This week, play the Archer for free from Thursday 12h00pm until the beginning of next week. During this period, a discount in Blings applies once you reach specific milestones:
- Reach level 5: 50 Blings discount[/*]
- Reach level 10: 150 Blings discount[/*]
- Reach level 12: 350 Blings discount[/*]
- Reach level 15: 650 Blings discount[/*]
Note: Due to the functionality of the replays, all replays prior this update have become invalid.
Most Want Traps & Creatures everywhere!
A few weeks ago, we wrote a blog about pay-to-win concerns and how we would address them in the future. As promised, the Most Wanted creatures and traps are now available in the crafting lab, unlocked as part of the castle progression. You can unlock them by upgrading your castle heart and crafting lab.
Balancing:
Many Most Wanted creatures and traps have had their CP costs reduced and the Material Cost increased. Here's the list:
- Caustic Carpet CP reduced to 3.[/*]
- General Pow CP reduced to 4.[/*]
- Fuming Frank CP reduced to 12[/*]
- Rancid Runner CP reduced to 12.[/*]
- Chargoyle material cost: [list]
- Smoldering Ey mething increased to 10.[/*]
- Smoldering Eye increased to 30.[/*]
- Dangeroxide increased to 10.[/*]
- Smoldering Eye increased to 30.[/*]
- Noob Tears increased to 10.[/*]
- Love increased to 3.[/*]
- Noob Tears increased to 40.[/*]
- Love increased to 6.[/*]
- Number 42 increased to 6.[/*]
- Dino Scales increased to 40.[/*]
- Love increased to 4.[/*]
- Forgotten Stone increased to 10.[/*]
- Noob Tears increased to 6.[/*]
- Love increased to 2.[/*]
- Essence of Something increased to 20.[/*]
- Love increased to 6.[/*]
- Number 42 increased to 3.[/*]
- Noob Tears increased to 10.[/*]
- Love increased to 2.[/*]
- Dangeroxide increased to 10.[/*]
- Number 42 increased to 2.[/*]
- Defenderium increased to 40.[/*]
- Dangeroxide increased to 10.[/*]
- Number 42 increased to 2.[/*]
Improvements
- li>Home page and attack screen now have clouds with smoother, wispy edges.[/*]
Bug Fixes
- Resolved an issue where the UI for completed stars and castle validation could prevent movement clicks during attacks.[/*]
- Resolved an issue where the UI was not properly aligned upon purchasing a new hero.[/*]
- Resolved an issue where materials were not centered in the UI of the blacksmith.[/*]
- Resolved an issue where castles in the home screen wearing Dragonificus of Forest theme were bigger than the UI. The castles were scaled down to fit the UI.[/*]
- Resolved an issue where Life Force Boosts were not included in the resource production per hour on the mines panel.[/*]
- Resolved an issue where the record button was displayed as currently recording upon booting the game.[/*]
- Resolved an issue where the castle level, the castle value and the castle validation state was displayed in the home screen before the castle is built.[/*]
- Resolved a screen flicker issue while rebooting game after building second floor on your castle crafting.[/*]
- Disabled objectives in the competition zone. [/*]
- Resolved an issue where the entrance of Ct Snottingham mildly flickered.[/*]
- Resolved an issue where the Hero could become stuck at the drawbridge if trying to enter the castle too fast.[/*]
- Resolved an issue where the amount deduced upon purchasing a daily deal item is displayed as double the actual price. [/*]
- Resolved an issue where no sound effect was played when selecting a hero.[/*]
- Resolved an issue where no sound effect was played when equipping potions with right click. [/*]
- Resolved an issue where ability on 1, 2 and 3 cannot be displayed while validating the castle for the first time in the tutorial.[/*]
- Resolved an issue where it was possible to start an attack instead of constructing the first floor of your castle in the tutorial.[/*]
- Resolved an issue where a giant rock would float in the screen while doing the open house in the tutorial.[/*]
- Resolved an issue where the construction blueprint icon would display in a castle attack while in the tutorial.[/*]
- Resolved an issue where the hero stands in the heated gardens before the tutorial starts if the game is rebooted upon completing the fourth objective to complete the castle.[/*]
- Resolved an issue where on occasion skills were not inspectable. [/*]
- Resolved an issue where some players did not have the "Play" button after login on the launcher.[/*]
- Resolved an issue where some players experienced a Network Error upon loading the game.[/*]
- Resolved an issue where the client could crash upon changing castle theme in the Home or Attack screen.[/*]
- Resolved an issue where the client crashed upon inspecting someone's profile page then switching to another game's screen while the profile is still loading.[/*]
- Resolved multiple issues where the client crashed after it attempted to access deleted memory.[/*]