The Beginner's Guide
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Über das Spiel
Systemanforderungen
- CPU: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
- GFX: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher - *NOT* an Intel Express graphics card).
- RAM: 2 GB RAM
- Software: Windows Vista/7/8/8.1/10
- HD: 4 GB available space
- DX: DirectX 9.0c compatible
- LANG: Deutsch, Englisch, Französisch, Spanisch, Russisch
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Steam Nutzer-Reviews
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155 Std. insgesamt
Verfasst: 04.01.21 00:20
Ich als Artist habe mich da zum teil auch wiedergefunden und kenne alle diese Gefühle. Werde es definitiv nochmal erneut spielen und hoffe dann, das ich endlich den tieferen Sinn verstehe. Klare kaufempfehlung. Das Spiel ist eine interessante Reise, durch eine Story, die einen auch noch nach dem Spielen beschäftigt. Klasse gemacht!
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97 Std. insgesamt
Verfasst: 15.07.20 10:28
Absolut Empfehlenswert.
Am besten in einem Durchgang durchspielen.
Dauer: 1,5-2 h je nachdem wie viel Zeit man sich beim Umschauen/Erkunden lässt.
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284 Std. insgesamt
Verfasst: 25.04.22 17:33
★★★★★
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89 Std. insgesamt
Verfasst: 11.04.22 15:02
I played The Beginner’s Guide on Linux. It never crashed and I didn’t notice any bugs or glitches. You can’t manually save, the game saves at the start of each chapter but they’re pretty short chapters. Alt-Tab works. There are four AA settings; six AF settings; a v-sync toggle; and four other graphics options. The game ran great, often times at 144 FPS with a few drops but even then was well above 60 FPS.
Game Engine: Source
Disk Space Used: 3.32 GB
Input Used: Keyboard and mouse
Game Settings Used: 8x AA; 16x AF; v-sync on; multi core rendering on; all highest
GPU Usage: 19-98 %
VRAM Usage: 1006-1233 MB
CPU Usage: 5-20 %
RAM Usage: 3.8-4.8 GB
Frame Rate: 74-144 FPS
You can get a lot out of the story to A Beginner’s Guide depending on how you look at it. It can be a tale of depression; misunderstood creativity; friendship; the struggles of indy game development; I even have a theory involving stalking. At the end of the day all and/or none of these could be correct. That’s the beauty of the game in my eyes. In any case it’s an interesting way to spend eighty seven minutes and is well worth it’s current $10.99 CAD price.
My Score: 9/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 22.0.1 | Samsung 970 Evo Plus 500GB | Garuda Soaring White-tailed-eagle | Mate 1.26.0 | Kernel 5.17.1-zen1-1-zen | AOC G2460P 1920*1080 @ 144hz
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172 Std. insgesamt
Verfasst: 05.04.22 12:48
This game is not very long - any time I play through it, it takes 30-40 minutes. There's not much in the way of gameplay.
And yet, it is a very emotional experience that strikes right at the heart of anyone who's been a creator, known artists, or otherwise struggled with their sense of self-identity and being judged by others. The ending is haunting. Play it.
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91 Std. insgesamt
Verfasst: 08.03.22 13:35
This was outright incredible, I could've never guessed how it would've built up and one part towards the end really hit me in a deep spot.
Can't thank my friend enough for buying me this and sitting with me as I played it, wow.
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91 Std. insgesamt
Verfasst: 25.02.22 07:34
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94 Std. insgesamt
Verfasst: 23.02.22 10:36
I'm going to struggle to sleep tonight
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1495 Std. insgesamt
Verfasst: 20.02.22 19:49
Some say it's pretentious but it really isn't, even with it's ambiguity it explores themes like the use of art, perception, reality, the human condition, psychology, inspiration and the purpose of life itself.
In only one hour and a half, it becomes one of the most complete and complex videogames out there in storytelling, but the mechanics don't get behind, is a really inmersive game that tries and achieves at every moment to connect with the player personally, even if the game really has only one path and the options would seems useless (they aren't).
The game has two characters which face we don't get to see, but still they are excellently explored and complex. It gets a 10/10 for me, simply a beautiful game with some powerful messages.
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63 Std. insgesamt
Verfasst: 02.02.22 13:17
Sure, it’s a short game that you completed in less than two hours. Sure, you’ve owned it for less than 14 days. Sure, you didn’t enjoy it. But that doesn’t mean you should refund it.
Refunding a game after finishing it is like going to a pizza place, buying and eating a slice of pizza and then asking for your money back. You already consumed the product. You’re exploiting the refund system.
The creator, Davey Wreden, put a lot of work into making this game. By playing the entire game and then refunding it, you are robbing him of the fruits of his labor. If you are unwilling to lose ten dollars, then you shouldn’t buy the game in the first place. Watch a playthrough instead. It won’t be nearly as good as getting to experience everything in-game, but it's better than nothing.
You might read this and think, “But it’s only $10! It’s not that big of a deal!” This would be true if you were the only person who refunded it, but you’re not. Multiple people have decided to refund this game and other short ones as well, making the loss quantifiable and significant. By refunding it, YOU are choosing to be a part of the problem and you are ruining the gaming industry for indie developers.
Another excuse you might try to use for refunding this is that you morally disagree with the creator retailing someone else’s work. In case it somehow wasn’t obvious that is not what is happening here. This game is fiction. The story told here is either completely fabricated, or is multiple truths strung together to form a cohesive narrative.
TL;DR: Refunding a game you finished is bad, and if you do it, you suck.
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177 Std. insgesamt
Verfasst: 31.01.22 22:53
The Beginner's Guide is a game I haven't stopped thinking about since first finishing it 7 years ago. It means a lot to me, and I really appreciate Davey for having created it. A game that is just as good replaying it as it is the first time. I can't say more about the game without spoiling it, I urge you to play it, and to do so without reading anything else about the game.
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100 Std. insgesamt
Verfasst: 28.12.21 22:14
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432 Std. insgesamt
Verfasst: 27.12.21 19:55
It is a challenging piece--it does not ask a lot of you for the 2 hours or so while you are holding the controller, but does ask a lot of you for the hours (days, weeks, months, years) thereafter when you will still be thinking about it. That time will not necessarily be an entirely comfortable experience--but it is may also be beautiful and resonant . Well worth your time and money.
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88 Std. insgesamt
Verfasst: 18.12.21 00:49
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313 Std. insgesamt
Verfasst: 14.12.21 17:38
The Music of The Beginners Guide emphasises Coda and Davey's relationship, the music is very experimental with the genres changing per level
The game doesnt have much replayability (if thats the right word) however i like to play this game for the story and music and it calms me mentally when im going through a tough time
In Conclusion the game is a must play if you are looking for a unique game which tells its story in a unique way :)
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99 Std. insgesamt
Verfasst: 27.11.21 04:38
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172 Std. insgesamt
Verfasst: 10.11.21 23:35
For more context on the game itself, there are theories of the game being about [spoiler] the dev as they were burning themselves out during the end of Stanley parable, becoming toxic to the point of his room mate hating him as mentioned in a public talk.[/spoiler]
However a lot is left up to interpretation too.
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82 Std. insgesamt
Verfasst: 02.11.21 13:29
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104 Std. insgesamt
Verfasst: 01.11.21 04:38
It's pretty similar to Stanley Parable, but this one takes you for an emotional journey instead of a comedic one. I have only played it once but based on the ending I don't think this one has any replay value to it, so do buy the game with the expectation that it's pretty short and it's a play once and done deal. I highly recommend the game as it left quite an impression on me and I imagine that I will think about this game years later from now on.
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91 Std. insgesamt
Verfasst: 02.09.21 16:53
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115 Std. insgesamt
Verfasst: 26.08.21 01:51
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98 Std. insgesamt
Verfasst: 07.08.21 05:32
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172 Std. insgesamt
Verfasst: 20.07.21 00:00
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253 Std. insgesamt
Verfasst: 15.07.21 13:05
In a few of the puzzles I found that I thought that the controls were not working but it was something else. I
guess for you to expect the unexpected in this game, but it is a pleasant journey most of the time. There was one flashing graphic so I feel it important to tell you this.
Its most often Minimalistic environments are quite lovely, and soothing. I enjoyed the game very much, and I feel it will suit thinkers and those that do not mind intellectual challenges. Some of the puzzles do seem left of centre in its outcome of possible outcomes, but more importantly, I feel that the game becomes quite personalised for each gamer. I would not think that the person who plays will have the same thought process outcomes after playing. This I feel is because of the choices we each individually make in the game and what the objects/ images and actions mean to you as well. It challenges your own Id and puts you into positions of challenging those ideas.
A lot of work has gone into this game despite what the game images show. The aspect of the psychological layer has been carefully thought through and added to the game.
Trying to keep track of my own answers throughout the game I got a lot out of it. Taking it quite literally at times is needed but to try and work out where the developer artist wants to achieve within the game I found to be interesting as well. Thankyou.
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132 Std. insgesamt
Verfasst: 30.06.21 08:41
Although it winds up being less dark than I anticipated, you should be prepared to confront themes of depression and loneliness.
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1098 Std. insgesamt
Verfasst: 21.06.21 23:53
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112 Std. insgesamt
Verfasst: 16.05.21 01:23
Don't expect The Stanley Parable when you play this. There are a few similarities to The Stanley Parable, but overall it's a really different experience. The Beginner's Guide isn't funny and doesn't involve any story-changing choices. It's almost more like an interactive movie than a game. It also isn't very long. There's only one path and it took me not quite two hours to complete.
The Beginner's Guide gave me a lot to think about. It's a comment about art, both creating it and consuming it, and there were a number of different layers to the commentary and the story that's being told. There's also a lot of ambiguity, and I think that ambiguity can at times be confusing, but I think it also adds to the overall tone and atmosphere of the game.
Overall, I really enjoyed The Beginner's Guide. It wasn't very long and I'm not really sure you can even call it a game, but I enjoyed my experience with it. I definitely don't think it's for everyone, but I got a lot out of it. 9/10
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84 Std. insgesamt
Verfasst: 10.05.21 12:37
Go in blind.
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91 Std. insgesamt
Verfasst: 10.05.21 01:44
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156 Std. insgesamt
Verfasst: 08.05.21 08:43
Do not get this wrong: It still is an interesting experience set in “a gaming environment”, but I would classifve it more as an artistic exploration of video games – first person controlled to be exact – and certain philosophical topics, then game in a classical sense.
Also, if you came here because you played “The Stanley Parable”, be aware that TBG is related in stile and especially philosophical approach but way different overall. Personally, I liked The Stanley Parable more because of the options and wit but that does not mean that TBG was not interesting.
So, what to expect? Well as mentioned before, you are walking to several very different designed levels – some of the are really interesting ideas and great concepts, like the prison cells – while the narrator that “shows you” these levels muses about the person that designed them, what certain designs could mean, their relationship and several philosophical questions. It is interesting but to be honest, in hindsight I have the impression that it is not “as deep” as it is sometimes made out to be. I found The Stanley Parable’s approach more intriguing and entertaining. Maybe even “more intelligent”. Also, I came away with the personnel impression, that the narrator in reality is a “Duch” that clocks himself in higher ideas and conepts to hide his one short comings. However, I would have to “play” TBG again a really watch out for these aspects to really judge him.
To complete TBG takes around 1,5 hours if I remember correctly. Because of the way it is structured you only have more “game time” if you run or stand around more.
Still, it is interesting and if you want to add a more philosophical artistic experience to your gaming experience this is certainly a nice way.
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106 Std. insgesamt
Verfasst: 30.04.21 12:35
It's a walking simulator with narrative, and not much more besides that. It's short and worth the time spent to play it.
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142 Std. insgesamt
Verfasst: 25.04.21 14:47
A very short story which is presented here, is not a subject to unambiguous interpretation. You may find a piece of yourself in it, and if so, you may be able to see that part from a new perspective.
Will it be a better viewpoint, or you'll have to watch it through the bars on the window? It is impossible to draw any conclusions, because we are different people and you might find something different inside.
I apologise for writing this review in such way, like it's some kind of weird riddle, but this is the only right way in this specific case.
Because in the end there's not much of a game in this game.
Everything here is about a way of narration, and about how it paints the whole experience. The Beginner's Guide is just that, a reason to think for a moment, an experience. And to be honest, very ambivalent in my case, but I believe it was intended to leave such feeling.
This short review tells everything and nothing about this unique production, and still - this is the fairest way to describe this game.
Go for it, and experience The Beginner's Guide on your own. It's simply worth a bit of attention, and you might be surprised by what you'll find at the end of it.
If my review helped you, then you may consider following my newly created Curator Page, I appreciate this way of supporting my work.
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558 Std. insgesamt
Verfasst: 21.04.21 08:02
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229 Std. insgesamt
Verfasst: 26.03.21 09:04
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124 Std. insgesamt
Verfasst: 18.01.21 02:28
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178 Std. insgesamt
Verfasst: 17.01.21 09:10
+ Personal and introspective. To me, this game feels like a [spoiler] subtle attempt to impose form on Davey's inner chaos. [/spoiler]
+ Short but meaningful.
+ Very peculiar and dreamlike (in the good kind of way).
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58 Std. insgesamt
Verfasst: 08.01.21 23:36
There's no such thing as a spoiler for this.
There really isn't, because it's exactly what it appears to be and nowhere close to what it appears to be. It's bizarre, interesting, and engaging from the very beginning of the game to the very end. After playing it, you will immediately want to buy it for everyone you know, should you have the money to do so.
As an artist...
I've had more than a small share of success within various creative pursuits, to the extent that it makes up a pretty sizable chunk of my yearly income. Not all of it, but it would definitely buy me a couch and a hoodie, and a lot of the dialog hits the nail pretty close to the head about being an artist.
It also deals with identity issues and the subject of ego, which are extremely prevalent subjects to any artist. There's no such thing as artistry without an ego, and anyone who would say otherwise either isn't an artist or just needs to pack up all of the critiques in a bag and move on.
Interesting
I feel like I want more and more from this developer, simply because their games are impeccable and bizarre. As with The Stanley Parable, this has some of the best sound direction and dialog I've ever heard in a game and I hope to see more from them.
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79 Std. insgesamt
Verfasst: 08.01.21 22:30
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85 Std. insgesamt
Verfasst: 06.01.21 10:56
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97 Std. insgesamt
Verfasst: 30.12.20 21:19
this game hits really really hard...
id say thats money well spent
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98 Std. insgesamt
Verfasst: 26.12.20 05:16
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77 Std. insgesamt
Verfasst: 24.12.20 19:24
Thank you for this.
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87 Std. insgesamt
Verfasst: 24.12.20 03:47
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126 Std. insgesamt
Verfasst: 01.12.20 05:34
☑️ My 90 year old grandma could play it
???? Easy
???? Normal
???? Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
☑️ Graphics don't matter in this game
???? Good
???? Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
???? Not special
☑️ Good
???? Beautiful
~ STORY ~
???? This game has no story
???? Like playing Temple Runners for the story
???? It's there for the people who want it
???? Well written
☑️ Epic story
~ PRICE ~
???? Free
???? Underpriced
☑️ Perfect Price
???? Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
???? You can run it on a microwave
☑️ Average
????High end
???? NASA computer
~ BUGS ~
☑️ Perfect
???? Somewhat
???? Bad
???? Infested
???? Fallout 76 on release
~ LENGTH ~
☑️Very Short (0 - 3 hours)
???? Short (3 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
????Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
???? Actually pretty amusing
☑️ Ride of your life
~ REPLAYABILITY~
☑️ It's a one-time experience
???? Only for achievements
???? If you wait a few months/years
???? Definitely
???? Infinitely replayable
~ AI ~
☑️ None
???? Terrible
???? Scripted
???? Good
???? Are these real people?
~ WORTH BUYING ~
???? No
???? Wait for sale
☑️ Yes
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99 Std. insgesamt
Verfasst: 24.11.20 04:54
I would also like to confess that I only recently purchased it for myself, having played it the first and only time from a pirated copy.
I purchased it via Humble Bundle, whom as of 9pm UTC-8, November 23rd 2020, is still selling Stanley Parable and Beginner's Guide for half price. If you want my recommendation, donate the rest to charity, but feel free to simply love the deal.
This game... Is a literal masterclass in character-driven storytelling. Even coming back years later, knowing some of the game's most beautiful and memorable setpieces were still rattling around in my mind, knowing the core drive to this day, it STILL hits just as strong, if not stronger as I've gotten older.
It's nothing short of one of the best products I've ever spent money on. I fully and completely encourage a playthrough of it.
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119 Std. insgesamt
Verfasst: 09.11.20 03:40
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92 Std. insgesamt
Verfasst: 07.11.20 18:08
- Even if you grow to hate the game as you play it for ANY reason, please stick through it until the end.
- Please don't refund it when you finish. I understand refunding a game when you hate it and don't want to finish it, but refunding a game you FINISH? That's just not fair.
- Understand that this is a 92 minute game that you will think about for the rest of your life.
After you have played this game, my actual review is below (with spoiler tags):
To be honest, this game may not have hit me as hard simply for the fact I didn't [spoiler]relate to the narrator the same way others did.[/spoiler] A lot of the emotional strength of this game RELIES on that. [spoiler]Relies on wanting to see yourself in others. Wanting to find meaning in things where there are none, even at the cost of stretching the work itself to reach such a conclusion. It sadly doesn't work if you've never experienced these things.[/spoiler]
I think that this game has very important meaning and messages, especially concerning those who [spoiler]try to read the author through their work. The narrator of the game who says you'll be playing through these games to learn more about Coda is the VILLAIN in the end. That in itself speaks volumes of how foolish it would be to repeat his actions.[/spoiler]
[spoiler]Also, Coda isn't real. Davey is a fictional character based on the actual Davey. Interviews involving Davey show that plenty of the things he feels are the things you can see reflected in Coda's games. Especially the one involving the press. Given how Coda never wanted his games to be public, having one of his games revolve around the PRESS seems... odd, no? I do believe Davey truly had a falling out with a friend who inspired the events of this game, I do not believe that Davey ACTUALLY sold his friends games on Steam for 10 dollars. Davey is not ACTUALLY an asshole. Please don't harass him.[/spoiler]
[spoiler]I believe that the message of the game is to not read the author using their work, much like how Davey attempts to do with Coda. The same way the people who believe Coda to be real and Davey to be an asshole are reading too much about the author from their work alone. Not listening to what the game was trying to tell them.[/spoiler]
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88 Std. insgesamt
Verfasst: 06.11.20 23:42
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1316 Std. insgesamt
Verfasst: 24.10.20 00:42
A Masterpiece
While its whimsical tale of a narrator consistently butting heads with an unpredictable player character was funny, it also touched on more universal themes like the nature of free will, the void between thought and action, and the conflicting internal monologues that drive, confuse, and haphazardly guide us through life. It was heady stuff, but tackled in a cutesy package that primarily satirised conventional game design. Wreden's sophomore effort, The Beginner's Guide, dials down the humour, nixes the satire, and cranks the meta narrative up to 11 in one of gaming's most overtly autobiographical commercial projects.
Much like The Stanley Parable, The Beginner's Guide is a linear first-person game shorn of conventional mechanics like combat or puzzles (besides a single, relatively easy one early on). It also has a narrator commenting on your journey. That's where the similarities end.
This time out, the narrator isn't an enthusiastic Englishman, but rather Wreden playing himself. Wreden explains that he's here to show off the works of his friend, Coda, an enigmatic figure with a penchant for unique, experimental games. Coda is an odd duck, however, in that he never shows his games to anyone. He makes them, deletes them, then makes more. Wreden hypothesises that we can get to know this man through his work, so off we go cataloguing the digital scrapbook of this hermetic oddball.
It's a fascinating premise that flips the way we usually think about games. Typically video games present worlds that we're meant to buy into. They usually contain their own lore, characters, mechanics and stories. Even more abstract titles like Journey, Rez or El Shaddai have a thematic or metaphorical consistency that guides us through their fantastical settings. With The Beginner's Guide, however, we're not meant to make sense of Coda's postmodern landscapes on their own terms, but rather to use them to paint a picture of the person who made them.
As such, The Beginner's Guide is actually a character study. Coda is one of gaming's most intriguing, mysterious figures. His games tend to deal with themes of alienation, self-doubt, obsession, depression and occasionally giddy mania. At one point he becomes obsessed with making games about various abstract interpretations of prisons, another title is a tranquil love letter to the simple pleasures of household chores, and one project mockingly uses fake online player notes scattered around a cavern as a metaphor for loneliness. Some of these games aren't particularly interesting on their own, but when splayed out in an anthology they start to tell the story of who this person really is.
Despite this, The Beginner's Guide isn't about Coda as much as it is about Wreden, the young developer from Sacramento who went from a nobody to a minor celebrity after releasing only one game. Wreden is obsessed with Coda; he's in awe of the man's rampant idea generation, unconventional design choices, and most importantly his aversion to seeking validation. Wreden's stubborn journey to understand this unique creature through their work is as captivating as the work itself - perhaps even more so.
What makes The Beginner's Guide work so well is that Wreden's quest is an inexorably human one that touches upon several universal struggles: How do you get to know someone who doesn't want to be known? How do you respond to a seemingly kindred spirit who may not be as relatable as we think? How do we interpret others by placing ourselves in their shoes when we're still trapped in our own heads?
It's a shockingly personal look into Wreden's psyche and the more we learn about his in-game persona and friend, the more we grow to care - and quite frankly worry - about the person who made this. Some will no doubt argue that it's self-indulgent, but I for one appreciate its rawness. Wreden doesn't hold back on his complex - and not always flattering - feelings about his plight in recent years, which makes The Beginner's Guide a gut-wrenching experience at times.
The Beginner's Guide is one of the most daring and creative commercial games to come out in a good long while. Some may call it pretentious or navel-gazing, and people could argue that its tight, linear design and scripted narration almost feel like an interactive LiveJournal entry. But when it's told with this level of craft and imagination I simply don't care. The Beginner's Guide's provocative imagery and personal prose set it apart from just about anything else out there. Those interested in how to tell personal stories in interactive media without resorting to waxy-faced NPCs or collectible audio diaries will find Wreden's latest a masterclass in character-driven storytelling. 10/10
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215 Std. insgesamt
Verfasst: 08.10.20 00:39
The Beginner's Guide is a game about games. Someone else's games. Over-analyzed by a narrator, but, in the end you may learn something about him... and you.
Do not expect any gameplay, you will mostly walk and sometime push some levers, but emotionally speaking, The Beginner's Guide can really push hard. I can not reveal much without spoiler. Try it.
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137 Std. insgesamt
Verfasst: 06.10.20 19:51
It's very different from the Stanley Parable, but if I didn't know it was made by the same person, I would've linked back to it. There is a similar feeling of unease to both games. Sort of like an outer body experience. But where the Stanley Parable has a lot of humour and lightheartedness, the Beginner's Guide feels intensely sad and desperate. And it really did make me feel that way. There were parts of the game that made me feel so uneasy, and other parts which I played with a constant frown on my face. It was a solid visual interpretation of anxiety and depression.
Don't go into this game expecting the Stanley Parable 2. I think that's where a lot of the negative reviews come from. This game has one ending, and there aren't places where you can change things or veer off track. If the game tells you to do something, it won't progress until you do the thing. And it's more like an interactive movie than a game. You are simply listening to a story while you walk around the scenery. There will be people who won't like the game for that reason. And there are other people who will find it hugely effective and immersive, as I did.
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48 Std. insgesamt
Verfasst: 02.10.20 17:11
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134 Std. insgesamt
Verfasst: 15.09.20 11:28
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197 Std. insgesamt
Verfasst: 15.09.20 01:46
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317 Std. insgesamt
Verfasst: 14.09.20 19:56
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102 Std. insgesamt
Verfasst: 05.09.20 13:43
This is a 90 minute experience, a deep insight in reflections of a creative mind where meta-textual links are inevitably drawn between artistic frustrations and how we are perceived by others.
It crashed my soul for the remainder of the day.
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90 Std. insgesamt
Verfasst: 25.08.20 21:15
It explores the relationship the creator who narrates the game through exploring these short abstract levels that were designed by a friend called Coda. Through these levels the narrator tries to gain an understanding of his friend and what he was thinking and feeling at the times he made each level. I won't spoil the latter part of the game but it does arrive at an interesting conclusion.
Yes the Beginners Guide is short and your interaction with each level is pretty limited to just walking and occasionally interacting with something, but I still really enjoyed the story it tells and the lessons that arise from it. Plus the levels you explore are quite interesting visually in a games meets abstract art sort of way.
It is worth playing through in one sitting if you can. I wouldn't recommend it to everyone but if it sounds intriguing to you then give it a go.
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488 Std. insgesamt
Verfasst: 01.08.20 03:05
I first played The Beginner’s Guide in the summer of 2017. It was the first walking simulator I ever played, before which my knowledge of such games was very limited. I witnessed the tale of a man’s turbulent fallout with a former friend accompanied by a wistful soundtrack and minimalistic visuals. An article or two informed me of the game’s subtext, and that was it.
Fifty walking simulators later, I revisited this game— if not more than to experience some pretty music and pretty scenery. My initial experience? It didn’t age well. Davey’s constant interjections remind me of an eager kid who cannot restrain himself from telling you absolutely everything about the movie he is showing you. (I still think we could’ve had a little less Davey without compromising the game’s integrity.) After familiarizing myself with abstract indie games that offer no explanation, I felt like my hand was being held by a game aptly titled, “The Beginner’s Guide.” But although it might’ve felt a little “tell, not show”-y at times, upon reaching the ending the second time, I realized I had been approaching it wrong all along.
The game truly makes sense when the player makes this realization: The Beginner’s Guide isn’t about Coda, it’s about Davey. We’re seeing the world as Davey sees it. We’re being fed his thoughts, and we’re presented Coda’s games to fit Davey’s narrative. The moment we realize that Davey is an unreliable narrator, the better viewpoint we have in order to understand the game. Knowing Davey is unreliable, and that Davey (as a character) also created this game, the game itself is unreliable as well. The audience must maintain some impartiality in analyzing both Coda’s games and Davey’s interpretations of them. The many contradictions, peculiarities, and biases found in Davey’s dialogue makes me appreciate how, despite the casual delivery of his words, The Beginner’s Guide is astonishingly precise.
The Beginner’s Guide is a game with three layers, all of which are thoroughly enjoyable in their own right. The first, and the most simple to understand, is to follow Davey’s journey at face value, to experience the game as he presents it. The game, at this level, still stands amongst the best walking simulators. It’s serene at times, and equally dreamlike, but more importantly, blossoming with meaning. Interpreting Coda’s games under the lens of depression (as Davey does) makes for a powerful experience. Given how accurate its depictions of mental illness are, I’m not surprised how Davey mistook these uncanny resemblances as fact.
The second layer occurs upon the second playthrough, after the realization at the end of the first. We take one step back and now view Davey as a character, just as much as Coda is. We can analyze the push and pull of their relationship, the situation they’ve found themselves in, and notice the ways in which Davey is sorely mistaken. Discovering the several points in which Davey unintentionally harms Coda over the course of the game sheds new light on how it all went wrong. Listen more closely, and you will be rewarded.
The third and final option is to step all the way back until everything comes into view. To view the game as a whole: the metaanalysis, the implications, and the intended purpose.
So what is The Beginner’s Guide really saying?
This game is a cautionary tale about art criticism. It’s a story about the boundaries of interpretation, and the human consequences that could happen when you cross them. To understand all of this, we must understand that art, unlike, say, the hard sciences, is a world of subjectivity. The ways we create, consume, and interpret art are highly dependent on our brains, which are molded by our ever-changing environment and biology. So when an artist creates a work of art, they infuse their subjectivity into that art. The art is thus a product of the artist. This much is well understood; it’s really common sense. But what about the art critic? When the critic judges a work of art on their own terms, it’s exactly the same. The critic’s interpretation is as much a reflection of the critic as art is a reflection of the artist. As much as a critic strives for objectivity, their work is, in a way, art nonetheless.
So what does this have anything to do with The Beginner’s Guide?
Davey is the critic, and Coda is the artist. Davey’s primary failing is the lack of self-awareness, to realize the limitations of criticism. His interpretations of Coda’s art are tainted because they are viewed through his experiences. To have subjective criticism is one thing, but to use that subjective interpretation to infer, Freud-style, Coda’s innermost thoughts and desires is a grave overestimation of the capabilities of such analysis. To put it simply, Davey overanalyzed Coda’s work, took his observations, and ran a marathon with them.
But make no mistake, this isn’t to invalidate all forms of criticism (or to think this game is exempt from analysis). To interact with art is completely fine. A critic is well within their rights to derive whatever they want from a work of art, or come up with interpretations of Coda’s work a hundred times more outlandish than Davey’s. But when we leapfrog from conclusions about the art to conclusions about the artist, we must treat our conclusions with a delicate approach. The problem is not that Davey views Coda’s games through the lens of depression; but since this lens is one amongst an infinite number of lenses to choose from, to treat his conclusions as gospel and (more importantly) to publicize and preach Coda’s supposed mental illness, is wrong.
Aside from this, there are many other lessons to be drawn from this game. Don’t obsess over someone else’s art. Don’t intrude on personal space. Listen to others. There are several theories floating about, too. But whether you believe that Coda is real, Coda is Davey, or they are one and the same, the aspect of the message that I elucidated above remains the same.
The Beginner’s Guide is a game with simplistic and guided elements while simultaneously exhibiting layers of maturity and complexity underneath. In reality, it’s not groundbreaking in message; concepts such as the nature of art and the idea of the “critic as an artist” have been well explored in aesthetics for decades. However, it is The Beginner’s Guide that uniquely illuminates and explores such ideas with emotional resonance, a contemporary touch, and with endlessly rich complexity.
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101 Std. insgesamt
Verfasst: 22.07.20 20:28
I didn't realize it when I was playing it, but I NEEDED this game. It moved me, and I even shed a few tears while playing, multiple times. If you are thinking about playing this game, please do it. 10/10
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118 Std. insgesamt
Verfasst: 09.07.20 15:29
While I personally think that Stanley Parable is the better experience, i also think that this game deserves to be experienced as well. 8/10
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97 Std. insgesamt
Verfasst: 08.07.20 07:40
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219 Std. insgesamt
Verfasst: 09.06.20 19:19
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181 Std. insgesamt
Verfasst: 07.06.20 23:45
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792 Std. insgesamt
Verfasst: 26.05.20 14:54
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129 Std. insgesamt
Verfasst: 17.05.20 08:14
The way the game unfolds can be a bit tedious, but it visually chops and changes, so you don't get bored. It is a story of a relationship between 2 men and highlights the need within ourselves to be someone important. We tend to compare ourselves harshly with others.
It also highlights the assumptions, judgements and interpretations we can have about someone...and the effects and consequences this can have on the relationship. This is followed by the self-realisation of your own needs and actions driven by pride and ego...and the atonement you have to make.
We are all different and react in different ways. Therefore it is beholden to us all to accept one another as we are because we have so much to learn from each other. I'll get down from my soap box now!!
This was just over 2 hours play. No action, but can depress some people with its content. 6/10
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384 Std. insgesamt
Verfasst: 30.04.20 05:08
I don't really want to go into huge depth on why The Beginner's Guide is so good, but I would highly implore you to play.
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99 Std. insgesamt
Verfasst: 26.04.20 08:20
It's brilliant.
But I do not recommend playing it purely out of the principle of what it is, and what it achieves.
It's comparable to reading a stranger's diary.
Play this if you have an open mind. If you have empathy, and can be objective as well as subjective - and REALIZE that - at the same time.
I will never forget this.
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198 Std. insgesamt
Verfasst: 26.04.20 03:57
You could probably beat it in an hour or so, so decide if you wanna wait for a sale or not before purchasing. Either way, it's a wonderful little story-driven, single player experience through the various states of the human mind.
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85 Std. insgesamt
Verfasst: 25.04.20 07:18
It would be amiss to spoil any of the story or list the themes in this review. Just know that The Beginner's Guide tells a great story that's very well written. It's a walking sim that encourages you to think and is one of the most unique, introspective pieces of fiction I've played through.
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95 Std. insgesamt
Verfasst: 19.04.20 12:41
First it’s about things associated with game developing. Then it’s about solitude, depression. Finally about friendships, your own outlook on life, and perceiving other people’s motives. No ground-breaking discoveries there, but it might get you wondering a bit anyway.
It’s definitely not as clever and polished as The Stanley Parable, but it can serve as a nice introduction to it. Also, the topics are much broader here, although the overall take is much less optimistic, forget about funny.
I’d recommend it if you’re into psychology area, gaming development or plan to play the great Stanley Parable at some point. 6/10
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82 Std. insgesamt
Verfasst: 02.04.20 15:17
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162 Std. insgesamt
Verfasst: 20.02.20 01:40
If you're looking for something with substantial gameplay, look away. You'll find none of that here. If you're looking for a very enjoyable narrative that's reasonably more engaging than walking simulators like Dear Esther, and actually makes sense as a game, then you've come to the right place.
The Beginner's Guide is a game from the same person behind the Stanley Parable, but it's nothing like the Stanley Parable. It's not a comedy, and you don't have any choices here. You're simply following a narrative about 2 people. Davey, the compiler of the game as a whole, and Coda, the mysterious figure behind creating all the games within this compilation. The entire game is narrated by Davey, re-telling the story of how he knew Coda, and about Coda's strange games, and what he felt was the meaning behind them. I can't delve much further into the story without entirely spoiling it, so I'll stop here, but rest assured, there are quite a few intersting twists and turns the story takes that keep it engaging throughout the games short run time. Oh, yeah, the game's only around 1 and a half hours long. Like I said, it's really more of a story than it is a game. This isn't really something all that replayable, though a second run through can totally be fun when knowing how things turned out at the end.
The actual gameplay is comprised of moving from place to place, and warping between different area to different area, and either completing minor objectives, or simply making your way through and admiring the surrounding environment. It's extremely simple, and as long as you have basic competency in typical FPS controls, you should have no issues here. There is no risk of harm in the game, and it is suitable for basically everyone. There is some swearing, but there's no overly gratuitous violence or whatever.
As I mentioned before, Davey provides narration during almost the entire game, and it really is quite wonderful. He's got a pleasant voice and a clear and fun manner of speaking. The voice acting is exceptional, and it honestly does feel as though this person is talking through their heart. When they talk about something strange, they sound confused. When they are talking about something sad, it really does feel as though they are emotionally devastated. You can tell that Davey was putting his all into creating a convincing performance here, and it's really easy to become immersed into the Story, and understand the same feelings Davey is experiencing at the time. At the same time, there are moments in the game where this is really turned on its head, and it does come as a bit of a shock when this happens. The game does a reasonably good job of not being predictable, which is pretty important for a game like this.
The thing that makes this stand out from other similar titles is that it actually uses the idea that this is a video-game to fuel the narrative extremely well. This isn't something that could have just as easily been done as a short film, it only really works as a game. The level of interactivity isn't particularly high other than moving around, but the story only makes sense within the context of a playable game. That's not to say there is nothing but walking, a fair few of the environments have interesting ideas in them, like, as an early example, only being able to walk backwards, and experiencing the narrative through this limitation. Each of the games within the game are different, and though you won't be doing anything that relies on having technical skill, it stays interesting through a good amount of variety.
I can't really delve in any further that what I've already said. This really is something that you should buy and play for yourself. I wouldn't even read the reviews if I were... oh wait.
Seriously though. It's a pretty cool and enjoyable way to spend a part of your evening, even if it won't last much longer than that.
Want to keep updated on games I recommend? I'm a curator! Follow me here!
http://store.steampowered.com/curator/8963340-NeonAbomination/
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114 Std. insgesamt
Verfasst: 28.12.19 01:28
If you gonna play this: don't rush, take your time.
play it at night, when you're peaceful.
[spoiler] When Code tried to speak that photographer and failed, then he just imprisoned himself again and again. That shit hit me really hard.
And when the narrator realises what he had done, the question appeared on the minds: Are we really want to help that person in need or is it only for getting approval from your environment? Do we really care that person? [/spoiler]
nvm, I'm gonna go cry and think for a while.
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Release:01.10.2015
Genre:
Adventure
Entwickler:
Everything Unlimited Ltd.
Vertrieb:
Everything Unlimited Ltd.
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel