Idea for all of those changes was to shake things up a bit and try to bring older classes and their roles back into action so people have to think proactively about ammunition and tactics
TRS 1- Patch Notes:
- Doubled maximum limit on all classes! 2 Terminators / 2 Hellfires etc. are now a thing!
- You can swap marines with TAB without being in tactical mode now for singleplayer and survival games
- Savage burners will do fire damage now on any class if there is no different damage mod active from skills
- Energy, toxic, explosive when activated will always override item passive damage mod
- Vindicator overcharge damage is doubled
- Friendly damage caused by overcharge reduced from 350 to 250
- Vindicator overcharge will do 100% damage in it's entire radius to enemies
- Arclite will get it's full damage potential 50% faster when burning single target, increasing it's dps drastically
- Vindicator weapon damage increased from 500 to 850
- Fiery shockwave cooldown reduced to 10 sec
- Napalm grenade cooldown reduced to 30 sec
- Autocannon load systems damage increased by 10 per level
- Autocannon will only do 10 friendly damage per shot
- Suppress target skill: -90% damage while using it
- Holer health increased by 200
- Hellspawn resistance Piercing 85 > 95 / Energy 25 > 55
- Behemoth and Lyganesh resistances Piercing 10 > 80, Hollow 20 > 50, Energy 0 > 80
- Holer resistances changed to Piercing 50 > 90, Hollow 80 > 20, Energy 35 > 20, Toxic 20 > 0, Shotgun 40 > 0
- Wired Armor spends armor faster now
The Red Solstice 2 ALPHA
There is big update on TRS 2 where we have presented a new trailer, opened an ALPHA SIGN UP and talked a bit about development.
https://www.youtube.com/watch?v=s5WDPYi5s-M&feature=youtu.be
Check it out here!
https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/