Since the release of The Swordsmen X: Survival on E3 2021, we have felt the enthusiasm from players who are passionate about the game. We would like to share the future plan of development with you in the form of dev logs.
Development Focus Area 1: Technique Cultivation and Combat
We consider technique cultivation and combat to be one of the unique core features of our game. Our future development plan will focus on the following key points:
1. Variety in Techniques: Apart from hand-to-hand combat, swordplay etc., the range of techniques available for javelins, polearms and concealed weapons etc. will be expanded. Qinggong (a kind of movement ability) and other legendary techniques are also in the works.
2. Flesh out mantras and Chi and optimize the experience of custom techniques
3. Expand the technique cultivation mode and mechanism: e.g.: The addition of Yin or Yang elements to techniques; possibility of adverse effects in the event of unsuccessful cultivation attempts etc.
4. Upgrade the photorealism and flow of action animations: adjust combat action attributes based on data gathered.
5. Upgrade action flow: includes action SFX, combat action impact, airborne combat and pursuit mechanism etc.
Development Focus Area 2: PVE Exploration Content
We would like to make the exploration of labyrinths and rahsya a key component of the gaming experience. You may explore ruins within labyrinths and Rahsya in the company of fellow players. Try your luck and discover manuals left by those who came before. You may even come across prime spots for cultivation to improve your skills by leaps and bounds! Combining riddle-solving with compelling level design and sounds effects, players who tried out the Honglian Temple Labyrinth pointed to this as a memorable experience during beta testing.
Major zones on our maps are slated to contain a certain number of medium to large-sized Labyrinths and Rahsya, as well as dozens of mini-checkpoints which can be triggered by meeting certain conditions or requirements. Successfully clearing these will yield rewards or information relevant to the story. These features are currently under development.
Moreover, efforts are also being made to design a world quest system that is steeped in the lore of the game.
Development Focus Area 3: Survival Experience
It is our aim to bring an immersive and unique experience of surviving in the chaotic world of martial arts to players. These are some of the things that we have been working on:
1. Sect-building and other relevant gameplay functions
2. Optimize the building mechanism: includes improving gaming experience when erecting buildings. More buildings and furniture will also be added
3. Optimize AI enemy combat mechanism and behaviors: includes improving realism in combat behavior and response to player's moves
4. Increase variety of geographic features of maps in order to provide more challenging gameplay: for example, add a slowing debuff to swamps, frostbite effect to frozen lakes and pockets of miasma and toxins etc.
5. Optimize basic controls and new player tutorials
Development Focus Area 4: Other concerns:
1. Both single-player and multiplayer LAN versions are being developed
2. Player party system is under development
3. Optimize Performance: The Nvidia GTX 1070 graphics card is currently capable of maintaining a stable framerate above 60fps with a high-resolution graphics setting
Our team is working around the clock in hopes of bringing The Swordsmen X: Survival to all heroes out there in 2021. What we have shared above is only a small portion of what is in the pipeline. If you have any suggestions or feedback for us, we welcome you to join the conversation in our player discussion groups. We will continue our efforts to make your experience in the world of The Swordsmen X: Survival a better one each day!