The Caligula Effect 2
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Regret - a mysterious virtuadoll.
Those who hear her songs find themselves transported into another world.
The world of Redo is a virtual world built from the regrets of many people.
"If only I'd done things differently..."
This is a world where everyone's secret desire to redo their lives can come true.
A place where they can become the person they would have been had they chosen differently...
Redo - a dull world with no regrets, where anyone can experience a life redone.
Another Songstress and the Go-Home Club
Another virtuadoll exists - ?. She seeks to destroy the false world of Redo.
She gives strength to the protagonist - who is slowly awakening to reality - as her chosen partner.
They form the Go-Home Club, gathering other members who have also found out about the world outside Redo.
Thus begins their arduous task of making it home against the will of the creator of the world.
Go-Home Club's True Selves
In Redo, members of the club are in their "redone" forms, which they have obtained by ignoring reality and undoing past regrets.
Their true selves are secret forms only the player can deal with.
Tread carefully and choose actions that will leave no regrets...
CHARACTER STORIES
In the world of Redo, Go-Home Club members are in their "redone" forms - manifestations of past regrets that have been undone.
Each member is trapped in a situation dreadful enough to cause them to turn away from reality.
What happened to them? And why are they trying so hard to return to that painful reality? These are only some of the mysteries the player must unravel.
There is a chance you may find the members' true selves unacceptable.
So tread carefully and choose actions that will leave no regrets...
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel(R) Core(TM) 2 Duo E8400 @ 3.00GHz
- GFX: NVIDIA GeForce GTX 650 or AMD Radeon HD 7750
- RAM: 4 GB RAM
- Software: Windows10 64bit
- HD: 8 GB verfügbarer Speicherplatz
- SFX: Windows Compatible Audio Device
- DX: Version 11
- LANG: Japanisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core™ i3-3220
- GFX: NVIDIA GEFORCE GTX 750Ti
- RAM: 8 GB RAM
- Software: Windows10 64bit
- HD: 8 GB verfügbarer Speicherplatz
- SFX: Windows Compatible Audio Device
- DX: Version 11
- LANG: Japanisch
Steam Nutzer-Reviews
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1726 Std. insgesamt
Verfasst: 18.08.23 05:03
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4046 Std. insgesamt
Verfasst: 18.06.23 17:13
The battle mechanic look interesting at first but you will got bored from it after many hours has passed while you playing the game.
The story is really good but it kinda drop at the end and it was based heavily on the prequel in my opinion.
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5302 Std. insgesamt
Verfasst: 28.03.23 22:09
If they ever make a 3rd, I'll be very interested.
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3656 Std. insgesamt
Verfasst: 23.06.22 12:16
It's a Matrix inspired JRPG made by some of the old Persona (as in Persona 1/2) developers. You lead a happy-go-lucky existence in a virtual world, then a rebel AI program force-feeds you red pills. Now your goal is to destroy this world and wake up. However, there's one more twist. Everyone's virtual avatars are idealized versions of themselves and can differ greatly both in personality and looks from their IRL selves, so exploring each character's motives and backstory is a big element of the narrative. Many of them will turn out to be depressed, broken people. Despite the high school setting, the game seems to be aimed at an older audience, and the writing is more mature than in many other JRPGs. The game is low on anime tropes, and only fantastic characters have brightly colored hair or outrageous designs, everyone else looks like your everyday East Asian.
To get the obvious out of the way, this is not an AAA production. The graphics are just okay, and many animations are wooden. But this is still a pretty high effort game and it has such cool features as completely seamless battle transitions and a really amazing dynamic soundtrack. Here's the song from the first dungeon, to give you a taste. The voice acting is very good too, but there's no English dub.
The combat is pretty innovative. It's turn-based, but the outcomes play out in real-time, and the main gimmick is previewing your turn and using a slider to time your actions to counter or block enemy attacks, dash out of harm's way etc. E.g. the enemy is just running forward and attacking 3x this turn, you set one of your characters to intercept the enemy, parry and hit him a bunch to send him flying, while another character can be set to start shooting the moment the enemy is in the air for extra damage. You can even juggle enemies by chaining aerial attacks. It's a very cool system and there are NO QTE's, everything is manual, it's just that it's not as snappy as regular JPRG combat, as fiddling with the slider can take some time.
The PC port is excellent. The game is using Unreal Engine 4, and it's very well optimized. No stutter or hitching of any kind, very low GPU load. I haven't encountered any crashes or other technical issues.
Overall, an easy recommendation for any JRPG fan.
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733 Std. insgesamt
Verfasst: 23.06.22 03:15
Zitat:
Full review (with score): https://youtu.be/W0HbjwcFQvA
Written review below!
I will admit, I did not go into this game with high expectations. I played the first and was not a fan. So with the sequel, I expected more of the same – but got something actually kinda better?
Note: Trimmed review to fit character limit, check video for full version!
Combat
It plays almost identical to the first game, but with one major change: χ-Jack. This is a special ability that is charged over time and can be activated to reset your entire party to the front of the timeline and boost their abilities at the same time. It is mega handy for boss fights and can even be upgraded using a special currency to increase its effectiveness – an excellent change to an already excellent combat system.
I had a lot of fun figuring out different combos, trying out each party member, and generally just trying to dissect this massive thing that is Caligula’s combat.
Character Equipment
I also like what they did with character equipment. Now, instead of just giving straight stat upgrades, you’re able to level up individual “stigmas” to unlock passive abilities that usually grant the same effect as the equipped stigma. It’s basically a way to “teach” your party members certain upgrades that can then be equipped in a separate menu.
It’s a cool system, but it does unfortunately introduce a good chunk of micromanagement, as you’ll need to constantly shuffle around these stigmas to make sure you’re not wasting potential stat upgrades. So a bit of good, a bit of bad with this new system.
Sidequests
The sidequests were absolutely terrible in the first game and unfortunately just as bad here, just with a nicer coat of paint on them. NPC dialogue does not seem to be as recycled, but the quests that they give you are the usual JRPG garbage. “Go here, talk to this guy, buy this for me, give me this item,” there is nothing really noteworthy about any of these quests and they felt more like filler than actual game content. Unfortunats, as they are a massive chunk to the game.
Story
The first game's story had some good points, but was ultimately a disappointment. Caligula 2, on the other hand, makes notable improvements across the board. The structure is mostly the same – you got your virtual world full of people with their own mental issues that are uncovered as the story progresses – but more time is spent exploring these issues and giving characters proper time to develop.
The pacing is managed better, the tone doesn’t jarringly shift as much, and the dialogue just flows better, even if it may still be a bit wordy. Granted, it is helped out A LOT from its increased length – around 30-40 hours long, which is roughly 40% longer than it took me to clear the first.
Of course, this means there’s a lot more dialogue. The game often goes off on 20, 30, sometimes 40 minute story scenes and I won’t deny some of them can drag a bit.
The musicians – the bad guys, basically – are also a notable downside. They are not given the same time to develop like the main cast and some of their stories are just dumped on you during their introduction, leaving their motivations as these simple, surface-level things.
All of that said though, the story is still quite interesting. It’s not perfect, but again, much better than the first game.
Music
Just like the first game, Caligula 2 uses a bunch of vocal tracks sung by the in-game AI, and pretty much all of them slap – definitely something I’ll be listening to outside of the game. That said, the music carries over the same problem from the first game – the fact that there’s little variety. You get your one vocal track per dungeon and that’s it, so you’ll be listening to that same track on repeat for upwards of a couple hours or so.
Graphics
Graphically, I can’t really say I noticed a difference between this one and the original Caligula. Neither of them looked bad, so I guess not too much of a complaint, but it’s definitely a PS4 game and the graphics reflect that.
PC Port
https://youtu.be/x_5vW1okvS4
I haven’t noticed any specific content changes compared to the PS version (whcih I have already played through), but I can report that the game itself runs much better. PS5 version was 1080p 60fps and here I am roughly half a year later playing the same game at 1440p 144 fps with no technical issues to speak of during my time testing it. Options-wise, you get resolution, a window/fullscreen toggle, and 3D scaling, texture quality, post-processing, and anti-aliasing sliders. Nothing too crazy, but definitely not bad.
I also tested it on the Steam Deck and had no issues there either. The PC version is optimized well and has some surprisingly solid keyboard and mouse controls on top of that. I still prefer a controller for a game like this, but I would have no problem using keyboard and mouse, it’s intuitive and works much better than some of the other JRPG ports we have been getting. Granted, it could still use some improvement by way of mouse input in menus.
Overall
The Caligula Effect 2 is a notable improvement over its predecessor, with better writing, better characters, and – to a lesser extent – better combat. Still, it does continue some of the same faults from that first game, like its completely garbage side quest system and lack of decent quality of life features. And while the story has improved, it still has its issues, like the occasional bad character and the overuse of meaningless choices. Regardless, I’m glad I gave the sequel a shot in spite of my problems with the first.
Follow my Steam Curator Page for more reviews + videos!
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Release:23.06.2022
Genre:
Rollenspiel
Entwickler:
historia Inc.
Vertrieb:keine Infos
Engine:keine Infos
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