion it put me in a brief state of despair. I did find the game a little slow but that balanced well with the story. There were a few puzzles which were enjoyable but I sometimes found myself wondering around the building and grounds trying to figure out where to go to next. It plays well as a tribute to those who were caught in the system of that era and I do recommend it, but shall only be playing it once. Mainly because I find fighting zombies easier to digest.
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257 Std. insgesamt
Verfasst: 30.07.21 21:40
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686 Std. insgesamt
Verfasst: 04.07.21 21:02
The sound track is completely immersive. Using haunting music, voices, and institutional sounds, you feel as if you are actually reliving the patient's experiences.
In addition to the story, LKA has done a great job of making the game easy to play. There are maps within the game, hints that integrate with the story, and a save system that allows you to replay sections without starting over. Walking is fast which means there is no boredom with traveling through the environment. There is no explicit save system and there are multiple paths through the story. However, they broke the game into branching chapters so you can always return to explore a different path without disturbing those paths already taken.
Achievements are based on fully exploring the environment and the story branches at two key decision points (around the mid-point and towards the end of the game) which drive multually exclusive achievements. With the exception of an optional timed maze at the end, there is really no need to run for a guide - the story directs you and provides free exploration of the institution (inside and out).
The Town of Light is a part of our shared history and this game does a remarkable job of telling the story in such a human way, with enough documentation for the player to understand that this is fiction based on a brutal truth. I loved this game and I am reminded that we are blessed to be living in a time when mental health awareness and treatments have greatly improved. I highly recommend it to thoughtful gamers.
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164 Std. insgesamt
Verfasst: 13.06.21 05:58
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19 Std. insgesamt
Verfasst: 05.06.21 15:53
More to the point, this game is trying too hard to be deep, and doesn't properly captivate the audience into caring. Not to mention, the main objective of this title is extremely unclear and turns it into a boring walking simulator with no rhyme or reason.
2/10
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500 Std. insgesamt
Verfasst: 04.06.21 18:41
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444 Std. insgesamt
Verfasst: 03.05.21 09:41
First of all I'd like to point out the atmosphere. It's really solid. It is not that scary but tragic enough. All those abandoned locations you walk through make a good impression. Besides, you find out the strotyline along the way.
But you gotta be sure that you like walking simulators. Walking-walking-walking. It might be tiresome and annoying and that could be a drawback for some players. Personally, I wasn't tired of the game.
I didn't find serious bugs or glitches in the game. I only had a problem with the wheelchair and elevator. The left wheel stuck right in the texture. That was a pain,however, I could manage it after all.
In conclusion, I want to recommend this game to those who like walking simulators. I really hope you like it. Enjoy your game...
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609 Std. insgesamt
Verfasst: 13.04.21 15:07
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359 Std. insgesamt
Verfasst: 10.04.21 23:12
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175 Std. insgesamt
Verfasst: 20.12.20 21:45
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217 Std. insgesamt
Verfasst: 15.12.20 03:46
First things first, is it worth it? The game is very very short, and you might think it doesnt but it pays off.
The gameplay and the scenarios are not bad but not good also, and the gameplay is not the best.
But u forget ALL THOSE THINGS in a sec cuz the story that they are telling, its so well told, and the more you discover the more you want to know.
The ending will give u chills. When u finish the game u will think this is truly fantastic. Its a game worth playing. But really really sad. Be prepared.
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181 Std. insgesamt
Verfasst: 02.12.20 00:44
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121 Std. insgesamt
Verfasst: 01.11.20 13:46
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192 Std. insgesamt
Verfasst: 31.10.20 13:27
12 March 1938, Renée, 16, was ripped out of her world, her only fault was that of not knowing her place in the world.
The game is based on a true story!
The Town of Light is the story of Renee, a young woman taken away from her home in 1938 after disrupting the peace with behavior caused by her mental illness, likely schizophrenia. Though the characters in this game are fictional, the asylum you visit is based on a real psychiatric hospital in Tuscany called Volterra. Its doors were shuttered in 1978 because its practices were declared too cruel. You revisit to learn the truth about your time there. You also learn about the disturbing practices of these hospitals throughout your journey. This is very much a walking simulator type game.
Renée is very much a crazy person. She talks to herself while you play the game. The Town of Light is a pretty enjoyable 2 to 3 hour long journey. The hospital is decently sized... not too big, not too small. So going back and forth to the different areas to trigger a new scene or memory, or learn more about Renee’s mental disorder isn’t too big of a hassle
As the game definitely sends you all over the place and back again. Tons of back tracking here… listening to Renee as she worried and checking out the spot she tells you to go to.
And looking at the not so helpful map on the wall to know where you should be going. It isn’t back tracking for the first moments of the game, obviously as everything is new. This is when the game is the most intriguing, but the middle chunk of the game just feels like a chore as you’re going over the same spots in the hospital again to open a new door for a quick bit of dialog. Sometimes acting as the voice inside of Renee’s head making choices or explaining things to her. So this game does definitely have a great and creepy ending..
Getting there almost doesn’t feel worth it... As this really is just a game of going to the right spot
The Town of Light does psychological horror right though - I was definitely creeped out while playing which made this game at least a little enjoyable to go through.
I would give it a 7/10
Recommended if you want to find out some historically accurate scenes and also if you want to find out what really happened in these psychiatric hospitals.
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585 Std. insgesamt
Verfasst: 26.10.20 21:36
Refers to themes of abuse both physical and emotional, social acceptance, anxiety, desperation, detachment, psychosis, suicide, boundless third-party authority, the need of research towards troubled people etc.
I was looking forward to play this 'game' but while at middle started to lose interest, in the end wrapped it up thanks to the track logs.
---info---
- Story: disturbing, based on real historical facts in psychiatric field of the 40s.
- The 'choice' feature based on experience, diary, memories or medical records as you get different responds to the facts is quite nice.
- Level design is also good. Really fine artstyle on 'flashbacks'.
- Italian voice over is way better than eng. Soundtrack is poor.
- Optimization & gameplay: Not good but playable.
In conclusion, mixed feelings.. wouldn't skip it but wouldn't pay full price either.
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366 Std. insgesamt
Verfasst: 15.10.20 08:52
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443 Std. insgesamt
Verfasst: 11.10.20 05:09
Target Audience Genres:
Walking Sim / Screenshot Collecting / Psychological Trauma
This game is a simple A to B story walking simulator. It offers very little in terms of gameplay, as there are only 3 buttons (aside from walking and settings): interact, menu, and flashlight. You will gather and inspect items and notes to further the game's story and to understand more about the protagonist. You may explore freely and reload chapters to collect achievements or inspect something you may have missed.
The details of the game include a young woman venturing back to the asylum where she was admitted for mental instability. As Renee, you will talk to yourself about the events that took place, diving further and further into the truths which happened there, and ultimately your journey will conclude with the final truth about the matter of her residence, which includes a couple of endings to add to the ideas surrounding her mysterious thoughts and memories.
This game is not for the feint of heart, as it is, in my personal opinion, messed up beyond belief. These are based on real people, real places, and real events. Do not play this game in front of children, please. It is a decent game, especially if you can get it on sale. The developers have put some time into the details of this game and it's interactions. There are times you may be stuck, seeks guidance, as the interface is sometimes frustrating, and the path is not always clear. Recommended though, because the story kept me going.
A few criticisms:
-The controller vibration setting does not work. Most of the game was an infinite vibration.
-The reticle is nice, however, I'd like the option to turn it off. It changes when things can be interacted with, so why not be able to disable the default style to invisible?
-The voice acting lacks emotion sometimes, as if the voice actor never really connected with the protagonist Renee. I do appreciate that it is eerie though.
-The cutscenes cannot be skipped, and this is difficult to deal with for achievement hunters replaying chapters, as well as me who will get through 75% of a chapter and not realize when I shut the game down to go to work I have to redo everything I just did, and that might include said cutscenes.
-Not enough graphical detail. The rooms look the same, which is fine, it's an insane asylum, but allow for higher resolution textures to keep things fresh. The window bars are unbearable at close range.
I play games like these to enjoy a story and collect screenshots, so these criticisms are based on these factors :)
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14 Std. insgesamt
Verfasst: 04.10.20 17:17
9/10 Level design
5/10 Voice acting
Gameplay 1/10
Optimisation 2/10
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228 Std. insgesamt
Verfasst: 27.09.20 03:10
I played The Town of Light on Linux using Steam’s Proton. It never crashed on me. There are 3 settings for AA; 4 settings for AO; an FOV slider that goes from 85-105; and 8 other graphics options. To continue what I said earlier about most of the graphics detail just being decent and poor this was not reflected in the performance. I have tried to run this game with an RX 580 8GB and maxed out it would usually be around 40-50 FPS. I then tried with my RX 5700 XT and while it often has decent frame rates they could still drop as low as 18 FPS at times. I reduced the AA from SSAA to SMAA and this helped but the frame rate still dropped as low as 36 FPS at times. This game has very little going on and the detail should not tax most hardware like this. The game either has serious optimization issues or it just didn’t work well with Proton. Chapter 8 was the worst part for frame rate dips I found. Alt-Tab didn’t work. There is no manual save option. The game seems to save at the end of each chapter butt hat is just my guess as it never tells me when it saves. The game uses the Unity engine.
Input Used: keyboard and mouse
Game Engine: Unity
Disk Space Used: 6698MB
GPU Usage: 1-99 %
VRAM Usage: 2757-5649 MB
CPU Usage: 9-59 %
RAM Usage: 3.5-4.6 GB
Frame Rate: 18-144 FPS
Game Settings Used: Ultra; SSAA; bloom and environmental effects on; 1920x1080
Performance issues; graphics; and save system aside the game is certainly worth playing. The story is truly fantastic and worth experiencing. I finished the game in about 2 hours 42 minutes. I paid $10.49 CAD for it and feel that was a good price for what I got. The current price for it of $20.99 is a bit steep. If you enjoy walking sims or bleak settings I would give this a try.
My Score: 7.5/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 5700 XT Gaming X 8GB | Mesa 20.1.7 | Samsung 970 Evo Plus 500GB | Manjaro 20.1 | Mate 1.24.1 | Kernel 5.8.6-1-MANJARO | AOC G2460P 1920*1080 @ 144hz | Proton 5.0-9
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264 Std. insgesamt
Verfasst: 27.08.20 19:52
Today's hospitals for persons with mental illnesses are different. Different compared to the kind of bedlam we visit in this game.
The madhouse we visit here in a form of retrospective storytelling is one of those horror institutions which were filled with many patients and only few doctors who didn't really know how to help their patients since psychology was still a very young science and full of wrong assumptions, wrong theories and sometimes very brutal treatments compared to modern psychology's treatments.
In an atmosphere like this our female protagonist got involved and the game tells her story fro mthe very beginning until the end. We see the brutality of the system of bedlam and the brutality of the society at the beginning of the 20th century. Especially in italy which was filled with fascist ideology where this bedlam is located.
The bedlam we visit here is based on a real bedlam which still exist as a ruin and was reconstructed in the game. Stories and experiences of patients there gave the inspiration for the story of our protagonist.
This got a strong horror vibe. It is part of the psychological horror genre. No monsters, no BOOO! moments with jump scares or enemies appearing out of nowhere. The only enemy here is - like in real life - the other humans around you which all have put their own brick in your wall of suffering which you now revisit in this game.
It onyl takes around 4 hours to beat but those hours are very well invested.
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509 Std. insgesamt
Verfasst: 07.08.20 18:13
In my opinion this game is important. Not only does it show the past without sugarcoating it but also gives a player an insight on how it feels to be ill and completely helpless. It says more about humanity than most of the games I've ever played.
I recommend playing it. It's not often that you see such a moving story together with haunting images of the past.
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282 Std. insgesamt
Verfasst: 04.08.20 10:26
So if you seek for a horror game - this is not for you. But if you seek to experience what it might have been to be in a psychiatric ward in the 30s - 50s - get it. This is not just some fiction, there lies a lot of truth in here.
The game itself does have technical imperfections but those do not matter as the experience it what counts here. I think this was really well done.
If narratives based on reality put into some form of self experience by means of a game - give it a try.
I was left in a mix of anger, sadness and perplexity after this, even though i knew some of the facts this is based.
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269 Std. insgesamt
Verfasst: 01.08.20 00:35
The walk speed is too slow, and becomes positively glacial if there happened to be a voice-over occurring. Speaking of voice-overs, there are way too many and take far too long to sit through. I would have much preferred an option for text-only, especially upon redoing chapters. Not everything is translated into English, so sometimes I am left staring at Italian script on random objects and pictures. Uh, thanks?
Having no saves was irritating, especially considered it meant I had to play through the chapter from the beginning without being able to skip cutscenes. I found myself rolling my eyes because yes, yes, I know all this already.
There was an ongoing issue where the game would stutter and I'd be randomly turned around or relocated. Also could have done without the flashing lights with no warning.
There is no rhyme or reason as to what you can interact with or pick up and examine. For a lot of objects, I wondered why they bothered. I am still not sure why I turned that laundry machine on in the basement. It also isn't always easy to see the cursor change to indicate what can be interacted with, especially in a direct ray of sunshine or light.
There are pros. This game covers a lot of triggering, heavy topics and it does so far better than a lot of games. The artwork is well done, and parts of the asylum have creepy graffiti that I enjoy looking at. Puzzles aren't too obtuse, though a couple did leave me confused, especially if I just stumble upon the solution.
Still, I would suggest giving a playthrough a watch before buying this, unless you catch it on a turbo sale.
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231 Std. insgesamt
Verfasst: 20.07.20 09:51
I must warning this game has some mature and sensitive themes.
The various areas of the game are highly polished where colors, lights, etc. match the environment surrounding the game.
Throughout the game the player will have to make some choices where he will take one of two path that the have, in which he can go back to the chapter and redo the choices again to go the other path.
Although it is not the best experience to be seen, the game gave me a perspective on how these people live their daily lives.
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289 Std. insgesamt
Verfasst: 05.07.20 08:34
Early game: Yet another 'horror game' on steam. I hate it already. i will uninstall this in a minute. But for now let's give it a chance...
Mid game: wut. Just wut. protagonist goes around in delirium asking for forgiveness from the people who did bad things to her.
End game: .... whoa. did not expect that.
So basically if you want to have a walking sim that slowly creeps under your skin with ZERO jump scares and ZERO chase scenes? Here you go. Not that many of these kind of games that i know of.
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326 Std. insgesamt
Verfasst: 13.06.20 12:39
I just finished playing the game, and I think the ending was a bit harsh. Could not sit on my chair. But that's OK.
Besides that, I really have nothing more to say. As others have mentioned, the graphics is good, the atmosphere is immersive. I can attest to that. In addition to that, I would say that it was great to experience the life in the 1930s setting, and to learn about the Italian culture.
As a side note, the cruelty of this notorious mental asylum is considered standard in the mental asylums in my home country.
I have purchased the game at an 85% off sale, which was an easy decision for me to make, and I was not disappointed. This game filled in the niche of a pure mental asylum game which I had vacant for quite a number of years.
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245 Std. insgesamt
Verfasst: 04.06.20 19:21
Not everyone will agree with me but I found this VERY VERY slow and very confusing. I could'nt work out who I was playing, who was renee, amara, the smiling girl...It was all very confusing. And so so slow that I got bored. I think the developers were trying to reel the gamers in with shock value with the storyline but it just falls flat. So if you like walking simulators where you just need to read documents and watch short clips then go ahead, but it requires no brain power whatsoever and you cant even skip the reading parts (she reads very slowly for dramatic effect).
PROS: Morbid atmosphere (if that;s what you like)
CONS: -The curser is the smallest grey dot that is hard to see and to see it change to do certain actions.
-Storyline is muddled up.
-Graphics are not great
-Took forever to get it to start because it kept crashing
-No indicators as to where you should go
-Limited gameplay
-Slow dialouge
Waste of time and money.
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133 Std. insgesamt
Verfasst: 03.06.20 03:11
The only story this game told was that I'd found the mental asylum where they'd sent the worst of the worst collision meshes after Fallout 3. The inability to jump. The useless game mechanics. The invisible walls. A f***ing NARRATOR has to tell you 'you shouldn't go this way now.' 'I think you should do the thing now'. That's NOT environmental storytelling. That's NOT good design. I will go the opposite way if i darn well want to. I will mess around trying to clip through the snow fence by the playground until the cows come home if I want to.
Give this one a pass.
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173 Std. insgesamt
Verfasst: 03.06.20 01:51
DISCLAIMER: This is a full review, and NOT a first impressions review
The Town of Light is a game developed by LKA and published by LKA and Wired Productions
The game offers some nice graphics, although some ugly glitches here and there, it is pleasant all the same
The Town of Light overall, however, is a fun game to play, and it does get boring if being played for a long time, but is a good horror-ish game to play in short bursts!
RECOMMENDED :)
REVIEW SOURCES:
[list]
[*] None
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271 Std. insgesamt
Verfasst: 25.05.20 01:05
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237 Std. insgesamt
Verfasst: 17.04.20 15:15
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239 Std. insgesamt
Verfasst: 11.04.20 22:42
The reason its hard to recommend is that the controls are not the best. It was difficult to be immersed in the story when you don't know where the next destination is. There is a hint feature but it doesn't work all the time. Also, the biggest drawback in this game is that you move slowly. So, combine being slow and not knowing where to go next made this a cumbersome game to play even with an engaging story.
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296 Std. insgesamt
Verfasst: 30.03.20 22:15
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63 Std. insgesamt
Verfasst: 24.01.20 14:27
Anyways, I wouldn't recommend this game unless you're used to very slow games and don't mind spending more than half of the game walking slowly.
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346 Std. insgesamt
Verfasst: 24.01.20 04:26
This walking simulator gives a glimpse of what it was like to be a patient of an asylum before modern mental treatment/interventions. The narrative itself was rather decent, although the end was predictable if you remotely even know what happens to troubled patients back in those days.
There was a flaw in the gameplay though. Items you can interact with are not highlighted and are sometimes hidden by the lighting or other objects, which can be frustrating. There were several instances where the thing I needed to progress was right in front of me but I didn’t know I could interact with it. A simple highlighting or shining indicator would easily resolve this.
There was a rather hidden sequence in the game where it turned into nighttime outside, the music and atmosphere totally changed, and it became really intense. I felt like this game could have had a lot more of those style sequences, especially since I only experienced it when I was achievement hunting and not during my initial playthrough.
The overall experience wasn’t too bad though. It’s interesting to see how far (and not far) we are now with mental treatments and stigmas.
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129 Std. insgesamt
Verfasst: 09.01.20 00:30
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435 Std. insgesamt
Verfasst: 30.12.19 17:22
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177 Std. insgesamt
Verfasst: 30.12.19 17:18
the inquiry of human nature,
the memory of the innocent and the unwillingness of fate.
The past is full of bitterness and hardships, but now it is telling us those who have never experienced but have witnessed the truth:
The scars of the past have be left. People shouldn't just watch or cry. All history never can be over. Your fists are clenched but you don't hold any weapons. That's when you start.
I think when the story is presented in Chinese, it will be another shock.
心灵的恐惧,
直击人性的叩问,
对无辜受害者的缅怀与对命运的不甘。
过去写满了苦涩与心酸,而今是在告诉我们这些未曾经历但目睹真相的人:
过去的伤疤已经留下,人们不该只是旁观或落泪,没有一了百了的历史,你-
双拳攥紧却没有武器。那就是你开始的时候。-<
我想,当故事换做中文陈述,那定会是另一种震撼吧。
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Release:26.02.2016
Genre:
Action-Adventure
Entwickler:
LKA.it
Vertrieb:keine Infos
Engine:
Unity
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel