The Blackwell Legacy
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Über das Spiel
![](https://cdn.cloudflare.steamstatic.com/steam/apps/80330/library_hero.jpg)
When three NYU students kill themselves one after the other, nobody thinks that a sinister force is at work. ?Nobody but fledgling medium Rosa Blackwell and her new spirit guide Joey Mallone. ?It's trial by fire as they set these troubled spirits to rest.
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625 Std. insgesamt
Verfasst: 24.09.20 15:37
Vererbte Geister
Der Beginn der 5-teiligen Kultreihe (zumindest für Point and Click-Fans) um Roseangela Blackwell, die das amerikanische Entwicklerstudio Wadget Eye mitsamt ihrem Schreiber Dave Gilbert bekannt machte. Basierend auf dem Freeware-Spiel von 2003 Bestowers of Eternity, wurde The Blackwell Legacy 2006 veröffentlicht, schaffte den Sprung auf Steam aber erst 2012. Tatsächlich haben wir es hier mit dem seltenen Fall zu tun, dass der erste Teil der Reihe zwar gut, aber wohl der schlechteste der gesamten Reihe ist; trotzdem wurde ich gut unterhalten.
Von Einsam- und der Zweisamkeit – Geschichte
Nach dem Tod der Tante erfährt die Reporterin Roseangela Blackwell von deren Krankheit, die auch ihre Großmutter betraf und bald auch sie selbst: Eine Art vererbbare Demenz mit einer sonderbaren Begleiterscheinung namens Joey: Ein gewitzter Familiengeist, mit dem man ab nun verbunden ist. Unsere Aufgabe: Als Medium anderen Geistern den Tod akzeptieren zu helfen, um damit deren (meist negative) Auswirkungen auf noch Lebende zu stoppen.
Damit sind die Grundsteine für die Serie gelegt; kein extrem außergewöhnlicher Plot, aber gut erzählt. Besonders hervorzuheben ist die Charakterzeichnung der beiden Hauptpersonen: Sie, die einsame Zurückgezogene, Er, der schnippische Partner.
https://steamcommunity.com/sharedfiles/filedetails/?id=2237694120
Ich hör dich klicken – Art des Spiels, Rätsel
Ein klassisches Point and Click-Adventure, programmiert mit AGS (Adventure Game Studio), und doch nicht ganz. Denn der Fokus liegt zum einen auf den toll geschriebenen Gesprächen und Unterhaltungen, zum anderen auf dem Verbinden von Aussagen auf dem Notizblock von Rosa. Das vorhandene Inventar dient nur zum Betrachten der Objekte und dem Kombinieren innerhalb des Inventars; man kann keine Dinge in das Hauptfenster ziehen oder damit Interagieren. Die Informationen zu den Objekten ändern sich nicht, es gibt nur eine Version von Antworten. Mir haben tatsächlich die Unterhaltungen am besten gefallen, denn der großartige Humor von Joey lockert das an sich doch schwere Thema galant auf. Die Rätsel sind teils logisch, teils typisch für das Genre, teils ausgefallen; insgesamt aber von mäßiger Schwierigkeit, sodass man gut ohne Lösung durchkommt.
https://steamcommunity.com/sharedfiles/filedetails/?id=2237694098
Pixelmacken – Technisches
Die Grafik ist aus der Zeit gefallen: Pixellook in einer Auflösung von 320x240 ist heute gewöhnungsbedürftig. Man gewöhnt sich daran, aber mir gefiel es nicht sehr, zweckmäßig scheint wohl das passende Wort für die Wahl des Stils gewesen sein – auch wenn manche Szenen durchaus Gefallen finden. Ganz anders die musikalische und soundtechnische Untermalung, die auf hohem Niveau ist, ebenso wie die englische Sprachausgabe für ein Indie-Spiel passt. Ich hatte leider zwei Abstürze, die wohl durch ungeduldiges Herumklicke entstanden sind; die Autosaves fangen dies aber gut ab.
https://steamcommunity.com/sharedfiles/filedetails/?id=2237694056
Brighteyes – Sonstiges
Es gibt 8 Achievements, für die man das ca. 3-4 h lange Spiel mindestens 2x schaffen muss, denn der klassische Kommentar und der nach 5 Jahren angefertigte, rückblickende Entwicklerkommentar sind Teil dieser. Gerade diese Kommentare sind aber leider eher uninteressant: Zu häufig hört man Gilbert sagen: Für die Grafik ist … verantwortlich … zufällig getroffen … toller Künstler … check him out. Am spannendsten ist die Einschätzung der Fehler und Kritiken. Zudem gibt es nach Passworteingabe ein paar Versprecher zu hören. 6 Steam-Sammelkarten und ein Preis von 4,49 € runden das Ganze ab.
Lust auf mehr Reviews mit einmal mehr und einmal weniger archäologischen Anmerkungen? Probier doch meine Kuratoren-Gruppe The Archaeologist plays… aus.
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176 Std. insgesamt
Verfasst: 30.12.17 02:54
Dazu kommt eine angenehme Steuerung und logische Rätsel, wobei letztere eher weniger aus Item-Kombinieren bestehen, sondern man auch viel redet und kombiniert.
Trotz der hier als gering angegebenen Spielzeit, war ich dennoch recht erstaunt, dass dann schon Ende war, da es sich in der Story noch nicht allzu sehr angebahnt hatte.
Da ich aber auch die Folgespiele im Bundle gekauft hatte, war die Enttäuschung nicht allzu groß, da ich ja trotzdem im nächsten Teil weiterspielen konnte. Jetzt, wo ich alle Spiele der Reihe durch gespielt habe, macht es auch sehr viel Sinn, dass der erste Teil hier so aufgehört hat, wie er es hat. Von daher am Ende nicht irritieren lassen, sondern weiter durchsuchten ;)
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180 Std. insgesamt
Verfasst: 19.07.15 19:48
Für alle, die unsicher sind, wie sie mit dem Englisch in dem Game klar kommen: Also vom Schwierigkeitsgrad her schon fortgeschritten, aber vieles kann man auch aus dem Kontext ableiten.
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215 Std. insgesamt
Verfasst: 09.08.14 20:06
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547 Std. insgesamt
Verfasst: 09.04.22 16:31
As Joey isn't going anywhere and is deeply connected to Rosa, she has to quickly find solid ground and start cooperating with him, because there is maybe something more to the suicide of the young girl… and as a medium she has the ability, and duty, to help the lost souls to move on.
The Blackwell Legacy is an adventure game focusing on investigation and combination of clues more than on simple item using (there still is some). Rosa makes notes about important facts in the case and to proceed you have to correctly combine these notes which will then open new talking options. Sometimes you can get stuck, because you tried to combine them too soon and later you didn't think about it again. In the end it works the same way as in any other point-and-click adventure when you get stuck - talk with everyone and try everything on everything. ;)
If you want you can learn more about Rosa's family from Joey. He won't share much though, as he has some painful memories on them too.
Highlights of the game are the well written characters, especially our main duo. I love how Rosa is an introvert, unsocial and somewhat lost when dealing with others. Her little smile when trying to play it nicely is just precious. Joey is more complicated and shows us the many sides of his personality, even the unpleasant one and I have to say that in some moments he gets rather scary. The voice acting is perfect and brings the characters to life.
The game won't take you long to finish, for 100% you have to play it once more with a commentary though. Totally recommend playing it after, because you can spoil yourself (surprise, right?). The commentary was also great fun, especially how the author apologized for many things in the game that he would do now completely differently (long talking sequences without anything happening etc.). I didn't really mind any of it though. The only thing that bothered me a little was the loud music at some points where the voices got muffled by it. Sadly, you can’t change it. Anyway, the commentary offers a great insight into the author's mind and shows us what kind of decisions were made in the creation of the game.
I have enjoyed it very much and can't wait to see how the story develops for Rosa and Joey.
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225 Std. insgesamt
Verfasst: 05.04.22 17:13
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307 Std. insgesamt
Verfasst: 29.03.22 19:43
Thankfully, it's a pretty quick and painless romp using the same AGS (Adventure Game Studio) engine that many of these games use. I only got stuck once, and that was because I didn't know you could right-click to inspect things (there's only one time in the game where that's relevant, and you need it to move on). There are a handful of annoying moments where I can see someone getting stuck, but for the most part it's pretty straightforward if you just use trial-and-error. I tend to like these games being easier (I find the harder they get, the more nonsensical the solution has to be), so this was actually a good thing in my eyes.
The main 2 characters are charming, and leave you wanting to know more. None of the tertiary characters have any depth in particular, and are pretty bland and one-note. The story in general is pretty standard; the type that you could have written up in 30 minutes as a short story in your spare time if you wanted. Really basic stuff. There's just nothing that captures your attention here; it's all very bland.
Like The Shivah, the audio isn't well captured but it's a bit better in this title than in that one. Everything is voice acted though, and for the most part it's well done. There's also developer commentary, which I think is a brilliant touch and I appreciate greatly, though frankly I'll probably not want to sit through the game again just to hear it.
All in all, I'd only recommend this game to people who want to play the rest of the series. I want to try Wadjet Eye's entire library, so I can't say it was a waste of time for me, but if all you want is a good adventure game, I'd probably look elsewhere. There are many that are more memorable.
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264 Std. insgesamt
Verfasst: 24.03.22 19:46
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220 Std. insgesamt
Verfasst: 15.02.22 22:02
Combining notebook clues is seemingly what trips people up. You must combine notebook entries to create new entries and that will unlock progress in the game via more discussion topics or events with other people. So when you are stuck, start combining notebook entries, as you would inventory items.
I was surprised how well this game held up, being from 2012! Impressive and shows that in general a good story and voice acting supersedes most other issues. I thought the game was over a couple of times and it impressed me how there was a little bit more. So it ended very well and on a high note and exceeded expectations.
I would think that anyone who likes PnC games, has an attention span greater than 20 minutes and enjoys good writing and voice and who isn't averse to games that don't revolve about deep puzzles with inventory items, would enjoy this game. For $5 it's a steal and I think under priced.
I look forward to playing the rest of the series.
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527 Std. insgesamt
Verfasst: 09.02.22 22:35
A few of the puzzles can be frustrating and baffling but given that this was originally an indie project in the early 2000's I can let a few things slide. Overall it's a great narrative adventure and I'm looking forward to playing the other games in the series.
https://steamcommunity.com/sharedfiles/filedetails/?id=2747330030
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270 Std. insgesamt
Verfasst: 27.01.22 21:12
The problem is that these are more interactive stories than adventure games. There aren't a lot of puzzles, and some of the puzzles that do occur don't make a lot of sense. There's a whole lot of clicking on dialog and listening to responses, especially in the first 3 games, and not a whole lot else. It is a matter of taste of course, but I'm not rushing out to get another game like this.
So, while these are very good for what they are, if you are fond of actual puzzles, you may be disappointed.
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149 Std. insgesamt
Verfasst: 06.01.22 07:08
To boot, the sidekick you get is an annoying prick who treats every female character like an emotional idiot. Finally, the game's way to short. You get to the end of what feels like the prologue of a game only to discover that was the actual ending. This game isn't worth any amount of money, it's less complete and playable than many student projects.
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122 Std. insgesamt
Verfasst: 01.01.22 19:36
Framing itself as a murder-mystery detective story, it's the player's job to find out why a local college student has jumped to her death. Sadly the plot is one of the most banal and unmemorable stories I've ever seen in a murder mystery... ever. Every character met in this game reveals the entirety of their nature within the first couple lines of dialogue. There are no unique personalities to be found. No hidden intentions revealed through investigation. In fact, I can't recall a single line of memorable dialogue, humorous or thought-provoking, in this entire game. The plot fails on all accounts as a murder mystery and comes together as a a mere sum-of-its-parts story by the time the credits roll.
If you're looking for a puzzle game, look elsewhere. If you're looking for an intriguing story of betrayal and subverted expectations, look elsewhere. If you absolutely have to experience it for yourself, buy it on sale (at the time of writing, 70% off at $2.25AUD.) Otherwise give this one a miss.
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174 Std. insgesamt
Verfasst: 20.11.21 15:39
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421 Std. insgesamt
Verfasst: 24.10.21 08:50
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324 Std. insgesamt
Verfasst: 24.07.21 18:15
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300 Std. insgesamt
Verfasst: 07.05.21 03:45
The Blackwell Legacy is a point and click adventure game where you play as Rosangela Blackwell, a young woman who is just starting to become a medium. With the help of her spirit guide, Joey, she helps the unquiet dead move on. I played this game once a few years ago, but I'm reviewing it now that I've played it a second time and listened to the commentary.
The game begins with Rosa mourning the loss of her last remaining relative, her Aunt Lauren. Later in the day, she's given a special assignment for her job with the newspaper, which leads her to meet Joey, her spirit guide. She learns that, with her Aunt Lauren's passing, she has become the next in a line of mediums, and, with Joey's help, is quickly thrown into her first case. The rest of the game follows her first case and the beginning of Rosa and Joey getting to know each other. While the game is short, I found the story to be very engaging. The plot is straightforward and the characterization and atmosphere are woven in very neatly. The game doesn't waste any time, but it isn't rushed either.
This is a pretty typical point and click adventure game. The puzzles mostly involve talking to people, learning information, and combining clues. For a point and click, there was a relatively small amount of inventory object puzzles. Most of the puzzles involve combining clues in the notebook. This was an interesting way to set up puzzles, and was very suitable for a game that involves solving a mystery. Overall, I thought the puzzles were mostly pretty fair, but there were a few that were not especially intuitive. The notebook, in particular, involved a few combination puzzles that didn't make a lot of sense to me, even after I had solved them.
What really makes this game, and the series as a whole, stand out for me are the characters and the atmosphere. The slightly dark, slightly spooky, ghost detective vibe really works for me. The soundtrack is really nice and adds to the atmosphere. Rosa and Joey are both great characters. Rosa starts off as a quiet loner who keeps to herself. She's bookish and writes reviews for a living (wouldn't that be a dream). As she settles into her new role, she starts to be more outgoing. Joey gives off the vibe of an old-school smooth-talking tough guy, but from the beginning you get the sense that there's a hidden depth to him as well. Rosa and Joey are both witty characters and their dynamic is really enjoyable. It's a lot of fun seeing them interact and getting to know them better.
There were a few negatives to be had with this game as well. The game was originally released in 2006, and while it has had a few updates over the years to keep it compatible with newer systems, there were still some technical issues. While I was able to play it fullscreen with no issues, it did look a little weird given the resolution of my monitor. It wasn't too bad once I got used to it. I had one issue with a crash, and one issue where I had to reload the game because the next scene wouldn't load. One of the puzzles was a little bugged, where it would display the wrong text and/or play the wrong voice clip if you did a certain action before inspecting something else. There were a number of places where the audio was missing or didn't quite match the text on the screen. Those problems were all more annoying than game-breaking, though, and I was able to complete the game just fine.
Overall, The Blackwell Legacy is a really enjoyable point and click and a great start to a series I really enjoy. Despite a few minor annoyances, the gameplay, story, and characters are really enjoyable and I was really interested in the world this game presents. The game's biggest flaw is that it's very short, and if you're interested in it I'd recommend just buying the series bundle all at once, since if you enjoy this one you'll probably enjoy the rest of the series. 9/10
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254 Std. insgesamt
Verfasst: 02.03.21 06:05
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274 Std. insgesamt
Verfasst: 05.01.21 03:44
Pros:
- Pretty good voice acting
- Promising start to the story
Cons:
- Default resolution is awful, and it's not clear how to change it (go to the install folder, there an exe there, change it to 4x)
- Feels short, more like an introduction to a story. Thankfully the price reflects the length.
- Crashed a few times, and opening the steam overlay breaks the dialogue
- The first puzzle followed by an info dump was bad. In fact I almost refunded it because of this. Thankfully it gets better, and even the developer has said it wasn't a good start.
- Why is there an achievement for listening to developer commentary?! Thankfully it can be skipped as it comes up. On the plus side, some of it was interesting and has convinced me to try the next game since he's clearly learned from mistakes made in this game.
Verdict: 6/10
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133 Std. insgesamt
Verfasst: 12.12.20 15:41
Don't buy this, buy Kathy Rain instead. It gets right every peace that this game gets wrong
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361 Std. insgesamt
Verfasst: 20.11.20 01:21
+The game is charming and I found the characters almost instantly likeable. The voice acting helps here a lot, and although I wouldn't say it's amazing voice work, they certainly did a good job of bringing these characters to life and are full of personality. The music is really nice, and actually better than I was expecting. I do enjoy the face animations! Especially Rosa's forced smile, always made me laugh.
The plot and characters are both humorous and light-hearted while also conveying some dark subject material. I had moments I would laugh, and others were I nearly cried.
I think the concept of helping a spirit be at peace and pass on by solving the clues and figuring out what happened, is a really cool idea and I would love to see more like it.
-I wouldn't want to judge it too harshly as a game as I got the impression it was made on a tight budget, but the voice acting had some real problems in the sound mixing. Joey especially was pretty loud, and clipping the mic quite often, as were a couple others. Which was a shame as it took me out of immersion a bit. Fortunately in terms of gameplay there wasn't really any annoying adventure game difficulty tropes such as finding the hidden pixel item or combine the item with other nonsensical item. However I think the game could have given better direction to progress around mid-game, as I was stuck what to do for quite a while, a Joey hint system would work well here.
I got The Blackwell Legacy dirt cheap in the bundle which includes the whole series. As I was won over by the initial trailer. I'm happy to know It was a good choice and well worth it for adventure game fans. Rosa and Joey are great characters and I'm looking forward to seeing what comes next. Also, if you make it through the game, you can unlock a bloopers reel for the voice cast, it's pretty funny. I miss features like this in games, where they just allowed themselves to have fun with it!
8/10
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201 Std. insgesamt
Verfasst: 11.10.20 17:52
Relatively short (2~4 hours for a single playthrough w/o walkthroughs), but definitely worth checking out, especially if you enjoy classic point n' click games!
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111 Std. insgesamt
Verfasst: 06.09.20 15:52
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679 Std. insgesamt
Verfasst: 02.08.20 14:21
The story and characters are quite superb for such a short game, and it definitely got my geared up to play the rest of the series. The voice acting is pretty well done, especially when you consider the average quality of voiceover work in point n' clicks. The art style is simplistic, but the sprites are pretty solid work. Rosa's cheesy smile animation is always hilarious.
It's cheap, it's fun, but I'd recommend it on sale because it's short and the entire series goes on sale quite often.
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203 Std. insgesamt
Verfasst: 28.07.20 14:45
https://steamcommunity.com/sharedfiles/filedetails/?id=2179679732
The gameplay is like any classic Point&Click game, you have the inventory, the items to use and combine. I liked the note function where you can click on two clues to discover a new one. The fast traveling map is simple, you click to the new area you want to go to, however you can't bring the map anytime, you need to exit the area you are currently in to go to the next one.
https://steamcommunity.com/sharedfiles/filedetails/?id=2179680945
I enjoyed the voice acting as well as the soundtracks. Although the game is old, and some tracks sound louder than the character's voice, but this didn't ruin my gaming experience. I even enjoyed the developer's commentary, it makes you understand the game even more. I also loved the character's design and pixel artwork despite being an old game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2179680309
Pros:
+Interesting story.
+Good soundtracks.
+Very well-done voice over.
+Good animation and character design.
+Fast travel map.
+Manual + Automatic save files.
+Steam achievements.
Cons:
-No hinting system.
Nothing is complicated in this game, it is pretty straight forward unless you are haunting the achievements, there is no hinting system or hotspots in cause you got stuck in an area and don't know what to do next. I highly recommend it and will definitely play the rest of the games.
Zitat:
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246 Std. insgesamt
Verfasst: 18.07.20 17:22
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599 Std. insgesamt
Verfasst: 03.07.20 03:49
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295 Std. insgesamt
Verfasst: 17.06.20 22:59
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139 Std. insgesamt
Verfasst: 13.05.20 02:00
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651 Std. insgesamt
Verfasst: 28.04.20 02:03
To those just starting out their journey with the bundle, sure, the first game may be a little unpolished, but it gets better. I certainly don't regret the journey.
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100 Std. insgesamt
Verfasst: 19.04.20 20:47
I had a good play through for ages then had 5 crashes in about 20 minutes, and it's hard to play a game when it's doing that.
Developer hasn't responded to this issue so.. it won't be fixed.
Sad times.
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166 Std. insgesamt
Verfasst: 04.01.20 10:26
definitely recommended!
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514 Std. insgesamt
Verfasst: 04.01.20 01:20
Some of the puzzles gave me some problems but I figured them out in the end.
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151 Std. insgesamt
Verfasst: 27.12.19 03:44
There were a few things I wasn't a huge fan of. At one point the game did crash with a very cryptic windows error message, though luckily the autosave happens frequently enough that I didn't lose much progress. And speaking of saves, the game doesn't allow overwriting existing games, it simply creates a new game with the same name (or at least I couldn't figure out how to prevent this), which made the load system a little messy at certain points.
Aside from those small technical issues, I loved the game overall, and am excited to continue on with the rest of the series!
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523 Std. insgesamt
Verfasst: 16.11.19 01:02
There's not a lot here to dive into quantity wise but it's a very solid foundation for the series to come. These games have typically done a nice job of avoiding some really obscure pixel hunting gameplay or puzzles that result in you randomly combining things in your inventory to see what works and I truly appreciate it.
This is on sale all the time for pretty cheap so there's not a huge loss to be found if you give this a go. If you aren't averse to adventure games it can't hurt.
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147 Std. insgesamt
Verfasst: 05.10.19 16:17
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Release:13.01.2020
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